
Welcome to Tectonic, a world generation project that aims to transform how terrain is shaped.
Tectonic's supported versions right now are 1.21.1 and 26.1. Other versions will not have issues fixed on them.
Biome Mod Compatibility **Most Biome Mods (BOP, RU, NS, BWG)** Tectonic is compatible with mods that rely on Terrablender or Biolith to add their biomes to worldgen. This includes Biomes O Plenty, Regions Unexplored, Nature's Spirit, and more. **Terralith** Tectonic has a special version with Terralith compatibility. This version is shipped in the mod version of Tectonic, but it is available as a standalone datapack [here](https://modrinth.com/datapack/terratonic). **CliffTree** On 1.20, Tectonic and Clifftree are **not** compatible. On 1.21, Tectonic needs some small tweaks to work with CliffTree. These tweaks are shipped with the mod version of Tectonic, but they are available as a datapack [here](https://modrinth.com/datapack/clifftree-tectonic).The mod version of Tectonic has a config for editing many of the following features. Tectonic v3 has a config screen, making it easier than ever to know what certain fields do and to configure them in-game.
In Tectonic v3, terrain forms into continent-like landmasses. Continents will generate thousands to tens of thousands of blocks wide, tailored to account for the project's massive mountain ranges and new terrain types.
In the oceans between continents you'll find relatively smaller "islands", ranging up to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings.
With Terralith installed, these islands spawn Calderas and Volcanoes!

Oceans are much deeper than they are in vanilla, with deep oceans even extending into the deepslate layer! Deep oceans in particular have more varied terrain, featuring overhangs and valleys.
If the mod version is installed, vanilla Ocean Monuments will generate deeper to compensate for the deeper oceans.
The biggest highlight of Tectonic's terrain is the massive mountain ranges. They can stretch for tens of thousands of blocks, going high enough to approach the build limit!

In mountainous terrain that is too towering to allow regular river generation, terrain gets carved for rivers to continue underground. These link right up to the regular rivers, so there's no interruption in exploring along rivers. These rivers vary vastly in size and shape.
If the mod version is installed, these will have increased glow lichen and rare areas with lanterns!

Very deep underground, you can find a deeper variant of underground rivers with different shaping and lava instead of water.

Some jungles feature massive pillars that can extend upwards of a hundred blocks tall!

Some badlands will generate very large canyons, making them a spectacle to find and travel through.

Most deserts will generate smooth, rolling dunes.

In some areas, towering 2-3 tiered plateaus will generate. These plateaus will sometimes have smoother "ramps" to make exploration in survival more accessible.
Badlands also feature isolated plateaus, not directly bound to nearby rivers.

While plateaus usually elevate plateau biomes, some Cherry Groves and Pale Gardens have the plateaus surround the biome, turning the biome into a valley.

Some forest, jungle and taiga biomes generate very close to sea level and generate frequent ponds and lakes.

Optional
Required
Условия использования, изменения и распространения этого товара.
06.07.2026 · Modrinth
Скриншоты и изображения из оригинальной страницы Modrinth.

























Опубликованные версии и оригинальные файлы Modrinth.
06.07.2026 · 2 223 загрузки
03.07.2026 · 1 498 загрузки
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02.07.2026 · 21 989 загрузки
20.06.2026 · 23 698 загрузки
19.06.2026 · 1 237 загрузки
Fixed various issues with the new config file and config screen introduced in 3.0.23.
19.06.2026 · 20 552 загрузки
Fixed various issues with the new config file and config screen introduced in 3.0.23.
19.06.2026 · 1 228 загрузки
Fixed various issues with the new config file and config screen introduced in 3.0.23.
19.06.2026 · 25 476 загрузки
Fixed various issues with the new config file and config screen introduced in 3.0.23.
17.06.2026 · 213 загрузки
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16.04.2026 · 15 984 загрузки
Actually works now 👍👍
10.04.2026 · 6 612 загрузки
ore_fix config option, which adjusts ore generation to be more consistent when below the usual minimum y value of -64.10.04.2026 · 123 226 загрузки
ore_fix config option, which adjusts ore generation to be more consistent when below the usual minimum y value of -64.10.04.2026 · 353 185 загрузки
ore_fix config option, which adjusts ore generation to be more consistent when below the usual minimum y value of -64.10.04.2026 · 72 557 загрузки
ore_fix config option, which adjusts ore generation to be more consistent when below the usual minimum y value of -64.09.04.2026 · 1 680 загрузки
Updated to 26.1.
27.03.2026 · 1 612 загрузки
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27.03.2026 · 55 загрузки
Overkill, but with Voxy installed will be named i use voxy btw instead.27.03.2026 · 317 загрузки
Overkill, but with Voxy installed will be named i use voxy btw instead.27.03.2026 · 310 загрузки
Overkill, but with Voxy installed will be named i use voxy btw instead.27.03.2026 · 274 загрузки
Overkill, but with Voxy installed will be named i use voxy btw instead.23.12.2025 · 17 747 загрузки
Silly update for the holiday season. Happy exploring!
