I (StockiesLad) have quit modding again. This will explain the absence of updates. Why again? It's just not fun anymore and I am always worried about once again being embedded in annoying discord drama that somehow manages to suck every bit of enjoyment out of modding. There hasn't been anyone willing to step up and take over development and that's partly my fault. This notice is months late. If you enjoy fastload and intend to maintain it, just contact me on discord for a discussion. Please keep in mind that I won't respond quickly because I don't really use discord much at all anymore. Thank you for taking your time to read this!
Fastload is a relatively simple mod that changes some crucial parts of world loading to speed it up.
The 441 chunk loading engine is pretty much what the name is. The reason for it being 441 chunks is that
it generates chunks in a 10 chunk radius as a square. So multiply that by 2, add 1 (because you are standing
on a chunk) and square it. Fastload removes this feature as it is a huge waste of time. Instead, it will
only load 1 chunk (the spawn chunk) and loads the rest of the spawn region during early rendering.
Along with that, it also replaces some of the loading screens with its own implementation. This pretty much
allows rendering to begin immediately instead of it being halted until the player spawn packet is received.
Optional
Optional
Условия использования, изменения и распространения этого товара.
15.08.2023 · Modrinth
bump version.
Скриншоты и изображения из оригинальной страницы Modrinth.
Автор проекта не добавил галерею на Modrinth.
Опубликованные версии и оригинальные файлы Modrinth.
15.08.2023 · 8 231 151 загрузки
bump version.
15.08.2023 · 35 521 загрузки
bump version.
15.08.2023 · 1 324 загрузки
bump version.
15.08.2023 · 2 572 120 загрузки
bump version.
15.08.2023 · 430 292 загрузки
bump version.
17.06.2023 · 20 332 загрузки
Added the latest changes.
17.06.2023 · 1 816 загрузки
Added the latest changes.
17.06.2023 · 1 351 загрузки
Added the latest changes.
17.06.2023 · 13 445 загрузки
Added the latest changes.
17.06.2023 · 3 745 загрузки
Added the latest changes.
03.05.2023 · 1 476 163 загрузки
Fixed a couple bugs, improved internal api, updated some dependencies, updated embedded fabric api to support the latest snapshot
24.04.2023 · 17 906 загрузки
Fix multiple bugs, refactor lots of code and support 1.20.
18.04.2023 · 20 223 загрузки
Added simplified chinese translations thanks to PR.
Removed some boilerplate code for the config screen.
18.04.2023 · 1 044 загрузки
Fix dumb mistake #2.
18.04.2023 · 261 загрузки
Fix small error in bedrockify compat.
18.04.2023 · 221 загрузки
Add some improvements to Fastload's events and add a direct event for bedrockify.
12.04.2023 · 8 230 загрузки
Fix fastload's internal config documentation.
11.04.2023 · 1 061 загрузки
Some backend changes to aid abstraction further.
09.04.2023 · 4 066 загрузки
Grouped child mods in mod menu; last release had no bug reports so I'll make this a release.
08.04.2023 · 1 741 загрузки
Fixes + extra customisability.
06.04.2023 · 919 загрузки
Removed 441 Loading completely. Removed unnecessary screens and replaced it with fastload's implementation. By finally putting everything together, world loading is significantly faster.
There are no known bugs right now. Please report any and all you find.
05.04.2023 · 46 442 загрузки
Change some names & texts to better alternatives.
05.04.2023 · 147 загрузки
Fixed numerous bugs.
Completely Abstracted code.
Got the translations working again.
04.04.2023 · 2 446 загрузки
Fix translation mistake.
04.04.2023 · 147 загрузки
This is an experimental build.
Here's what's new:
- Pre-rendering allows non-visible chunks to be generated
- Simplified some method calls which may very slightly reduce hiccups.
- Removed over abundance of checks which drag down performance.
- Abstracted main code from logic which should allow this to be version-agnostic.
- Made Text distance from chunk map in LevelLoadingScreen consistent & even.
- Delayed world icon screenshot to further reduce the probability of the "White world issue"
- Cleaned up events to save memory and made them more powerful tools.
- 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4 and onwards are going to be in the same jar from now on. Enjoy.
Known bugs:
1.19.4 doesn't work as of yet due to a compilation issue that I can't fix yet.
The rendering (Building terrain) screen will not be translated text due to fabric's limitations regarding how mods can be discriminated before loading.
If you have discovered a bug or know how to fix an already existing one, please post it on github. It really helps! But please do not submit already known ones. I am aware of them and do not need 200 reports regarding the same issue.
