A lightweight Shader for low end Hardware - Vanilla styled
Huge thanks to @Titanaraa for creating this awesome video!
Credits to Ukrech for the Source Project.
TrueLightFX Lite might work with the Minecraft versions 1.8.2 – 1.19, but older versions may experience bugs and reduced smoothness. For the best experience, it is strongly recommended to use Minecraft 1.19 or newer.Also I dont recomment using optifine bc of some features that are very buggy on Optfine but on Iris they just work fine!Also please note that I would recommend you to only use Versions of the game where Iris&Sodium still get updates!
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12.07.2026 · Modrinth
shaders.properties file that could lead to profile parsing issues when changing settings.Screenshots and images from the original Modrinth page.







Published versions and original Modrinth files.
12.07.2026 · 18 473 downloads
shaders.properties file that could lead to profile parsing issues when changing settings.This is a patch update, noticeable via the v5.6.X versioning scheme (where “X” represents the patch number, e.g., the first patch is v5.6.1, and so on).
Thank you to everyone testing and supporting TrueLightFX!
11.07.2026 · 1 418 downloads
cherry_leaves) and other plants like pink petals are no longer completely overexposed and no longer incorrectly emit light like glowing ores.open_eyeblossom will now glow correctly in the dark, while the closed_eyeblossom and other normal plants will not.27.06.2026 · 86 244 downloads
03.06.2026 · 6 160 downloads
26.05.2026 · 950 downloads
25.05.2026 · 211 downloads
24.05.2026 · 149 downloads
19.04.2026 · 6 638 downloads
• Added a new Realistic Waves System - available in Water & Rain → Wave Settings
• Overhauled the water surface for improved movement and realism
• Fixed multiple issues with God Rays
• Improved overall stability and visuals
• The profile "your pc isnt that slow isnt it" now automatically enables God Rays and Realistic Waves
• Added a Realistic Waves ON/OFF toggle
• Added a Wave Size slider
• Added a Wave Speed slider
• Made slight adjustments to wave settings
• Adjusted maximum intensity on certain sliders
• Fixed sun reflection issues
• Thank you to everyone using TrueLightFX Lite!
• If you encounter any bugs, please report them on my Discord server or via GitHub Issues.
01.04.2026 · 3 296 downloads
• Fixed various bugs with the rain; a more realistic rain system overhaul has now been implemented!
• Removed the settings for rain droplet size & rain wet surface
• This is a patch update, noticeable via the v5.3.X versioning scheme (where “X” represents the patch number, e.g., the first performance patch is v5.3.1, and so on).
31.03.2026 · 157 downloads
• First-time Setup: Default shader settings now seamlessly match the "Medium" profile.
• Sun Rays Fixed: Addressed a bug where the God Rays toggle was completely missing from the shader settings. It is now properly available in the Lighting menu.
• New Setting: Added a God Rays Intensity slider in the Lighting menu so users can manually adjust the brightness of the light shafts.
• This is a patch update, noticeable via the v5.3.X versioning scheme (where “X” represents the patch number, e.g., the first performance patch is v5.3.1, and so on).
30.03.2026 · 205 downloads
• Fog Enhancement: Dynamic golden fog during daylight and sunrise/sunset, remains naturally dark at night and in caves
• Fog slider fixed: No longer resets/reverts after changing values
• Sun Rays (God Rays): Efficient screen-space effect creating visible light beams through trees and windows
• Fixed some issues with water reflections
• New underwater look
• Underwater Caustics added: Animated light patterns underwater (uses performant sine-wave calculations instead of heavy 3D noise)
• Caustics configurable in the Water & Rain tab
• Added a slider in the Water & Rain section to control the intensity of water reflections
• Thank you to everyone using TrueLightFX Lite! If you encounter any bugs, please report them on my Discord server or via GitHub issues.
• Huge thanks to PesH_RU for actively reporting bugs and helping improve the shader!
26.03.2026 · 854 downloads
• when player is in Nether/End-Dimensions with the shader, only showing white screen
• No files added or removed
25.03.2026 · 152 downloads
• Temporal Anti-Aliasing (TAA)
• Fast Approximate Anti-Aliasing (FXAA)
• Improved rain rendering system
• Glowing Ores overhauled: Real additive emission glows through cave darkness, stones stay dark
• Improved color grading and tonemapping
• More consistent lighting results
• Enhanced cloud quality
• Improved rain visuals and integration
• Refactored final.fsh (post-processing pipeline)
• Updated shader.h (internal optimizations / cleanup)
• Adjusted cloud rendering (gbuffers_clouds.fsh)
• Revised shaders.properties
• Lighting/Visuals menus reorganized, clean grids
• Smooth Shadows now in the Lighting section
• "Water" → "Water & Rain"
• "More" → "Visuals"
• Added settings for anti-aliasing and rain
• General UI/UX improvements
• Skips heavy water math on glass/ice
• Native gl_FragCoord for dithering (millions fewer muls/sec)
• Better overall performance
• No files added or removed
• Includes both new features and internal improvements
09.03.2026 · 1 664 downloads
Bloom effect with adjustable strength
Wind settings menu
Wavy plants system with configurable wind strength and speed
Additional block groups (leaves, sand)
Improved entity detection for players and mobs
Reworked performance profiles (A / B / C / D)
Adjusted sun brightness
Updated tonemapping in the final shader
Improved sunlight contribution in textured lighting
Improved entity shadow rendering
Improved ambient lighting calculations
General shader performance optimizations
Cleaner lighting calculations across shader passes
Fixed lighting inconsistencies on some blocks
Fixed entity shadow issues
Minor stability improvements
07.03.2026 · 293 downloads
Added Cloud Style setting with two options:
Standard Clouds
Enhanced Clouds
Added cloud style option to the Visual settings menu.
Improved water wave animation.
Improved water reflections.
Improved ambient lighting calculations.
Improved sun lighting and color blending.
Improved torch light brightness and color.
Improved fog blending and distance transitions.
Improved sky color transitions.
Adjusted shadow interval and resolution values.
Updated several internal shaders including sky, clouds, water, and final rendering passes.
General shader code cleanup and internal adjustments.
Minor shader optimizations.
Improved performance scaling on lower presets.
25.02.2026 · 1 176 downloads
11.02.2026 · 1 912 downloads
24.01.2026 · 266 downloads