[NOTE: This mod is now only intended for use with pre-existing Faster Random worlds]
Faster Random has been archived as of 2025-12-27, and has not been publicly updated in over a year.
This is because I've both heard of and gotten far too many conflicting results about this mod's performance, and feel as though this mod should not be relied on as a result. Any performance gain you notice could potentially just be a placebo effect (especially since your JVM may force the mod to disable itself!), or may outweight the impacts to vanilla parity on your world.
This arises from the fact that the generator is dependent on specific conditions arising to noticably beat Minecraft's generators, and I don't think random functions occupy enough CPU time to make any increase apparent. I really don't have any idea of if this makes a big server run meaningfully faster or not at this point, and my system may be too bottlenecked to know.
Consider this to be only reccomended for use with worlds that previously were generated with Faster Random, to keep parity. This will be the only form of support provided. The potential for 'some' gain isn't really worth losing vanilla parity.
TL:DR: On paper, Faster Random is faster in theory, but this is situational, and something that I haven't been able to reliably test.
Additional Findings Oddly enough, my old findings of L64X128MixRandom being 2x slower than base, vanilla XoroShiro128++ on repeat constructions are not showing up anymore. I'm not sure if JDK's improved on this behaviour over time, but it _is_ still situational (at the level of the player's actions, at least) even without the prior consideration. Again, this finding is **nowhere near** enough to convince me that this mod is actually doing anything. 2024 Mod Description # Faster Random Faster Random is a rewrite of Minecraft's random systems to use the new LXM generators introduced in Java 17, instead of the slower CheckedRandom (and related generators) within Minecraft. Most JVM's should support the generator by default, but **check your logs for any warnings!** This also patches the MC-239059 "bug"(which doesn't have much of an effect on the game, but is still a bug.) Faster Random's generators take more time to construct on most systems (I only have my Linux AMD system to go off of), but are much faster to generate numbers. Since minecraft re-uses many generators (meaning the construction penalty is avoided), the performance gain can vary largely. **Performance** can be tested via the testmod, which runs a benchmark against each method when run. Currently, Faster Random **targets the slower random generators**, which creates a performance boost with world structure placement/generation, and feature + carver placement and generation, alongside a lot of client-side things like dropped items. Currently Faster Random does not do anything to the faster generators _yet_. (Until I'm sure it'll improve performance noticably and not cause more harm than good) ## Should you use this mod? It's likely that Faster Random will only improve worldgen performance up to a certain extent, as **you'll quickly hit a RAM and I/O bottleneck from the increased amount of chunks stored in RAM/being written to disk.** This isn't a bad thing, this just means that you're generating chunks faster than the rest of your system can store them. Depending on your system, your mileage may vary **greatly**. As a result, this mod provides the most performance in situations where **the server thread(s) are CPU bottlenecked** (singleplayer runs on an internal server), but have access to a decent amount of fast memory and storage (DDR4 RAM, and a SATA III or better HDD). For world generation, Faster Random is _almost_ 1:1, but **some cave shapes will generate differently to Vanilla.** Everything else is 1:1. It's likely that these differences will be unnoticiable, but shouldn't be used for parity-sensitive things like speedrunning. **Optifine's math optimizations do far more damaging changes to worldgen than Faster Random.** Faster Random does not need to be on both the client and server. Faster Random can provide a small performance boost client-side, as quite a few things are still random there. ## System Requirements (3.0.0+) - A JVM that [fully supports Java 17's new `RandomGenerator` system](https://gist.github.com/AnOpenSauceDev/36719f1ed2770fa0094d6be618b137e3), **and implementations of the [LXM generators alongside it](https://openjdk.org/jeps/356)**. (example: [GraalVM](https://www.graalvm.org )). **Having an unsupported JVM will disable Faster Random,** and will require you to use Faster Random 1.6.0. If your JVM doesn't support this, chances are it's not a good JVM. (**Note:** You may be unknowingly using a headless JDK for Minecraft, which breaks Faster Random due to a variety of strange reasons. Please check if you have downloaded the correct JDK/Package if Faster Random is crashing.) If you're using the normal Minecraft Launcher, **this mod should work fine with the bundled JVM**, and you're free to ignore these instructions if no warning shows up in your logs. ## Usage with other mods Faster Random should work well with a large variety of mods, especially after 4.0.0. Faster Random will also actively support most major worldgen mods and Distant Horizons. Faster Random also **can perform better alongside other terrain optimization mods such as Noisium and C2ME**, thanks to them making better leverage of Minecraft's random systems with multithreading. **Ideally,** you should use Noisium + Faster Random, and throw as much ram (10GB+) as you can spare at Minecraft when using Distant Horizons (C2ME has a performance hit with DH). Faster Random can leverage Noisium for a reduction in CPU usage from world generation. ## Forge? [**Francium**](https://modrinth.com/mod/francium-optimization) is an _unofficial_ forge variant for **1.16 and 1.18**, which mostly does what Faster Random does, albeit **without the worldgen optimizations.** For 1.20.1 and these worldgen changes, [**Sinytra Connector**](https://modrinth.com/mod/connector) should be able to run the mod with a "stable enough" experience. For 1.20.1+, you can try using the NeoForge port. Faster Random's Icon is licensed under **CC-BY-SA**. Code is licensed under **Apache 2.0**. Like this mod? Feel free to support development by contributing code, creating bug reports, and letting others know about it (it helps a lot)!Optional
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Terms for using, modifying and redistributing this product.
23.07.2024 · Modrinth
Yet another update to Faster Random! This update overhauls the JVM check, thanks to some work from Steveplays.
