Particle Rain replaces the default weather with prettier particle effects, and adds some additional fog, wind, and sandstorm weather effects. You can disable, add, or customise weather effects with the in-game config menu.
Fabric versions require Fabric API.
For config, use command /particlerain or your loader's mod list menu
For common mod compatibility issues, see here.
Falls at an angle, as if blown by wind. The wind is stronger during stormy weather.

Rotate slowly as they fall.

Dust and shrubs blow through deserts and other dry biomes. Supports modded biomes. Will match the color of the block below.

Rain and water particles match the biome's water tint. In vanilla biomes, the tint is not this strong.

Appears when rain falls onto water. Will match the resolution of your resource pack.

Appears when rain hits a wall made of a hard material. (can be configured to appear on any block)

Moisture hangs in the air in wet/spooky biomes and after rainfall.

There is a haze effect for each weather type. These effects can be enabled in the config (/particlerain). They are disabled by default as they might look odd with some shaders or perform poorly on older systems.

You can create all kinds of atmospheric particle effects for specific blocks and biomes or edit the existing effects using the built in configuration menu.
Access the menu via the command /particlerain or through the mod menu.


Puddles feature has been moved to its own mod: https://modrinth.com/mod/puddles-floods/
| Name | Issue | Solution |
|---|---|---|
| Serene Seasons & similar mods | Rain in deserts | This is typically a feature of mods that add seasons, not a bug or incompatibility. |
| Particull | Weather effects missing | ¯_(ツ)_/¯ Remove Particull |
| Particle Core | Flickering or disappearing effects | In particle core's config, set culling mode to bounding box or add particles to the blacklist. |
| Particle Tweaks | crash in Minecraft 1.20 | use particle tweaks 1.1.1 instead of the latest version. |
| Complementary & Astrocraft | Black sun | Disable 'Sun/Moon during rain' in Complementary's settings |
| Eureka helms | Eureka helms sometimes breaks random number generation, causing incorrectly placed effects in some scenarios. | ¯_(ツ)_/¯ |
Shader pack support varies by minecraft version. Some shader packs do not fully support particles.
Please check for or submit an issue if you run into other problems!
Particle Rain generates its snow and rain textures using the game's weather textures, so it remains compatible with resource packs without them needing to include extra particle textures.
Resource packs can include custom weather effects, or override existing effects, by providing a file at assets/particlerain/particles.json. See here the default version of this file.
Particle effects can use any texture provided in the particles folder in your pack (or in other mods and packs).
You can create or edit particles with the in-game menu, and copy-paste the particles.json from config/particlerain into your resource pack once you're done!
Required
Unsupported
Условия использования, изменения и распространения этого товара.
24.08.2026 · Modrinth
#minecraft:substrate_overworld to mist blocks list)Скриншоты и изображения из оригинальной страницы Modrinth.















