Customize Minecraft's menus with ease!
FancyMenu allows you to personalize Minecraft's menus in a user-friendly way. Whether you're striving for a modern and simple style or looking to integrate advanced features such as animated or dynamic elements into your menus, FancyMenu equips you with the right tools to bring your vision to reality!
To explore FancyMenu's features and unlock its full potential, check out the official documentation. It walks you through everything, from the basics to advanced customization, making sure both new and experienced users can make the most of FancyMenu.
For support, tips, and to connect with other users, join the official Discord server.
If you experience crashes or other issues, please check the incompatibility list for mod conflicts!
FancyMenu has lots of addons, plugins and other things to make it even more powerful!
Drippy is an addon for FancyMenu that allows you to customize the Mojang game loading screen!
Spiffy is an addon for FancyMenu that allows you to customize the in-game HUD like the hotbar!
The Spigot plugin makes it possible to use FancyMenu's commands even without FancyMenu installed on the server. This allows you to remotely open GUIs or edit variable values for other players with FancyMenu installed client-side.
There's a great GitHub project that converts Minecraft's changelogs to FancyMenu-compatible Markdown, so you can show the latest MC changelog in your menus! It updates daily to fetch new changelogs.
For example, to show the latest Minecraft changelog in a Text element, set its Source Mode to Resource and set its resource source to Web. Then use this URL as source: https://clay.is-a.dev/minecraft-changelogs-markdown/{"placeholder":"mcversion"}/fancymenu.md
This mod is an optional dependency for FancyMenu that is needed to display player entities in menus.
If you want fancy players chilling in your menus, make sure to install this great mod!
FancyMenu Copyright © 2020-2025 Keksuccino.
FancyMenu is licensed under DSMSLv3 (DON'T SNATCH MA STUFF LICENSE v3).
See LICENSE.md for more information about the license.
Japng © Copyright A. Ellerton.
Japng is licensed under Apache-2.0.
Animated GIF library for Java © Copyright Roberto Tyley, Kevin Weiner.
Original code by Kevin Weiner on fmsware.com.
Re-packaged and improved by Roberto Tyley. Improvements licensed under the Apache-2.0 license.
Looking to play Minecraft with friends but setting up a server is just too time-consuming?
No worries! Simply rent a pre-configured server and start playing in a snap.
Just click the image below and use code keksuccino to enjoy a 25% discount on your first month! You can also click the code itself if your ad blocker hides the banner.
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Optional
Условия использования, изменения и распространения этого товара.
15.07.2026 · Modrinth
Скриншоты и изображения из оригинальной страницы Modrinth.













Опубликованные версии и оригинальные файлы Modrinth.
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Some changelog text.
Supports multiline input.
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- Improved mixins related to tab/arrow focus behavior of screen widgets
--> This fixes an incompatibility with YACL (Yet Another Config Lib)
CHANGELOG v3.0.0: https://gist.github.com/Keksuccino/5b16971040cc06d1e1d4d901da2a53b6
25.01.2024 · 460 загрузки
- Improved mixins related to tab/arrow focus behavior of screen widgets
--> This fixes an incompatibility with YACL (Yet Another Config Lib)
CHANGELOG v3.0.0: https://gist.github.com/Keksuccino/5b16971040cc06d1e1d4d901da2a53b6
25.01.2024 · 518 загрузки
- Improved mixins related to tab/arrow focus behavior of screen widgets
--> This fixes an incompatibility with YACL (Yet Another Config Lib)
CHANGELOG v3.0.0: https://gist.github.com/Keksuccino/5b16971040cc06d1e1d4d901da2a53b6
25.01.2024 · 2 158 загрузки
- Improved mixins related to tab/arrow focus behavior of screen widgets
--> This fixes an incompatibility with YACL (Yet Another Config Lib)
CHANGELOG v3.0.0: https://gist.github.com/Keksuccino/5b16971040cc06d1e1d4d901da2a53b6
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25.01.2024 · 525 загрузки
25.01.2024 · 310 загрузки
25.01.2024 · 118 загрузки
16.01.2024 · 7 607 загрузки
- Fixed: Error spam "Unable to cancel DrawScreenEvent"
- Fixed: Title Screen not rendering correctly
- Fixed: Level Loading Screen not rendering correctly
16.01.2024 · 1 298 загрузки
- Fixed: Error spam "Unable to cancel DrawScreenEvent"
- Fixed: Title Screen not rendering correctly
- Fixed: Level Loading Screen not rendering correctly
13.01.2024 · 233 загрузки
- Preparing for FancyMenu v3.0.0 and Drippy Loading Screen v3.0.0
- Minimum required Konkrete version is now 1.8.0 and versions starting at 1.9.0+ are not allowed (to prevent future Konkrete updates breaking FancyMenu v2)
- Changed FancyMenu's license to DSMSLv2
13.01.2024 · 160 642 загрузки
- Preparing for FancyMenu v3.0.0 and Drippy Loading Screen v3.0.0
- Minimum required Konkrete version is now 1.8.0 and versions starting at 1.9.0+ are not allowed (to prevent future Konkrete updates breaking FancyMenu v2)
- Changed FancyMenu's license to DSMSLv2
13.01.2024 · 9 304 загрузки
- Preparing for FancyMenu v3.0.0 and Drippy Loading Screen v3.0.0
- Minimum required Konkrete version is now 1.8.0 and versions starting at 1.9.0+ are not allowed (to prevent future Konkrete updates breaking FancyMenu v2)
- Changed FancyMenu's license to DSMSLv2
13.01.2024 · 11 586 загрузки
- Preparing for FancyMenu v3.0.0 and Drippy Loading Screen v3.0.0
- Minimum required Konkrete version is now 1.8.0 and versions starting at 1.9.0+ are not allowed (to prevent future Konkrete updates breaking FancyMenu v2)
- Changed FancyMenu's license to DSMSLv2
13.01.2024 · 10 842 загрузки
- Preparing for FancyMenu v3.0.0 and Drippy Loading Screen v3.0.0
- Minimum required Konkrete version is now 1.8.0 and versions starting at 1.9.0+ are not allowed (to prevent future Konkrete updates breaking FancyMenu v2)
- Changed FancyMenu's license to DSMSLv2
13.01.2024 · 89 200 загрузки
- Preparing for FancyMenu v3.0.0 and Drippy Loading Screen v3.0.0
- Minimum required Konkrete version is now 1.8.0 and versions starting at 1.9.0+ are not allowed (to prevent future Konkrete updates breaking FancyMenu v2)
- Changed FancyMenu's license to DSMSLv2
13.01.2024 · 705 загрузки
- Preparing for FancyMenu v3.0.0 and Drippy Loading Screen v3.0.0
- Minimum required Konkrete version is now 1.8.0 and versions starting at 1.9.0+ are not allowed (to prevent future Konkrete updates breaking FancyMenu v2)
- Changed FancyMenu's license to DSMSLv2
13.01.2024 · 116 загрузки
- Preparing for FancyMenu v3.0.0 and Drippy Loading Screen v3.0.0
- Minimum required Konkrete version is now 1.8.0 and versions starting at 1.9.0+ are not allowed (to prevent future Konkrete updates breaking FancyMenu v2)
- Changed FancyMenu's license to DSMSLv2
10.01.2024 · 752 загрузки
- Fixed: MC 1.20.2: Image elements get added with a width of 0, making it impossible to see or resize them
10.01.2024 · 43 045 загрузки
- Fixed: MC 1.20.2: Image elements get added with a width of 0, making it impossible to see or resize them
08.01.2024 · 113 загрузки
- Fixed: MC 1.20.4: Image elements get added with a width of 0, making it impossible to see or resize them
08.01.2024 · 2 482 загрузки
- Fixed: MC 1.20.4: Image elements get added with a width of 0, making it impossible to see or resize them
05.01.2024 · 131 загрузки
- Ported to MC 1.20.4
05.01.2024 · 588 загрузки
- Ported to MC 1.20.4
23.10.2023 · 1 314 загрузки
- Fixed a bug related to the Element Size and Position placeholders leading to " Failed to parse '"' " log spam in combination with the Calculator placeholder
23.10.2023 · 45 393 загрузки
- Fixed a bug related to the Element Size and Position placeholders leading to " Failed to parse '"' " log spam in combination with the Calculator placeholder
23.10.2023 · 128 загрузки
- Added some debug stuff for the " Failed to parse '"' " error in Calculator placeholders
- Implemented some potential fixes for the " Failed to parse '"' " error
23.10.2023 · 97 загрузки
- Added some debug stuff for the " Failed to parse '"' " error in Calculator placeholders
- Implemented some potential fixes for the " Failed to parse '"' " error
20.10.2023 · 1 242 загрузки
CHANGELOG | FANCYMENU v2.14.10-2
- Fixed: Game sometimes crashing when joining a server
20.10.2023 · 692 291 загрузки
CHANGELOG | FANCYMENU v2.14.10-2
- Fixed: Game sometimes crashing when joining a server
19.10.2023 · 1 433 загрузки
CHANGELOG | FANCYMENU v2.14.10
- IMPORTANT: This update contains breaking changes that could make mods crash that were made with older versions of FancyMenu!
- Fixed: Setup name input field not clickable when exporting a setup
- Fixed: Appearance Delay not working when opening the Title screen for the first time
- Fixed: Background customizations not working for some scrollable screens
- Fixed: Incompatibility with Axiom mod
- Fixed: Incompatibility with owo-lib mod
19.10.2023 · 449 загрузки
CHANGELOG | FANCYMENU v2.14.10
- IMPORTANT: This update contains breaking changes that could make mods crash that were made with older versions of FancyMenu!
- Fixed: Setup name input field not clickable when exporting a setup
- Fixed: Appearance Delay not working when opening the Title screen for the first time
- Fixed: Background customizations not working for some scrollable screens
- Fixed: Incompatibility with Axiom mod
- Fixed: Incompatibility with owo-lib mod
18.10.2023 · 246 загрузки
CHANGELOG | FANCYMENU v2.14.10
- IMPORTANT: This update contains breaking changes that could make mods crash that were made with older versions of FancyMenu!