02.04.2023 · 3 457 загрузки
1.19.4 thanks to JoostMSoftware
19.01.2023 · 25 532 загрузки
Vietnamese Translations.
19.01.2023 · 150 632 загрузки
Vietnamese Translations.
19.01.2023 · 3 113 загрузки
Vietnamese Translations.
30.12.2022 · 7 302 загрузки
1.19.2 backport.
27.12.2022 · 4 283 загрузки
update for 1.19.3.
27.12.2022 · 38 481 загрузки
Updated pre-loading system to permit chunk try limit to be infinite so that modpacks won't always bail.
Huge refactors. Organised Code. Made fastload run through abstract events.
27.12.2022 · 3 941 загрузки
Updated pre-loading system to permit chunk try limit to be infinite so that modpacks won't always bail.
Huge refactors. Organised Code. Made fastload run through abstract events.
26.12.2022 · 74 995 загрузки
Simplified Chinese Translations. Thanks to Cccc-own.
26.12.2022 · 64 624 загрузки
Simplified Chinese Translations. Thanks to Cccc-own.
26.12.2022 · 1 322 загрузки
Added Brazilian-Portuguese translations. Thanks, FITFC!
26.12.2022 · 110 загрузки
Added Brazilian-Portuguese translations. Thanks, FITFC!
24.12.2022 · 413 загрузки
Call GC when building terrain starts and ends. Should improve performance in heavily modded environments.
24.12.2022 · 126 загрузки
Call GC when building terrain starts and ends. Should improve performance in heavily modded environments.
22.12.2022 · 1 383 загрузки
Fixed event args iteration.
22.12.2022 · 187 загрузки
Fixed event args iteration.
15.12.2022 · 210 загрузки
Fix server crash.
15.12.2022 · 3 475 загрузки
Fix server crash.
14.12.2022 · 496 загрузки
Fixed dependencies.
14.12.2022 · 101 загрузки
Fixed dependencies.
13.12.2022 · 345 загрузки
final refactors and additions to events
13.12.2022 · 109 загрузки
final refactors and additions to events.
11.12.2022 · 494 загрузки
Merged GenericEvent.java into AbstractEvent as AbstractEvent.DefaultEvent for consistency.
11.12.2022 · 120 загрузки
Merged GenericEvent.java into AbstractEvent as AbstractEvent.DefaultEvent for consistency.
11.12.2022 · 134 загрузки
fix type for lambda expression.
11.12.2022 · 96 загрузки
fix type for lambda expression.
11.12.2022 · 102 загрузки
Improved upon events and fixed some stuff.
11.12.2022 · 97 загрузки
Backported new upstream events & stuff.
10.12.2022 · 338 загрузки
Huge refactors. Organised Code. Made fastload run through abstract events.
08.12.2022 · 745 загрузки
1.19.3
04.12.2022 · 5 596 загрузки
Updated pre-loading system to permit chunk try limit to be infinite so that modpacks won't always bail.
04.12.2022 · 242 загрузки
Updated pre-loading system to permit chunk try limit to be infinite so that modpacks won't always bail.
03.12.2022 · 336 загрузки
Fixed the config comments changing positions when edited by modmenu + cleaned up some gunk
03.12.2022 · 203 загрузки
Backported latest fastload to 1.18.2
23.11.2022 · 781 загрузки
Fixed resource loader issue #34 (Thanks KosmX)
Refactored an important piece of code for safety.
23.11.2022 · 3 244 загрузки
Refactored an important piece of code for safety.
22.11.2022 · 187 загрузки
Fixed resource loader issue #34 (thanks @KosmX)
22.11.2022 · 659 загрузки
Added mod menu support & refactored a bunch of code!
15.11.2022 · 2 466 загрузки
Fixed Typo + marked incompatibilities in FMJ!
15.11.2022 · 1 273 загрузки
Fixed Typo + marked incompatibilities in FMJ!
14.11.2022 · 535 загрузки
I am an idiot sandwich! (Fixed a small mistake lol).
14.11.2022 · 141 загрузки
I am an idiot sandwich! (Fixed a small mistake lol).
12.11.2022 · 904 загрузки
Uploaded latest update to modrinth now that it's stable.
12.11.2022 · 257 загрузки
Uploaded latest update to modrinth now that it's stable.
11.11.2022 · 530 загрузки
Fixed server crash
11.11.2022 · 306 загрузки
Fixed server crash
08.11.2022 · 120 загрузки
Documented Config
Cancel the "Joining world" screen when "FORCE_CLOSE_LOADING_SCREEN" is true
Pre-generation is allowed to be up to a limit of 32 radii now!