Опубликованные версии и оригинальные файлы Modrinth.
24.08.2026 · 21 492 загрузки
#minecraft:substrate_overworld to mist blocks list)24.08.2026 · 13 492 загрузки
#minecraft:substrate_overworld to mist blocks list)24.08.2026 · 1 157 загрузки
#minecraft:substrate_overworld to mist blocks list)24.08.2026 · 34 315 загрузки
#minecraft:substrate_overworld to mist blocks list)24.08.2026 · 8 759 загрузки
#minecraft:substrate_overworld to mist blocks list)24.08.2026 · 15 855 загрузки
#minecraft:substrate_overworld to mist blocks list)24.08.2026 · 5 164 загрузки
#minecraft:substrate_overworld to mist blocks list)24.08.2026 · 5 275 загрузки
#minecraft:substrate_overworld to mist blocks list)08.05.2026 · 191 455 загрузки
>1.21.908.05.2026 · 344 953 загрузки
>1.21.908.05.2026 · 683 177 загрузки
>1.21.908.05.2026 · 399 860 загрузки
>1.21.908.05.2026 · 217 623 загрузки
>1.21.908.05.2026 · 920 442 загрузки
>1.21.908.05.2026 · 23 376 загрузки
>1.21.929.03.2026 · 48 411 загрузки
29.03.2026 · 116 738 загрузки
29.03.2026 · 911 069 загрузки
29.03.2026 · 15 760 загрузки
29.03.2026 · 70 777 загрузки
29.03.2026 · 100 961 загрузки
29.03.2026 · 232 798 загрузки
25.03.2026 · 7 987 загрузки
25.03.2026 · 4 731 загрузки
25.03.2026 · 2 992 загрузки
25.03.2026 · 8 088 загрузки
25.03.2026 · 15 664 загрузки
25.03.2026 · 3 496 загрузки
25.03.2026 · 45 337 загрузки
24.03.2026 · 887 загрузки
24.03.2026 · 900 загрузки
24.03.2026 · 807 загрузки
24.03.2026 · 1 566 загрузки
24.03.2026 · 513 загрузки
24.03.2026 · 29 339 загрузки
24.03.2026 · 488 загрузки
24.03.2026 · 1 863 загрузки
24.03.2026 · 15 579 загрузки
24.03.2026 · 3 782 загрузки
24.03.2026 · 403 загрузки
24.03.2026 · 1 243 загрузки
24.03.2026 · 9 209 загрузки
07.03.2026 · 22 890 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 464 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 80 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 15 582 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 121 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 2 318 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 34 472 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 5 609 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 9 503 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 2 969 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 12 793 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods07.03.2026 · 78 265 загрузки
particles.json and config.jsonconfig/particlerain/assets/particlerain/particles.jsonParticleRain.getWind(x, y, z) for easier use by other mods26.12.2025 · 180 021 загрузки
26.12.2025 · 1 323 загрузки
26.12.2025 · 412 загрузки
26.12.2025 · 565 загрузки
26.12.2025 · 123 142 загрузки
26.12.2025 · 38 617 загрузки
26.12.2025 · 16 470 загрузки
26.12.2025 · 195 040 загрузки
26.12.2025 · 3 027 609 загрузки
26.12.2025 · 193 841 загрузки
26.12.2025 · 15 102 загрузки
26.12.2025 · 803 576 загрузки
25.12.2025 · 60 загрузки
25.12.2025 · 40 загрузки
25.12.2025 · 972 загрузки
25.12.2025 · 47 загрузки
25.12.2025 · 633 загрузки
25.12.2025 · 5 248 загрузки
25.12.2025 · 2 060 загрузки
25.12.2025 · 835 загрузки
25.12.2025 · 1 555 загрузки
25.12.2025 · 3 055 загрузки
25.12.2025 · 384 загрузки
21.10.2025 · 97 465 загрузки
21.10.2025 · 572 загрузки
21.10.2025 · 220 500 загрузки
21.10.2025 · 557 загрузки
21.10.2025 · 1 572 загрузки
21.10.2025 · 21 273 загрузки
21.10.2025 · 82 380 загрузки
21.10.2025 · 1 936 903 загрузки
21.10.2025 · 123 451 загрузки
21.10.2025 · 134 085 загрузки
21.10.2025 · 407 965 загрузки
03.10.2025 · 24 351 загрузки
03.10.2025 · 189 загрузки
03.10.2025 · 1 127 загрузки
03.10.2025 · 22 259 загрузки
03.10.2025 · 211 загрузки
03.10.2025 · 29 239 загрузки
03.10.2025 · 7 219 загрузки
03.10.2025 · 26 336 загрузки
03.10.2025 · 16 207 загрузки
03.10.2025 · 74 718 загрузки
30.09.2025 · 4 449 загрузки
30.09.2025 · 91 загрузки
30.09.2025 · 256 загрузки
30.09.2025 · 70 загрузки
30.09.2025 · 4 074 загрузки
30.09.2025 · 4 593 загрузки
30.09.2025 · 2 256 загрузки
30.09.2025 · 24 357 загрузки
30.09.2025 · 2 457 загрузки
30.09.2025 · 3 115 загрузки
24.07.2025 · 63 657 загрузки
This release fixes various issues with alpha 2
- fixed haze/fog effects scale incorrectly
- fixed config creation not creating new configs when it should
- fixed flickering at the edge of the particle render distance
- fixed culling on forge
- readded ability to disable fabric registry sync
- readded particle rotation animation
- rain collision animation now only scales vertically
- added config button to mod list on neo/forge
- updated russian translation (ty mpustovoi)
24.07.2025 · 4 145 загрузки
This release fixes various issues with alpha 2
- fixed haze/fog effects scale incorrectly
- fixed config creation not creating new configs when it should
- fixed flickering at the edge of the particle render distance
- fixed culling on forge
- readded ability to disable fabric registry sync
- readded particle rotation animation