- Fixed: Appearance Delay not working when opening the Title screen for the first time
- Fixed: Background customizations not working for some scrollable screens
- Fixed: Incompatibility with Axiom mod
- Fixed: Incompatibility with owo-lib mod
01.10.2023 · 75 746 загрузки
CHANGELOG | FANCYMENU v2.14.9-3 for MC 1.20.X
- Fixed: Glitched Title Screen Minecraft Logo element in the editor in MC 1.20.1
- Fixed: Text input field in the "Build Custom GUI" screen not clickable
01.10.2023 · 226 346 загрузки
CHANGELOG | FANCYMENU v2.14.9-3 for MC 1.20.X
- Fixed: Glitched Title Screen Minecraft Logo element in the editor in MC 1.20.1
- Fixed: Text input field in the "Build Custom GUI" screen not clickable
01.10.2023 · 9 380 загрузки
CHANGELOG | FANCYMENU v2.14.9-3 for MC 1.20.X
- Fixed: Glitched Title Screen Minecraft Logo element in the editor in MC 1.20.1
- Fixed: Text input field in the "Build Custom GUI" screen not clickable
01.10.2023 · 159 694 загрузки
CHANGELOG | FANCYMENU v2.14.9-3 for MC 1.20.X
- Fixed: Glitched Title Screen Minecraft Logo element in the editor in MC 1.20.1
- Fixed: Text input field in the "Build Custom GUI" screen not clickable
24.09.2023 · 138 загрузки
- Fixed loading screen fade-out bug
24.09.2023 · 356 загрузки
- Fixed loading screen fade-out bug
23.09.2023 · 141 загрузки
CHANGELOG | FANCYMENU v2.14.9 for MC 1.20.2
- Added support for MC 1.20.2
23.09.2023 · 188 загрузки
CHANGELOG | FANCYMENU v2.14.9 for MC 1.20.2
- Added support for MC 1.20.2
29.08.2023 · 293 140 загрузки
CHANGELOG | FANCYMENU v2.14.9-1 for Forge 1.20.1
- Just a little update for the Pixelmon team to make their lives a bit easier (not really anything new for normal users)
21.07.2023 · 133 565 загрузки
CHANGELOG | FANCYMENU v2.14.9
- Dropped Minecraft 1.19.3
- Fixed: Broken custom window icon (could also lead to crash in some cases)
- Fixed: Broken custom window title (could also lead to crash in some cases)
21.07.2023 · 9 149 загрузки
CHANGELOG | FANCYMENU v2.14.9
- Dropped Minecraft 1.19.3
- Fixed: Broken custom window icon (could also lead to crash in some cases)
- Fixed: Broken custom window title (could also lead to crash in some cases)
21.07.2023 · 37 259 загрузки
CHANGELOG | FANCYMENU v2.14.9
- Dropped Minecraft 1.19.3
- Fixed: Broken custom window icon (could also lead to crash in some cases)
- Fixed: Broken custom window title (could also lead to crash in some cases)
21.07.2023 · 27 444 загрузки
CHANGELOG | FANCYMENU v2.14.9
- Dropped Minecraft 1.19.3
- Fixed: Broken custom window icon (could also lead to crash in some cases)
- Fixed: Broken custom window title (could also lead to crash in some cases)
21.07.2023 · 782 454 загрузки
CHANGELOG | FANCYMENU v2.14.9
- Dropped Minecraft 1.19.3
- Fixed: Broken custom window icon (could also lead to crash in some cases)
- Fixed: Broken custom window title (could also lead to crash in some cases)
21.07.2023 · 159 483 загрузки
CHANGELOG | FANCYMENU v2.14.9
- Dropped Minecraft 1.19.3
- Fixed: Broken custom window icon (could also lead to crash in some cases)
- Fixed: Broken custom window title (could also lead to crash in some cases)
21.07.2023 · 38 688 загрузки
CHANGELOG | FANCYMENU v2.14.9
- Dropped Minecraft 1.19.3
- Fixed: Broken custom window icon (could also lead to crash in some cases)
- Fixed: Broken custom window title (could also lead to crash in some cases)
21.07.2023 · 66 086 загрузки
CHANGELOG | FANCYMENU v2.14.9
- Dropped Minecraft 1.19.3
- Fixed: Broken custom window icon (could also lead to crash in some cases)
- Fixed: Broken custom window title (could also lead to crash in some cases)
21.07.2023 · 252 265 загрузки
CHANGELOG | FANCYMENU v2.14.9
- Dropped Minecraft 1.19.3
- Fixed: Broken custom window icon (could also lead to crash in some cases)
- Fixed: Broken custom window title (could also lead to crash in some cases)
21.07.2023 · 3 032 загрузки
CHANGELOG | FANCYMENU v2.14.9
- Dropped Minecraft 1.19.3
- Fixed: Broken custom window icon (could also lead to crash in some cases)
- Fixed: Broken custom window title (could also lead to crash in some cases)
23.06.2023 · 10 752 загрузки
CHANGELOG | FANCYMENU v2.14.8-2 for Forge 1.20.1
- Fixed: Crash when a custom window title is set in FancyMenu's config
21.06.2023 · 149 загрузки
CHANGELOG | FANCYMENU v2.14.8-1 for Forge 1.20.1
- Minimum compatible Drippy version set to v2.2.3
21.06.2023 · 235 загрузки
CHANGELOG | FANCYMENU v2.14.8 for Forge 1.20.1
- Minimum required Forge build is 47.0.14 now
- Dropped support for MC 1.20.0
- Added support for latest 1.20.1 Forge build
13.06.2023 · 67 316 загрузки
- Fixed: Some input fields not working in MC 1.20
13.06.2023 · 3 276 загрузки
- Fixed: Some input fields not working in MC 1.20
13.06.2023 · 132 загрузки
- Fixed: Opacity not working for animations in 1.20
13.06.2023 · 129 загрузки
- Fixed: Opacity not working for animations in 1.20
12.06.2023 · 105 загрузки
- Fixed: Crash on 1.20
- Fixed: Transparancy not working for image elements in 1.20
12.06.2023 · 830 загрузки
CHANGELOG | FANCYMENU v2.14.7 for MC 1.20
- Added support for MC 1.20
12.06.2023 · 118 загрузки
CHANGELOG | FANCYMENU v2.14.7 for MC 1.20
- Added support for MC 1.20
23.04.2023 · 897 загрузки
CHANGELOG | FANCYMENU v2.14.7
- Fixed: Rendering broken when loading screen is fading to the Title screen with default dirt background (due to a missing background resource)
- Fixed: Appearance delay of elements of target menu sometimes not working when fading from the loading screen to said menu
23.04.2023 · 2 770 загрузки
CHANGELOG | FANCYMENU v2.14.7
- Fixed: Rendering broken when loading screen is fading to the Title screen with default dirt background (due to a missing background resource)
- Fixed: Appearance delay of elements of target menu sometimes not working when fading from the loading screen to said menu
23.04.2023 · 20 257 загрузки
CHANGELOG | FANCYMENU v2.14.7
- Fixed: Rendering broken when loading screen is fading to the Title screen with default dirt background (due to a missing background resource)
- Fixed: Appearance delay of elements of target menu sometimes not working when fading from the loading screen to said menu
23.04.2023 · 1 849 загрузки
CHANGELOG | FANCYMENU v2.14.7
- Fixed: Rendering broken when loading screen is fading to the Title screen with default dirt background (due to a missing background resource)
- Fixed: Appearance delay of elements of target menu sometimes not working when fading from the loading screen to said menu
23.04.2023 · 47 668 загрузки
CHANGELOG | FANCYMENU v2.14.7
- Fixed: Rendering broken when loading screen is fading to the Title screen with default dirt background (due to a missing background resource)
- Fixed: Appearance delay of elements of target menu sometimes not working when fading from the loading screen to said menu
23.04.2023 · 4 680 загрузки
CHANGELOG | FANCYMENU v2.14.7
- Fixed: Rendering broken when loading screen is fading to the Title screen with default dirt background (due to a missing background resource)
- Fixed: Appearance delay of elements of target menu sometimes not working when fading from the loading screen to said menu
23.04.2023 · 14 787 загрузки
CHANGELOG | FANCYMENU v2.14.7
- Fixed: Rendering broken when loading screen is fading to the Title screen with default dirt background (due to a missing background resource)
- Fixed: Appearance delay of elements of target menu sometimes not working when fading from the loading screen to said menu
23.04.2023 · 14 161 загрузки
CHANGELOG | FANCYMENU v2.14.7
- Fixed: Rendering broken when loading screen is fading to the Title screen with default dirt background (due to a missing background resource)
- Fixed: Appearance delay of elements of target menu sometimes not working when fading from the loading screen to said menu
23.04.2023 · 36 862 загрузки
CHANGELOG | FANCYMENU v2.14.7
- Fixed: Rendering broken when loading screen is fading to the Title screen with default dirt background (due to a missing background resource)
- Fixed: Appearance delay of elements of target menu sometimes not working when fading from the loading screen to said menu
23.04.2023 · 2 177 загрузки
CHANGELOG | FANCYMENU v2.14.7
- Fixed: Rendering broken when loading screen is fading to the Title screen with default dirt background (due to a missing background resource)
- Fixed: Appearance delay of elements of target menu sometimes not working when fading from the loading screen to said menu
22.04.2023 · 102 загрузки
CHANGELOG | FANCYMENU v2.14.6
- Fixed: Hidden vanilla elements of the Title Screen visible when the loading screen is fading to the Title Screen
22.04.2023 · 100 загрузки
CHANGELOG | FANCYMENU v2.14.6
- Fixed: Hidden vanilla elements of the Title Screen visible when the loading screen is fading to the Title Screen
22.04.2023 · 195 загрузки
CHANGELOG | FANCYMENU v2.14.6
- Fixed: Hidden vanilla elements of the Title Screen visible when the loading screen is fading to the Title Screen
22.04.2023 · 93 загрузки
CHANGELOG | FANCYMENU v2.14.6
- Fixed: Hidden vanilla elements of the Title Screen visible when the loading screen is fading to the Title Screen
22.04.2023 · 136 загрузки
CHANGELOG | FANCYMENU v2.14.6
- Fixed: Hidden vanilla elements of the Title Screen visible when the loading screen is fading to the Title Screen
22.04.2023 · 113 загрузки
CHANGELOG | FANCYMENU v2.14.6
- Fixed: Hidden vanilla elements of the Title Screen visible when the loading screen is fading to the Title Screen
22.04.2023 · 115 загрузки
CHANGELOG | FANCYMENU v2.14.6
- Fixed: Hidden vanilla elements of the Title Screen visible when the loading screen is fading to the Title Screen
22.04.2023 · 85 загрузки
CHANGELOG | FANCYMENU v2.14.6
- Fixed: Hidden vanilla elements of the Title Screen visible when the loading screen is fading to the Title Screen
22.04.2023 · 139 загрузки
CHANGELOG | FANCYMENU v2.14.6
- Fixed: Hidden vanilla elements of the Title Screen visible when the loading screen is fading to the Title Screen
22.04.2023 · 82 загрузки
CHANGELOG | FANCYMENU v2.14.6
- Fixed: Hidden vanilla elements of the Title Screen visible when the loading screen is fading to the Title Screen
21.04.2023 · 108 загрузки
CHANGELOG | FANCYMENU v2.14.5
- Fixed: Random crash on startup related to config sometimes not being initialized yet