Added MANY failsafes to avoid problems.
Added a new Pause screen cancellation to stop the "white world icon" problem more effectively.
Added a "debug" option to debug things that are happening in order to diagnose issues better
Added fields to store values in order to avoid recalculations
Refactored FLMath to make all config variables pass through it to allow for easy organization
Removed useless and redundant code from FLMath + un-hardcoded methods
Organized Code from MinecraftClientMixin, FLMath & FLConfig to make things more readable.
Server ticks during Building Terrain.
Added a custom pre-rendering screen. Includes:
08.11.2022 · 144 загрузки
Documented Config
Cancel the "Joining world" screen when "FORCE_CLOSE_LOADING_SCREEN" is true
Pre-generation is allowed to be up to a limit of 32 radii now!
Added MANY failsafes to avoid problems.
Added a new Pause screen cancellation to stop the "white world icon" problem more effectively.
Added a "debug" option to debug things that are happening in order to diagnose issues better
Added fields to store values in order to avoid recalculations
Refactored FLMath to make all config variables pass through it to allow for easy organization
Removed useless and redundant code from FLMath + un-hardcoded methods
Organized Code from MinecraftClientMixin, FLMath & FLConfig to make things more readable.
Server ticks during Building Terrain.
Added a custom pre-rendering screen. Includes:
22.10.2022 · 457 загрузки
Upload latest to modrinth
22.10.2022 · 739 загрузки
Upload Latest to modrinth
22.10.2022 · 540 715 загрузки
Upload latest to modrinth
08.09.2022 · 24 912 загрузки
04.07.2022 · 18 098 загрузки
Fixed the server RP prompt being cancelled
04.07.2022 · 3 204 загрузки
Fixed the server RP prompt being cancelled
18.06.2022 · 2 411 загрузки
Fix 441 Visual Loading Compatibility with C2ME!
18.06.2022 · 315 загрузки
Fix 441 Visual Loading Compatibility with C2ME!
17.06.2022 · 568 загрузки
Forgot to fix credits...
17.06.2022 · 518 загрузки
Forgot to fix credits...
15.06.2022 · 142 загрузки
Fixed 441 Chunkloading ticket where it would continue to load 441 chuinks.
15.06.2022 · 148 загрузки
Fixed 441 Chunkloading ticket where it would continue to load 441 chuinks.
15.06.2022 · 22 711 загрузки
Fixed 441 Chunkloading ticket where it would continue to load 441 chuinks.
15.06.2022 · 3 738 загрузки
Fixed 441 Chunkloading ticket where it would continue to load 441 chuinks.
14.06.2022 · 244 загрузки
By AbdElAziz333
Fixed bug where the player entity would spawn too late, causing inventory management and player spawn location issues. Fixed by making sure the player has initialized before canceling loading terrain.
14.06.2022 · 738 загрузки
By AbdElAziz333
Fixed bug where the player entity would spawn too late, causing inventory management and player spawn location issues. Fixed by making sure the player has initialized before canceling loading terrain.
14.06.2022 · 429 загрузки
Fixed bug where the player entity would spawn too late, causing inventory management and player spawn location issues. Fixed by making sure the player has initialized before canceling loading terrain.
14.06.2022 · 209 загрузки
Fixed bug where the player entity would spawn too late, causing inventory management and player spawn location issues. Fixed by making sure the player has initialized before canceling loading terrain.
13.06.2022 · 150 загрузки
Fixed @Inject not working for startIntegratedServer.
13.06.2022 · 552 загрузки
Backport latest to 1.18.2
13.06.2022 · 381 загрузки
Port thanks to AbdElAziz333!
13.06.2022 · 193 загрузки
Port thanks to AbdElAziz333!
12.06.2022 · 108 загрузки
Fixed bug where if you weren't focused on the game after it finishes loading, it wouldn't render anything until you unpause it.
Called renderer earlier and ensured it works properly.
11.06.2022 · 106 загрузки
Fixed initial world rendering to happen earlier along with delaying the cancelling of 'loading terrain' a tiny bit to ensure rendering occurs.
11.06.2022 · 100 загрузки
Integrated 'forcecloseloadingscreen' by kennytv with updated mappings.
08.06.2022 · 119 загрузки
Added back pre-rendering
08.06.2022 · 86 загрузки
Updated to 1.19 and removed pre-rendering due to method rewrite.
04.06.2022 · 232 загрузки
Added Configs!