A highly customizable shader designed for performance, offering both vanilla+ and a more visuals oriented style.

Tachyon is a highly customizable shader, with HDR, POM, reflections, Volumetric fog and clouds, shadows, Tonemapping, AO, and many other features. It's optimized to be incredibly fast, often getting higher fps than even light shaders like fastPBR. I designed it to be able to both be a vanilla+ style shader for those who prefer more minimalistic improvements (in this mode it is even faster), as well as a more traditional high-visuals style.
I know it's been a bit since the last update, I was busy with school and other stuff but now that it's summer break I hope to release the next update very soon! Stay tuned!
With every feature a shader adds, there's one more feature you may not want. So Tachyon lets you customize everything. You don't like shadows? Off. You find POM distracting? Off! You can customize Tachyon from just vannilla with shadows, to a full shader with reflections, HDR, ACES tonemapping, POM, etc.
This shader looks way better with a PBR resource pack, since they provide extra details like how reflective each pixel is or a depth map. My favorite one to use is sPBR, as it remains 16x16 and very true to vanilla.
This shader is fast enough and not nearly as distracting as others, so it's actually usable in pvp, unlike many others. I know a lot of people (especially people who care about fps a ton) will not use this anyway, but I find that with high profile, visuals preset (and "nice water" under materials turned off as it makes it really hard to see shallow pools in pvp), my fps is consistently at my monitor's max refresh rate.
This is my first shader, and while I'd love to claim I wrote this all myself with no help, I did look at other shaders' code for reference. Most notably:
Other than the noise texture from solas, and I got explicit permission from Solas' developer for that, I didn't actually copy anything, so it doesn't violate any of the shaders' licenses.
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13.05.2026 · Modrinth
Bug Fixes:
- Light shafts now work when Volumetric or planar clouds are enabled
- Reflections no longer behave weirdly along the edge of the screen
- DH water now behaves correctly with minimal profile
New Features:
- Shadowmap resolution is now different based on the performance profile
- Light shaft quality was improved
Скриншоты и изображения из оригинальной страницы Modrinth.








Опубликованные версии и оригинальные файлы Modrinth.
13.05.2026 · 1 920 загрузки
Bug Fixes:
- Light shafts now work when Volumetric or planar clouds are enabled
- Reflections no longer behave weirdly along the edge of the screen
- DH water now behaves correctly with minimal profile
New Features:
- Shadowmap resolution is now different based on the performance profile
- Light shaft quality was improved
13.05.2026 · 45 загрузки
Fixed Bugs:
- Fixed shadows in vanilla+ clamping
- Fixed light floor being too high
- Fixed broken water fog
Added Features:
- FP16 HDR in Visuals style preset
- ACES tonemapping
- better DH terrain
13.05.2026 · 64 загрузки
Major improvements.
Bug fixes:
- Fixed particles rendering behind clouds
- Fixed Fresh animations incompatibility
- Fixed Particle brightness being wrong
- Fixed SSR rendering on top of clouds
- Fixed Shadow offset
New Features:
- AO
- Bloom
- Tonemapping/dynamic colors (WIP)
06.05.2026 · 150 загрузки