fork of TAA project that adds Distant Horizons support
Fork of https://modrinth.com/shader/taa to add distant horizons support. Only tested 1.20.1. Has almost 1:1 vanilla AO parity.
approximately a 5% performance impact(at 4 samples—at highest configuration(12 samples) expect around 13% performance impact)
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30.06.2026 · Modrinth
smallest tweak ever to fix lighting on grass on 1.21.1
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Опубликованные версии и оригинальные файлы Modrinth.
30.06.2026 · 3 206 загрузки
smallest tweak ever to fix lighting on grass on 1.21.1
20.06.2026 · 375 загрузки
fix water fog and kelp lighting(this was a bug from the ORIGINAL shader)
14.06.2026 · 225 загрузки
fixed a bunch of random shit my dumbass introduced
15.05.2026 · 992 загрузки
fix bluring on Dh terrain
fix particles rendering under water pass
14.05.2026 · 35 загрузки
added a fudge factor to blend water better
14.05.2026 · 18 загрузки
bunch of bug fixes regarding the water
13.05.2026 · 203 загрузки
shenanigans to get rid of water border, does almost triple the file size with redundant code but its still tiny at 45kb so ill leave it for now
11.04.2026 · 1 612 загрузки
minor tweak in default config
05.04.2026 · 195 загрузки
hotfix, i broke something
05.04.2026 · 20 загрузки
fixed a depthcheck i changed while trying to fix haloing
SSAO fadeout value changed a little from 0.0005 to 0.0004
no sure what to do with the crazy ghosting on LODs yet
15.03.2026 · 877 загрузки
disable SSAO on lava and water
14.03.2026 · 88 загрузки
very intense noise on leaves to blend better. added noise back on water. screwed around with the SSAO AGAIN w(゚Д゚)w
11.03.2026 · 195 загрузки
added back FOV based radius scaling that ia acidentally removed. passes fog blend value from dh_terrain.fsh
10.03.2026 · 62 загрузки
SSAO now uses worldspace instead of viewspace.
disable noise on water and snow, increase noise resolution.
unscrew up the SSAO AGAIN.
28.02.2026 · 577 загрузки
minor fix, SSAO halo prevention
20.02.2026 · 350 загрузки
18.02.2026 · 57 загрузки
more SSAO tweaking fixed auto overdraw. probably be the final update unless more bugs pop up
17.02.2026 · 73 загрузки
i dont know why i keep pushing update\(〇_o)/
anyways,
fixed fov scaling to only include sprinting while quake pro as thats where the problem appears
changed defaults again
16.02.2026 · 40 загрузки
more screwing around with default settings. added dynamic overdraw and fog start(both activates at 0.0)
added an extra fov based SSAO fix
10.02.2026 · 236 загрузки
minor change in the default config to better fit with vanilla.
fade ssao strength with distance—clamped at >0.4
10.02.2026 · 39 загрузки
Fixed screwed up ssao radius scaling. shouldnt have more bugs
02.02.2026 · 126 загрузки
im stupid, disable LOD rendering when blindness/darkness effect is on
02.02.2026 · 15 загрузки
hotfix: reduced slider max on SSAO_SAMPLES to 12 cause i changed the kernal
02.02.2026 · 20 загрузки
fixed SSAO, it now no longer disapears 200 block in
buncha micro-optimizations, went from 150fps to 163fps on my 1050 ti (~8% improvement) sidenote: 12 samples performs the same as the old 4 samples
17.12.2025 · 2 663 загрузки
first proper release, i deem this good enough for full release. it works fully with colorwheel now(enable fallback mode)
CHANGELOG:
- Changed noise toggle to be an actual button
- Added SSAO intensity and radius configs(changed default intensity to 0.7 as that matches vanilla better)
11.12.2025 · 302 загрузки
added toggle for noise and configurable overdraw distance.
06.12.2025 · 244 загрузки
added back overdraw prevention as apparently non-full blocks arent in depthtex0
05.12.2025 · 69 загрузки
applied bandaid fix on broken ao, customizable ao samples, removed overdraw as terrain already renders above dh, fixed dh terrain showing underwater
03.12.2025 · 119 загрузки
limited compatibility with colorwheel, PLEASE dont use train tracks, they are unshaded
03.12.2025 · 63 загрузки
fixed some banding issues on LODs
02.12.2025 · 24 загрузки
added ssao, should be good for general use now
02.12.2025 · 40 загрузки
added noise on the lods
used modified code from another taa shader https://modrinth.com/shader/anti-aliasing/versions to get the noise, please notify me if this is illegal.
02.12.2025 · 15 загрузки
should work with all render distance now, just change the fog start value. fog is still linear though
02.12.2025 · 19 загрузки
proper fog cause im dumb
01.12.2025 · 21 загрузки
same as a0.1 but fog color was changed from white to vanilla sky color
01.12.2025 · 63 загрузки
upload to modrinth. fog only looks good on 128 render distance. pretty much untested, here be dragons!