- rain collision animation now only scales vertically
- added config button to mod list on neo/forge
- updated russian translation (ty mpustovoi)
24.07.2025 · 657 загрузки
This release fixes various issues with alpha 2
- fixed haze/fog effects scale incorrectly
- fixed config creation not creating new configs when it should
- fixed flickering at the edge of the particle render distance
- fixed culling on forge
- readded ability to disable fabric registry sync
- readded particle rotation animation
- rain collision animation now only scales vertically
- added config button to mod list on neo/forge
- updated russian translation (ty mpustovoi)
24.07.2025 · 45 443 загрузки
This release fixes various issues with alpha 2
- fixed haze/fog effects scale incorrectly
- fixed config creation not creating new configs when it should
- fixed flickering at the edge of the particle render distance
- fixed culling on forge
- readded ability to disable fabric registry sync
- readded particle rotation animation
- rain collision animation now only scales vertically
- added config button to mod list on neo/forge
- updated russian translation (ty mpustovoi)
24.07.2025 · 790 загрузки
This release fixes various issues with alpha 2
- fixed haze/fog effects scale incorrectly
- fixed config creation not creating new configs when it should
- fixed flickering at the edge of the particle render distance
- fixed culling on forge
- readded ability to disable fabric registry sync
- readded particle rotation animation
- rain collision animation now only scales vertically
- added config button to mod list on neo/forge
- updated russian translation (ty mpustovoi)
24.07.2025 · 84 207 загрузки
This release fixes various issues with alpha 2
- fixed haze/fog effects scale incorrectly
- fixed config creation not creating new configs when it should
- fixed flickering at the edge of the particle render distance
- fixed culling on forge
- readded ability to disable fabric registry sync
- readded particle rotation animation
- rain collision animation now only scales vertically
- added config button to mod list on neo/forge
- updated russian translation (ty mpustovoi)
24.07.2025 · 63 195 загрузки
This release fixes various issues with alpha 2
- fixed haze/fog effects scale incorrectly
- fixed config creation not creating new configs when it should
- fixed flickering at the edge of the particle render distance
- fixed culling on forge
- readded ability to disable fabric registry sync
- readded particle rotation animation
- rain collision animation now only scales vertically
- added config button to mod list on neo/forge
- updated russian translation (ty mpustovoi)
24.07.2025 · 149 331 загрузки
This release fixes various issues with alpha 2
- fixed haze/fog effects scale incorrectly
- fixed config creation not creating new configs when it should
- fixed flickering at the edge of the particle render distance
- fixed culling on forge
- readded ability to disable fabric registry sync
- readded particle rotation animation
- rain collision animation now only scales vertically
- added config button to mod list on neo/forge
- updated russian translation (ty mpustovoi)
24.07.2025 · 29 491 загрузки
This release fixes various issues with alpha 2
- fixed haze/fog effects scale incorrectly
- fixed config creation not creating new configs when it should
- fixed flickering at the edge of the particle render distance
- fixed culling on forge
- readded ability to disable fabric registry sync
- readded particle rotation animation
- rain collision animation now only scales vertically
- added config button to mod list on neo/forge
- updated russian translation (ty mpustovoi)
24.07.2025 · 429 967 загрузки
This release fixes various issues with alpha 2
- fixed haze/fog effects scale incorrectly
- fixed config creation not creating new configs when it should
- fixed flickering at the edge of the particle render distance
- fixed culling on forge
- readded ability to disable fabric registry sync
- readded particle rotation animation
- rain collision animation now only scales vertically
- added config button to mod list on neo/forge
- updated russian translation (ty mpustovoi)
06.07.2025 · 1 241 загрузки
complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
- /particlerain to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
06.07.2025 · 334 загрузки
complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
- /particlerain to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
06.07.2025 · 12 673 загрузки
complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
- /particlerain to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
06.07.2025 · 259 загрузки
complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
- /particlerain to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
06.07.2025 · 31 996 загрузки
complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
