Backports modern minecraft features to previous versions, trying to keep it as accurate as vanilla Minecraft
Developer's note: public playtest versions are now available on the discord server with new features, feel free to drop by to test them yourself!
Are you stuck on a specific version but don't want to miss on updates? This mod is for you! VanillaBackport brings most features from modern versions for your commodity!
The scope of the mod is to primarily add content features such as blocks, entities, even world generation, technical stuff doesn't have a priority, like data components on 1.16, not happening...
The scope of the mod is to make almost anything toggleable, you don't like a feature? there's most likely a value in the config to disable it!
If you're using a resourcepack or datapack from a modern version, it may not work as intended as the minecraft json structures change overtime, the mod focus on adding features from newer version, not making things retrocompatible, so you'll most likely have to tweak the resourcepack or datapack yourself.
No clue, i'm a solo developer and life is unexpected, i can only notify what drops are being worked on and what changes are being made, i also drop public betas on the discord server when possible.
This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries.
Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft.
No commercial use is intended or permitted.
Required
Required
Terms for using, modifying and redistributing this product.
11.06.2026 · Modrinth
CHANGES
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
BUGFIXES
- reworked Sulfur Cube mob cap
Screenshots and images from the original Modrinth page.









Published versions and original Modrinth files.
11.06.2026 · 1 190 577 downloads
CHANGES
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
BUGFIXES
- reworked Sulfur Cube mob cap
11.06.2026 · 378 088 downloads
CHANGES
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
BUGFIXES
- reworked Sulfur Cube mob cap
11.06.2026 · 85 730 downloads
CHANGES
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
BUGFIXES
- reworked Sulfur Cube mob cap
11.06.2026 · 398 487 downloads
CHANGES
- removed Caverns & Chasms compat
- added config to toggle bundle rendering and dyed recipes
BUGFIXES
- reworked Sulfur Cube mob cap
10.06.2026 · 732 downloads
CHANGES:
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
10.06.2026 · 3 701 downloads
CHANGES:
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
10.06.2026 · 578 downloads
CHANGES:
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
10.06.2026 · 1 278 downloads
CHANGES:
- disabled modern bundle models and recipes when Caverns and Chasms is implemented
BUGFIXES
- armadillo and wolf armor sounds not being used (1.20)
- geysers would not launch entities
08.06.2026 · 1 063 downloads
CHANGES:
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
08.06.2026 · 2 386 downloads
CHANGES:
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
08.06.2026 · 1 786 downloads
CHANGES:
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
08.06.2026 · 9 600 downloads
CHANGES:
- the squish animation of Sulfur Cubes will no longer be played when a Sulfur Cube has a block inside
- implemented new push and hit sounds for different Sulfur Cube archetypes
- added eat sound for baby Sulfur Cubes
- added Sulfur Cube baby model and texture
BUGFIXES:
- Knockback now applies properly to Sulfur Cubes
- Leashes would desync between client/server
- Sulfur Springs may generate non-waterlogged blocks
- Terrablender would crash if no biomes were applied
04.06.2026 · 18 033 downloads
04.06.2026 · 9 153 downloads
19.05.2026 · 9 662 downloads
CHANGES
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
BUGFIXES
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
19.05.2026 · 102 965 downloads
CHANGES
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
BUGFIXES
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
19.05.2026 · 21 169 downloads
CHANGES
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
BUGFIXES
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
19.05.2026 · 68 434 downloads
CHANGES
- Sulfur Cubes can no longer be pushed into boats
- Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block
BUGFIXES
- Sulfur Springs would generate in inconvenient places
- Tuff blocks wouldn't apply to the Sulfur Cube Archetypes
- Sulfur Cubes touching cacti would spam the hurting sound
- Sulfur Cubes would despawn even if named or bucketed
- Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing
19.05.2026 · 3 156 downloads
CHANGES
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
BUGFIXES
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
19.05.2026 · 3 168 downloads
CHANGES
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
BUGFIXES
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
19.05.2026 · 327 downloads
CHANGES
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
BUGFIXES
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
19.05.2026 · 1 097 downloads
CHANGES
- Sulfur Cave features can now generate on the surface
- Backported MC-170134 Memory Leak fix
BUGFIXES
- Sulfur Caves would rarely cause a crash when attempting to place sulfur or cinnabar too early
- Sulfur Caves would still generate even if they are disabled via config
- EveryCompat (StoneZone) would have issues finding sulfur and cinnabar (1.20.1)
14.05.2026 · 6 843 downloads
i don't want to keep releasing patches, help.
TRANSLATIONS
- Updated French (by Achille)
BUGFIXES
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
14.05.2026 · 21 020 downloads
i don't want to keep releasing patches, help.
TRANSLATIONS
- Updated French (by Achille)
BUGFIXES
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
14.05.2026 · 205 212 downloads
i don't want to keep releasing patches, help.
TRANSLATIONS
- Updated French (by Achille)
BUGFIXES
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
14.05.2026 · 5 568 downloads
i don't want to keep releasing patches, help.
TRANSLATIONS
- Updated French (by Achille)
BUGFIXES
- Surface Rules not generating in other modded biomes (Atmosphere / Biomes o Plenty / Etc)
14.05.2026 · 317 downloads
TRANSLATIONS
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
BUGFIXES
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
14.05.2026 · 1 174 downloads
TRANSLATIONS
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
BUGFIXES
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
14.05.2026 · 11 427 downloads
TRANSLATIONS
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
BUGFIXES
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
14.05.2026 · 435 downloads
TRANSLATIONS
- updated korean (by dannykim2011)
- updated traditional chinese - taiwan (by iDEEMi)
- updated brazilian portuguese (by Deleted User... yes, that's his username)
BUGFIXES
- Blocking Geysers while using Galosphere would result into a crash
- Bundled Tabs rarely cause desyncronization issues
- Attributes may lead a crash with Deflector Dummies (species)
- Surface Rules may not generate with Citadel/Alex Caves
13.05.2026 · 709 downloads
Fixed Bounce music disc missing required tag
13.05.2026 · 2 314 downloads
Fixed Bounce music disc missing required tag
13.05.2026 · 1 060 downloads
FEATURES
- Updated mod icon
- Added a config for Creaking Hearts to work during the day
- Added a new music disc:
- "Bounce" by fingerspit
- Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome
- Has a comparator output of 8 when played in a jukebox
- Added 5 new background music tracks by fingerspit:
- Ebb
- Home
- Memories
- Nightly
- Shores
CHANGES
- Updated BundleColoring to handle dyed bundles properly
- Sulfur Cubes now store properly their persistence
- The Slow Bouncy Sulfur Cube archetype is no longer buoyant
- The grass color is now less green in Sulfur Caves
- Geysers can now be activated continuously by using lava instead of magma
BUGFIXES
- Sulfur Cubes trying to serialize empty container
- Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage
- Geysers had inverted configs, disabling them would actually enable them
- CollisionContext redirect mixin would lead to crash
- Sulfur Spikes would not be pickaxe efficient
13.05.2026 · 7 524 downloads
FEATURES
- Updated mod icon
- Added a config for Creaking Hearts to work during the day
- Added a new music disc:
- "Bounce" by fingerspit
- Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome
- Has a comparator output of 8 when played in a jukebox
- Added 5 new background music tracks by fingerspit:
- Ebb
- Home
- Memories
- Nightly
- Shores
CHANGES
- Updated BundleColoring to handle dyed bundles properly
- Sulfur Cubes now store properly their persistence
- The Slow Bouncy Sulfur Cube archetype is no longer buoyant
- The grass color is now less green in Sulfur Caves
- Geysers can now be activated continuously by using lava instead of magma
BUGFIXES
- Sulfur Cubes trying to serialize empty container
- Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage
- Geysers had inverted configs, disabling them would actually enable them
- CollisionContext redirect mixin would lead to crash
- Sulfur Spikes would not be pickaxe efficient
13.05.2026 · 129 downloads
FEATURES
- Updated mod icon
- Added a config for Creaking Hearts to work during the day
- Added a new music disc:
- "Bounce" by fingerspit
- Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome
- Has a comparator output of 8 when played in a jukebox
- Added 5 new background music tracks by fingerspit:
- Ebb
- Home
- Memories
- Nightly
- Shores
CHANGES
- Updated BundleColoring to handle dyed bundles properly
- Sulfur Cubes now store properly their persistence
- The Slow Bouncy Sulfur Cube archetype is no longer buoyant
- The grass color is now less green in Sulfur Caves
- Geysers can now be activated continuously by using lava instead of magma
BUGFIXES
- Sulfur Cubes trying to serialize empty container
- Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage
- Geysers had inverted configs, disabling them would actually enable them
- CollisionContext redirect mixin would lead to crash
- Sulfur Spikes would not be pickaxe efficient
13.05.2026 · 268 downloads
FEATURES
- Updated mod icon
- Added a config for Creaking Hearts to work during the day
- Added a new music disc:
- "Bounce" by fingerspit
- Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome
- Has a comparator output of 8 when played in a jukebox
- Added 5 new background music tracks by fingerspit:
- Ebb
- Home
- Memories
- Nightly
- Shores
CHANGES
- Updated BundleColoring to handle dyed bundles properly
- Sulfur Cubes now store properly their persistence
- The Slow Bouncy Sulfur Cube archetype is no longer buoyant
- The grass color is now less green in Sulfur Caves
- Geysers can now be activated continuously by using lava instead of magma
BUGFIXES
- Sulfur Cubes trying to serialize empty container
- Sulfur Cubes with Explosive Archetypes and disabled explosions would still be triggered via redstone or fire damage
- Geysers had inverted configs, disabling them would actually enable them
- CollisionContext redirect mixin would lead to crash
- Sulfur Spikes would not be pickaxe efficient
12.05.2026 · 2 235 downloads
FEATURES
- added Chaos Cubed bundled tab
- added Sulfur Caves biome
- added Cinnabar blocks
- Cinnabar
- Polished Cinnabar
- Cinnabar Bricks
- Chiseled Cinnabar
- added Sulfur blocks
- Sulfur
- Polished Sulfur
- Sulfur Bricks
- Chiseled Sulfur
- added Potent Sulfur
- added Sulfur Spike
- added Sulfur Springs
- added Sulfur Cube
- added Bucket of Sulfur Cube
- added Sulfur Cube Archetypes
- added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block
- added Configs related to Chaos Cubed
TECHNICAL CHANGES
- the Knockback Resistance attribute now supports a min value of -2.0
- added new attributes:
minecraft:bouncinessminecraft:air_drag_modifierminecraft:friction_modifier- added new Surface Rules:
minecraft:spatial_noise_tresholdminecraft:noise_treshold- added new IntProvider:
minecraft:trapezoid- added new Feature Types:
minecraft:weighted_random_selectorminecraft:sequenceminecraft:template
GAMEPLAY CHANGES
- Wandering Traders may now sell Sulfur Spikes
- changes on the translations:
- updated French (by Achille)
- updated Russian (by Quanzy)
- updated Korean (by dannykim2011)
- added Italian (by Edooo)
BUGFIXES
- Leashes may fail to connect with Sable/Create Aeronautics contraptions
- Happy Ghasts would spin uncontrollably when leashed
- Some translation entries were incorrect
- Wandering Trader has inverted loot rarity
12.05.2026 · 1 019 downloads
FEATURES
- added Chaos Cubed bundled tab
- added Sulfur Caves biome
- added Cinnabar blocks
- Cinnabar
- Polished Cinnabar
- Cinnabar Bricks
- Chiseled Cinnabar
- added Sulfur blocks
- Sulfur
- Polished Sulfur
- Sulfur Bricks
- Chiseled Sulfur
- added Potent Sulfur
- added Sulfur Spike
- added Sulfur Springs
- added Sulfur Cube
- added Bucket of Sulfur Cube
- added Sulfur Cube Archetypes
- added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block
- added Configs related to Chaos Cubed
TECHNICAL CHANGES
- the Knockback Resistance attribute now supports a min value of -2.0
- added new attributes:
minecraft:bouncinessminecraft:air_drag_modifierminecraft:friction_modifier- added new Surface Rules:
minecraft:spatial_noise_tresholdminecraft:noise_treshold- added new IntProvider:
minecraft:trapezoid- added new Feature Types:
minecraft:weighted_random_selectorminecraft:sequenceminecraft:template
GAMEPLAY CHANGES
- Wandering Traders may now sell Sulfur Spikes
- changes on the translations:
- updated French (by Achille)
- updated Russian (by Quanzy)
- updated Korean (by dannykim2011)
- added Italian (by Edooo)
BUGFIXES
- Leashes may fail to connect with Sable/Create Aeronautics contraptions
- Happy Ghasts would spin uncontrollably when leashed
- Some translation entries were incorrect
- Wandering Trader has inverted loot rarity
12.05.2026 · 4 131 downloads
FEATURES
- added Chaos Cubed bundled tab
- added Sulfur Caves biome
- added Cinnabar blocks
- Cinnabar
- Polished Cinnabar
- Cinnabar Bricks
- Chiseled Cinnabar
- added Sulfur blocks
- Sulfur
- Polished Sulfur
- Sulfur Bricks
- Chiseled Sulfur
- added Potent Sulfur
- added Sulfur Spike
- added Sulfur Springs
- added Sulfur Cube
- added Bucket of Sulfur Cube
- added Sulfur Cube Archetypes
- added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block
- added Configs related to Chaos Cubed
TECHNICAL CHANGES
- the Knockback Resistance attribute now supports a min value of -2.0
- added new attributes:
minecraft:bouncinessminecraft:air_drag_modifierminecraft:friction_modifier- added new Surface Rules:
minecraft:spatial_noise_tresholdminecraft:noise_treshold- added new IntProvider:
minecraft:trapezoid- added new Feature Types:
minecraft:weighted_random_selectorminecraft:sequenceminecraft:template
GAMEPLAY CHANGES
- Wandering Traders may now sell Sulfur Spikes
- changes on the translations:
- updated French (by Achille)
- updated Russian (by Quanzy)
- updated Korean (by dannykim2011)
- added Italian (by Edooo)
BUGFIXES
- Leashes may fail to connect with Sable/Create Aeronautics contraptions
- Happy Ghasts would spin uncontrollably when leashed
- Some translation entries were incorrect
- Wandering Trader has inverted loot rarity
12.05.2026 · 431 downloads
FEATURES
- added Chaos Cubed bundled tab
- added Sulfur Caves biome
- added Cinnabar blocks
- Cinnabar
- Polished Cinnabar
- Cinnabar Bricks
- Chiseled Cinnabar
- added Sulfur blocks
- Sulfur
- Polished Sulfur
- Sulfur Bricks
- Chiseled Sulfur
- added Potent Sulfur
- added Sulfur Spike
- added Sulfur Springs
- added Sulfur Cube
- added Bucket of Sulfur Cube
- added Sulfur Cube Archetypes
- added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block
- added Configs related to Chaos Cubed
TECHNICAL CHANGES
- the Knockback Resistance attribute now supports a min value of -2.0
- added new attributes:
minecraft:bouncinessminecraft:air_drag_modifierminecraft:friction_modifier- added new Surface Rules:
minecraft:spatial_noise_tresholdminecraft:noise_treshold- added new IntProvider:
minecraft:trapezoid- added new Feature Types:
minecraft:weighted_random_selectorminecraft:sequenceminecraft:template
GAMEPLAY CHANGES
- Wandering Traders may now sell Sulfur Spikes
- changes on the translations:
- updated French (by Achille)
- updated Russian (by Quanzy)
- updated Korean (by dannykim2011)
- added Italian (by Edooo)
BUGFIXES
- Leashes may fail to connect with Sable/Create Aeronautics contraptions
- Happy Ghasts would spin uncontrollably when leashed
- Some translation entries were incorrect
- Wandering Trader has inverted loot rarity
28.03.2026 · 1 163 947 downloads
Hotfix:
- fixed cactus not destroying next to solid blocks
- fixed leaf litter only being placeable on grass blocks or similar
- fixed trail chambers not generating on pale gardens
28.03.2026 · 287 316 downloads
Hotfix:
- fixed cactus not destroying next to solid blocks
- fixed leaf litter only being placeable on grass blocks or similar
- fixed trail chambers not generating on pale gardens
28.03.2026 · 69 042 downloads
Hotfix:
- fixed cactus not destroying next to solid blocks
28.03.2026 · 127 329 downloads
Hotfix:
- fixed cactus not destroying next to solid blocks
25.03.2026 · 3 021 downloads
HOTFIX:
- sheep rendering would cause crash with some mods
25.03.2026 · 7 032 downloads
HOTFIX:
- sheep rendering would cause crash with some mods
25.03.2026 · 1 379 downloads
HOTFIX:
- sheep rendering would cause crash with some mods
25.03.2026 · 6 558 downloads
HOTFIX:
- sheep rendering would cause crash with some mods
25.03.2026 · 356 downloads
HOTFIX:
- Recipes not applying properly
25.03.2026 · 340 downloads
HOTFIX:
- Recipes not applying properly
25.03.2026 · 149 downloads
FEATURES:
- added advancements
- Heart Transplanter: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks.
- Stay Hydrated!: Place a Dried Ghast block into water.
CHANGES:
- added missing conventional biome tags for Pale Garden
- added "minecraft:supports_cactus" block tag
- removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss)
- reworked interactions with happy ghast harness and wolf armor
COMPATIBILITY:
- added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...)
- happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated)
- added Field Guide integration
BUGFIXES:
- SpecialMobRenderer would crash from config loaded too early
- recipe advancements wouldn't show properly - improved data generation
- Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly
- BundledTabs would render the contents of the creative tab in incorrect order
- in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds
- Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness
- forking the repository from github would not load properly due invalid implementation of Platform
25.03.2026 · 168 downloads
FEATURES:
- added advancements
- Heart Transplanter: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks.
- Stay Hydrated!: Place a Dried Ghast block into water.
CHANGES:
- added missing conventional biome tags for Pale Garden
- added "minecraft:supports_cactus" block tag
- removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss)
- reworked interactions with happy ghast harness and wolf armor
COMPATIBILITY:
- added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...)
- happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated)
- added Field Guide integration
BUGFIXES:
- SpecialMobRenderer would crash from config loaded too early
- recipe advancements wouldn't show properly - improved data generation
- Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly
- BundledTabs would render the contents of the creative tab in incorrect order
- in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds
- Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness
- forking the repository from github would not load properly due invalid implementation of Platform
25.03.2026 · 238 downloads
FEATURES:
- added advancements
- Heart Transplanter: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks.
- The Whole Pack: Tame one of each Wolf variant.
- Shear Brilliance: Remove Wolf Armor from a Wolf using Shears.
- Good as New: Fully repair damaged Wolf Armor using Armadillo Scutes.
- Stay Hydrated!: Place a Dried Ghast block into water.
CHANGES:
- added missing conventional biome tags for Pale Garden
- added "minecraft:supports_cactus" block tag
- removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss)
- reworked interactions with happy ghast harness and wolf armor
COMPATIBILITY:
- added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...)
- happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated)
- added Field Guide integration
BUGFIXES:
- SpecialMobRenderer would crash from config loaded too early
- recipe advancements wouldn't show properly - improved data generation
- Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly
- Bundles would cause nbt leaks into items, infecting them with "SelectedItem -1"
- BundledTabs would render the contents of the creative tab in incorrect order
- in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds
- Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness
- forking the repository from github would not load properly due invalid implementation of Platform
25.03.2026 · 605 downloads
FEATURES:
- added advancements
- Heart Transplanter: Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks.
- The Whole Pack: Tame one of each Wolf variant.
- Shear Brilliance: Remove Wolf Armor from a Wolf using Shears.
- Good as New: Fully repair damaged Wolf Armor using Armadillo Scutes.
- Stay Hydrated!: Place a Dried Ghast block into water.
CHANGES:
- added missing conventional biome tags for Pale Garden
- added "minecraft:supports_cactus" block tag
- removed Data Transformation (if you were using an old version that used the "vanillabackport" namespace instead of "minecraft", it's recommended to use a previous version to prevent data loss)
- reworked interactions with happy ghast harness and wolf armor
COMPATIBILITY:
- added GhastHarnessHandler class to register custom ghast harness textures (may change this to a datadriven setup in a future...)