21.04.2023 · 101 загрузки
CHANGELOG | FANCYMENU v2.14.5
- Fixed: Random crash on startup related to config sometimes not being initialized yet
21.04.2023 · 107 загрузки
CHANGELOG | FANCYMENU v2.14.5
- Fixed: Random crash on startup related to config sometimes not being initialized yet
21.04.2023 · 120 загрузки
CHANGELOG | FANCYMENU v2.14.5
- Fixed: Random crash on startup related to config sometimes not being initialized yet
21.04.2023 · 114 загрузки
CHANGELOG | FANCYMENU v2.14.5
- Fixed: Random crash on startup related to config sometimes not being initialized yet
21.04.2023 · 97 загрузки
CHANGELOG | FANCYMENU v2.14.5
- Fixed: Random crash on startup related to config sometimes not being initialized yet
21.04.2023 · 427 загрузки
CHANGELOG | FANCYMENU v2.14.5
- Fixed: Random crash on startup related to config sometimes not being initialized yet
21.04.2023 · 77 загрузки
CHANGELOG | FANCYMENU v2.14.5
- Fixed: Random crash on startup related to config sometimes not being initialized yet
21.04.2023 · 536 загрузки
CHANGELOG | FANCYMENU v2.14.5
- Fixed: Random crash on startup related to config sometimes not being initialized yet
21.04.2023 · 91 загрузки
CHANGELOG | FANCYMENU v2.14.5
- Fixed: Random crash on startup related to config sometimes not being initialized yet
20.04.2023 · 322 загрузки
CHANGELOG | FANCYMENU v2.14.4
- FOR DEVELOPERS: This update could BREAK your FM extension mods, because I changed some stuff in the MenuHandlerBase, MenuHandlerEvents, LayoutEditorScreen, LayoutElement & ButtonCache classes
- When using Drippy Loading Screen, you will now need to use v2.2.0+ (older Drippy versions aren't compatible with this FancyMenu version)
- Improved: Loading screens now fade out even if the menu they are fading to has customizations enabled
- Improved: Text elements now use a new scroll logic
- Improved: The scroll bar of text elements now hides/shows more precisely depending on the height of its content, if scrolling is enabled
- Improved: The border of text elements now also applies to the top and bottom of the element, not just at the left and right sides
- Improved: The tooltip when hovering over the Minimize/Shrink button of the customization overlay now tells the user how to fully hide it
- Changed: Disabled customizations for Twilight Forest menus
- Fixed: Opacity of text elements sometimes not working correctly
- Fixed: Crash on next startup after enabling customizations for some unsupported mod menus
- Fixed: MC 1.12: Entries of context menus in the editor not clickable when hovering over text elements
20.04.2023 · 113 загрузки
CHANGELOG | FANCYMENU v2.14.4
- FOR DEVELOPERS: This update could BREAK your FM extension mods, because I changed some stuff in the MenuHandlerBase, MenuHandlerEvents, LayoutEditorScreen, LayoutElement & ButtonCache classes
- When using Drippy Loading Screen, you will now need to use v2.2.0+ (older Drippy versions aren't compatible with this FancyMenu version)
- Improved: Loading screens now fade out even if the menu they are fading to has customizations enabled
- Improved: Text elements now use a new scroll logic
- Improved: The scroll bar of text elements now hides/shows more precisely depending on the height of its content, if scrolling is enabled
- Improved: The border of text elements now also applies to the top and bottom of the element, not just at the left and right sides
- Improved: The tooltip when hovering over the Minimize/Shrink button of the customization overlay now tells the user how to fully hide it
- Changed: Disabled customizations for Twilight Forest menus
- Fixed: Opacity of text elements sometimes not working correctly
- Fixed: Crash on next startup after enabling customizations for some unsupported mod menus
- Fixed: MC 1.12: Entries of context menus in the editor not clickable when hovering over text elements
20.04.2023 · 262 загрузки
CHANGELOG | FANCYMENU v2.14.4
- FOR DEVELOPERS: This update could BREAK your FM extension mods, because I changed some stuff in the MenuHandlerBase, MenuHandlerEvents, LayoutEditorScreen, LayoutElement & ButtonCache classes
- When using Drippy Loading Screen, you will now need to use v2.2.0+ (older Drippy versions aren't compatible with this FancyMenu version)
- Improved: Loading screens now fade out even if the menu they are fading to has customizations enabled
- Improved: Text elements now use a new scroll logic
- Improved: The scroll bar of text elements now hides/shows more precisely depending on the height of its content, if scrolling is enabled
- Improved: The border of text elements now also applies to the top and bottom of the element, not just at the left and right sides
- Improved: The tooltip when hovering over the Minimize/Shrink button of the customization overlay now tells the user how to fully hide it
- Changed: Disabled customizations for Twilight Forest menus
- Fixed: Opacity of text elements sometimes not working correctly
- Fixed: Crash on next startup after enabling customizations for some unsupported mod menus
- Fixed: MC 1.12: Entries of context menus in the editor not clickable when hovering over text elements
20.04.2023 · 166 загрузки
CHANGELOG | FANCYMENU v2.14.4
- FOR DEVELOPERS: This update could BREAK your FM extension mods, because I changed some stuff in the MenuHandlerBase, MenuHandlerEvents, LayoutEditorScreen, LayoutElement & ButtonCache classes
- When using Drippy Loading Screen, you will now need to use v2.2.0+ (older Drippy versions aren't compatible with this FancyMenu version)
- Improved: Loading screens now fade out even if the menu they are fading to has customizations enabled
- Improved: Text elements now use a new scroll logic
- Improved: The scroll bar of text elements now hides/shows more precisely depending on the height of its content, if scrolling is enabled
- Improved: The border of text elements now also applies to the top and bottom of the element, not just at the left and right sides
- Improved: The tooltip when hovering over the Minimize/Shrink button of the customization overlay now tells the user how to fully hide it
- Changed: Disabled customizations for Twilight Forest menus
- Fixed: Opacity of text elements sometimes not working correctly
- Fixed: Crash on next startup after enabling customizations for some unsupported mod menus
- Fixed: MC 1.12: Entries of context menus in the editor not clickable when hovering over text elements
20.04.2023 · 279 загрузки
CHANGELOG | FANCYMENU v2.14.4
- FOR DEVELOPERS: This update could BREAK your FM extension mods, because I changed some stuff in the MenuHandlerBase, MenuHandlerEvents, LayoutEditorScreen, LayoutElement & ButtonCache classes
- When using Drippy Loading Screen, you will now need to use v2.2.0+ (older Drippy versions aren't compatible with this FancyMenu version)
- Improved: Loading screens now fade out even if the menu they are fading to has customizations enabled
- Improved: Text elements now use a new scroll logic
- Improved: The scroll bar of text elements now hides/shows more precisely depending on the height of its content, if scrolling is enabled
- Improved: The border of text elements now also applies to the top and bottom of the element, not just at the left and right sides
- Improved: The tooltip when hovering over the Minimize/Shrink button of the customization overlay now tells the user how to fully hide it
- Changed: Disabled customizations for Twilight Forest menus
- Fixed: Opacity of text elements sometimes not working correctly
- Fixed: Crash on next startup after enabling customizations for some unsupported mod menus
- Fixed: MC 1.12: Entries of context menus in the editor not clickable when hovering over text elements
20.04.2023 · 153 загрузки
CHANGELOG | FANCYMENU v2.14.4
- FOR DEVELOPERS: This update could BREAK your FM extension mods, because I changed some stuff in the MenuHandlerBase, MenuHandlerEvents, LayoutEditorScreen, LayoutElement & ButtonCache classes
- When using Drippy Loading Screen, you will now need to use v2.2.0+ (older Drippy versions aren't compatible with this FancyMenu version)
- Improved: Loading screens now fade out even if the menu they are fading to has customizations enabled
- Improved: Text elements now use a new scroll logic
- Improved: The scroll bar of text elements now hides/shows more precisely depending on the height of its content, if scrolling is enabled
- Improved: The border of text elements now also applies to the top and bottom of the element, not just at the left and right sides
- Improved: The tooltip when hovering over the Minimize/Shrink button of the customization overlay now tells the user how to fully hide it
- Changed: Disabled customizations for Twilight Forest menus
- Fixed: Opacity of text elements sometimes not working correctly
- Fixed: Crash on next startup after enabling customizations for some unsupported mod menus
- Fixed: MC 1.12: Entries of context menus in the editor not clickable when hovering over text elements
20.04.2023 · 140 загрузки
CHANGELOG | FANCYMENU v2.14.4
- FOR DEVELOPERS: This update could BREAK your FM extension mods, because I changed some stuff in the MenuHandlerBase, MenuHandlerEvents, LayoutEditorScreen, LayoutElement & ButtonCache classes
- When using Drippy Loading Screen, you will now need to use v2.2.0+ (older Drippy versions aren't compatible with this FancyMenu version)
- Improved: Loading screens now fade out even if the menu they are fading to has customizations enabled
- Improved: Text elements now use a new scroll logic
- Improved: The scroll bar of text elements now hides/shows more precisely depending on the height of its content, if scrolling is enabled
- Improved: The border of text elements now also applies to the top and bottom of the element, not just at the left and right sides
- Improved: The tooltip when hovering over the Minimize/Shrink button of the customization overlay now tells the user how to fully hide it
- Changed: Disabled customizations for Twilight Forest menus
- Fixed: Opacity of text elements sometimes not working correctly
- Fixed: Crash on next startup after enabling customizations for some unsupported mod menus
- Fixed: MC 1.12: Entries of context menus in the editor not clickable when hovering over text elements
