Neon Skylines Shader

Neon Skylines Shader

v2.3
Modrinth 21 followers 7 789 downloads
by gaddi21
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Edge Detection Shader inspired by the VISR Night vision from ODST

Product

About

Neon Skylines 2.2

This shader is inspired by the night vision effects from the game HALO ODST, using edge detection to outline the terrain and entities. Now you too can feel like you've just dropped from orbit into a blocky, unfamiliar world. The sensitivity of the edge detector and the outline colors are fully customizable. Try it with low brightness settings!

Key Features

  • Vanilla-like foundation
  • Edges drawn over a similar scene to normal minecraft
  • Custom outline colors for different categories
  • Terrain
  • Enemies
  • Friendlies
  • Players
  • Pickups
  • Misc Entities
  • Edge detector settings
  • Light
    • Choose between drawing outlines in the dark, in the light, or both
  • Color difference
  • Depth
  • Normals
  • Two pre-set themes to build off of
  • ODST
  • NEON
  • Supports Distant Horizons.

Performance Reference

With all shader features on, this increased my laptop's 4070 GPU usage from 43% to 56% (+13%).
- 140 FPS v-sync
- 12 chunk render distance in single player
- Iris + sodium

TODO

  • depth fall off setting so edges fade out the further they are
  • seperate per detection type (color, depth, norm)?
  • reverse fall off toggle
  • Better weather edge handling
  • Entity and DH sensitivity multipliers for light and normals
Preview

Product images

Environment

Requirements & compatibility

Compatibility & requirements

Iris1.20 – 1.21.1126.126.1.126.1.2

Local host

Required

Hosting on services

Unsupported

Terms

License

Terms for using, modifying and redistributing this product.

MIT LicenseModrinth
Release

Latest release

v2.3

30.04.2026 · Modrinth

Improved Distant Horizons compatibility on newer versions

Fixed an issue with lighting items on MC 26.1