- happy ghasts will now identify any item in the item tag "minecraft:harnesses" as an equipable harness (HarnessItem is now deprecated)
- added Field Guide integration
BUGFIXES:
- SpecialMobRenderer would crash from config loaded too early
- recipe advancements wouldn't show properly - improved data generation
- Leaf Litter would use the property "flower_amount" instead of "segmented_amount", causing some resourcepacks (like Golden Days) to not render them properly
- Bundles would cause nbt leaks into items, infecting them with "SelectedItem -1"
- BundledTabs would render the contents of the creative tab in incorrect order
- in rare scenarios, bundles would cause crash for IndexOutOfBounds, despite being within bounds
- Freshly Animated Legacy now includes the updated happy ghast animations with correct position of the harness
- forking the repository from github would not load properly due invalid implementation of Platform
09.02.2026 · 15 511 downloads
CHANGELOG
- Bundled tabs now display the correct order on creative menu
BUGFIXES
- fixed leaf litter being bone mealable
- fixed leaf litter placement
09.02.2026 · 74 278 downloads
CHANGELOG
- Bundled tabs now display the correct order on creative menu
BUGFIXES
- fixed leaf litter being bone mealable
- fixed leaf litter placement
09.02.2026 · 903 275 downloads
CHANGELOG
- Bundled tabs now display the correct order on creative menu
BUGFIXES
- fixed leaf litter being bone mealable
- fixed leaf litter placement
09.02.2026 · 95 726 downloads
CHANGELOG
- Bundled tabs now display the correct order on creative menu
BUGFIXES
- fixed leaf litter being bone mealable
- fixed leaf litter placement
07.02.2026 · 863 downloads
BUGFIX
- fixed incorrect rendering of emissive items on hand
06.02.2026 · 264 downloads
CHANGES
- reintroduced emissive textures:
- these are HARDCODED, so no way to apply them to other blocks using resourcepacks
- these only apply to firefly bushes, open eyeblossoms and potted open eyeblossoms
- reworked Freshly Animated:
- it's now divided in two resource packs! normal and legacy
- legacy supports versions below 1.10
- added new biome tags for leaf litter colors:
- #minecraft:has_dark_leaf_litter
- #minecraft:has_pale_leaf_litter
- added new block tag for creaking heart holder:
- #minecraft:creaking_heart_holders
BUGFIXES
- fixed wolf variants not rendering properly (1.20.1)
- fixed incompatibility with no man's land (1.21.1)
- fixed incompatibility with copper age backport (1.21.1)
06.02.2026 · 2 333 downloads
CHANGES
- reintroduced emissive textures:
- these are HARDCODED, so no way to apply them to other blocks using resourcepacks
- these only apply to firefly bushes, open eyeblossoms and potted open eyeblossoms
- reworked Freshly Animated:
- it's now divided in two resource packs! normal and legacy
- legacy supports versions below 1.10
- added new biome tags for leaf litter colors:
- #minecraft:has_dark_leaf_litter
- #minecraft:has_pale_leaf_litter
- added new block tag for creaking heart holder:
- #minecraft:creaking_heart_holders
BUGFIXES
- fixed wolf variants not rendering properly (1.20.1)
- fixed incompatibility with no man's land (1.21.1)
- fixed incompatibility with copper age backport (1.21.1)
06.02.2026 · 3 431 downloads
CHANGES
- reintroduced emissive textures:
- these are HARDCODED, so no way to apply them to other blocks using resourcepacks
- these only apply to firefly bushes, open eyeblossoms and potted open eyeblossoms
- reworked Freshly Animated:
- it's now divided in two resource packs! normal and legacy
- legacy supports versions below 1.10
- added new biome tags for leaf litter colors:
- #minecraft:has_dark_leaf_litter
- #minecraft:has_pale_leaf_litter
- added new block tag for creaking heart holder:
- #minecraft:creaking_heart_holders
BUGFIXES
- fixed wolf variants not rendering properly (1.20.1)
- fixed incompatibility with no man's land (1.21.1)
- fixed incompatibility with copper age backport (1.21.1)
06.02.2026 · 2 534 downloads
CHANGES
- reintroduced emissive textures:
- these are HARDCODED, so no way to apply them to other blocks using resourcepacks
- these only apply to firefly bushes, open eyeblossoms and potted open eyeblossoms
- reworked Freshly Animated:
- it's now divided in two resource packs! normal and legacy
- legacy supports versions below 1.10
- added new biome tags for leaf litter colors:
- #minecraft:has_dark_leaf_litter
- #minecraft:has_pale_leaf_litter
- added new block tag for creaking heart holder:
- #minecraft:creaking_heart_holders
BUGFIXES
- fixed wolf variants not rendering properly (1.20.1)
- fixed incompatibility with no man's land (1.21.1)
- fixed incompatibility with copper age backport (1.21.1)
05.02.2026 · 697 downloads
CHANGELOG
- model layers now use the minecraft namespace
- rolled back changes from bundles
- added config to toggle sheep wool undercoat
- sheep wool undercoat now only applies to the vanilla sheep
BUGFIXES
- FreshlyAnimated no longer breaks with EveryCompat
- mob variants no longer break MixedLitter
- armadillos no longer spawn on water
- VanillaBackport shouldn't be called early anymore
- removed any leftover trace of baby variants
05.02.2026 · 1 416 downloads
CHANGELOG
- model layers now use the minecraft namespace
- rolled back changes from bundles
- added config to toggle sheep wool undercoat
- sheep wool undercoat now only applies to the vanilla sheep
BUGFIXES
- FreshlyAnimated no longer breaks with EveryCompat
- mob variants no longer break MixedLitter
- armadillos no longer spawn on water
- VanillaBackport shouldn't be called early anymore
- removed any leftover trace of baby variants
05.02.2026 · 1 573 downloads
CHANGELOG
- model layers now use the minecraft namespace
- rolled back changes from bundles
- added config to toggle sheep wool undercoat
- sheep wool undercoat now only applies to the vanilla sheep
BUGFIXES
- FreshlyAnimated no longer breaks with EveryCompat
- mob variants no longer break MixedLitter
- armadillos no longer spawn on water
- VanillaBackport shouldn't be called early anymore
- removed any leftover trace of baby variants
04.02.2026 · 1 505 downloads
CHANGELOG
- model layers now use the minecraft namespace
- rolled back changes from bundles
- added config to toggle sheep wool undercoat
- sheep wool undercoat now only applies to the vanilla sheep
BUGFIXES
- FreshlyAnimated no longer breaks with EveryCompat
- mob variants no longer break MixedLitter
- armadillos no longer spawn on water
- VanillaBackport shouldn't be called early anymore
- removed any leftover trace of baby variants
01.02.2026 · 3 691 downloads
CHANGELOG
- reworked mob variant system
- tall dry grass, firefly bushes and bushes can now spread upon being bonemealed
- removed music fade config option
- added JEI and JER support
- added MouseTweaks support
- disabled updated bundle UI when BestBundles is loaded
- added cat and frog variant support
- updated loot configs
- updated chicken egg lay behavior
- updated spawn egg rendering (toggleable via config)
- lodestones now generate on ruined portal loot (toggleable via config)
- updated happy ghast rendering
- updated creaking rendering
- added sheep underwool layer
- wolf variants are now handled on the conventional tag c instead of the minecraft tag, but remains retrocompatible
- baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
- wolf health now increases to 20 hearts when tamed
- added Freshly Animated
Chicken Egg Lay
- Their loot table is now handled on "gameplay/chicken_lay"
- 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
- 1.21.1 : Egg items now use data components to handle variants
Item Loot Configs
- bundle_on_villages is now bundle_loot
- resin_loot now determines if resin clumps should generate on woodland mansions
- lodestone_loot now determines if lodestones should generate on ruined portals
Freshly Animated
Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport
- requires to be enabled manually
- if it presents some issues, update Fresh Animations
- implements the current changes:
- fixed variants for chicken/cow/pigs
- fixed animations for happy ghasts and ghastlings
- fixed dual beak on cold chickens
BUGFIXES
- fixed bundle item duplication / removal
- fixed pale oak boat rendering
- fixed missing subtitles
- fixed happy ghast recursive rendering
- fixed update bundle UI preventing the scrolling on other bundle-related mods
- fixed missing data transformation for red and green harnesses
- fixed mob variants calling biomes or structures way too early
- fixed missing recipe for leaf litter
- fixed missing recipe for wild flowers to yellow dye
- fixed invalid rendering on pale oak doors and pale oak trapdoors
- fixed bundle rendering based on bundle UI config
- fixed mob variants resetting upon rejoining a world
- fixed mob names not rendering when leashed
- fixed leash rendering when attached to quad holder
- fixed player crashing on disconnecting from servers on fabric
- fixed decorated pots losing their contents on world reload or dimension change
- fixed camels and armadillos spawning in water
- fixed uncompostable foliage
- fixed tags on 1.21 Neoforge
- fixed mob variants preventing variants from other mods to generate (More Mob Variants or Quark)
- fixed flower cactus generation
- fixed wolf armor rendering
- fixed VanillaBackport being loaded too early
- fixed JER crash
- fixed invalid boat mixin
- fixed blue and brown eggs not firing from dispensers
- fixed bundles giving SelectedItem NBT to the items
- fixed plenty of issues related to mob variants...