Now, Faster Random will just disable itself (with a logged warning) if the JVM is detected to not support the random generators required. This prevents crashes if your modpack has Faster Random, and is run using a very old/headless JDK.
Merged Pull Request...
Screenshots and images from the original Modrinth page.

Published versions and original Modrinth files.
23.07.2024 · 6 257 841 downloads
Yet another update to Faster Random! This update overhauls the JVM check, thanks to some work from Steveplays.
Now, Faster Random will just disable itself (with a logged warning) if the JVM is detected to not support the random generators required. This prevents crashes if your modpack has Faster Random, and is run using a very old/headless JDK.
Merged Pull Request #56
12.07.2024 · 21 830 downloads
A quick fix to Faster Random 5.0.0, which is a MAJOR release (read the description).
The JDK requirements were a bit too high considering 1.20.6 and below can run too (which don't need JDK 21). This caused some issues for some people on older JDKs, and has been fixed with this release.
12.07.2024 · 480 downloads
Yet another MAJOR update to faster random!
Slime chunks will now generate exactly as they would have in vanilla minecraft. Of course, this will break your non-swamp slime farms in Faster Random 4.1.0 and below if you're unlucky. Stay on that version if you don't want this change.
Merged Pull Request #53, which on the user end changes the error pop-up.
Of course, if anything seems off, please make an issue on the issue tracker to help out!
05.05.2024 · 108 435 downloads
Major structural changes as a result of #41. Not much is user-facing (aside from a few small changes to the JVM pop-up.) There shouldn't be any noticeable changes between 4.0.x and 4.1.0.
As a result, Faster Random now:
Has a smaller file size (due to removing MixinExtras)
Implements CheckedRandom's splitters fully.
LocalRandom has gone back to using ThreadLocalRandom
Faster Random no longer announces it's presence due to the main entrypoint being deleted.
27.04.2024 · 6 953 downloads
Rewrote the preLaunch entrypoint to display a warning pop-up for when a JVM refuses to load the random generator used by Faster Random, hopefully confusing people less when they use an outdated JVM and crash.
22.04.2024 · 3 104 downloads
A Major change to Faster Random. There will be *some* visual discrepancies between 3.0.4 and 4.0.0, possibly leaving some features such as trees generated in weird ways at borders between 4.0.0 and 3.0.4 chunks.
nextLong(), causing feature generation to be 1:1 with Vanilla.14.04.2024 · 4 890 downloads
Updated mod icon to match the new icon
Support 1.20.5.
07.04.2024 · 9 641 downloads
A version of Faster Random 3.0.3 that works on NeoForge. Regular Forge will crash with this mod.
It's likely that I will not work on this further, as this is just a result of me messing around with NeoForge out of curiosity.
This is not a multiloader mod file.
26.03.2024 · 13 941 downloads
Actually fix issues with Mod Menu, reupload of 3.0.3 to properly fix Mod Menu bugs.
16.03.2024 · 5 696 downloads
Fixes an issue that caused server crashing with BetterX mods (aka. Better Nether and Better End).
Also adds a prelaunch check for JVM compatability that didn't make it into 3.0.1.
11.02.2024 · 11 893 downloads
Lowered Fabric Loader version so Quilt users can play.
10.02.2024 · 2 371 downloads
This is a major release of Faster Random, based off of PR #25. This fixes all the issues present with Faster Random 2.0.0, and some issues from even older versions of Faster Random. Some of the changes are:
- Switching to L64X128MixRandom, which might result in better performance for some operations.
- Fixing a handful of worldgen innacurracy. Worldgen is now 1:1 (at least with other Faster Random worlds), meaning that seeds work properly with Faster Random
- Fixes a handful of bugs present with Faster Random 1.6.0, such as completely random enchantments.
- Optimizes a handful of other random events.
Note: this will lead to structure generation differences and cave generation inconsistencies on worlds made with Faster Random 2.0.0 and below.
07.01.2024 · 10 299 downloads
This is a major update to Faster Random.
This will create visual differences between caves in Faster Random pre-2.0.0 and 2.0.0.
This release is based off of PR #21 by Steveplays.
Faster Random 2.0.0 should have a boost in performance when generating terrain.
WARNING: THIS RELEASE IS BUGGED, PLEASE USE 1.6.0 UNTIL 2.1.0 RELEASES.
14.12.2023 · 21 352 downloads
Changes:
- Removed unnecessary Fabric API dependency
- Expanded support for 1.19.x -> 1.20.4 all in one JAR.
- Removed unused code
- Improved documentation in FastRandom.java
- Increased MathHelper priority over other mods (if 1.6 starts behaving weirdly, let me know)
- Greatly reduce the size of the mod (147.7 KB -> 40.62 KB)
This mod release also coincides with the (belated) 1 year anniversary of my mods! Expect more interesting things in the future to come! (eventually)
05.12.2023 · 4 474 downloads
Update Faster Random to support 1.20.3+
08.11.2023 · 17 707 downloads
an emergency hotfix-fix for the now-deleted 1.4.1.
I made a really dumb mistake, and 1.4.2 fixes that.
07.11.2023 · 992 downloads
...and we're back! Sort of... not really...
1.19 might work, but honestly 1.1 is almost the same in terms of features (and is not affected by the mess that was 1.3)
27.07.2023 · 13 439 downloads
found out amethyst blocks act funny in this release... but it's a dead mod so... go download 1.1 i guess?
As of now, Faster Random is now no longer under development. All my other mods will continue to be updated.
04.07.2023 · 31 380 downloads
30.06.2023 · 556 downloads
first release