Additions
- Added the Frozen Wasteland preset. All snowy biomes, higher mountains that go up to y420, very desolate.
- Added the River Ice config option, which puts ice in underground rivers under snowy biomes. Off by default, on in the Frozen Wasteland preset.
Changes
- Reintroduced Neoforge 1.21.11 support.
- Made underground river lanterns a bit more common.
- Fixed the world being flooded with the Mushroom Fields biome when Ocean Offset is set to numbers below -1.
- Datapacks that change the build limit won't also change the generation limit if Tectonic's height limit settings are kept at their default values.
23.12.2025 · 512 382 загрузки
Silly update for the holiday season. Happy exploring!
Additions
- Added the Frozen Wasteland preset. All snowy biomes, higher mountains that go up to y420, very desolate.
- Added the River Ice config option, which puts ice in underground rivers under snowy biomes. Off by default, on in the Frozen Wasteland preset.
Changes
- Reintroduced Neoforge 1.21.11 support.
- Made underground river lanterns a bit more common.
- Fixed the world being flooded with the Mushroom Fields biome when Ocean Offset is set to numbers below -1.
- Datapacks that change the build limit won't also change the generation limit if Tectonic's height limit settings are kept at their default values.
23.12.2025 · 131 642 загрузки
Silly update for the holiday season. Happy exploring!
Additions
- Added the Frozen Wasteland preset. All snowy biomes, higher mountains that go up to y420, very desolate.
- Added the River Ice config option, which puts ice in underground rivers under snowy biomes. Off by default, on in the Frozen Wasteland preset.
Changes
- Reintroduced Neoforge 1.21.11 support.
- Made underground river lanterns a bit more common.
- Fixed the world being flooded with the Mushroom Fields biome when Ocean Offset is set to numbers below -1.
- Datapacks that change the build limit won't also change the generation limit if Tectonic's height limit settings are kept at their default values.
23.12.2025 · 116 749 загрузки
Silly update for the holiday season. Happy exploring!
Additions
- Added the Frozen Wasteland preset. All snowy biomes, higher mountains that go up to y420, very desolate.
- Added the River Ice config option, which puts ice in underground rivers under snowy biomes. Off by default, on in the Frozen Wasteland preset.
Changes
- Reintroduced Neoforge 1.21.11 support.
- Made underground river lanterns a bit more common.
- Fixed the world being flooded with the Mushroom Fields biome when Ocean Offset is set to numbers below -1.
- Datapacks that change the build limit won't also change the generation limit if Tectonic's height limit settings are kept at their default values.
11.12.2025 · 59 983 загрузки
Updated to 1.21.11
11.12.2025 · 17 700 загрузки
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27.10.2025 · 1 112 загрузки
20.10.2025 · 22 332 загрузки
/tectonic to locate numerous Tectonic terrain features.20.10.2025 · 19 779 загрузки
/tectonic to locate numerous Tectonic terrain features.20.10.2025 · 14 195 загрузки
/tectonic to locate numerous Tectonic terrain features.20.10.2025 · 49 894 загрузки
/tectonic to locate numerous Tectonic terrain features.20.10.2025 · 28 359 загрузки
/tectonic to locate numerous Tectonic terrain features.14.10.2025 · 8 742 загрузки
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03.10.2025 · 65 196 загрузки
Port of 3.0.3 to 3.0.13 for the datapack version.
03.10.2025 · 20 757 загрузки
Port to Fabric 1.21.9.
24.09.2025 · 4 037 загрузки
Large Biomes config preset.24.09.2025 · 76 429 загрузки
Large Biomes config preset.24.09.2025 · 31 395 загрузки
Large Biomes config preset.24.09.2025 · 33 501 загрузки
Large Biomes config preset.24.09.2025 · 41 307 загрузки
Large Biomes config preset.24.09.2025 · 17 020 загрузки
Large Biomes config preset.21.08.2025 · 3 929 загрузки
Ocean Offset option is > -0.5 and islands are enabled.21.08.2025 · 32 120 загрузки
Ocean Offset option is > -0.5 and islands are enabled.21.08.2025 · 31 782 загрузки
Ocean Offset option is > -0.5 and islands are enabled.21.08.2025 · 39 727 загрузки
Ocean Offset option is > -0.5 and islands are enabled.21.08.2025 · 58 207 загрузки
Ocean Offset option is > -0.5 and islands are enabled.21.08.2025 · 463 510 загрузки
Ocean Offset option is > -0.5 and islands are enabled.18.08.2025 · 318 загрузки
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14.08.2025 · 393 загрузки
Noise Scale option in the Islands category having the wrong default value shown.14.08.2025 · 3 732 загрузки
Noise Scale option in the Islands category having the wrong default value shown.14.08.2025 · 3 685 загрузки
Noise Scale option in the Islands category having the wrong default value shown.14.08.2025 · 2 885 загрузки
Noise Scale option in the Islands category having the wrong default value shown.14.08.2025 · 5 891 загрузки
Noise Scale option in the Islands category having the wrong default value shown.14.08.2025 · 3 848 загрузки
Noise Scale option in the Islands category having the wrong default value shown.11.08.2025 · 301 загрузки
Additions:
Fixes:
11.08.2025 · 4 274 загрузки
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Fixes:
04.08.2025 · 20 008 загрузки
Fixed the Increased Height option not working with Terralith. Definitely a new, never-before-seen issue.