- i redesigned the system too many times too count... this is the most stable system so far...
- fixed leaf litter placement
- fixed creaking dying when colliding with players
- fixed flower cactus placement
- fixed Continuity crash
- fixed MoreCulling crash
01.02.2026 · 3 140 downloads
CHANGELOG
- reworked mob variant system
- tall dry grass, firefly bushes and bushes can now spread upon being bonemealed
- removed music fade config option
- added JEI and JER support
- added MouseTweaks support
- disabled updated bundle UI when BestBundles is loaded
- added cat and frog variant support
- updated loot configs
- updated chicken egg lay behavior
- updated spawn egg rendering (toggleable via config)
- lodestones now generate on ruined portal loot (toggleable via config)
- updated happy ghast rendering
- updated creaking rendering
- added sheep underwool layer
- wolf variants are now handled on the conventional tag c instead of the minecraft tag, but remains retrocompatible
- baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
- wolf health now increases to 20 hearts when tamed
- added Freshly Animated
Chicken Egg Lay
- Their loot table is now handled on "gameplay/chicken_lay"
- 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
- 1.21.1 : Egg items now use data components to handle variants
Item Loot Configs
- bundle_on_villages is now bundle_loot
- resin_loot now determines if resin clumps should generate on woodland mansions
- lodestone_loot now determines if lodestones should generate on ruined portals
Freshly Animated
Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport
- requires to be enabled manually
- if it presents some issues, update Fresh Animations
- implements the current changes:
- fixed variants for chicken/cow/pigs
- fixed animations for happy ghasts and ghastlings
- fixed dual beak on cold chickens
BUGFIXES
- fixed bundle item duplication / removal
- fixed pale oak boat rendering
- fixed missing subtitles
- fixed happy ghast recursive rendering
- fixed update bundle UI preventing the scrolling on other bundle-related mods
- fixed missing data transformation for red and green harnesses
- fixed mob variants calling biomes or structures way too early
- fixed missing recipe for leaf litter
- fixed missing recipe for wild flowers to yellow dye
- fixed invalid rendering on pale oak doors and pale oak trapdoors
- fixed bundle rendering based on bundle UI config
- fixed mob variants resetting upon rejoining a world
- fixed mob names not rendering when leashed
- fixed leash rendering when attached to quad holder
- fixed player crashing on disconnecting from servers on fabric
- fixed decorated pots losing their contents on world reload or dimension change
- fixed camels and armadillos spawning in water
- fixed uncompostable foliage
- fixed tags on 1.21 Neoforge
- fixed mob variants preventing variants from other mods to generate (More Mob Variants or Quark)
- fixed flower cactus generation
- fixed wolf armor rendering
- fixed VanillaBackport being loaded too early
- fixed JER crash
- fixed invalid boat mixin
- fixed blue and brown eggs not firing from dispensers
- fixed bundles giving SelectedItem NBT to the items
- fixed plenty of issues related to mob variants...
- i redesigned the system too many times too count... this is the most stable system so far...
- fixed leaf litter placement
- fixed creaking dying when colliding with players
- fixed flower cactus placement
- fixed Continuity crash
- fixed MoreCulling crash
01.02.2026 · 15 044 downloads
CHANGELOG
- reworked mob variant system
- tall dry grass, firefly bushes and bushes can now spread upon being bonemealed
- removed music fade config option
- added JEI and JER support
- added MouseTweaks support
- disabled updated bundle UI when BestBundles is loaded
- added cat and frog variant support
- updated loot configs
- updated chicken egg lay behavior
- updated spawn egg rendering (toggleable via config)
- lodestones now generate on ruined portal loot (toggleable via config)
- updated happy ghast rendering
- updated creaking rendering
- added sheep underwool layer
- wolf variants are now handled on the conventional tag c instead of the minecraft tag, but remains retrocompatible
- baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
- wolf health now increases to 20 hearts when tamed
- added Freshly Animated
Chicken Egg Lay
- Their loot table is now handled on "gameplay/chicken_lay"
- 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
- 1.21.1 : Egg items now use data components to handle variants
Item Loot Configs
- bundle_on_villages is now bundle_loot
- resin_loot now determines if resin clumps should generate on woodland mansions
- lodestone_loot now determines if lodestones should generate on ruined portals
Freshly Animated
Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport
- requires to be enabled manually
- if it presents some issues, update Fresh Animations
- implements the current changes:
- fixed variants for chicken/cow/pigs
- fixed animations for happy ghasts and ghastlings
- fixed dual beak on cold chickens
BUGFIXES
- fixed bundle item duplication / removal
- fixed pale oak boat rendering
- fixed missing subtitles
- fixed happy ghast recursive rendering
- fixed update bundle UI preventing the scrolling on other bundle-related mods
- fixed missing data transformation for red and green harnesses
- fixed mob variants calling biomes or structures way too early
- fixed missing recipe for leaf litter
- fixed missing recipe for wild flowers to yellow dye
- fixed invalid rendering on pale oak doors and pale oak trapdoors
- fixed bundle rendering based on bundle UI config
- fixed mob variants resetting upon rejoining a world
- fixed mob names not rendering when leashed
- fixed leash rendering when attached to quad holder
- fixed player crashing on disconnecting from servers on fabric
- fixed decorated pots losing their contents on world reload or dimension change
- fixed camels and armadillos spawning in water
- fixed uncompostable foliage
- fixed tags on 1.21 Neoforge
- fixed mob variants preventing variants from other mods to generate (More Mob Variants or Quark)
- fixed flower cactus generation
- fixed wolf armor rendering
- fixed VanillaBackport being loaded too early
- fixed JER crash
- fixed invalid boat mixin
- fixed blue and brown eggs not firing from dispensers
- fixed bundles giving SelectedItem NBT to the items
- fixed plenty of issues related to mob variants...
- i redesigned the system too many times too count... this is the most stable system so far...