20.04.2023 · 94 загрузки
CHANGELOG | FANCYMENU v2.14.4
- FOR DEVELOPERS: This update could BREAK your FM extension mods, because I changed some stuff in the MenuHandlerBase, MenuHandlerEvents, LayoutEditorScreen, LayoutElement & ButtonCache classes
- When using Drippy Loading Screen, you will now need to use v2.2.0+ (older Drippy versions aren't compatible with this FancyMenu version)
- Improved: Loading screens now fade out even if the menu they are fading to has customizations enabled
- Improved: Text elements now use a new scroll logic
- Improved: The scroll bar of text elements now hides/shows more precisely depending on the height of its content, if scrolling is enabled
- Improved: The border of text elements now also applies to the top and bottom of the element, not just at the left and right sides
- Improved: The tooltip when hovering over the Minimize/Shrink button of the customization overlay now tells the user how to fully hide it
- Changed: Disabled customizations for Twilight Forest menus
- Fixed: Opacity of text elements sometimes not working correctly
- Fixed: Crash on next startup after enabling customizations for some unsupported mod menus
- Fixed: MC 1.12: Entries of context menus in the editor not clickable when hovering over text elements
20.04.2023 · 1 376 загрузки
CHANGELOG | FANCYMENU v2.14.4
- FOR DEVELOPERS: This update could BREAK your FM extension mods, because I changed some stuff in the MenuHandlerBase, MenuHandlerEvents, LayoutEditorScreen, LayoutElement & ButtonCache classes
- When using Drippy Loading Screen, you will now need to use v2.2.0+ (older Drippy versions aren't compatible with this FancyMenu version)
- Improved: Loading screens now fade out even if the menu they are fading to has customizations enabled
- Improved: Text elements now use a new scroll logic
- Improved: The scroll bar of text elements now hides/shows more precisely depending on the height of its content, if scrolling is enabled
- Improved: The border of text elements now also applies to the top and bottom of the element, not just at the left and right sides
- Improved: The tooltip when hovering over the Minimize/Shrink button of the customization overlay now tells the user how to fully hide it
- Changed: Disabled customizations for Twilight Forest menus
- Fixed: Opacity of text elements sometimes not working correctly
- Fixed: Crash on next startup after enabling customizations for some unsupported mod menus
- Fixed: MC 1.12: Entries of context menus in the editor not clickable when hovering over text elements
20.04.2023 · 96 загрузки
CHANGELOG | FANCYMENU v2.14.4
- FOR DEVELOPERS: This update could BREAK your FM extension mods, because I changed some stuff in the MenuHandlerBase, MenuHandlerEvents, LayoutEditorScreen, LayoutElement & ButtonCache classes
- When using Drippy Loading Screen, you will now need to use v2.2.0+ (older Drippy versions aren't compatible with this FancyMenu version)
- Improved: Loading screens now fade out even if the menu they are fading to has customizations enabled
- Improved: Text elements now use a new scroll logic
- Improved: The scroll bar of text elements now hides/shows more precisely depending on the height of its content, if scrolling is enabled
- Improved: The border of text elements now also applies to the top and bottom of the element, not just at the left and right sides
- Improved: The tooltip when hovering over the Minimize/Shrink button of the customization overlay now tells the user how to fully hide it
- Changed: Disabled customizations for Twilight Forest menus
- Fixed: Opacity of text elements sometimes not working correctly
- Fixed: Crash on next startup after enabling customizations for some unsupported mod menus
- Fixed: MC 1.12: Entries of context menus in the editor not clickable when hovering over text elements
10.04.2023 · 134 загрузки
CHANGELOG | FANCYMENU v2.14.3
- Fixed: Rare crash related to converting old legacy visibility requirements to loading requirements
10.04.2023 · 100 загрузки
CHANGELOG | FANCYMENU v2.14.3
- Fixed: Rare crash related to converting old legacy visibility requirements to loading requirements
10.04.2023 · 691 загрузки
CHANGELOG | FANCYMENU v2.14.3
- Fixed: Rare crash related to converting old legacy visibility requirements to loading requirements
10.04.2023 · 137 загрузки
CHANGELOG | FANCYMENU v2.14.3
- Fixed: Rare crash related to converting old legacy visibility requirements to loading requirements
10.04.2023 · 2 474 загрузки
CHANGELOG | FANCYMENU v2.14.3
- Fixed: Rare crash related to converting old legacy visibility requirements to loading requirements
10.04.2023 · 106 загрузки
CHANGELOG | FANCYMENU v2.14.3
- Fixed: Rare crash related to converting old legacy visibility requirements to loading requirements
10.04.2023 · 1 530 загрузки
CHANGELOG | FANCYMENU v2.14.3
- Fixed: Rare crash related to converting old legacy visibility requirements to loading requirements
10.04.2023 · 130 загрузки
CHANGELOG | FANCYMENU v2.14.3
- Fixed: Rare crash related to converting old legacy visibility requirements to loading requirements
10.04.2023 · 363 загрузки
CHANGELOG | FANCYMENU v2.14.3
- Fixed: Rare crash related to converting old legacy visibility requirements to loading requirements
10.04.2023 · 164 загрузки
CHANGELOG | FANCYMENU v2.14.3
- Fixed: Rare crash related to converting old legacy visibility requirements to loading requirements
06.04.2023 · 279 загрузки
CHANGELOG | FANCYMENU v2.14.2
- Fixed: Attempt at fixing the "Bad Access To Protected Data" bug/crash caused by Drippy Loading Screen + Oculus/Iris/OptiFine
06.04.2023 · 103 загрузки
CHANGELOG | FANCYMENU v2.14.2
- Fixed: Attempt at fixing the "Bad Access To Protected Data" bug/crash caused by Drippy Loading Screen + Oculus/Iris/OptiFine
06.04.2023 · 337 загрузки
CHANGELOG | FANCYMENU v2.14.2
- Fixed: Attempt at fixing the "Bad Access To Protected Data" bug/crash caused by Drippy Loading Screen + Oculus/Iris/OptiFine
06.04.2023 · 23 694 загрузки
CHANGELOG | FANCYMENU v2.14.2
- Fixed: Attempt at fixing the "Bad Access To Protected Data" bug/crash caused by Drippy Loading Screen + Oculus/Iris/OptiFine
06.04.2023 · 120 загрузки
CHANGELOG | FANCYMENU v2.14.2
- Fixed: Attempt at fixing the "Bad Access To Protected Data" bug/crash caused by Drippy Loading Screen + Oculus/Iris/OptiFine
06.04.2023 · 109 загрузки
CHANGELOG | FANCYMENU v2.14.2
- Fixed: Attempt at fixing the "Bad Access To Protected Data" bug/crash caused by Drippy Loading Screen + Oculus/Iris/OptiFine
06.04.2023 · 238 загрузки
CHANGELOG | FANCYMENU v2.14.2
- Fixed: Attempt at fixing the "Bad Access To Protected Data" bug/crash caused by Drippy Loading Screen + Oculus/Iris/OptiFine
06.04.2023 · 198 загрузки
CHANGELOG | FANCYMENU v2.14.2
- Fixed: Attempt at fixing the "Bad Access To Protected Data" bug/crash caused by Drippy Loading Screen + Oculus/Iris/OptiFine
06.04.2023 · 233 загрузки
CHANGELOG | FANCYMENU v2.14.2
- Fixed: Attempt at fixing the "Bad Access To Protected Data" bug/crash caused by Drippy Loading Screen + Oculus/Iris/OptiFine
06.04.2023 · 166 загрузки
CHANGELOG | FANCYMENU v2.14.2
- Fixed: Attempt at fixing the "Bad Access To Protected Data" bug/crash caused by Drippy Loading Screen + Oculus/Iris/OptiFine
05.04.2023 · 177 загрузки
CHANGELOG | FANCYMENU v2.14.1-2 for MC 1.19.4
- Fixed: Screens have wrong resolution when coming from a screen that has a custom scale and/or auto-scaling enabled
05.04.2023 · 106 загрузки
CHANGELOG | FANCYMENU v2.14.1-2 for MC 1.19.4
- Fixed: Screens have wrong resolution when coming from a screen that has a custom scale and/or auto-scaling enabled
04.04.2023 · 115 загрузки
CHANGELOG | FANCYMENU v2.14.1-1 for MC 1.19.4
- Fixed: Fabric: Buttons added by other mods (like Mod Menu's "Mods" button) act weird (they get duplicated, etc.)
- Improved: Further improved handling of Minecraft 1.19.4's new screen init behaviour
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 109 загрузки
CHANGELOG | FANCYMENU v2.14.1-1 for MC 1.19.4
- Fixed: Fabric: Buttons added by other mods (like Mod Menu's "Mods" button) act weird (they get duplicated, etc.)
- Improved: Further improved handling of Minecraft 1.19.4's new screen init behaviour
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 99 загрузки
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 96 загрузки
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 379 загрузки
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 143 загрузки
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 143 загрузки
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 154 загрузки
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 169 загрузки
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 150 загрузки
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 198 загрузки
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
04.04.2023 · 165 загрузки
CHANGELOG | FANCYMENU v2.14.1
- Fixed: Text elements don't render in Drippy Loading Screen
- Fixed: Unable to open Resource Pack Screen via 'opengui' action in some MC versions
- Fixed: Very rare bug related to a task executor that caused a NullPointer error spam in the log
- Fixed: MC 1.12: Scroll grabber of text elements is invisible when setting a grabber texture
- Changed: Disabled customizations for GUIs of "Screenshot Viewer" mod, because it caused crashes
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
03.04.2023 · 160 загрузки
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
03.04.2023 · 274 загрузки
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
03.04.2023 · 216 загрузки
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
03.04.2023 · 177 загрузки
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
03.04.2023 · 164 загрузки
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
03.04.2023 · 197 загрузки
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
03.04.2023 · 168 загрузки
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
03.04.2023 · 139 загрузки
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
03.04.2023 · 169 загрузки
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
03.04.2023 · 142 загрузки
CHANGELOG | FANCYMENU v2.14.0
- Added: Ukrainian translation by BurrConnie (Thank you!)
