Stylized fantasy shader designed to revitalize your mc world (very work in progress)
Esheridia is a semi-realistic shaderpack that aims to add a touch of natural realism to the vanilla visual style. IRIS REQUIRED & MAC NOT SUPPORTED
It provides:
* Realtime shadow maps
* Custom sky
* Atmospheric border fog
* Custom Weather effects
* LabPBR Resourcepack support
* Advanced Volumetric Lighting
* Screenspace Reflections
* Custom water lighting
* Bloom
* Volumetric clouds
If you encounter any bugs, want development updates, or just want to chat, join the discord here
NOTE Majority of images are taken using the Patrix resource pack.





Required
Unsupported
Условия использования, изменения и распространения этого товара.
15.03.2026 · Modrinth
Another month another update. I've been cooking up some big changes so be ready because I have a lot to share!
*...
Скриншоты и изображения из оригинальной страницы Modrinth.










Опубликованные версии и оригинальные файлы Modrinth.
15.03.2026 · 18 455 загрузки
Another month another update. I've been cooking up some big changes so be ready because I have a lot to share!
07.02.2026 · 39 636 загрузки
04.01.2026 · 7 126 загрузки
Hotfix
04.01.2026 · 143 загрузки
Its really been a long time, but a new version is finally here! After months of hard work and an entire rewrite, I'm happy to finally bring Escheridia V3.0 to all of you!
25.08.2025 · 20 967 загрузки


27.07.2025 · 7 055 загрузки
Fixed an issue on certain drivers that would result in a load failure
27.07.2025 · 211 загрузки
This update improves on many old issues and improves many previous features!
22.07.2025 · 1 738 загрузки
19.07.2025 · 1 686 загрузки
19.07.2025 · 503 загрузки
Resolved a strange issue at sunset
Fixed device incompatibilities
19.07.2025 · 294 загрузки
06.07.2025 · 1 533 загрузки

30.06.2025 · 921 загрузки



11.06.2025 · 2 144 загрузки
10.06.2025 · 320 загрузки
Why such a big number jump? Well, the shader has been completely redone from the ground up! I've been hard at work to make this shader the absolute best it can be within the visual style its tying to achieve!
Weather gets its own section because of how its been changed
* A thick white fog will roll in causing sunlight to become more white as well
* godrays get tinted the color of the fog as well
* the world will now get a wetness effect applied to it during rain
* This effect will fade in and out with the start/end of weather (so dont worry about some harsh change from wet to dry vise versa)
* objects that cover the sky will have less wetness/no wetness at all depending on how far in they are. The effect isnt super well implemented but it looks good enough for now :)
08.05.2025 · 4 639 загрузки
14.04.2025 · 3 955 загрузки
14.04.2025 · 308 загрузки
08.04.2025 · 1 421 загрузки
08.04.2025 · 189 загрузки
13.03.2025 · 2 893 загрузки
16.02.2025 · 2 348 загрузки
12.02.2025 · 625 загрузки
09.02.2025 · 479 загрузки
V1.0.1
* corrected an issue that resulted in block entites being translucent
* improved the transition of lighting throughout the times of day
* fixed an issue with clouds not rendering inbetween night and sunrise time frames
* the fog will now fade out on transition from night - sunrise
* the lighting now properly transitions from night-sunrise
08.02.2025 · 411 загрузки