- fixed leaf litter placement
- fixed creaking dying when colliding with players
- fixed flower cactus placement
- fixed Continuity crash
- fixed MoreCulling crash
01.02.2026 · 11 881 downloads
CHANGELOG
- reworked mob variant system
- tall dry grass, firefly bushes and bushes can now spread upon being bonemealed
- removed music fade config option
- added JEI and JER support
- added MouseTweaks support
- disabled updated bundle UI when BestBundles is loaded
- added cat and frog variant support
- updated loot configs
- updated chicken egg lay behavior
- updated spawn egg rendering (toggleable via config)
- lodestones now generate on ruined portal loot (toggleable via config)
- updated happy ghast rendering
- updated creaking rendering
- added sheep underwool layer
- wolf variants are now handled on the conventional tag c instead of the minecraft tag, but remains retrocompatible
- baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
- wolf health now increases to 20 hearts when tamed
- added Freshly Animated
Chicken Egg Lay
- Their loot table is now handled on "gameplay/chicken_lay"
- 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
- 1.21.1 : Egg items now use data components to handle variants
Item Loot Configs
- bundle_on_villages is now bundle_loot
- resin_loot now determines if resin clumps should generate on woodland mansions
- lodestone_loot now determines if lodestones should generate on ruined portals
Freshly Animated
Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport
- requires to be enabled manually
- if it presents some issues, update Fresh Animations
- implements the current changes:
- fixed variants for chicken/cow/pigs
- fixed animations for happy ghasts and ghastlings
- fixed dual beak on cold chickens
BUGFIXES
- fixed bundle item duplication / removal
- fixed pale oak boat rendering
- fixed missing subtitles
- fixed happy ghast recursive rendering
- fixed update bundle UI preventing the scrolling on other bundle-related mods
- fixed missing data transformation for red and green harnesses
- fixed mob variants calling biomes or structures way too early
- fixed missing recipe for leaf litter
- fixed missing recipe for wild flowers to yellow dye
- fixed invalid rendering on pale oak doors and pale oak trapdoors
- fixed bundle rendering based on bundle UI config
- fixed mob variants resetting upon rejoining a world
- fixed mob names not rendering when leashed
- fixed leash rendering when attached to quad holder
- fixed player crashing on disconnecting from servers on fabric
- fixed decorated pots losing their contents on world reload or dimension change
- fixed camels and armadillos spawning in water
- fixed uncompostable foliage
- fixed tags on 1.21 Neoforge
- fixed mob variants preventing variants from other mods to generate (More Mob Variants or Quark)
- fixed flower cactus generation
- fixed wolf armor rendering
- fixed VanillaBackport being loaded too early
- fixed JER crash
- fixed invalid boat mixin
- fixed blue and brown eggs not firing from dispensers
- fixed bundles giving SelectedItem NBT to the items
- fixed plenty of issues related to mob variants...
- i redesigned the system too many times too count... this is the most stable system so far...
- fixed leaf litter placement
- fixed creaking dying when colliding with players
- fixed flower cactus placement
- fixed Continuity crash
- fixed MoreCulling crash
16.11.2025 · 43 082 downloads
Mob Variants now get loaded properly
16.11.2025 · 193 425 downloads
Mob Variants now get loaded properly
16.11.2025 · 193 340 downloads
fixed cactus flower generation issue on startup
16.11.2025 · 51 492 downloads
Fixed cactus flower issue
16.11.2025 · 264 downloads
It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... Bundle o' Life!
This update brings features of not one, but multiple updates!
- Spring to Life
- Bundles of Bravery
- Armored Paws
- Bats & Pots
#minecraft:spawns_leaf_litter#minecraft:allows_leaf_litter#minecraft:spawns_leaf_litter_patches#minecraft:spawns_wildflowers#minecraft:spawns_noise_based_wildflowers#minecraft:spawns_bushes#minecraft:spawns_firefly_bushes#minecraft:spawns_firefly_bushes_swamp#minecraft:spawns_dry_grass and #minecraft:spawns_dry_grass_rarely#minecraft:spawns_fallen_oak_trees#minecraft:spawns_fallen_birch_trees#minecraft:spawns_fallen_birch_trees_rarely#minecraft:spawns_fallen_super_birch_trees#minecraft:spawns_fallen_jungle_trees#minecraft:spawns_fallen_spruce_trees#minecraft:spawns_fallen_spruce_trees_rarelyForge / Fabric / Create).#minecraft:spawns_camels#minecraft:spawns_armadillosvanillabackport namespace to minecraft.vanillabackport namespace.Every Compat featuresspawn_falling_leaves allows to control which leaves spawn falling particles.spawn_falling_needles allows to control which leaves spawn coniferous falling particles.assets/<your-id>/leaf_colors/json
{
"block": "minecraft:azalea_leaves",
"properties": {
"color": -9399763,
"priority": 0
}
}LeavesBlock.0).temperate (default)coldwarm#minecraft:spawn_cold_variant_farm_animals#minecraft:spawn_warm_variant_farm_animalsmixed litter (for safer compatibility).data/<your-id>/<mob>_variant/json
{
"asset_id": "minecraft:entity/chicken/cold_chicken",
"model": "cold",
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:spawn_cold_variant_farm_animals"
},
"priority": 0
}
]
}biome field.structures field.range array with min and max values.classic (default)puglinsadangrygrumpybigcutedata/<your-id>/wolf_sound_variant/json
{
"ambient_sound": "minecraft:entity.wolf_puglin.ambient",
"death_sound": "minecraft:entity.wolf_puglin.death",
"growl_sound": "minecraft:entity.wolf_puglin.growl",
"hurt_sound": "minecraft:entity.wolf_puglin.hurt",
"pant_sound": "minecraft:entity.wolf_puglin.pant",
"whine_sound": "minecraft:entity.wolf_puglin.whine"
}pale (default)spottedsnowyblackashenrustywoodschestnutstriped#minecraft:has_wolf/spotted#minecraft:has_wolf/snowy#minecraft:has_wolf/black#minecraft:has_wolf/ashen#minecraft:has_wolf/rusty#minecraft:has_wolf/woods#minecraft:has_wolf/chestnut#minecraft:has_wolf/stripedbackported wolves (for safer compatibility).data/<your-id>/wolf_variant/json
{
"assets": {
"angry": "minecraft:entity/wolf/wolf_ashen_angry",
"tame": "minecraft:entity/wolf/wolf_ashen_tame",
"wild": "minecraft:entity/wolf/wolf_ashen"
},
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:has_wolf/ashen"
},
"priority": 0
}
]
}biome field.structures field.range array with min and max values.
This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries.
Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft.
No commercial use is intended or permitted.
16.11.2025 · 760 downloads
It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... Bundle o' Life!
This update brings features of not one, but multiple updates!
- Spring to Life
- Bundles of Bravery
- Armored Paws
- Bats & Pots
#minecraft:spawns_leaf_litter#minecraft:allows_leaf_litter#minecraft:spawns_leaf_litter_patches#minecraft:spawns_wildflowers#minecraft:spawns_noise_based_wildflowers#minecraft:spawns_bushes#minecraft:spawns_firefly_bushes#minecraft:spawns_firefly_bushes_swamp#minecraft:spawns_dry_grass and #minecraft:spawns_dry_grass_rarely#minecraft:spawns_fallen_oak_trees#minecraft:spawns_fallen_birch_trees#minecraft:spawns_fallen_birch_trees_rarely#minecraft:spawns_fallen_super_birch_trees#minecraft:spawns_fallen_jungle_trees#minecraft:spawns_fallen_spruce_trees#minecraft:spawns_fallen_spruce_trees_rarelyForge / Fabric / Create).#minecraft:spawns_camels#minecraft:spawns_armadillosvanillabackport namespace to minecraft.vanillabackport namespace.Every Compat featuresspawn_falling_leaves allows to control which leaves spawn falling particles.spawn_falling_needles allows to control which leaves spawn coniferous falling particles.assets/<your-id>/leaf_colors/json
{
"block": "minecraft:azalea_leaves",
"properties": {
"color": -9399763,
"priority": 0
}
}LeavesBlock.0).temperate (default)coldwarm#minecraft:spawn_cold_variant_farm_animals#minecraft:spawn_warm_variant_farm_animalsmixed litter (for safer compatibility).data/<your-id>/<mob>_variant/json
{
"asset_id": "minecraft:entity/chicken/cold_chicken",
"model": "cold",
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:spawn_cold_variant_farm_animals"
},
"priority": 0
}
]
}biome field.structures field.range array with min and max values.classic (default)puglinsadangrygrumpybigcutedata/<your-id>/wolf_sound_variant/json
{
"ambient_sound": "minecraft:entity.wolf_puglin.ambient",
"death_sound": "minecraft:entity.wolf_puglin.death",
"growl_sound": "minecraft:entity.wolf_puglin.growl",
"hurt_sound": "minecraft:entity.wolf_puglin.hurt",
"pant_sound": "minecraft:entity.wolf_puglin.pant",
"whine_sound": "minecraft:entity.wolf_puglin.whine"
}pale (default)spottedsnowyblackashenrustywoodschestnutstriped#minecraft:has_wolf/spotted#minecraft:has_wolf/snowy#minecraft:has_wolf/black#minecraft:has_wolf/ashen#minecraft:has_wolf/rusty#minecraft:has_wolf/woods#minecraft:has_wolf/chestnut#minecraft:has_wolf/stripedbackported wolves (for safer compatibility).data/<your-id>/wolf_variant/json
{
"assets": {
"angry": "minecraft:entity/wolf/wolf_ashen_angry",
"tame": "minecraft:entity/wolf/wolf_ashen_tame",
"wild": "minecraft:entity/wolf/wolf_ashen"
},
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:has_wolf/ashen"
},
"priority": 0
}
]
}biome field.structures field.range array with min and max values.
