A very Vanilla high performance shader with live Texture Upscaling/Filtering and optional shadows. Configurable subtly enhanced vanilla feel.
A very Vanilla high performance shader with live Texture Upscaling/Filtering and optional shadows.
Plenty of other options to configure lighting and fog how you like while maintaining a subtly enhanced vanilla feel.
Make feature requests on discord!
Alpha versions aren't verified to work on all hardware yet. Please tell me about errors so i can fix them. Thanks and have fun!
Here is a template for customizing the flashlight: https://modrinth.com/resourcepack/flashlight-template-for-simply-upscaled
Required
Unsupported
Условия использования, изменения и распространения этого товара.
20.09.2025 · Modrinth
removed Distant Horizons Shadow programs, to fix the buggy mess they make on recent iris/dh versions
-reupload due to wring version being uploaded
Скриншоты и изображения из оригинальной страницы Modrinth.









Опубликованные версии и оригинальные файлы Modrinth.
20.09.2025 · 162 006 загрузки
removed Distant Horizons Shadow programs, to fix the buggy mess they make on recent iris/dh versions
-reupload due to wring version being uploaded
12.09.2025 · 3 765 загрузки
-Fixed flickering in Pom
-Fixed flickering in the CTM/POM-Fix 3D Material Transitions (this effect -shown in another shader - https://youtu.be/JHsItRXDM7k?si=AUHF-1dYAov6QD4_)
-Fixed mobs lighting in Nether
14.08.2025 · 15 121 загрузки
-POM (3D Textures) with the CTM/POM-Fix
-This version is Iris Only until I figure out why Optifine doesn't like it, there's no good reason for it not to be able to work on Optifine
10.06.2025 · 40 517 загрузки
-pixel locked shadows option in 'testing' menu
-nether: front page has a page for Dimensions, and all the nether stuff is adjustable.
-pulsing lights in the nether are now defaulted off
-over 500 missing option labels added to be more readable
02.05.2025 · 35 472 загрузки
-shadow culling options to increase fps by disabling shadows by entity type
-sun angle adjustments
-fixed non-directional lighting being bright underground
-minor bug fixes
21.04.2025 · 6 619 загрузки
-flashlight option can now use resource packs to choose the texture you want. Make your own! (i'll link a template when it passes review) https://modrinth.com/resourcepack/flashlight-template-for-simply-upscaled/versions
-pixel-locked shadows are in the 'Testing' menu, if you want to try them out & give feedback
-Menu Clean-Up: a lot of tool-tips etc added. Sice this shader has been pretty steady for a while i want to finish this off incrementallly
04.02.2025 · 48 506 загрузки
horror flashllght option. see video here: https://youtu.be/qyR7as91wcI?si=4x7vCxDUgZfGCYsF
31.07.2024 · 37 439 загрузки
Minecraft 1.12.2 support, the only thing missing in 1.12.2 is upscaling on mobs, it works on terrain.
added 'Potato Shadows' preset to try to do the fastest shadows I can for low end PCs, will try to do even faster later
bug fixes, including SSS out of shadow map range that was messed up and when shadows off was messed up
15.07.2024 · 16 389 загрузки
better performing shadow options for Low Computers, like shadow distance of 20 with shadow distort off and shadow fade on
many more shadow distance numbers
shadow distance slider actually saves fps now
added more minimum ambient light to nether but it pulses for a spooky effect. i'll make this optional later
in Testing menu: some volumetric clouds that i probably need to have run at lower resolution to run faster
09.07.2024 · 20 148 загрузки
fixed that hole in the world that can happen if flying through Distant Horizons too fast
04.07.2024 · 1 878 загрузки
godrays standard in Cartoon & Fancy presets
god ray options and options menu
borders are more adjustable
27.06.2024 · 3 304 загрузки
Distant Horizons support
(better dh shadows to come)
Testing Godrays
22.06.2024 · 1 526 загрузки
better upscaling on players, entites, and dropped items, no more black edges or holes
cartoon profile
21.06.2024 · 666 загрузки
hopefully working on intel and AMD again.. let me know
-hand held Torch light, with 3D texture lighting Option
20.06.2024 · 451 загрузки
crashes on Intel, will fix soon
added:
much fuller and better pbr support that takes advantage of every labpbr texture channel. (except no pom yet) including rain wetness support
integrated soft lighting on leaves
fixed holes in Upscaled hand held items and dropped items, but Upscaled vanilla swords still look ugly, that's for later. will reenable alpha blending on entities later.
lots of shadow filtering options
should still work on everything, if not please let me know and I'll fix it
more to come soon
18.06.2024 · 912 загрузки
optional borders, improvements to Pbr lighting
17.06.2024 · 217 загрузки
added:
-optional shadow filtering: blurry edges or crisp
-mob damage color indication
17.06.2024 · 247 загрузки
PBR support, sunsets, more customizations!
16.06.2024 · 874 загрузки
-fixed sunlight through the back of grass being too bright, now it's also adjustable!
-added slight overexposure control for things like snow/sand in bright light
15.06.2024 · 320 загрузки
hopefully intel and AMD support
15.06.2024 · 211 загрузки
added optifine support and lots of lighting options.
13.06.2024 · 190 загрузки
added: fog, water fog, border fog
13.06.2024 · 267 загрузки
First draft