Terralith takes Minecraft's 1.18 massive world generation overhaul, and turns it up to eleven.

Terralith adds over 95 brand new biomes, as well as updating almost every vanilla biome with new and improved features. There are also new terrain types: canyons, shattered biomes, floating islands, deep ocean trenches, and much, much more.
Yellowstone is one of Terralith's staple biomes - a simple and beautiful landscape, based on the real life US National Park. Among the list of realistic biomes are Yosemite Cliffs, Shield, and many more depending on what you're looking for in a biome. Highlands and its variants offer a flat surface to create on - builders can imagine anything from huge mega cities to small simple cottages. Adventurers can explore the breath-taking Volcanic Peaks and discover the beautiful Desert Oases.
While realistic biomes can remind us of the beautiful planet we live on, Terralith offers a plunge into the world of fantasy as well. Adventurers can wander through the purple and mystical Moonlight Grove and Amethyst Rainforest, or climb the unforgiving cliffs of the Scarlet Mountains. If determined, sailers can find the mysterious Mirage Isles, or even the elusive and nostalgic Alpha Islands. Terralith encourages imagination to run wild here.
If you feel the surface is too face, have no fear - custom caves lurk beneath your feet! Similar to Minecraft's Lush Cave, the Underground Jungle is full of foliage, and rarely some old abandoned houses. Other caves, like Infested and Fungal Caves are overgrown with spiders and fungi! If you dig super deep, you could stumble upon a sister to the Deep Dark: the Frostfire Caves are dangerous and menacing. Beware!
To tie all of Terralith's magnificent biomes together are it's structures. The ominous tall Spire pierces the sky in the iciest biomes. Rarely, you can find Fortified Villages in the plains and desert - the villagers have progressed quite far as a society! Finally, if you find yourself lost at night, cold and hungry, you might stumble into the warm protection of the simple Glacial Hut.
Terralith has a suite of official add-ons you can try out. When using the datapack versions of the add-ons, ensure they load above Terralith.
- Remove Stardust Labs Intro Message is mostly self explanitory
- Terralith: No Structures prevents all Terralith structures from generating
- Terralith: Extra Recipes adds a couple useful recipe expansions, such as allowing Diorite, Andesite, and Granite to craft stone tools
- Terralith: ReStoned re-adds the Vanilla generation of Andesite/Diorite/Granite blobs
As of 2.6.0, the mod version of Terralith has a config file. It is located in your client's .config folder under the name terralith.json, or you can edit the config directly in game via Neoforge's mod menu or Fabric's Mod Menu.
- Custom Structures (default: on) - Spawns custom structures, such as Fortified Villages and Mage Towers.
- Fog Tweaks (default: on) - Changes fog distance and color is some biomes, such as swamps and caves.
- Intro Message (default: on) - Shows a toast when creating a new world, giving discord link and warning about difficulties when trying to uninstall.
- Skylands (default: on) - A set of four season-themed biomes generating as sky islands above deep oceans. Disabling prevents them from generating.
- Terrain Slabs (default: on) - In biomes with surface stone, stone slabs will generate to smooth the terrain. Disabling prevents them from generating.
- Vanilla Stone Generation (default: off) - Follows Vanilla behavior and generates small blobs of granite, andesite, and diorite throughout the underground. Terralith replaces this with dedicated cave biomes for each stone type.
- Recipe Changes (default: off) - Allows some items crafted with cobblestone to be crafted with alternate stones, and adds a recipe for converting stone slabs to cobblestone.
As of 2.6.0, the mod version of Terralith adds support for all world types. This means Terralith will respect superflat worlds, and work with the Single Biome, Large Biomes, and Amplified world types. Additionally, Terralith adds two new world types:
- Amplified + Large Biomes (terralith:amplified_large_biomes): Combines the Amplified and Large Biomes into a single world type. It does not look the best, but it is very fun.
- Oops! All Skylands (terralith:all_skylands): Creates a void world that is completely filled in with Skylands, and only Skylands. This world type exists solely for fun.
Optional
Required
Условия использования, изменения и распространения этого товара.
08.07.2026 · Modrinth
Скриншоты и изображения из оригинальной страницы Modrinth.






Опубликованные версии и оригинальные файлы Modrinth.
08.07.2026 · 14 718 загрузки
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09.06.2026 · 151 450 загрузки
Finally, Terralith 2.6.0 has been backported to 1.21.1. This update also includes an assortment of features and bug fixed backported from later versions of Terralith.