- Added: Russian translation by dardRus (Thank you!)
- Added: Config option to reset specific variables on game launch (comma-separated list with variable names)
- Added: Multi-action support for custom buttons (it's now possible to let buttons execute multiple actions without using a button script)
- Reworked: Completely reworked Visibility Requirements
--> They are called "Loading Requirements" now, because the last months made them evolve into more than just visibility controllers (they handle tickers, audio elements, etc.)
--> You can now add multiple instances of the same requirement type to one element/layout
--> "Show If" and "Show If Not" requirement modes are now called "NORMAL" and "OPPOSITE"
--> Added Requirement Groups
----> Requirement groups can hold multiple requirements to basically make them one big requirement
----> Groups have two modes to control how they should handle their child requirements
------> In 'AND' mode, all of its requirements need to return TRUE for the group to return TRUE (which basically means "Yes, show this!")
------> In 'OR' mode, only one requirement needs to return TRUE for the group to return TRUE
--> New fancy GUIs to manage requirements!
- Reworked: Manage Actions GUI (when managing actions of buttons and tickers)
--> You can now re-order actions
--> You can now add new actions directly in the Manage Actions screen
- Improved: Most text inputs now open an in-game TEXT EDITOR to easily edit content
--> Especially useful when working with placeholders, since the text editor highlights them
- Fixed: Advanced sizing/positioning of custom buttons not correctly saving/loading in the layout editor
- Fixed: Text elements sometimes throwing errors due to getting updated asynchronously
- Fixed: Crash when pressing Done after rapidly clicking 'closegui' action in button action screen
- Fixed: Selected button action in Manage Actions screen can change when clicking on button in popup
- Fixed: Text Input Field element sometimes not correctly updating its content when its variable gets reset
- Fixed: Player element buttons to toggle crouching and nickname have the same tooltip
- Fixed: No warning in Save Layout screen when using bad/unsupported characters in layout name
- Fixed: Deleted/hidden vanilla elements get visible again if a layout with them not deleted is loaded after the layout that deleted them
- Fixed: Hover label shows when hovering over disabled vanilla buttons
- Fixed: Hover sound plays when hovering over disabled vanilla buttons
- Fixed: MC formatting codes (color, bold, etc.) sometimes not working in placeholders
18.03.2023 · 240 загрузки
CHANGELOG | FANCYMENU v2.13.3-3 for MC 1.19.4
- Improved handling of new 1.19.4 screen init behaviour
17.03.2023 · 132 загрузки
CHANGELOG | FANCYMENU v2.13.3-3 for MC 1.19.4
- Improved handling of new 1.19.4 screen init behaviour
17.03.2023 · 124 загрузки
CHANGELOG | FANCYMENU for MC 1.19.4
- Added support for MC 1.19.4
17.03.2023 · 200 загрузки
CHANGELOG | FANCYMENU for MC 1.19.4
- Added support for MC 1.19.4
04.03.2023 · 5 181 загрузки
CHANGELOG | FANCYMENU v2.13.3-2 for Forge 1.18+
- Fixed: Unable to launch game with ZeroCore installed, because FancyMenu always thinks the installed version is too old
- Changed: Lowered minimum required Forge versions of 1.18 and 1.19 (experimental; if possible, use the latest Forge build)
04.03.2023 · 176 загрузки
CHANGELOG | FANCYMENU v2.13.3-2 for Forge 1.18+
- Fixed: Unable to launch game with ZeroCore installed, because FancyMenu always thinks the installed version is too old
04.03.2023 · 10 054 загрузки
CHANGELOG | FANCYMENU v2.13.3-2 for Forge 1.18+
- Fixed: Unable to launch game with ZeroCore installed, because FancyMenu always thinks the installed version is too old
04.03.2023 · 167 загрузки
CHANGELOG | FANCYMENU v2.13.3-1
- Compiled mod with latest Forge to try if it fixes the "Bad Access to Protected Data in GetField" crash
--> It's worth noting that this crash seems to not come from FancyMenu, but other mods (probably core mods)
that were built using too old Forge builds. FancyMenu is just the mod that throws the error,
because it happens in parts of FancyMenu's code.
04.03.2023 · 167 загрузки
CHANGELOG | FANCYMENU v2.13.3-1
- Compiled mod with latest Forge to try if it fixes the "Bad Access to Protected Data in GetField" crash
--> It's worth noting that this crash seems to not come from FancyMenu, but other mods (probably core mods)
that were built using too old Forge builds. FancyMenu is just the mod that throws the error,
because it happens in parts of FancyMenu's code.
16.01.2023 · 285 загрузки
CHANGELOG | FANCYMENU v2.13.3
- Fixed: MC 1.16+: Skin and cape textures of player entity element not instantly loading even if cached
- Fixed: Rare error spam (NullPointerException) related to placeholder system
- Fixed: MC 1.16+: Tried to fix a weird crash (NullPointer) related to web textures
- Fixed: MC 1.16+: Skin of Player Entity element fails to load when OptiFine is installed
- Fixed: Layout-wide visiblity requirements not updating correctly
- Changed: Disabled customizations for Alex's Mobs mod
16.01.2023 · 1 644 загрузки
CHANGELOG | FANCYMENU v2.13.3
- Fixed: MC 1.16+: Skin and cape textures of player entity element not instantly loading even if cached
- Fixed: Rare error spam (NullPointerException) related to placeholder system
- Fixed: MC 1.16+: Tried to fix a weird crash (NullPointer) related to web textures
- Fixed: MC 1.16+: Skin of Player Entity element fails to load when OptiFine is installed
- Fixed: Layout-wide visiblity requirements not updating correctly
- Changed: Disabled customizations for Alex's Mobs mod
16.01.2023 · 237 загрузки
CHANGELOG | FANCYMENU v2.13.3
- Fixed: MC 1.16+: Skin and cape textures of player entity element not instantly loading even if cached
- Fixed: Rare error spam (NullPointerException) related to placeholder system
- Fixed: MC 1.16+: Tried to fix a weird crash (NullPointer) related to web textures
- Fixed: MC 1.16+: Skin of Player Entity element fails to load when OptiFine is installed
- Fixed: Layout-wide visiblity requirements not updating correctly
- Changed: Disabled customizations for Alex's Mobs mod
16.01.2023 · 2 773 загрузки
CHANGELOG | FANCYMENU v2.13.3
- Fixed: MC 1.16+: Skin and cape textures of player entity element not instantly loading even if cached
- Fixed: Rare error spam (NullPointerException) related to placeholder system
- Fixed: MC 1.16+: Tried to fix a weird crash (NullPointer) related to web textures
- Fixed: MC 1.16+: Skin of Player Entity element fails to load when OptiFine is installed
- Fixed: Layout-wide visiblity requirements not updating correctly
- Changed: Disabled customizations for Alex's Mobs mod
16.01.2023 · 319 загрузки
CHANGELOG | FANCYMENU v2.13.3
- Fixed: MC 1.16+: Skin and cape textures of player entity element not instantly loading even if cached
- Fixed: Rare error spam (NullPointerException) related to placeholder system
- Fixed: MC 1.16+: Tried to fix a weird crash (NullPointer) related to web textures
- Fixed: MC 1.16+: Skin of Player Entity element fails to load when OptiFine is installed
- Fixed: Layout-wide visiblity requirements not updating correctly
- Changed: Disabled customizations for Alex's Mobs mod
16.01.2023 · 3 122 загрузки
CHANGELOG | FANCYMENU v2.13.3
- Fixed: MC 1.16+: Skin and cape textures of player entity element not instantly loading even if cached
- Fixed: Rare error spam (NullPointerException) related to placeholder system
- Fixed: MC 1.16+: Tried to fix a weird crash (NullPointer) related to web textures
- Fixed: MC 1.16+: Skin of Player Entity element fails to load when OptiFine is installed
- Fixed: Layout-wide visiblity requirements not updating correctly
- Changed: Disabled customizations for Alex's Mobs mod
16.01.2023 · 148 909 загрузки
CHANGELOG | FANCYMENU v2.13.3
- Fixed: MC 1.16+: Skin and cape textures of player entity element not instantly loading even if cached
- Fixed: Rare error spam (NullPointerException) related to placeholder system
- Fixed: MC 1.16+: Tried to fix a weird crash (NullPointer) related to web textures
- Fixed: MC 1.16+: Skin of Player Entity element fails to load when OptiFine is installed
- Fixed: Layout-wide visiblity requirements not updating correctly
- Changed: Disabled customizations for Alex's Mobs mod
16.01.2023 · 2 084 загрузки
CHANGELOG | FANCYMENU v2.13.3
- Fixed: MC 1.16+: Skin and cape textures of player entity element not instantly loading even if cached
- Fixed: Rare error spam (NullPointerException) related to placeholder system
- Fixed: MC 1.16+: Tried to fix a weird crash (NullPointer) related to web textures
- Fixed: MC 1.16+: Skin of Player Entity element fails to load when OptiFine is installed
- Fixed: Layout-wide visiblity requirements not updating correctly
- Changed: Disabled customizations for Alex's Mobs mod
26.12.2022 · 218 загрузки
CHANGELOG | FANCYMENU v2.13.2
- Fixed: Placeholders in button action values not updating correctly
- Fixed: Placeholders in tooltips of custom buttons not updating correctly
26.12.2022 · 796 загрузки
CHANGELOG | FANCYMENU v2.13.2
- Fixed: Placeholders in button action values not updating correctly
- Fixed: Placeholders in tooltips of custom buttons not updating correctly
26.12.2022 · 211 загрузки
CHANGELOG | FANCYMENU v2.13.2
- Fixed: Placeholders in button action values not updating correctly
- Fixed: Placeholders in tooltips of custom buttons not updating correctly
26.12.2022 · 187 загрузки
CHANGELOG | FANCYMENU v2.13.2
- Fixed: Placeholders in button action values not updating correctly
- Fixed: Placeholders in tooltips of custom buttons not updating correctly
26.12.2022 · 477 загрузки
CHANGELOG | FANCYMENU v2.13.2
- Fixed: Placeholders in button action values not updating correctly
- Fixed: Placeholders in tooltips of custom buttons not updating correctly
26.12.2022 · 432 загрузки
CHANGELOG | FANCYMENU v2.13.2
- Fixed: Placeholders in button action values not updating correctly
- Fixed: Placeholders in tooltips of custom buttons not updating correctly
26.12.2022 · 1 701 загрузки
CHANGELOG | FANCYMENU v2.13.2
- Fixed: Placeholders in button action values not updating correctly
- Fixed: Placeholders in tooltips of custom buttons not updating correctly
26.12.2022 · 1 756 загрузки
CHANGELOG | FANCYMENU v2.13.2
- Fixed: Placeholders in button action values not updating correctly
- Fixed: Placeholders in tooltips of custom buttons not updating correctly
24.12.2022 · 208 загрузки
CHANGELOG | FANCYMENU v2.13.1-1 for MC 1.19.3
- Fixed: Buttons of some menus show as one big button in the editor
- Fixed: 'sendmessage' action not working
24.12.2022 · 207 загрузки
CHANGELOG | FANCYMENU v2.13.1-1 for MC 1.19.3
- Fixed: Buttons of some menus show as one big button in the editor
- Fixed: 'sendmessage' action not working
20.12.2022 · 127 загрузки
CHANGELOG | FANCYMENU v2.13.1 for MC <1.19.3
- IMPORTANT: THIS IS ONLY A DUMMY UPDATE FOR 1.12 AND ADDS NOTHING THERE!