- /particlerain to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
06.07.2025 · 64 653 загрузки
complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
- /particlerain to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
06.07.2025 · 33 278 загрузки
complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
- /particlerain to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
06.07.2025 · 29 259 загрузки
complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
- /particlerain to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
06.07.2025 · 103 226 загрузки
complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
- /particlerain to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
06.07.2025 · 14 032 загрузки
complete rewrite! i hope this publishes correctly! This is an alpha version, and will be rough around the edges. Please report any bugs you find. The final v4 release will have many more changes and additions.
New command:
- /particlerain to quickly get to the config screen
Mod support:
- support for minecraft 1.20.1, 1.21.1, 1.21.4, 1.21.5, 1.21.6, 1.21.7
- support for neoforge in addition to fabric
- support for forge (1.20.1 only)
- weather effects are less destructively replaced, sort of, allowing for better mod compatibility, in theory, sort of, perhaps.
Custom particles:
- customise any particle
- create new particles
- whitelist or blacklist biomes and blocks for particle spawning
- assign a custom tint or use the fog, water, or map color
- choose which textures are used
- choose whether the particle is translucent, opaque, or blended
- choose how the particle rotates
Effect improvements:
- fog effect, now called haze, has been made translucent and less dense, and is enabled by default
- rain is now more realistic, angled relative to your movement, appearing to point towards you when moving at high speeds
- particles scale down when hitting a block to reduce clipping through surfaces and ceilings
- particles fade by distance instead of a set animation, looking more consistent when moving around
- wind now varies by coordinates and shifts over time
Spawning improvements:
- particle density scales by speed to be more visually constant while moving quickly
- particles now only spawn above the player unless moving quickly (eg: falling or flying)
- cloud height particle spawn limit is fetched automatically
- splash particles now use the particle render distance
Mist (formerly ground fog), streaks, shrubs, ripples, and sound effects have not been ported from their v3 versions yet and are currently unconfigurable or missing.
02.07.2025 · 26 555 загрузки
13.05.2025 · 244 055 загрузки
30.03.2025 · 121 509 загрузки
26.03.2025 · 160 569 загрузки
15.03.2025 · 21 670 загрузки
15.03.2025 · 1 024 загрузки
15.03.2025 · 1 144 загрузки
19.02.2025 · 171 590 загрузки
added block tag wiki button to config
added global weather override option
fixed floats displaying truncated in config
updated ru_ru (courtesy of mpustovoi)
17.02.2025 · 5 494 загрузки
13.01.2025 · 67 722 загрузки
Update ru_ru (courtesy of mpustovoi)
06.01.2025 · 7 518 загрузки
02.01.2025 · 421 725 загрузки
fix dust particles
24.12.2024 · 19 791 загрузки
backport provided by Riflusso
23.12.2024 · 20 726 загрузки
update to 1.21.4
23.12.2024 · 3 330 513 загрузки
23.12.2024 · 17 091 загрузки
backport v3.0.5 to 1.19.4 / 1.20 / 1.20.1 versions
22.12.2024 · 13 749 загрузки
22.12.2024 · 1 132 загрузки
19.12.2024 · 4 098 загрузки
18.12.2024 · 774 загрузки
Add missing access widener entry to fabric mod json, fixing crash for some people.
18.12.2024 · 792 загрузки
added rain opacity option
rain is now angled by its velocity
fixed particles becoming invisible at certain angles
updated ko_kr (courtesy of good7777865)
updated ru_ru (courtesy of mpustovoi)
removed singular particle types
25.09.2024 · 351 192 загрузки
Backport to 1.20 (thanks Kawatt!)
Changes since v2.1.4:
- Better support for modded biomes and seasons
- configurable maximum amount of particles that can be spawned in at once
- Improved fog dithering by scaling fog particles with distance
- options for changing particle size
13.08.2024 · 295 843 загрузки
Korean Translation ko_kr by @good7777865. Thanks!
12.08.2024 · 3 855 загрузки
Ukrainian translation uk_ua by @Tarteroycc. Thanks!
10.07.2024 · 54 962 загрузки
26.06.2024 · 8 220 загрузки
25.06.2024 · 827 загрузки
It is recommended to reset your config via modmenu for this update.
26.10.2023 · 493 195 загрузки
08.07.2023 · 59 604 загрузки
30.06.2023 · 5 524 загрузки
fixed transparency issue with complementary reimagined 2.2
readded missing color config options
18.06.2023 · 38 585 загрузки
update to 1.20.1 (also supports 1.19.4)
added configurable rotation and spawn velocity to snow particles
16.06.2023 · 246 загрузки
particle rain v2.0.4 for mc1.19.4
16.06.2023 · 1 874 загрузки
1.19.3, thanks shockz
23.06.2022 · 7 338 загрузки