A relatively simple shader for minecraft, made to emulate the look of old VHS recordings.
Despite what the versions may say, all MC VHS versions 2 and above will work on most versions of Iris (and probably Optifine, though I haven't tested). It would be a hassle to constantly update what versions it supports, so I'm just saying it here. Thanks for using my shader!
MC VHS is a Minecraft shader, duh. Jokes aside, this shader aims to apply a somewhat realistic VHS filter to the game itself, as opposed to a filter applied in post. Compared to other shaders which incorporate VHS effects, this shader aims to be a bit more realistic than just "slap on some chromatic aberration and scanlines", which I will expand upon in "What does MC VHS do?". Whether you use it for an ARG, nostalgia bait or what have you, so long as my work is used for something creative, I'm happy.
Here I'll talk a bit more in-depth about the features and how it works.
First off, as stated previously, MC VHS is a slightly more realistic VHS effect for minecraft. Whereas most other effects will use some combination of chromatic aberration, scanlines and distortions, my shader tries to emulate how videos are compressed, the main features being compression in the YIQ colour space, colour & luminance noise, post-sharpening and interlacing.
Sorry it took so long for this, I really was in college, but I have also had Version 2 on my hard drive for quite a while now so there isn't much of an excuse... I won't promise I'll update this to the extent I was doing, I may add some features in the future, or mess around with it a bit, but not as much.
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12.05.2025 · Modrinth
with a complete re-write of the original code. It's made to fit in better with the base game, while also now actually working on multiple platforms!
Screenshots and images from the original Modrinth page.









Published versions and original Modrinth files.
12.05.2025 · 270 213 downloads
with a complete re-write of the original code. It's made to fit in better with the base game, while also now actually working on multiple platforms!
16.08.2024 · 124 489 downloads
ok so this is a bit embarrassing, turns out i forgot to switch one of the versions which made it so that it doesnt actually work on mac, but I've checked it again and swapped the version so now it should hopefully work
15.08.2024 · 20 592 downloads
ok so ive lowered the GLSL version down to 410 from 430 so now it should hopefully work on mac. im not able to test it though
12.08.2024 · 3 565 downloads
aight so this isn't really an update, just a really quick fix. basically i was using GLSL version 460 which is like the latest version or something so i switched it to version 430 which means it should still work, just be compatible with older devices.
also i switched the fresnel of the water from one that supports total internal reflection to a more simple one because tbh it wasn't really needed.
im working on other projects currently so if there are any issues then it would be best to tell me quickly on something like reddit (u/TheJinxedArtist) but i dont check it often so idk...
oh yea and there are still issues with optifine versions so im removing that from the tag. it should still work but you might get some errors and bugs.
28.07.2024 · 72 339 downloads
Not a very big update in terms of additions, but the water is more water-y, so I think it's fine. I'll probably be working on shadows for the next update...
28.07.2024 · 2 603 downloads
Thanks for 500+ downloads, it really does mean a lot!
27.07.2024 · 971 downloads
27.07.2024 · 752 downloads
26.07.2024 · 1 062 downloads
26.07.2024 · 804 downloads
Tonemapping options:
- None
- Hyperbolic Tangent
- Beer's Law
- Reinhard
Better naming of variables through en_US.lang
Option to have flashlight/torch enabled based on held item brightness.
25.07.2024 · 1 999 downloads