- Reworked: Player Entity Element (1.16+)
--> THIS IS ONLY FOR 1.16+!! 1.12 did not get this rework since I'm a bit tired of it tbh.. (But if you're willing to port it to 1.12, hit me with a PR and I will add it!)
--> The old element is now DEPRECATED and will be removed in the future, so it's recommended to redo your player entities using the new element
--> Player name now supports placeholders
--> Skin and cape URLs now fully support placeholders
--> Added new "Is Baby" option to make the player a baby
--> Added new "Parrot On Left Shoulder" option to choose which shoulder the parrot should sit on
--> You can now separately enable the "Auto Skin" and "Auto Cape" options to pick the skin based on the player name
--> There is now an actual toggle to enable/disable the "Copy Client Player" option that automatically picks the client player name, skin and cape
20.12.2022 · 112 загрузки
CHANGELOG | FANCYMENU v2.13.1 for MC <1.19.3
- IMPORTANT: THIS IS ONLY A DUMMY UPDATE FOR 1.12 AND ADDS NOTHING THERE!
- Reworked: Player Entity Element (1.16+)
--> THIS IS ONLY FOR 1.16+!! 1.12 did not get this rework since I'm a bit tired of it tbh.. (But if you're willing to port it to 1.12, hit me with a PR and I will add it!)
--> The old element is now DEPRECATED and will be removed in the future, so it's recommended to redo your player entities using the new element
--> Player name now supports placeholders
--> Skin and cape URLs now fully support placeholders
--> Added new "Is Baby" option to make the player a baby
--> Added new "Parrot On Left Shoulder" option to choose which shoulder the parrot should sit on
--> You can now separately enable the "Auto Skin" and "Auto Cape" options to pick the skin based on the player name
--> There is now an actual toggle to enable/disable the "Copy Client Player" option that automatically picks the client player name, skin and cape
20.12.2022 · 142 загрузки
CHANGELOG | FANCYMENU v2.13.1 for MC <1.19.3
- IMPORTANT: THIS IS ONLY A DUMMY UPDATE FOR 1.12 AND ADDS NOTHING THERE!
- Reworked: Player Entity Element (1.16+)
--> THIS IS ONLY FOR 1.16+!! 1.12 did not get this rework since I'm a bit tired of it tbh.. (But if you're willing to port it to 1.12, hit me with a PR and I will add it!)
--> The old element is now DEPRECATED and will be removed in the future, so it's recommended to redo your player entities using the new element
--> Player name now supports placeholders
--> Skin and cape URLs now fully support placeholders
--> Added new "Is Baby" option to make the player a baby
--> Added new "Parrot On Left Shoulder" option to choose which shoulder the parrot should sit on
--> You can now separately enable the "Auto Skin" and "Auto Cape" options to pick the skin based on the player name
--> There is now an actual toggle to enable/disable the "Copy Client Player" option that automatically picks the client player name, skin and cape
20.12.2022 · 131 загрузки
CHANGELOG | FANCYMENU v2.13.1 for MC <1.19.3
- IMPORTANT: THIS IS ONLY A DUMMY UPDATE FOR 1.12 AND ADDS NOTHING THERE!
- Reworked: Player Entity Element (1.16+)
--> THIS IS ONLY FOR 1.16+!! 1.12 did not get this rework since I'm a bit tired of it tbh.. (But if you're willing to port it to 1.12, hit me with a PR and I will add it!)
--> The old element is now DEPRECATED and will be removed in the future, so it's recommended to redo your player entities using the new element
--> Player name now supports placeholders
--> Skin and cape URLs now fully support placeholders
--> Added new "Is Baby" option to make the player a baby
--> Added new "Parrot On Left Shoulder" option to choose which shoulder the parrot should sit on
--> You can now separately enable the "Auto Skin" and "Auto Cape" options to pick the skin based on the player name
--> There is now an actual toggle to enable/disable the "Copy Client Player" option that automatically picks the client player name, skin and cape
20.12.2022 · 272 загрузки
CHANGELOG | FANCYMENU v2.13.1 for MC <1.19.3
- IMPORTANT: THIS IS ONLY A DUMMY UPDATE FOR 1.12 AND ADDS NOTHING THERE!
- Reworked: Player Entity Element (1.16+)
--> THIS IS ONLY FOR 1.16+!! 1.12 did not get this rework since I'm a bit tired of it tbh.. (But if you're willing to port it to 1.12, hit me with a PR and I will add it!)
--> The old element is now DEPRECATED and will be removed in the future, so it's recommended to redo your player entities using the new element
--> Player name now supports placeholders
--> Skin and cape URLs now fully support placeholders
--> Added new "Is Baby" option to make the player a baby
--> Added new "Parrot On Left Shoulder" option to choose which shoulder the parrot should sit on
--> You can now separately enable the "Auto Skin" and "Auto Cape" options to pick the skin based on the player name
--> There is now an actual toggle to enable/disable the "Copy Client Player" option that automatically picks the client player name, skin and cape
20.12.2022 · 139 загрузки
CHANGELOG | FANCYMENU v2.13.1 for MC <1.19.3
- IMPORTANT: THIS IS ONLY A DUMMY UPDATE FOR 1.12 AND ADDS NOTHING THERE!
- Reworked: Player Entity Element (1.16+)
--> THIS IS ONLY FOR 1.16+!! 1.12 did not get this rework since I'm a bit tired of it tbh.. (But if you're willing to port it to 1.12, hit me with a PR and I will add it!)
--> The old element is now DEPRECATED and will be removed in the future, so it's recommended to redo your player entities using the new element
--> Player name now supports placeholders
--> Skin and cape URLs now fully support placeholders
--> Added new "Is Baby" option to make the player a baby
--> Added new "Parrot On Left Shoulder" option to choose which shoulder the parrot should sit on
--> You can now separately enable the "Auto Skin" and "Auto Cape" options to pick the skin based on the player name
--> There is now an actual toggle to enable/disable the "Copy Client Player" option that automatically picks the client player name, skin and cape
19.12.2022 · 163 загрузки
CHANGELOG | FANCYMENU v2.13.1
- Added: Support for MC 1.19.3
- Reworked: Player Entity Element
--> I had to do this to make it work in 1.19.3, but I wanted to rework it anways, so I used the forced rework to modernize the element an add new stuff
--> Because the old element isn't working anymore in 1.19.3, you will sadly need to redo your player entity elements when updating to 1.19.3
--> The old element is now DEPRECATED in versions <1.19.3 and will be removed in the future, so it's recommended to redo your player entities using the new element
--> Player name now supports placeholders
--> Skin and cape URLs now fully support placeholders
--> Added new "Is Baby" option to make the player a baby
--> Added new "Parrot On Left Shoulder" option to choose which shoulder the parrot should sit on
--> You can now separately enable the "Auto Skin" and "Auto Cape" options to pick the skin based on the player name
--> There is now an actual toggle to enable/disable the "Copy Client Player" option that automatically picks the client player name, skin and cape
19.12.2022 · 253 загрузки
CHANGELOG | FANCYMENU v2.13.1
- Added: Support for MC 1.19.3
- Reworked: Player Entity Element
--> I had to do this to make it work in 1.19.3, but I wanted to rework it anways, so I used the forced rework to modernize the element an add new stuff
--> Because the old element isn't working anymore in 1.19.3, you will sadly need to redo your player entity elements when updating to 1.19.3
--> The old element is now DEPRECATED in versions <1.19.3 and will be removed in the future, so it's recommended to redo your player entities using the new element
--> Player name now supports placeholders
--> Skin and cape URLs now fully support placeholders
--> Added new "Is Baby" option to make the player a baby
--> Added new "Parrot On Left Shoulder" option to choose which shoulder the parrot should sit on
--> You can now separately enable the "Auto Skin" and "Auto Cape" options to pick the skin based on the player name
--> There is now an actual toggle to enable/disable the "Copy Client Player" option that automatically picks the client player name, skin and cape
08.12.2022 · 249 загрузки
CHANGELOG | FANCYMENU v2.13.0
- Dependency Change: Minimum required Konkrete version is 1.6.0 now
- Reworked: Text Placeholders
--> New system replaces old one! Old placeholders still work, but they are DEPRECATED now and will be removed in a future update!
--> It is really recommended to replace old placeholders with their new versions, since all the new features don't work for old ones.
--> New JSON-like syntax (Pseudo-JSON, not actual JSON)
--> Placeholders now support nesting! You can now use placeholders in values of other placeholders!
