Experimental real-time path traced shaderpack for Minecraft
⚠️ Disclaimer: This shaderpack is an early work-in-progress so bugs, missing features and performance issues are to be expected.
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23.02.2026 · Modrinth
Changes over v0.2.2:
* Fixed SSS causing objects to glow in dark areas
* Fixed labPBR emission not working sometimes
* Fixed shader compile error when disabling Water Refraction
* Fixed shadow artifacts with Half Res Trace and Blue Noise
* Fixed sky artifacts around terrain edges (especially noticeable with TAAU)
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Опубліковані версії та оригінальні файли Modrinth.
23.02.2026 · 13 093 завантаження
Changes over v0.2.2:
* Fixed SSS causing objects to glow in dark areas
* Fixed labPBR emission not working sometimes
* Fixed shader compile error when disabling Water Refraction
* Fixed shadow artifacts with Half Res Trace and Blue Noise
* Fixed sky artifacts around terrain edges (especially noticeable with TAAU)
22.02.2026 · 336 завантаження
Changes over v0.2.1:
* Improved the look & quality of TAA upscaling
* Fixed water & glass flickering with TAAU
* Tweaked water caustics to be more visible at sunrise/sunset
* Added refracted glass caustics in diffuse lighting
* Small tweaks to shadow denoising
* Implemented atmosphere multiple scattering to make the sky bluer and less dingy
* New shader effects:
* Subsurface scattering
* Volumetric lighting
* Diffuse and reflection denoiser improvements
* Implemented Catmull-Rom TAA history sampling for less blur
* Reduced flickering and shimmering with POM and detailed normal maps on distant objects
* Fixed issues with water waves at high coordinates
* Fixed sky noise visible near the horizon
* Fixed POM not working with low Mipmap Levels
* Fixed the sky looking too dark in refractions
* Fixed reflection per pixel shadow calculation not working if Screen Space Reuse is disabled
* Fixed the sun being too bright when under the horizon
* Fixed a precision issue that caused light leaking in some situations
09.02.2026 · 1 832 завантаження
Changes over v0.2.1:
* Fixed water reflected caustics being super bright at night
* Fixed TAAU breaking some post processing effects