04.08.2025 · 578 589 загрузки
Fixed the Increased Height option not working with Terralith. Definitely a new, never-before-seen issue.
04.08.2025 · 424 загрузки
28.07.2025 · 861 загрузки
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17.06.2025 · 4 139 загрузки
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02.06.2025 · 41 899 загрузки
29.05.2025 · 3 647 загрузки
Fixed the Increased Height option leaving the terrain height capped at y310, it is now at y630 as intended.
29.05.2025 · 667 745 загрузки
Fixed the Increased Height option leaving the terrain height capped at y310, it is now at y630 as intended.
29.05.2025 · 68 955 загрузки
Fixed the Increased Height option leaving the terrain height capped at y310, it is now at y630 as intended.
29.05.2025 · 89 087 загрузки
Fixed the Increased Height option leaving the terrain height capped at y310, it is now at y630 as intended.
29.05.2025 · 157 455 загрузки
Fixed the Increased Height option leaving the terrain height capped at y310, it is now at y630 as intended.
29.05.2025 · 2 059 загрузки
Fixed the Increased Height option leaving the terrain height capped at y310, it is now at y630 as intended.
29.05.2025 · 638 загрузки
The largest Tectonic update ever is here. A full rewrite, a plethora of new terrain types, and improvements to almost all existing features. This is the Everest update.
Made with love by Apollo. 💜
Config Overhaul
[Mod Only] There is now a config screen for viewing and changing Tectonic options in-game! Every option has an explanatory tooltip and its default value displayed. The tooltips replace the comments in the config file to reduce clutter.
This also comes with 16 new config options. Please see the config screen for more information on these.
Continents and Islands
Terrain in v2 was split roughly 50/50 between land and ocean, with no coherent shape for either. In v3, terrain now forms into more coherent "continents".
Continents will generate thousands to tens of thousands of blocks wide, designed for Tectonic's massive mountain ranges and new terrain types.
In the oceans between continents, you'll find relatively smaller "islands". These range from a few hundred blocks to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings. With Terralith installed, these islands have Volcanoes and Calderas!
[Mod Only] A config option to remove the random normal ice in Frozen Oceans has been added to help with ocean exploration in the new bigger oceans.
Jungle Pillars
Some jungle biomes will generate towering pillars covered in vegetation stretching upwards of a hundred blocks high!
Biome Valleys
Sometimes, you will find cherry groves and pale gardens nested inside of a valley!
Badlands Canyons
Some badlands will feature massive canyons, carved around rivers.
Badlands Buttes
Other badlands will generate isolated plateaus in an otherwise flat, desolate region. These are a perfect place to find red sand, which could be difficult to get in older versions.
Wetlands
Some forests, taigas, and jungles will feature very flat terrain with frequent ponds and small lakes.
Rolling Hills
Some plains, flower forest, and ice spikes will feature very smooth rolling hills.
Chunk Blending
Tectonic v2 worlds will blend into Tectonic v3 worlds (somewhat) smoothly! There will be 1-5 block seams at the border between old and new chunks, but it's significantly better than the 100-200 block borders you could get without it.
CliffTree Compatibility
On 1.21.x, Tectonic now natively supports CliffTree! Just install both as mods and you're set.
Rougher Terrain
Tectonic used to smoothen out the terrain, removing the staircasing/"lerp" that is present in vanilla. This has been reverted. This has been done for a few reasons:
- Windswept terrain better integrates with the rest of the world.
Slopes are easier to build on, with median areas at each staircase step.
Grove generation around mountains is improved.
Strange horizontal strips parallel to mountain faces are far less noticeable.
The underlying noise that makes Tectonic work is better obfuscated, making terrain less predictable.
Underground Rivers
Underground rivers got a massive overhaul in the Everest update, much closer matching my standalone Underground Rivers mod.
Terrain inside of rivers varies significantly more. This includes varying sizes and shapes.
Transitions between normal and underground rivers have been improved. The transition point has been moved further from mountains to make the terrain drop less steep, and the varying sizes mean the ceiling is no longer consistently super flat at entrances.
Entrances are significantly taller than before, sometimes being more blocks tall than wide.
Pillars are significantly more common.
Significantly reduced aquifer issues at the sides of the rivers.
[Mod Only] Increased glow lichen rates from Tectonic v1 have returned.
Lava Tunnels
The deep lava sibling of underground rivers got some love!
Lava tunnels are noticeably rarer than before. They still generate quite a bit, but not as pervasively.
The size has been significantly shrunken down. They now have rougher, narrower walls, smaller ceilings, and less safe ground. Proceed with caution.
The direction of tunnels twists and turns more often, making the underlying noise less visible and sightlines more obscured.
