A simple mod that adds a lot of bridges!



This simple mod adds a variety of bridges. The newest version improves the in game models for Bridge Stairs. Bridges can be lighted with torches.
Every bridge model has been improved and changed to fit even better in vanila gameplay.
We recommend using the newest 2.1.0 since it improves performance and has lots of improvements.
Suggest your ideas on our Macaw's discord.


Macaw's Bridges Video Showcase

Do you need a server? Grab 25% off your first month on a BisectHosting Minecraft server using the code sketchmacaw and enjoy playing!


Q: Do you have any plans on backporting to 1.15.2 and lower?\
A: Very unlikely, but a last 1.12.2 version could happen at some time..
Q: Can I use your mods in my modpack?\
A: Yes, just credit us and with a reference to the modrinth page
Q: I have a translation for you, where can I send it to you?\
A: Either on Github or on our discord server

Required
Required
Terms for using, modifying and redistributing this product.
20.06.2026 · Modrinth
Screenshots and images from the original Modrinth page.















Published versions and original Modrinth files.
20.06.2026 · 51 528 downloads
20.06.2026 · 4 349 downloads
20.06.2026 · 2 370 downloads
25.03.2026 · 93 162 downloads
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15.02.2026 · 118 downloads
15.02.2026 · 294 downloads
22.01.2026 · 18 932 downloads
22.01.2026 · 1 582 downloads
22.01.2026 · 1 279 downloads
22.10.2025 · 46 399 downloads
02.10.2025 · 4 662 downloads
30.09.2025 · 8 094 downloads
30.09.2025 · 5 029 downloads
01.08.2025 · 28 635 downloads
01.08.2025 · 3 133 downloads
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03.07.2025 · 1 457 downloads
03.07.2025 · 877 downloads
03.07.2025 · 6 798 downloads
19.06.2025 · 802 downloads
17.06.2025 · 993 downloads
17.06.2025 · 11 389 downloads
18.05.2025 · 280 336 downloads
18.05.2025 · 843 downloads
18.05.2025 · 206 downloads
18.05.2025 · 5 703 downloads
18.05.2025 · 1 521 downloads
18.05.2025 · 487 downloads
14.05.2025 · 20 585 downloads
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 9 354 downloads
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 845 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 232 859 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 12 437 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 915 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 6 130 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 88 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 2 198 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 1 580 257 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 922 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 616 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 180 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 2 682 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 98 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 372 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 1 491 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 2 147 downloads
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 1 463 downloads
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 217 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 105 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 81 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 32 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 792 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 62 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 396 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 767 385 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 817 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 1 424 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 102 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 12 538 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 126 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 196 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 27 474 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 81 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 170 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 7 977 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 2 106 downloads
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 1 252 downloads
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 121 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 2 095 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 29 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 18 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 351 downloads
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
16.08.2024 · 4 949 downloads
16.08.2024 · 1 033 042 downloads
16.08.2024 · 98 921 downloads
23.06.2024 · 8 613 downloads
23.06.2024 · 340 downloads
23.06.2024 · 622 downloads
23.06.2024 · 44 329 downloads
23.06.2024 · 2 648 downloads
23.06.2024 · 2 613 downloads
23.06.2024 · 670 downloads
23.06.2024 · 912 downloads
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 192 downloads
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 33 999 downloads
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 143 downloads
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 264 downloads
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 32 963 downloads
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 138 downloads
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 245 downloads
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 117 416 downloads
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
06.04.2024 · 1 687 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 145 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 1 224 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 1 415 518 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 1 040 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 550 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 100 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 43 035 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 72 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 99 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 4 785 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 69 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 66 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 2 087 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 21 217 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 185 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 2 102 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 495 116 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 1 257 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 3 177 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 316 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 11 916 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 124 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 587 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 2 496 downloads
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
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