--> Syntax characters in values ( " { } ) can be escaped by putting a backslash ( \ ) before them
--> The old placeholder API is DEPRECATED as well now! Use the v2 PlaceholderRegistry instead (not in the 'api' package anymore)!
- Added: Config option to disable the red unicode warning that appears when using a unicode font
- Added: "Screen Width" placeholder to get the width of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Screen Height" placeholderto get the height of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Stringify" placeholder to escape syntax characters in its value
- Added: "Element Width" placeholder to get the width of an element by its element ID
- Added: "Element Height" placeholder to get the height of an element by its element ID
- Added: "Element X Position" placeholder to get the X position of an element by its element ID
- Added: "Element Y Position" placeholder to get the Y position of an element by its element ID
- Added: "Calculator" placeholder to solve arithmetic expressions
- Added: "Mouse X Position" placeholder to get the X position of the mouse cursor
- Added: "Mouse Y Position" placeholder to get the Y position of the mouse cursor
- Added: "GUI Scale" placeholder to get the GUI scale (duh)
- Added: "Is Text" visibility requirement to compare a text with another one
--> Supports multiple compare modes: equals, contains, starts-with, ends-with
- Added: "Is Number" visibility requirement to compare a number with another one
--> Supports multiple compare modes: equals, bigger-than, smaller-than, bigger-than-or-equals, smaller-than-or-equals
- Added: "Is Element Hovered" visibility requirement to check if an element is hovered
--> Kinda replaces the old "Is Button Hovered" requirement, but old one can still be used
--> Checks hover-state based on the element's size, so some element's hover-states could be a little inaccurate due to its size being smaller than the actual element
- Added: Advanced Positioning for elements
--> Allows you to manually input X and Y positions for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: Advanced Sizing for elements
--> Allows you to manually input width and height values for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: "Ticker" element to execute actions (same as button actions) every tick
--> Can be set to tick asynchronously
--> Can run multiple actions
--> Allows you to set a tick delay (delay between ticks) in milliseconds
--> Can be set to tick only once every time you load the menu or only once per game session
- Added: Placeholder support to menu titles
- Improved: It's now possible to use placeholders in visibility requirement values
- Improved: Changed "Choose Layer" text in element right-click menu to "Pick Element", to be less confusing
- Improved: Auto-scaling now requires the user to set a forced GUI scale first
--> Layouts with auto-scaling already enabled will not change, but it's really recommend to set a forced GUI scale if you haven't yet
- Improved: New text elements now get added below the top menu bar instead of behind it
- Fixed: Some URLs containing '&' characters not working correctly
- Fixed: Placeholders not working in button action values
- Known Issue: Clicking on entries of the placeholder context menu in the visibility requirements screen clicks buttons behind the context menu
08.12.2022 · 180 загрузки
CHANGELOG | FANCYMENU v2.13.0
- Dependency Change: Minimum required Konkrete version is 1.6.0 now
- Reworked: Text Placeholders
--> New system replaces old one! Old placeholders still work, but they are DEPRECATED now and will be removed in a future update!
--> It is really recommended to replace old placeholders with their new versions, since all the new features don't work for old ones.
--> New JSON-like syntax (Pseudo-JSON, not actual JSON)
--> Placeholders now support nesting! You can now use placeholders in values of other placeholders!
--> Syntax characters in values ( " { } ) can be escaped by putting a backslash ( \ ) before them
--> The old placeholder API is DEPRECATED as well now! Use the v2 PlaceholderRegistry instead (not in the 'api' package anymore)!
- Added: Config option to disable the red unicode warning that appears when using a unicode font
- Added: "Screen Width" placeholder to get the width of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Screen Height" placeholderto get the height of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Stringify" placeholder to escape syntax characters in its value
- Added: "Element Width" placeholder to get the width of an element by its element ID
- Added: "Element Height" placeholder to get the height of an element by its element ID
- Added: "Element X Position" placeholder to get the X position of an element by its element ID
- Added: "Element Y Position" placeholder to get the Y position of an element by its element ID
- Added: "Calculator" placeholder to solve arithmetic expressions
- Added: "Mouse X Position" placeholder to get the X position of the mouse cursor
- Added: "Mouse Y Position" placeholder to get the Y position of the mouse cursor
- Added: "GUI Scale" placeholder to get the GUI scale (duh)
- Added: "Is Text" visibility requirement to compare a text with another one
--> Supports multiple compare modes: equals, contains, starts-with, ends-with
- Added: "Is Number" visibility requirement to compare a number with another one
--> Supports multiple compare modes: equals, bigger-than, smaller-than, bigger-than-or-equals, smaller-than-or-equals
- Added: "Is Element Hovered" visibility requirement to check if an element is hovered
--> Kinda replaces the old "Is Button Hovered" requirement, but old one can still be used
--> Checks hover-state based on the element's size, so some element's hover-states could be a little inaccurate due to its size being smaller than the actual element
- Added: Advanced Positioning for elements
--> Allows you to manually input X and Y positions for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: Advanced Sizing for elements
--> Allows you to manually input width and height values for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: "Ticker" element to execute actions (same as button actions) every tick
--> Can be set to tick asynchronously
--> Can run multiple actions
--> Allows you to set a tick delay (delay between ticks) in milliseconds
--> Can be set to tick only once every time you load the menu or only once per game session
- Added: Placeholder support to menu titles
- Improved: It's now possible to use placeholders in visibility requirement values
- Improved: Changed "Choose Layer" text in element right-click menu to "Pick Element", to be less confusing
- Improved: Auto-scaling now requires the user to set a forced GUI scale first
--> Layouts with auto-scaling already enabled will not change, but it's really recommend to set a forced GUI scale if you haven't yet
- Improved: New text elements now get added below the top menu bar instead of behind it
- Fixed: Some URLs containing '&' characters not working correctly
- Fixed: Placeholders not working in button action values
- Known Issue: Clicking on entries of the placeholder context menu in the visibility requirements screen clicks buttons behind the context menu
08.12.2022 · 239 загрузки
CHANGELOG | FANCYMENU v2.13.0
- Dependency Change: Minimum required Konkrete version is 1.6.0 now
- Reworked: Text Placeholders
--> New system replaces old one! Old placeholders still work, but they are DEPRECATED now and will be removed in a future update!
--> It is really recommended to replace old placeholders with their new versions, since all the new features don't work for old ones.
--> New JSON-like syntax (Pseudo-JSON, not actual JSON)
--> Placeholders now support nesting! You can now use placeholders in values of other placeholders!
--> Syntax characters in values ( " { } ) can be escaped by putting a backslash ( \ ) before them
--> The old placeholder API is DEPRECATED as well now! Use the v2 PlaceholderRegistry instead (not in the 'api' package anymore)!
- Added: Config option to disable the red unicode warning that appears when using a unicode font
- Added: "Screen Width" placeholder to get the width of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Screen Height" placeholderto get the height of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Stringify" placeholder to escape syntax characters in its value
- Added: "Element Width" placeholder to get the width of an element by its element ID
- Added: "Element Height" placeholder to get the height of an element by its element ID
- Added: "Element X Position" placeholder to get the X position of an element by its element ID
- Added: "Element Y Position" placeholder to get the Y position of an element by its element ID
- Added: "Calculator" placeholder to solve arithmetic expressions
- Added: "Mouse X Position" placeholder to get the X position of the mouse cursor
- Added: "Mouse Y Position" placeholder to get the Y position of the mouse cursor
- Added: "GUI Scale" placeholder to get the GUI scale (duh)
- Added: "Is Text" visibility requirement to compare a text with another one
--> Supports multiple compare modes: equals, contains, starts-with, ends-with
- Added: "Is Number" visibility requirement to compare a number with another one
--> Supports multiple compare modes: equals, bigger-than, smaller-than, bigger-than-or-equals, smaller-than-or-equals
- Added: "Is Element Hovered" visibility requirement to check if an element is hovered
--> Kinda replaces the old "Is Button Hovered" requirement, but old one can still be used
--> Checks hover-state based on the element's size, so some element's hover-states could be a little inaccurate due to its size being smaller than the actual element
- Added: Advanced Positioning for elements
--> Allows you to manually input X and Y positions for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: Advanced Sizing for elements
--> Allows you to manually input width and height values for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: "Ticker" element to execute actions (same as button actions) every tick
--> Can be set to tick asynchronously
--> Can run multiple actions
--> Allows you to set a tick delay (delay between ticks) in milliseconds
--> Can be set to tick only once every time you load the menu or only once per game session
- Added: Placeholder support to menu titles
- Improved: It's now possible to use placeholders in visibility requirement values
- Improved: Changed "Choose Layer" text in element right-click menu to "Pick Element", to be less confusing
- Improved: Auto-scaling now requires the user to set a forced GUI scale first
--> Layouts with auto-scaling already enabled will not change, but it's really recommend to set a forced GUI scale if you haven't yet
- Improved: New text elements now get added below the top menu bar instead of behind it
- Fixed: Some URLs containing '&' characters not working correctly
- Fixed: Placeholders not working in button action values
- Known Issue: Clicking on entries of the placeholder context menu in the visibility requirements screen clicks buttons behind the context menu
08.12.2022 · 318 загрузки
CHANGELOG | FANCYMENU v2.13.0
- Dependency Change: Minimum required Konkrete version is 1.6.0 now
- Reworked: Text Placeholders
--> New system replaces old one! Old placeholders still work, but they are DEPRECATED now and will be removed in a future update!
--> It is really recommended to replace old placeholders with their new versions, since all the new features don't work for old ones.
--> New JSON-like syntax (Pseudo-JSON, not actual JSON)
--> Placeholders now support nesting! You can now use placeholders in values of other placeholders!
--> Syntax characters in values ( " { } ) can be escaped by putting a backslash ( \ ) before them
--> The old placeholder API is DEPRECATED as well now! Use the v2 PlaceholderRegistry instead (not in the 'api' package anymore)!