- Now depends on Lithostitched
- Now compatible with Superflat, Single Biome, Large Biomes, and Amplified world types
- Added two new world types: Amplified + Large Biomes, and Oops! All Skylands
- Added a config file. It is now possible to toggle the intro message, recipe changes, custom structures, Vanilla stone generation, Skylands, and Terrain slabs
- Edited intro message to warn about uninstallation
- Removed Endermen from Underground Jungle to prevent them from surpassing the mobcap
- Removed Skeletons from Frostfire Caves in lieu of Stray
- Cobblestone in Infested Caves is now Infested Cobblestone
- Added extra purple flowers to Lavendar biomes
- Small tweaks to Autumn and Spring Skylands
- Camels now naturally spawn in desert biomes (to match Vanilla 1.21.5 behaviour)
- Fixed issue where modded structures could spawn underneath Skyland biomes
- Removed Axolotls from incorrect biomes
- Serene Seasons will no longer affect Skyland biomes
- Fixed issue where some trapdoors could be waterlogged in Mage Towers
- Disabled Zombie Sieges in Terralith's rare island biomes
Thanks to Apollo for making this update possible.
09.06.2026 · 71 200 загрузки
Finally, Terralith 2.6.0 has been backported to 1.21.1. This update also includes an assortment of features and bug fixed backported from later versions of Terralith.
- Now depends on Lithostitched
- Now compatible with Superflat, Single Biome, Large Biomes, and Amplified world types
- Added two new world types: Amplified + Large Biomes, and Oops! All Skylands
- Added a config file. It is now possible to toggle the intro message, recipe changes, custom structures, Vanilla stone generation, Skylands, and Terrain slabs
- Edited intro message to warn about uninstallation
- Removed Endermen from Underground Jungle to prevent them from surpassing the mobcap
- Removed Skeletons from Frostfire Caves in lieu of Stray
- Cobblestone in Infested Caves is now Infested Cobblestone
- Added extra purple flowers to Lavendar biomes
- Small tweaks to Autumn and Spring Skylands
- Camels now naturally spawn in desert biomes (to match Vanilla 1.21.5 behaviour)
- Fixed issue where modded structures could spawn underneath Skyland biomes
- Removed Axolotls from incorrect biomes
- Serene Seasons will no longer affect Skyland biomes
- Fixed issue where some trapdoors could be waterlogged in Mage Towers
- Disabled Zombie Sieges in Terralith's rare island biomes
Thanks to Apollo for making this update possible.
31.03.2026 · 25 721 загрузки
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#terralith:caves biome tag for quickly locating a cave biome03.12.2024 · 25 112 загрузки
#terralith:caves biome tag for quickly locating a cave biome29.10.2024 · 15 649 загрузки
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18.09.2024 · 23 547 загрузки
First datapack upload for the current latest version of Terralith for 1.21.x! See the corresponding mod version on this Modrinth page for the changelog.
18.09.2024 · 97 126 загрузки
First datapack upload for the current latest version of Terralith for 1.20.x! See the corresponding mod version on this Modrinth page for the changelog.
18.09.2024 · 3 276 загрузки
First datapack upload for the current latest version of Terralith for 1.19.4! See the corresponding mod version on this Modrinth page for the changelog.
18.09.2024 · 8 224 загрузки
First datapack upload for the current latest version of Terralith for 1.19.3! See the corresponding mod version on this Modrinth page for the changelog.
13.09.2024 · 107 799 загрузки
07.07.2024 · 152 224 загрузки
07.07.2024 · 6 224 025 загрузки
(Terralith 1.21 got this update, but was skipped for 1.20.x until now)
- Fixed issue where some Sea Pickles were not properly waterlogged
14.06.2024 · 47 082 загрузки
13.06.2024 · 2 412 загрузки
Special thanks to Apollo for making this update!
/locate biome terralith:cave/ice_caves doesn't find anything.17.05.2024 · 489 829 загрузки
08.05.2024 · 79 575 загрузки
c tag usage for wolf variants as agreed upon by Smithed and some other biome modsterralith:underground/witch_hut08.12.2023 · 128 476 загрузки
08.12.2023 · 105 784 загрузки
This version is for ALL modloaders 1.20.3+
08.12.2023 · 1 026 594 загрузки
This is for ALL modloaders 1.20-1.20.2.
07.12.2023 · 1 150 загрузки
The long awaited update is here.
- (Re)Added biome tags, which is vastly improve compatibility with other mods on 1.18.2 (hi Ice and Fire!)