Plateaus
The plateau terrain from v2 has been completely ripped out. The new plateaus can be 2 or 3-tiered, with occasional gentle "onboarding ramps" for easier survival exploration.
Desert Dunes
Dunes have been rewritten again in the version, looking even more like actual dunes than before.
Oceans
Ocean terrain is significantly more varied than before. Deep oceans in particular have seen special terrain introduced, causing overhangs and trenches to generate!
Swamps
Swamp bones sit much closer to sea level, generating much more like in vanilla.
With Terralith installed, inland swamps near mountains have been removed.
Windswept Savannas
There should no longer be large, flat regions of the Windswept Savanna biome.
Oceanside Cliffs
The overhangs have been removed.
With Terralith installed, these cliffs will actually generate the mod's special cliff biomes.
World Presets
[Mod Only] Removed the Amplified and Large Biomes presets from the world type selector.
Amplified has never worked with Tectonic, either completely ignoring it or having unintended behavior.
Large Biomes is redundant due to the new temperate/vegetation related config options. This also drastically reduces the amount of duplicated code needed for the mod to fully function.
Deep Dark
The Deep Dark biome is now capped at y32.
29.05.2025 · 73 загрузки
The largest Tectonic update ever is here. A full rewrite, a plethora of new terrain types, and improvements to almost all existing features. This is the Everest update.
Made with love by Apollo. 💜
Config Overhaul
[Mod Only] There is now a config screen for viewing and changing Tectonic options in-game! Every option has an explanatory tooltip and its default value displayed. The tooltips replace the comments in the config file to reduce clutter.
This also comes with 16 new config options. Please see the config screen for more information on these.
Continents and Islands
Terrain in v2 was split roughly 50/50 between land and ocean, with no coherent shape for either. In v3, terrain now forms into more coherent "continents".
Continents will generate thousands to tens of thousands of blocks wide, designed for Tectonic's massive mountain ranges and new terrain types.
In the oceans between continents, you'll find relatively smaller "islands". These range from a few hundred blocks to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings. With Terralith installed, these islands have Volcanoes and Calderas!
[Mod Only] A config option to remove the random normal ice in Frozen Oceans has been added to help with ocean exploration in the new bigger oceans.
Jungle Pillars
Some jungle biomes will generate towering pillars covered in vegetation stretching upwards of a hundred blocks high!
Biome Valleys
Sometimes, you will find cherry groves and pale gardens nested inside of a valley!
Badlands Canyons
Some badlands will feature massive canyons, carved around rivers.
Badlands Buttes
Other badlands will generate isolated plateaus in an otherwise flat, desolate region. These are a perfect place to find red sand, which could be difficult to get in older versions.
Wetlands
Some forests, taigas, and jungles will feature very flat terrain with frequent ponds and small lakes.
Rolling Hills
Some plains, flower forest, and ice spikes will feature very smooth rolling hills.
Chunk Blending
Tectonic v2 worlds will blend into Tectonic v3 worlds (somewhat) smoothly! There will be 1-5 block seams at the border between old and new chunks, but it's significantly better than the 100-200 block borders you could get without it.
CliffTree Compatibility
On 1.21.x, Tectonic now natively supports CliffTree! Just install both as mods and you're set.
Rougher Terrain
Tectonic used to smoothen out the terrain, removing the staircasing/"lerp" that is present in vanilla. This has been reverted. This has been done for a few reasons:
- Windswept terrain better integrates with the rest of the world.
Slopes are easier to build on, with median areas at each staircase step.
Grove generation around mountains is improved.
Strange horizontal strips parallel to mountain faces are far less noticeable.
The underlying noise that makes Tectonic work is better obfuscated, making terrain less predictable.
Underground Rivers
Underground rivers got a massive overhaul in the Everest update, much closer matching my standalone Underground Rivers mod.
Terrain inside of rivers varies significantly more. This includes varying sizes and shapes.
Transitions between normal and underground rivers have been improved. The transition point has been moved further from mountains to make the terrain drop less steep, and the varying sizes mean the ceiling is no longer consistently super flat at entrances.
Entrances are significantly taller than before, sometimes being more blocks tall than wide.
Pillars are significantly more common.
Significantly reduced aquifer issues at the sides of the rivers.
[Mod Only] Increased glow lichen rates from Tectonic v1 have returned.
Lava Tunnels
The deep lava sibling of underground rivers got some love!
Lava tunnels are noticeably rarer than before. They still generate quite a bit, but not as pervasively.
The size has been significantly shrunken down. They now have rougher, narrower walls, smaller ceilings, and less safe ground. Proceed with caution.
The direction of tunnels twists and turns more often, making the underlying noise less visible and sightlines more obscured.
Plateaus
The plateau terrain from v2 has been completely ripped out. The new plateaus can be 2 or 3-tiered, with occasional gentle "onboarding ramps" for easier survival exploration.
Desert Dunes
Dunes have been rewritten again in the version, looking even more like actual dunes than before.
Oceans
Ocean terrain is significantly more varied than before. Deep oceans in particular have seen special terrain introduced, causing overhangs and trenches to generate!
Swamps
Swamp bones sit much closer to sea level, generating much more like in vanilla.
