Stops hostile mobs spawning around it. Made out of vanilla blocks.
Server side only, so players don't install anything.
Same frame as a vanilla conduit. Three rings, 42 blocks, netherite by default. Obsidian in the
middle with an end crystal on it.
No water. It works in open air.
16 frame blocks gives you a 64 block radius. A full 42 gives you 128.
Natural hostile spawns stop inside the radius.
Spawners, trial spawners, spawn eggs, breeding and /summon all keep working, so a mob farm
inside the radius is fine. Passive and neutral mobs are ignored.
Anything hostile already inside when it switches on gets removed. A light turns on over the mob
and it comes apart in soul fire. This is spread over several ticks so a few hundred mobs won't
hitch the server. They get removed instead of killed, so there's no drops and no XP orbs sitting
around for five minutes afterwards. There's a config option if you want drops.
It also removes hostiles that wander in later, which you can turn off if you only want spawn
suppression.
While it's on it weeps obsidian tears off the frame and holds sculk souls around the crystal.
A full netherite frame is about 1,512 ancient debris. That's on purpose. It's meant to be
something you build after you've already beaten the game.
If that's too much for your server, set frame_block to minecraft:ancient_debris in the
config. Same shape, much cheaper. Any vanilla block works.
Creepers will get it eventually and withers have no trouble with it. When the crystal goes the
conduit stops and spawning comes back.
Put a new crystal on the obsidian to start it again.
config/mob-conduit.json. Run /mobconduit reload to pick up changes without restarting.
You can set the radius, the thresholds, the frame block, whether mobs drop loot, whether it
handles wanderers, and all the particle effects including which particle each one uses.
/mobconduit status puts a scoreboard on screen with a running count of how many spawns it's
blocking.
Minecraft 26.2, Fabric Loader 0.19.3+, Fabric API, Java 25. Server side only, clients need
nothing.
Unsupported
Required
Умови використання, зміни та поширення цього товару.
04.08.2026 · Modrinth
Bug fixes from a full review of the multi-loader tree, verified end-to-end against real Fabric, NeoForge and Paper servers running the packaged jar.
Скриншоти та зображення з оригінальної сторінки Modrinth.

Опубліковані версії та оригінальні файли Modrinth.
04.08.2026 · 45 завантаження
Bug fixes from a full review of the multi-loader tree, verified end-to-end against real Fabric, NeoForge and Paper servers running the packaged jar.
Server-side only, nothing registered, vanilla clients just connect. Minecraft 26.2, Java 25.
03.08.2026 · 4 завантаження
One jar, four loaders. Mob Conduit now runs on Fabric, NeoForge, Paper and Spigot from a single codebase — and a single mob-conduit-1.3.0-all.jar that loads on all of them.
Same rules as ever: server-side only, nothing registered, vanilla clients just connect. Minecraft 26.2, Java 25. Fabric Loader 0.19.3+ with Fabric API, NeoForge 26.2.x (beta), or any recent Paper/Spigot.
02.08.2026 · 4 завантаження
A full audit, seven bug fixes, and a feature pass grounded in what players ask for from spawn-proofing mods.
New features:
- Suppression feedback: an action-bar ping (or particle puff) when the conduit eats a spawn. suppression_feedback: off, actionbar (default), particle.
- /mobconduit visualize: draws each conduit's coverage volume in particles for 10 seconds.
- radius_shape: sphere (default) or cylinder (same horizontal radius, full height).
- Status hologram: floating "Mob Conduit / radius N" text above the crystal — a vanilla text_display, nothing registered. hologram: false disables it.
- disabled_dimensions: dimension ids where conduits do nothing.
- suppress_exempt_types: mobs the conduit leaves entirely alone.
Behavior changes:
- Neutral mobs are no longer suppressed: endermen and zombified piglins spawn and persist inside the radius; spiders and piglins stay suppressed.
- Long-range effects (aura, beam, visualize) are sent with the server's overrideLimiter flag, so they render past 32 blocks.
Bug fixes:
- frame_block changes now fully tear down invalidated conduits (obsidian restored, rebuilds re-arm).
- frame_block: minecraft:air is rejected instead of activating every crystal for free.
- Erasure lights no longer strand on chunk unload; light placement can no longer sync-load a chunk.
- Teleported crystals deactivate the conduit they leave behind; reload drops crystal-less conduits.
- Fixed a per-tick drain that stayed hot after the last conduit deactivated, a visualizer leak across world restarts, and a sidebar leak across integrated-server worlds.
Server-side only; vanilla clients need nothing. Minecraft 26.2, Fabric Loader 0.19.3+, Fabric API 0.156.0+26.2, Java 25.
29.07.2026 · 4 завантаження
Mob Conduit 1.1.0 for Minecraft 26.2
29.07.2026 · 3 завантаження
Initial Release