- Added: Config option to disable the red unicode warning that appears when using a unicode font
- Added: "Screen Width" placeholder to get the width of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Screen Height" placeholderto get the height of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Stringify" placeholder to escape syntax characters in its value
- Added: "Element Width" placeholder to get the width of an element by its element ID
- Added: "Element Height" placeholder to get the height of an element by its element ID
- Added: "Element X Position" placeholder to get the X position of an element by its element ID
- Added: "Element Y Position" placeholder to get the Y position of an element by its element ID
- Added: "Calculator" placeholder to solve arithmetic expressions
- Added: "Mouse X Position" placeholder to get the X position of the mouse cursor
- Added: "Mouse Y Position" placeholder to get the Y position of the mouse cursor
- Added: "GUI Scale" placeholder to get the GUI scale (duh)
- Added: "Is Text" visibility requirement to compare a text with another one
--> Supports multiple compare modes: equals, contains, starts-with, ends-with
- Added: "Is Number" visibility requirement to compare a number with another one
--> Supports multiple compare modes: equals, bigger-than, smaller-than, bigger-than-or-equals, smaller-than-or-equals
- Added: "Is Element Hovered" visibility requirement to check if an element is hovered
--> Kinda replaces the old "Is Button Hovered" requirement, but old one can still be used
--> Checks hover-state based on the element's size, so some element's hover-states could be a little inaccurate due to its size being smaller than the actual element
- Added: Advanced Positioning for elements
--> Allows you to manually input X and Y positions for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: Advanced Sizing for elements
--> Allows you to manually input width and height values for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: "Ticker" element to execute actions (same as button actions) every tick
--> Can be set to tick asynchronously
--> Can run multiple actions
--> Allows you to set a tick delay (delay between ticks) in milliseconds
--> Can be set to tick only once every time you load the menu or only once per game session
- Added: Placeholder support to menu titles
- Improved: It's now possible to use placeholders in visibility requirement values
- Improved: Changed "Choose Layer" text in element right-click menu to "Pick Element", to be less confusing
- Improved: Auto-scaling now requires the user to set a forced GUI scale first
--> Layouts with auto-scaling already enabled will not change, but it's really recommend to set a forced GUI scale if you haven't yet
- Improved: New text elements now get added below the top menu bar instead of behind it
- Fixed: Some URLs containing '&' characters not working correctly
- Fixed: Placeholders not working in button action values
- Known Issue: Clicking on entries of the placeholder context menu in the visibility requirements screen clicks buttons behind the context menu
08.12.2022 · 348 загрузки
CHANGELOG | FANCYMENU v2.13.0
- Dependency Change: Minimum required Konkrete version is 1.6.0 now
- Reworked: Text Placeholders
--> New system replaces old one! Old placeholders still work, but they are DEPRECATED now and will be removed in a future update!
--> It is really recommended to replace old placeholders with their new versions, since all the new features don't work for old ones.
--> New JSON-like syntax (Pseudo-JSON, not actual JSON)
--> Placeholders now support nesting! You can now use placeholders in values of other placeholders!
--> Syntax characters in values ( " { } ) can be escaped by putting a backslash ( \ ) before them
--> The old placeholder API is DEPRECATED as well now! Use the v2 PlaceholderRegistry instead (not in the 'api' package anymore)!
- Added: Config option to disable the red unicode warning that appears when using a unicode font
- Added: "Screen Width" placeholder to get the width of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Screen Height" placeholderto get the height of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Stringify" placeholder to escape syntax characters in its value
- Added: "Element Width" placeholder to get the width of an element by its element ID
- Added: "Element Height" placeholder to get the height of an element by its element ID
- Added: "Element X Position" placeholder to get the X position of an element by its element ID
- Added: "Element Y Position" placeholder to get the Y position of an element by its element ID
- Added: "Calculator" placeholder to solve arithmetic expressions
- Added: "Mouse X Position" placeholder to get the X position of the mouse cursor
- Added: "Mouse Y Position" placeholder to get the Y position of the mouse cursor
- Added: "GUI Scale" placeholder to get the GUI scale (duh)
- Added: "Is Text" visibility requirement to compare a text with another one
--> Supports multiple compare modes: equals, contains, starts-with, ends-with
- Added: "Is Number" visibility requirement to compare a number with another one
--> Supports multiple compare modes: equals, bigger-than, smaller-than, bigger-than-or-equals, smaller-than-or-equals
- Added: "Is Element Hovered" visibility requirement to check if an element is hovered
--> Kinda replaces the old "Is Button Hovered" requirement, but old one can still be used
--> Checks hover-state based on the element's size, so some element's hover-states could be a little inaccurate due to its size being smaller than the actual element
- Added: Advanced Positioning for elements
--> Allows you to manually input X and Y positions for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: Advanced Sizing for elements
--> Allows you to manually input width and height values for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: "Ticker" element to execute actions (same as button actions) every tick
--> Can be set to tick asynchronously
--> Can run multiple actions
--> Allows you to set a tick delay (delay between ticks) in milliseconds
--> Can be set to tick only once every time you load the menu or only once per game session
- Added: Placeholder support to menu titles
- Improved: It's now possible to use placeholders in visibility requirement values
- Improved: Changed "Choose Layer" text in element right-click menu to "Pick Element", to be less confusing
- Improved: Auto-scaling now requires the user to set a forced GUI scale first
--> Layouts with auto-scaling already enabled will not change, but it's really recommend to set a forced GUI scale if you haven't yet
- Improved: New text elements now get added below the top menu bar instead of behind it
- Fixed: Some URLs containing '&' characters not working correctly
- Fixed: Placeholders not working in button action values
- Known Issue: Clicking on entries of the placeholder context menu in the visibility requirements screen clicks buttons behind the context menu
08.12.2022 · 194 загрузки
CHANGELOG | FANCYMENU v2.13.0
- Dependency Change: Minimum required Konkrete version is 1.6.0 now
- Reworked: Text Placeholders
--> New system replaces old one! Old placeholders still work, but they are DEPRECATED now and will be removed in a future update!
--> It is really recommended to replace old placeholders with their new versions, since all the new features don't work for old ones.
--> New JSON-like syntax (Pseudo-JSON, not actual JSON)
--> Placeholders now support nesting! You can now use placeholders in values of other placeholders!
--> Syntax characters in values ( " { } ) can be escaped by putting a backslash ( \ ) before them
--> The old placeholder API is DEPRECATED as well now! Use the v2 PlaceholderRegistry instead (not in the 'api' package anymore)!
- Added: Config option to disable the red unicode warning that appears when using a unicode font
- Added: "Screen Width" placeholder to get the width of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Screen Height" placeholderto get the height of the current screen (this one's actually not new, but wasn't accessible via the placeholder menu before)
- Added: "Stringify" placeholder to escape syntax characters in its value
- Added: "Element Width" placeholder to get the width of an element by its element ID
- Added: "Element Height" placeholder to get the height of an element by its element ID
- Added: "Element X Position" placeholder to get the X position of an element by its element ID
- Added: "Element Y Position" placeholder to get the Y position of an element by its element ID
- Added: "Calculator" placeholder to solve arithmetic expressions
- Added: "Mouse X Position" placeholder to get the X position of the mouse cursor
- Added: "Mouse Y Position" placeholder to get the Y position of the mouse cursor
- Added: "GUI Scale" placeholder to get the GUI scale (duh)
- Added: "Is Text" visibility requirement to compare a text with another one
--> Supports multiple compare modes: equals, contains, starts-with, ends-with
- Added: "Is Number" visibility requirement to compare a number with another one
--> Supports multiple compare modes: equals, bigger-than, smaller-than, bigger-than-or-equals, smaller-than-or-equals
- Added: "Is Element Hovered" visibility requirement to check if an element is hovered
--> Kinda replaces the old "Is Button Hovered" requirement, but old one can still be used
--> Checks hover-state based on the element's size, so some element's hover-states could be a little inaccurate due to its size being smaller than the actual element
- Added: Advanced Positioning for elements
--> Allows you to manually input X and Y positions for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: Advanced Sizing for elements
--> Allows you to manually input width and height values for elements
--> Supports text placeholders to be used as value (combining this with the new calculator placeholder should give you A LOT of new things to do!)
- Added: "Ticker" element to execute actions (same as button actions) every tick
--> Can be set to tick asynchronously
--> Can run multiple actions
--> Allows you to set a tick delay (delay between ticks) in milliseconds
--> Can be set to tick only once every time you load the menu or only once per game session
- Added: Placeholder support to menu titles
- Improved: It's now possible to use placeholders in visibility requirement values
- Improved: Changed "Choose Layer" text in element right-click menu to "Pick Element", to be less confusing
- Improved: Auto-scaling now requires the user to set a forced GUI scale first
--> Layouts with auto-scaling already enabled will not change, but it's really recommend to set a forced GUI scale if you haven't yet
- Improved: New text elements now get added below the top menu bar instead of behind it
- Fixed: Some URLs containing '&' characters not working correctly
- Fixed: Placeholders not working in button action values
- Known Issue: Clicking on entries of the placeholder context menu in the visibility requirements screen clicks buttons behind the context menu
25.11.2022 · 457 загрузки
CHANGELOG | FANCYMENU v2.12.9
- Fixed: Some WAV audios not playing correctly
- Fixed: Possible issue with loading layouts on Linux that were made on Windows
- Fixed: Server crash on start
25.11.2022 · 310 загрузки
CHANGELOG | FANCYMENU v2.12.9
- Fixed: Some WAV audios not playing correctly
- Fixed: Possible issue with loading layouts on Linux that were made on Windows
- Fixed: Server crash on start
25.11.2022 · 370 загрузки
CHANGELOG | FANCYMENU v2.12.9
- Fixed: Some WAV audios not playing correctly
- Fixed: Possible issue with loading layouts on Linux that were made on Windows
- Fixed: Server crash on start
25.11.2022 · 226 загрузки
CHANGELOG | FANCYMENU v2.12.9
- Fixed: Some WAV audios not playing correctly
- Fixed: Possible issue with loading layouts on Linux that were made on Windows
- Fixed: Server crash on start
25.11.2022 · 901 загрузки
CHANGELOG | FANCYMENU v2.12.9
- Fixed: Some WAV audios not playing correctly
- Fixed: Possible issue with loading layouts on Linux that were made on Windows
- Fixed: Server crash on start
25.11.2022 · 449 загрузки
CHANGELOG | FANCYMENU v2.12.9
- Fixed: Some WAV audios not playing correctly
- Fixed: Possible issue with loading layouts on Linux that were made on Windows
- Fixed: Server crash on start