With Terralith installed, inland swamps near mountains have been removed.
Windswept Savannas
There should no longer be large, flat regions of the Windswept Savanna biome.
Oceanside Cliffs
The overhangs have been removed.
With Terralith installed, these cliffs will actually generate the mod's special cliff biomes.
World Presets
[Mod Only] Removed the Amplified and Large Biomes presets from the world type selector.
Amplified has never worked with Tectonic, either completely ignoring it or having unintended behavior.
Large Biomes is redundant due to the new temperate/vegetation related config options. This also drastically reduces the amount of duplicated code needed for the mod to fully function.
Deep Dark
The Deep Dark biome is now capped at y32.
29.05.2025 · 785 загрузки
The largest Tectonic update ever is here. A full rewrite, a plethora of new terrain types, and improvements to almost all existing features. This is the Everest update.
Made with love by Apollo. 💜
Config Overhaul
[Mod Only] There is now a config screen for viewing and changing Tectonic options in-game! Every option has an explanatory tooltip and its default value displayed. The tooltips replace the comments in the config file to reduce clutter.
This also comes with 16 new config options. Please see the config screen for more information on these.
Continents and Islands
Terrain in v2 was split roughly 50/50 between land and ocean, with no coherent shape for either. In v3, terrain now forms into more coherent "continents".
Continents will generate thousands to tens of thousands of blocks wide, designed for Tectonic's massive mountain ranges and new terrain types.
In the oceans between continents, you'll find relatively smaller "islands". These range from a few hundred blocks to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings. With Terralith installed, these islands have Volcanoes and Calderas!
[Mod Only] A config option to remove the random normal ice in Frozen Oceans has been added to help with ocean exploration in the new bigger oceans.
Jungle Pillars
Some jungle biomes will generate towering pillars covered in vegetation stretching upwards of a hundred blocks high!
Biome Valleys
Sometimes, you will find cherry groves and pale gardens nested inside of a valley!
Badlands Canyons
Some badlands will feature massive canyons, carved around rivers.
Badlands Buttes
Other badlands will generate isolated plateaus in an otherwise flat, desolate region. These are a perfect place to find red sand, which could be difficult to get in older versions.
Wetlands
Some forests, taigas, and jungles will feature very flat terrain with frequent ponds and small lakes.
Rolling Hills
Some plains, flower forest, and ice spikes will feature very smooth rolling hills.
Chunk Blending
Tectonic v2 worlds will blend into Tectonic v3 worlds (somewhat) smoothly! There will be 1-5 block seams at the border between old and new chunks, but it's significantly better than the 100-200 block borders you could get without it.
CliffTree Compatibility
On 1.21.x, Tectonic now natively supports CliffTree! Just install both as mods and you're set.
Rougher Terrain
Tectonic used to smoothen out the terrain, removing the staircasing/"lerp" that is present in vanilla. This has been reverted. This has been done for a few reasons:
- Windswept terrain better integrates with the rest of the world.
Slopes are easier to build on, with median areas at each staircase step.
Grove generation around mountains is improved.
Strange horizontal strips parallel to mountain faces are far less noticeable.
The underlying noise that makes Tectonic work is better obfuscated, making terrain less predictable.
Underground Rivers
Underground rivers got a massive overhaul in the Everest update, much closer matching my standalone Underground Rivers mod.
Terrain inside of rivers varies significantly more. This includes varying sizes and shapes.
Transitions between normal and underground rivers have been improved. The transition point has been moved further from mountains to make the terrain drop less steep, and the varying sizes mean the ceiling is no longer consistently super flat at entrances.
Entrances are significantly taller than before, sometimes being more blocks tall than wide.
Pillars are significantly more common.
Significantly reduced aquifer issues at the sides of the rivers.
[Mod Only] Increased glow lichen rates from Tectonic v1 have returned.
Lava Tunnels
The deep lava sibling of underground rivers got some love!
Lava tunnels are noticeably rarer than before. They still generate quite a bit, but not as pervasively.
The size has been significantly shrunken down. They now have rougher, narrower walls, smaller ceilings, and less safe ground. Proceed with caution.
The direction of tunnels twists and turns more often, making the underlying noise less visible and sightlines more obscured.
Plateaus
The plateau terrain from v2 has been completely ripped out. The new plateaus can be 2 or 3-tiered, with occasional gentle "onboarding ramps" for easier survival exploration.
Desert Dunes
Dunes have been rewritten again in the version, looking even more like actual dunes than before.
Oceans
Ocean terrain is significantly more varied than before. Deep oceans in particular have seen special terrain introduced, causing overhangs and trenches to generate!
Swamps
Swamp bones sit much closer to sea level, generating much more like in vanilla.
With Terralith installed, inland swamps near mountains have been removed.
Windswept Savannas
There should no longer be large, flat regions of the Windswept Savanna biome.
Oceanside Cliffs
The overhangs have been removed.
With Terralith installed, these cliffs will actually generate the mod's special cliff biomes.
World Presets
[Mod Only] Removed the Amplified and Large Biomes presets from the world type selector.
