
The VTXS project was born to challenge the modern graphics trend of smearing everything with TAA and upscaling. The philosophy behind VTXS is that everything stays perfectly sharp, regardless of camera speed.
This shader introduces a lighting system developed exclusively for VTXS.
Each emissive pixel visible on screen illuminates the scene and casts shadows.
The noise level is low enough for real time gameplay without requiring denoising. However, a denoiser is still present as an optional feature.

While being a demo this shader is intended to be used for gameplay, so all features necessary for a complete and playable experience are planned.
Big thanks to jbritain for making vloumetric clouds for VTXS!
It is highly recommended to use a PBR resource pack, as the integrated PBR system is very limited.
The shader now works on Intel GPUs, however, there may still be issues. Please report any issues in my Discord server.
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02.05.2026 · Modrinth
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Опубликованные версии и оригинальные файлы Modrinth.
02.05.2026 · 27 066 загрузки
11.03.2026 · 13 274 загрузки
06.03.2026 · 3 191 загрузки
04.03.2026 · 703 загрузки
Added Intel support
Fixed black artifacts on normal mapped surfaces
Fixed pixelated/jagged shadow appearance
Optimized ray tracing
Optimized GBAA
Improved shadow filtering
13.09.2025 · 17 082 загрузки
06.08.2025 · 5 252 загрузки
01.08.2025 · 1 070 загрузки
30.07.2025 · 804 загрузки
Fixed shader not running on AMD GPUs.
29.07.2025 · 421 загрузки
AMD crash fix
Fixed transparent player model
Fixed lightmap being always bright
23.07.2025 · 978 загрузки
Removed unnecessary content