Screen Space Displacement as a replacement for POM. As a result blocks are re-rendered per-pixel as 3D objects. Experimental.
This shader uses Screen Space Displacement as an alternative to POM.
As a result, blocks are re-rendered per-pixel as Highly Detailed 3D Models.
Use a POM resource pack. Rotr blocks is shown.
This is just for fun, and to test out if this technique is viable for use in Minecraft. It is very experimental, and will probably look very cursed and buggy in some cases.
Do not expect changing any other options outside the 'Displacement" menu to not break things, again, this is an experimental test shader. (it is built over the 'Just Colored Lighting' shader)
Please give me feedback here & on discord, if you want this to get better.
If you want, you can support me & my projects on Patreon & Youtube
Have Fun!
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22.04.2026 · Modrinth
-crash on older iris versions without tag support should be fixed
-quad method of software rasteriing added
-more debug options
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Опубликованные версии и оригинальные файлы Modrinth.
22.04.2026 · 4 798 загрузки
-crash on older iris versions without tag support should be fixed
-quad method of software rasteriing added
-more debug options
18.04.2026 · 55 загрузки
more options & bug fixes
17.04.2026 · 26 загрузки
better clouds handling
better glass handling
17.04.2026 · 30 загрузки
greatly improved
16.04.2026 · 32 загрузки
exists