
A Complementary Reimagined edit
(Other seasons will come in a future update)
* Snow works on all blocks including block entities like chests or player heads and translucent blocks like stained glass or ice * Emission of emissive blocks is reduced if snow is on top * Transparency of translucent blocks is reduced when snow is on top * Snow doesn't generate if near a light source or if under blocks (it still generates below blocks like glass, unfortunately not fixable) * The resolution or noise size can be configured. Options are 16x, 32x, 64x and 128x. Default is 16x * An option to change the snow noise intensity exists which makes the noise more or less apparent * Snow has Integrated PBR properties, light can reflect on it * On the sides of mycelium, path and grass blocks snow is also with a gradient generated * The user can change the transparency of the snow in the settings * The melting radius around light sources can be changed * Snow desaturates the colors of the environment by a configurable amount
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27.12.2022 · Modrinth
We're proud to announce the newest release of Snowimagined:
This includes the addition of the frequently suggested Melting Radius option and the update to Reimagined r1.4.
We hope you had a wonderful Christmas (if you celebrated it) and wish you further restful vacations!
Screenshots and images from the original Modrinth page.









Published versions and original Modrinth files.
27.12.2022 · 126 118 downloads
We're proud to announce the newest release of Snowimagined:
This includes the addition of the frequently suggested Melting Radius option and the update to Reimagined r1.4.
We hope you had a wonderful Christmas (if you celebrated it) and wish you further restful vacations!
13.12.2022 · 1 276 downloads
Let it snow!