Amplified has never worked with Tectonic, either completely ignoring it or having unintended behavior.
Large Biomes is redundant due to the new temperate/vegetation related config options. This also drastically reduces the amount of duplicated code needed for the mod to fully function.
Deep Dark
The Deep Dark biome is now capped at y32.
29.05.2025 · 610 загрузки
The largest Tectonic update ever is here. A full rewrite, a plethora of new terrain types, and improvements to almost all existing features. This is the Everest update.
Made with love by Apollo. 💜
Config Overhaul
[Mod Only] There is now a config screen for viewing and changing Tectonic options in-game! Every option has an explanatory tooltip and its default value displayed. The tooltips replace the comments in the config file to reduce clutter.
This also comes with 16 new config options. Please see the config screen for more information on these.
Continents and Islands
Terrain in v2 was split roughly 50/50 between land and ocean, with no coherent shape for either. In v3, terrain now forms into more coherent "continents".
Continents will generate thousands to tens of thousands of blocks wide, designed for Tectonic's massive mountain ranges and new terrain types.
In the oceans between continents, you'll find relatively smaller "islands". These range from a few hundred blocks to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings. With Terralith installed, these islands have Volcanoes and Calderas!
[Mod Only] A config option to remove the random normal ice in Frozen Oceans has been added to help with ocean exploration in the new bigger oceans.
Jungle Pillars
Some jungle biomes will generate towering pillars covered in vegetation stretching upwards of a hundred blocks high!
Biome Valleys
Sometimes, you will find cherry groves and pale gardens nested inside of a valley!
Badlands Canyons
Some badlands will feature massive canyons, carved around rivers.
Badlands Buttes
Other badlands will generate isolated plateaus in an otherwise flat, desolate region. These are a perfect place to find red sand, which could be difficult to get in older versions.
Wetlands
Some forests, taigas, and jungles will feature very flat terrain with frequent ponds and small lakes.
Rolling Hills
Some plains, flower forest, and ice spikes will feature very smooth rolling hills.
Chunk Blending
Tectonic v2 worlds will blend into Tectonic v3 worlds (somewhat) smoothly! There will be 1-5 block seams at the border between old and new chunks, but it's significantly better than the 100-200 block borders you could get without it.
CliffTree Compatibility
On 1.21.x, Tectonic now natively supports CliffTree! Just install both as mods and you're set.
Rougher Terrain
Tectonic used to smoothen out the terrain, removing the staircasing/"lerp" that is present in vanilla. This has been reverted. This has been done for a few reasons:
- Windswept terrain better integrates with the rest of the world.
Slopes are easier to build on, with median areas at each staircase step.
Grove generation around mountains is improved.
Strange horizontal strips parallel to mountain faces are far less noticeable.
The underlying noise that makes Tectonic work is better obfuscated, making terrain less predictable.
Underground Rivers
Underground rivers got a massive overhaul in the Everest update, much closer matching my standalone Underground Rivers mod.
Terrain inside of rivers varies significantly more. This includes varying sizes and shapes.
Transitions between normal and underground rivers have been improved. The transition point has been moved further from mountains to make the terrain drop less steep, and the varying sizes mean the ceiling is no longer consistently super flat at entrances.
Entrances are significantly taller than before, sometimes being more blocks tall than wide.
Pillars are significantly more common.
Significantly reduced aquifer issues at the sides of the rivers.
[Mod Only] Increased glow lichen rates from Tectonic v1 have returned.
Lava Tunnels
The deep lava sibling of underground rivers got some love!
Lava tunnels are noticeably rarer than before. They still generate quite a bit, but not as pervasively.
The size has been significantly shrunken down. They now have rougher, narrower walls, smaller ceilings, and less safe ground. Proceed with caution.
The direction of tunnels twists and turns more often, making the underlying noise less visible and sightlines more obscured.
Plateaus
The plateau terrain from v2 has been completely ripped out. The new plateaus can be 2 or 3-tiered, with occasional gentle "onboarding ramps" for easier survival exploration.
Desert Dunes
Dunes have been rewritten again in the version, looking even more like actual dunes than before.
Oceans
Ocean terrain is significantly more varied than before. Deep oceans in particular have seen special terrain introduced, causing overhangs and trenches to generate!
Swamps
Swamp bones sit much closer to sea level, generating much more like in vanilla.
With Terralith installed, inland swamps near mountains have been removed.
Windswept Savannas
There should no longer be large, flat regions of the Windswept Savanna biome.
Oceanside Cliffs
The overhangs have been removed.
With Terralith installed, these cliffs will actually generate the mod's special cliff biomes.
World Presets
[Mod Only] Removed the Amplified and Large Biomes presets from the world type selector.
Amplified has never worked with Tectonic, either completely ignoring it or having unintended behavior.
Large Biomes is redundant due to the new temperate/vegetation related config options. This also drastically reduces the amount of duplicated code needed for the mod to fully function.
Deep Dark
The Deep Dark biome is now capped at y32.
29.05.2025 · 1 037 загрузки
The largest Tectonic update ever is here. A full rewrite, a plethora of new terrain types, and improvements to almost all existing features. This is the Everest update.