This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries.
Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft.
No commercial use is intended or permitted.
16.11.2025 · 478 downloads
It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... Bundle o' Life!
This update brings features of not one, but multiple updates!
- Spring to Life
- Bundles of Bravery
- Armored Paws
- Bats & Pots
#minecraft:spawns_leaf_litter#minecraft:allows_leaf_litter#minecraft:spawns_leaf_litter_patches#minecraft:spawns_wildflowers#minecraft:spawns_noise_based_wildflowers#minecraft:spawns_bushes#minecraft:spawns_firefly_bushes#minecraft:spawns_firefly_bushes_swamp#minecraft:spawns_dry_grass and #minecraft:spawns_dry_grass_rarely#minecraft:spawns_fallen_oak_trees#minecraft:spawns_fallen_birch_trees#minecraft:spawns_fallen_birch_trees_rarely#minecraft:spawns_fallen_super_birch_trees#minecraft:spawns_fallen_jungle_trees#minecraft:spawns_fallen_spruce_trees#minecraft:spawns_fallen_spruce_trees_rarelyForge / Fabric / Create).#minecraft:spawns_camels#minecraft:spawns_armadillosvanillabackport namespace to minecraft.vanillabackport namespace.Every Compat featuresspawn_falling_leaves allows to control which leaves spawn falling particles.spawn_falling_needles allows to control which leaves spawn coniferous falling particles.assets/<your-id>/leaf_colors/json
{
"block": "minecraft:azalea_leaves",
"properties": {
"color": -9399763,
"priority": 0
}
}LeavesBlock.0).temperate (default)coldwarm#minecraft:spawn_cold_variant_farm_animals#minecraft:spawn_warm_variant_farm_animalsmixed litter (for safer compatibility).data/<your-id>/<mob>_variant/json
{
"asset_id": "minecraft:entity/chicken/cold_chicken",
"model": "cold",
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:spawn_cold_variant_farm_animals"
},
"priority": 0
}
]
}biome field.structures field.range array with min and max values.classic (default)puglinsadangrygrumpybigcutedata/<your-id>/wolf_sound_variant/json
{
"ambient_sound": "minecraft:entity.wolf_puglin.ambient",
"death_sound": "minecraft:entity.wolf_puglin.death",
"growl_sound": "minecraft:entity.wolf_puglin.growl",
"hurt_sound": "minecraft:entity.wolf_puglin.hurt",
"pant_sound": "minecraft:entity.wolf_puglin.pant",
"whine_sound": "minecraft:entity.wolf_puglin.whine"
}pale (default)spottedsnowyblackashenrustywoodschestnutstriped#minecraft:has_wolf/spotted#minecraft:has_wolf/snowy#minecraft:has_wolf/black#minecraft:has_wolf/ashen#minecraft:has_wolf/rusty#minecraft:has_wolf/woods#minecraft:has_wolf/chestnut#minecraft:has_wolf/stripedbackported wolves (for safer compatibility).data/<your-id>/wolf_variant/json
{
"assets": {
"angry": "minecraft:entity/wolf/wolf_ashen_angry",
"tame": "minecraft:entity/wolf/wolf_ashen_tame",
"wild": "minecraft:entity/wolf/wolf_ashen"
},
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:has_wolf/ashen"
},
"priority": 0
}
]
}biome field.structures field.range array with min and max values.
This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries.
Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft.
No commercial use is intended or permitted.
16.11.2025 · 736 downloads
It's finally time! Releasing the biggest update of Vanilla Backport to the date and the result of 4 months of development, finally introducing... Bundle o' Life!
This update brings features of not one, but multiple updates!
- Spring to Life
- Bundles of Bravery
- Armored Paws
- Bats & Pots
#minecraft:spawns_leaf_litter#minecraft:allows_leaf_litter#minecraft:spawns_leaf_litter_patches#minecraft:spawns_wildflowers#minecraft:spawns_noise_based_wildflowers#minecraft:spawns_bushes#minecraft:spawns_firefly_bushes#minecraft:spawns_firefly_bushes_swamp#minecraft:spawns_dry_grass and #minecraft:spawns_dry_grass_rarely#minecraft:spawns_fallen_oak_trees#minecraft:spawns_fallen_birch_trees#minecraft:spawns_fallen_birch_trees_rarely#minecraft:spawns_fallen_super_birch_trees#minecraft:spawns_fallen_jungle_trees#minecraft:spawns_fallen_spruce_trees#minecraft:spawns_fallen_spruce_trees_rarelyForge / Fabric / Create).#minecraft:spawns_camels#minecraft:spawns_armadillosvanillabackport namespace to minecraft.vanillabackport namespace.Every Compat featuresspawn_falling_leaves allows to control which leaves spawn falling particles.spawn_falling_needles allows to control which leaves spawn coniferous falling particles.assets/<your-id>/leaf_colors/json
{
"block": "minecraft:azalea_leaves",
"properties": {
"color": -9399763,
"priority": 0
}
}LeavesBlock.0).temperate (default)coldwarm#minecraft:spawn_cold_variant_farm_animals#minecraft:spawn_warm_variant_farm_animalsmixed litter (for safer compatibility).data/<your-id>/<mob>_variant/json
{
"asset_id": "minecraft:entity/chicken/cold_chicken",
"model": "cold",
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:spawn_cold_variant_farm_animals"
},
"priority": 0
}
]
}biome field.structures field.range array with min and max values.classic (default)puglinsadangrygrumpybigcutedata/<your-id>/wolf_sound_variant/json
{
"ambient_sound": "minecraft:entity.wolf_puglin.ambient",
"death_sound": "minecraft:entity.wolf_puglin.death",
"growl_sound": "minecraft:entity.wolf_puglin.growl",
"hurt_sound": "minecraft:entity.wolf_puglin.hurt",
"pant_sound": "minecraft:entity.wolf_puglin.pant",
"whine_sound": "minecraft:entity.wolf_puglin.whine"
}pale (default)spottedsnowyblackashenrustywoodschestnutstriped#minecraft:has_wolf/spotted#minecraft:has_wolf/snowy#minecraft:has_wolf/black#minecraft:has_wolf/ashen#minecraft:has_wolf/rusty#minecraft:has_wolf/woods#minecraft:has_wolf/chestnut#minecraft:has_wolf/stripedbackported wolves (for safer compatibility).data/<your-id>/wolf_variant/json
{
"assets": {
"angry": "minecraft:entity/wolf/wolf_ashen_angry",
"tame": "minecraft:entity/wolf/wolf_ashen_tame",
"wild": "minecraft:entity/wolf/wolf_ashen"
},
"spawn_conditions": [
{
"condition": {
"type": "biome",
"biomes": "#minecraft:has_wolf/ashen"
},
"priority": 0
}
]
}biome field.structures field.range array with min and max values.