- Refactored the Noise Router (hi Tectonic!)
- Migrated the config file from json to toml
07.12.2023 · 1 246 загрузки
This version is for Fabric use only. It will ONLY work on 1.20.3 and 1.20.4. This version will be merged with the rest when this Fabric PR is resolved.
no_default_monsters tag for both c and forge07.12.2023 · 3 083 загрузки
DO NOT USE THIS VERSION ON FABRIC!
no_default_monsters tag for both c and forge29.10.2023 · 218 590 загрузки
freeze_top_layers as well as properly order some features29.10.2023 · 27 273 загрузки
freeze_top_layers as well as properly order some features29.10.2023 · 343 567 загрузки
freeze_top_layers as well as properly order some features01.10.2023 · 85 860 загрузки
Special thanks to Apollo for spending the time on this massive backend update!
Generation speed has been increased a bit (it should be 10-20% faster than before).
Deep cave biome generation has been shifted a bit. Mantle Caves are a bit more common, and the Tuff Caves should once again generate.
24.09.2023 · 11 117 загрузки
pack.mcmeta introduced in 1.20.2 (thank you Mojang)27.08.2023 · 54 456 загрузки
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21.07.2023 · 27 851 загрузки
10.07.2023 · 13 911 загрузки
Bug fix
- Fixed crash that can sometimes occur with Fabric and music
28.06.2023 · 10 848 загрузки
30.05.2023 · 46 022 загрузки
WARNING - Take a backup before updating to this version!
WARNING - If updating to this version while using Incendium and/or Nullscape, you must update those versions at the same time!
Super special thanks to CristelKnight for this update!
23.05.2023 · 8 906 загрузки
Bug fixes.
- Fortified Desert Village correctly generates in more biomes
- Giant Bee Hive now generates with its bees inside of their nests
- Updated biome colors (WhisperWhite)
23.05.2023 · 21 409 загрузки
Bug fixes.
- Fortified Desert Village correctly generates in more biomes
- Giant Bee Hive now generates with its bees inside of their nests
- Updated biome colors (WhisperWhite)
16.03.2023 · 5 791 загрузки
Hotfix:
- Typo in structure icons
16.03.2023 · 83 861 загрузки
Hotfix:
- Typo in structure icons
16.03.2023 · 259 загрузки
Hotfix:
- issue with JSON Parsing Error
15.03.2023 · 384 загрузки
Additions
- Frosted Dungeon, which spawns in Frostfire Caves
- New Graveyard, Big, and Barn buildings generate in Fortified Villages
- Surface slimes will spawn in Orchid Swamp and Ice Marsh
- New Terralith-specific biome tags
- biome_colors.json and structure_icons.json for jacobjo's map site
- Biome name translations are included in the mod version by default - translate here
Changes
- Updated license
- Split the underground structures, allowing them to spawn in different biomes and be individually located
- Updated loot tables in Fortified Village (Netheferious)
- Base of White Cliffs looks more natural (Apollo)
- Completely removed Traveller's Maps
Bug Fixes
- Added missing biomes to #terralith:all_terralith_biomes tag
- Fixed feature order cycle with melon patch (Apollo)
- Rocky Mountain biome temperature changed from 1 to 0.3
- Grass Paths no longer float above ravines
- Siberian Taiga and Grove no longer will have rainy patches
15.03.2023 · 431 загрузки
Additions
- Frosted Dungeon, which spawns in Frostfire Caves
- New Graveyard, Big, and Barn buildings generate in Fortified Villages
- Surface slimes will spawn in Orchid Swamp and Ice Marsh
- New Terralith-specific biome tags
- biome_colors.json and structure_icons.json for jacobjo's map site
- Biome name translations are included in the mod version by default - translate here
Changes
- Updated license
- Split the underground structures, allowing them to spawn in different biomes and be individually located
- Updated loot tables in Fortified Village (Netheferious)
- Base of White Cliffs looks more natural (Apollo)
- Completely removed Traveller's Maps
Bug Fixes
- Added missing biomes to #terralith:all_terralith_biomes tag
- Fixed feature order cycle with melon patch (Apollo)
- Rocky Mountain biome temperature changed from 1 to 0.3
- Grass Paths no longer float above ravines
- Siberian Taiga and Grove no longer will have rainy patches
23.11.2022 · 18 362 загрузки
23.11.2022 · 18 258 загрузки
-initial modrinth release for 1.18.2