Made with love by Apollo. 💜
Config Overhaul
[Mod Only] There is now a config screen for viewing and changing Tectonic options in-game! Every option has an explanatory tooltip and its default value displayed. The tooltips replace the comments in the config file to reduce clutter.
This also comes with 16 new config options. Please see the config screen for more information on these.
Continents and Islands
Terrain in v2 was split roughly 50/50 between land and ocean, with no coherent shape for either. In v3, terrain now forms into more coherent "continents".
Continents will generate thousands to tens of thousands of blocks wide, designed for Tectonic's massive mountain ranges and new terrain types.
In the oceans between continents, you'll find relatively smaller "islands". These range from a few hundred blocks to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings. With Terralith installed, these islands have Volcanoes and Calderas!
[Mod Only] A config option to remove the random normal ice in Frozen Oceans has been added to help with ocean exploration in the new bigger oceans.
Jungle Pillars
Some jungle biomes will generate towering pillars covered in vegetation stretching upwards of a hundred blocks high!
Biome Valleys
Sometimes, you will find cherry groves and pale gardens nested inside of a valley!
Badlands Canyons
Some badlands will feature massive canyons, carved around rivers.
Badlands Buttes
Other badlands will generate isolated plateaus in an otherwise flat, desolate region. These are a perfect place to find red sand, which could be difficult to get in older versions.
Wetlands
Some forests, taigas, and jungles will feature very flat terrain with frequent ponds and small lakes.
Rolling Hills
Some plains, flower forest, and ice spikes will feature very smooth rolling hills.
Chunk Blending
Tectonic v2 worlds will blend into Tectonic v3 worlds (somewhat) smoothly! There will be 1-5 block seams at the border between old and new chunks, but it's significantly better than the 100-200 block borders you could get without it.
CliffTree Compatibility
On 1.21.x, Tectonic now natively supports CliffTree! Just install both as mods and you're set.
Rougher Terrain
Tectonic used to smoothen out the terrain, removing the staircasing/"lerp" that is present in vanilla. This has been reverted. This has been done for a few reasons:
- Windswept terrain better integrates with the rest of the world.
Slopes are easier to build on, with median areas at each staircase step.
Grove generation around mountains is improved.
Strange horizontal strips parallel to mountain faces are far less noticeable.
The underlying noise that makes Tectonic work is better obfuscated, making terrain less predictable.
Underground Rivers
Underground rivers got a massive overhaul in the Everest update, much closer matching my standalone Underground Rivers mod.
Terrain inside of rivers varies significantly more. This includes varying sizes and shapes.
Transitions between normal and underground rivers have been improved. The transition point has been moved further from mountains to make the terrain drop less steep, and the varying sizes mean the ceiling is no longer consistently super flat at entrances.
Entrances are significantly taller than before, sometimes being more blocks tall than wide.
Pillars are significantly more common.
Significantly reduced aquifer issues at the sides of the rivers.
[Mod Only] Increased glow lichen rates from Tectonic v1 have returned.
Lava Tunnels
The deep lava sibling of underground rivers got some love!
Lava tunnels are noticeably rarer than before. They still generate quite a bit, but not as pervasively.
The size has been significantly shrunken down. They now have rougher, narrower walls, smaller ceilings, and less safe ground. Proceed with caution.
The direction of tunnels twists and turns more often, making the underlying noise less visible and sightlines more obscured.
Plateaus
The plateau terrain from v2 has been completely ripped out. The new plateaus can be 2 or 3-tiered, with occasional gentle "onboarding ramps" for easier survival exploration.
Desert Dunes
Dunes have been rewritten again in the version, looking even more like actual dunes than before.
Oceans
Ocean terrain is significantly more varied than before. Deep oceans in particular have seen special terrain introduced, causing overhangs and trenches to generate!
Swamps
Swamp bones sit much closer to sea level, generating much more like in vanilla.
With Terralith installed, inland swamps near mountains have been removed.
Windswept Savannas
There should no longer be large, flat regions of the Windswept Savanna biome.
Oceanside Cliffs
The overhangs have been removed.
With Terralith installed, these cliffs will actually generate the mod's special cliff biomes.
World Presets
[Mod Only] Removed the Amplified and Large Biomes presets from the world type selector.
Amplified has never worked with Tectonic, either completely ignoring it or having unintended behavior.
Large Biomes is redundant due to the new temperate/vegetation related config options. This also drastically reduces the amount of duplicated code needed for the mod to fully function.
Deep Dark
The Deep Dark biome is now capped at y32.
29.05.2025 · 896 загрузки
The largest Tectonic update ever is here. A full rewrite, a plethora of new terrain types, and improvements to almost all existing features. This is the Everest update.
Made with love by Apollo. 💜
Config Overhaul
[Mod Only] There is now a config screen for viewing and changing Tectonic options in-game! Every option has an explanatory tooltip and its default value displayed. The tooltips replace the comments in the config file to reduce clutter.
This also comes with 16 new config options. Please see the config screen for more information on these.