This mod is in no way affiliated with or endorsed by Mojang, Microsoft, or any of their subsidiaries.
Minecraft is a trademark of Mojang Studios. All related assets, including textures, names, and game content, are the property of Mojang Studios and Microsoft.
No commercial use is intended or permitted.
26.06.2025 · 69 036 downloads
26.06.2025 · 131 841 downloads
25.06.2025 · 244 359 downloads
25.06.2025 · 2 470 549 downloads
21.06.2025 · 579 downloads
21.06.2025 · 10 911 downloads
21.06.2025 · 857 downloads
21.06.2025 · 1 429 downloads
20.06.2025 · 366 downloads
20.06.2025 · 306 downloads
20.06.2025 · 4 275 downloads
20.06.2025 · 188 downloads
20.06.2025 · 169 downloads
CHANGELOG
- Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations
- Added Terrablender support
- Made Resin trim material globally compatible with any modded trim pattern or armor
- Updated Happy Ghasts and Dried Ghasts to match their release reference
- Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it
- Dried Ghasts can now be obtained from bartering with piglins
- Added the updated leash behavior and physics
- Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs
- Added new recipe for leashes and saddles
- Removed emissive textures temporally as they're unsupported by sodium
FIXES
- Happy Ghasts would cause kick for flying on server
- Pale Oak Boat had an incorrect recipe
- Pale Oak Boat would cause crash by ticking error
- Resin Clumps were not waterloggable
- Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player
- Happy Ghasts no longer go bananas while being leashed
- Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
20.06.2025 · 1 309 downloads
CHANGELOG
- Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations
- Added Terrablender support
- Made Resin trim material globally compatible with any modded trim pattern or armor
- Updated Happy Ghasts and Dried Ghasts to match their release reference
- Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it
- Dried Ghasts can now be obtained from bartering with piglins
- Added the updated leash behavior and physics
- Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs
- Added new recipe for leashes and saddles
- Removed emissive textures temporally as they're unsupported by sodium
FIXES
- Happy Ghasts would cause kick for flying on server
- Pale Oak Boat had an incorrect recipe
- Pale Oak Boat would cause crash by ticking error
- Resin Clumps were not waterloggable
- Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player
- Happy Ghasts no longer go bananas while being leashed
- Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
20.06.2025 · 146 downloads
CHANGELOG
- Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations
- Added Terrablender support
- Made Resin trim material globally compatible with any modded trim pattern or armor
- Updated Happy Ghasts and Dried Ghasts to match their release reference
- Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it
- Dried Ghasts can now be obtained from bartering with piglins
- Added the updated leash behavior and physics
- Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs
- Updated Bat model and animations
- Added new recipe for leashes and saddles
- Removed emissive textures temporally as they're unsupported by sodium
FIXES
- Happy Ghasts would cause kick for flying on server
- Pale Oak Boat had an incorrect recipe
- Pale Oak Boat would cause crash by ticking error
- Resin Clumps were not waterloggable
- Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player
- Happy Ghasts no longer go bananas while being leashed
- Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
20.06.2025 · 291 downloads
CHANGELOG
- Added russian (by Vania5617 & Tr1kright), traditional chinese (DEEM) and spanish (BlackGear) translations
- Added Terrablender support
- Made Resin trim material globally compatible with any modded trim pattern or armor
- Updated Happy Ghasts and Dried Ghasts to match their release reference
- Added Tears Music Disc - obtained by killing a ghast, by deflecting a firecharge back to it
- Dried Ghasts can now be obtained from bartering with piglins
- Added the updated leash behavior and physics
- Features from 'The Garden Awakens' and 'Chase the Skies' now appear in the vanilla creative tabs
- Updated Bat model and animations
- Added new recipe for leashes and saddles
- Removed emissive textures temporally as they're unsupported by sodium
FIXES
- Happy Ghasts would cause kick for flying on server
- Pale Oak Boat had an incorrect recipe
- Pale Oak Boat would cause crash by ticking error
- Resin Clumps were not waterloggable
- Happy Ghasts no longer do 'ghost flying' while a player dismounts while still being ridden by a player
- Happy Ghasts no longer go bananas while being leashed
- Pale Garden were not spawning with Tectonic/Terralith/Clifftree/etc
16.04.2025 · 7 134 downloads
Added shader support for eyeblossom emissive texture
16.04.2025 · 6 484 downloads
Added shader support for eyeblossom emissive texture
16.04.2025 · 3 755 downloads
Fixed crash on startup
Added shader support for eyeblossom emissive texture
16.04.2025 · 7 833 downloads
Added shader support for eyeblossom emissive texture
16.04.2025 · 175 downloads
Removed invalid config to match forge
16.04.2025 · 165 downloads
Hotfix: crash on startup
16.04.2025 · 755 downloads
Removed invalid config to match forge
16.04.2025 · 5 699 downloads
Hotfix: crash on startup
16.04.2025 · 206 downloads
Updated to 1.21.1
16.04.2025 · 155 downloads
Updated to 1.21.1
16.04.2025 · 115 downloads
16.04.2025 · 91 downloads
13.04.2025 · 235 downloads
13.04.2025 · 201 downloads
07.04.2025 · 219 downloads
Hotfix:
- Pale oak sapling and Potted pale oak sapling not rendering correctly
07.04.2025 · 240 downloads
Hotfix:
- Pale oak sapling and Potted pale oak sapling not rendering correctly
05.04.2025 · 109 downloads
HOTFIX
05.04.2025 · 111 downloads
HOTFIX
04.04.2025 · 199 downloads
VanillaBackport: The Garden Awakens
FEATURES:
- Creaking Heart
- Pale Oak WoodSet
- Pale Hanging Moss
- Pale Moss Block
- Pale Moss Carpet
- Pale Oak Leaves
- Pale Oak Sapling
- Eyeblossoms
- Resin Blocks
- Resin Clump
- Resin Brick
- The Creaking
- Pale Garden Biome
Extensive Feature List pending
04.04.2025 · 185 downloads
VanillaBackport: The Garden Awakens
FEATURES:
- Creaking Heart
- Pale Oak WoodSet
- Pale Hanging Moss
- Pale Moss Block
- Pale Moss Carpet
- Pale Oak Leaves
- Pale Oak Sapling
- Eyeblossoms
- Resin Blocks
- Resin Clump
- Resin Brick
- The Creaking
- Pale Garden Biome
Extensive Feature List pending
04.04.2025 · 993 downloads
The latest version of TheWildBackport for 1.18.2
04.04.2025 · 2 304 downloads
Latest version of TheWildBackport for 1.18.2
04.04.2025 · 17 650 downloads
Latest Version from Caves&CliffsBackport pre-rebranding.