NOIR

NOIR

v0.6
Modrinth 11 підписники Завантажень: 5 071
від xsoras
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A cinematic black and white shader.

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NOIR Cinematic

NOIR is a lightweight shader designed to give Minecraft a darker, cinematic atmosphere inspired by classic noir visuals. The shader focuses on contrast, mood, and subtle lighting rather than heavy visual effects, keeping the game recognizable while giving it a dramatic look.

Deep godrays, controlled highlights, and muted tones create a world that feels more atmospheric and immersive without sacrificing performance or the vanilla aesthetic.

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NOIR is built for players who want a moody visual style without overcomplicated shaders or excessive post-processing.


Features

  • High-contrast cinematic lighting
  • Darker nights and stronger atmosphere
  • Subtle water shading
  • Clean color grading
  • Lightweight rendering
  • Vanilla-friendly visuals
  • Balanced performance

Design Philosophy

Many shaders aim for realism. NOIR aims for style.

The goal is to keep Minecraft simple while giving it a dramatic visual identity — darker environments, stronger shadows, and a film-like atmosphere.


Performance

NOIR is designed to stay relatively lightweight compared to large cinematic shaderpacks.
It avoids heavy effects and focuses on efficient lighting and shading.

Performance may vary depending on hardware and render settings.

Прев’ю

Зображення товару

Середовище

Вимоги та сумісність

Сумісність і вимоги

IrisOptifine1.12 – 1.21.1126.126.1.126.1.226.2

Локальний хост

Required

Хостинг на сервісах

Unsupported

Умови

Ліцензія

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LicenseRef-All-Rights-ReservedModrinth
Реліз

Останній реліз

v0.6

07.03.2026 · Modrinth

NOIR - VERSION LOG

v0.6

  • Improved lighting contrast
  • Refined terrain and entity shading
  • Adjusted water rendering
  • Cleaner final color grading
  • Shader optimizations
  • Minor visual improvements

v0.5

  • Added base lighting system
  • Initial terrain and sky shaders
  • Basic shadow implementation
  • First NOIR visual pass

v0.1

  • Initial shader framework
  • Lighting experiments
  • Early development build