Continents and Islands
Terrain in v2 was split roughly 50/50 between land and ocean, with no coherent shape for either. In v3, terrain now forms into more coherent "continents".
Continents will generate thousands to tens of thousands of blocks wide, designed for Tectonic's massive mountain ranges and new terrain types.
In the oceans between continents, you'll find relatively smaller "islands". These range from a few hundred blocks to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings. With Terralith installed, these islands have Volcanoes and Calderas!
[Mod Only] A config option to remove the random normal ice in Frozen Oceans has been added to help with ocean exploration in the new bigger oceans.
Jungle Pillars
Some jungle biomes will generate towering pillars covered in vegetation stretching upwards of a hundred blocks high!
Biome Valleys
Sometimes, you will find cherry groves and pale gardens nested inside of a valley!
Badlands Canyons
Some badlands will feature massive canyons, carved around rivers.
Badlands Buttes
Other badlands will generate isolated plateaus in an otherwise flat, desolate region. These are a perfect place to find red sand, which could be difficult to get in older versions.
Wetlands
Some forests, taigas, and jungles will feature very flat terrain with frequent ponds and small lakes.
Rolling Hills
Some plains, flower forest, and ice spikes will feature very smooth rolling hills.
Chunk Blending
Tectonic v2 worlds will blend into Tectonic v3 worlds (somewhat) smoothly! There will be 1-5 block seams at the border between old and new chunks, but it's significantly better than the 100-200 block borders you could get without it.
CliffTree Compatibility
On 1.21.x, Tectonic now natively supports CliffTree! Just install both as mods and you're set.
Rougher Terrain
Tectonic used to smoothen out the terrain, removing the staircasing/"lerp" that is present in vanilla. This has been reverted. This has been done for a few reasons:
- Windswept terrain better integrates with the rest of the world.
Slopes are easier to build on, with median areas at each staircase step.
Grove generation around mountains is improved.
Strange horizontal strips parallel to mountain faces are far less noticeable.
The underlying noise that makes Tectonic work is better obfuscated, making terrain less predictable.
Underground Rivers
Underground rivers got a massive overhaul in the Everest update, much closer matching my standalone Underground Rivers mod.
Terrain inside of rivers varies significantly more. This includes varying sizes and shapes.
Transitions between normal and underground rivers have been improved. The transition point has been moved further from mountains to make the terrain drop less steep, and the varying sizes mean the ceiling is no longer consistently super flat at entrances.
Entrances are significantly taller than before, sometimes being more blocks tall than wide.
Pillars are significantly more common.
Significantly reduced aquifer issues at the sides of the rivers.
[Mod Only] Increased glow lichen rates from Tectonic v1 have returned.
Lava Tunnels
The deep lava sibling of underground rivers got some love!
Lava tunnels are noticeably rarer than before. They still generate quite a bit, but not as pervasively.
The size has been significantly shrunken down. They now have rougher, narrower walls, smaller ceilings, and less safe ground. Proceed with caution.
The direction of tunnels twists and turns more often, making the underlying noise less visible and sightlines more obscured.
Plateaus
The plateau terrain from v2 has been completely ripped out. The new plateaus can be 2 or 3-tiered, with occasional gentle "onboarding ramps" for easier survival exploration.
Desert Dunes
Dunes have been rewritten again in the version, looking even more like actual dunes than before.
Oceans
Ocean terrain is significantly more varied than before. Deep oceans in particular have seen special terrain introduced, causing overhangs and trenches to generate!
Swamps
Swamp bones sit much closer to sea level, generating much more like in vanilla.
With Terralith installed, inland swamps near mountains have been removed.
Windswept Savannas
There should no longer be large, flat regions of the Windswept Savanna biome.
Oceanside Cliffs
The overhangs have been removed.
With Terralith installed, these cliffs will actually generate the mod's special cliff biomes.
World Presets
[Mod Only] Removed the Amplified and Large Biomes presets from the world type selector.
Amplified has never worked with Tectonic, either completely ignoring it or having unintended behavior.
Large Biomes is redundant due to the new temperate/vegetation related config options. This also drastically reduces the amount of duplicated code needed for the mod to fully function.
Deep Dark
The Deep Dark biome is now capped at y32.
18.05.2025 · 50 783 загрузки
Backport of v3 beta 4 to Fabric 1.20.
13.05.2025 · 13 497 загрузки
Updated the config screen. Every option now has an explanatory tooltip and its default value.
Removed the Amplified and Large Biomes presets from the world type selector.
Large Biomes is redundant due to the new ___ Scale config options. This also drastically reduces the amount of duplicated code needed for the mod to fully function.
The floor of underground rivers near entrances has been raised a few blocks.
Smoothened the transition between rivers and swamps.
Made stony shores steeper.
Fixed most instances of Deep Dark leaking into underground rivers.
Fixed aquifer issues on the underground river floor.
Fixed plateau biome (e.g. meadow) generating next to rivers with Terralith installed.
Fixed the Increased Height option not working with Terralith installed.
13.05.2025 · 1 088 загрузки
Updated the config screen. Every option now has an explanatory tooltip and its default value.
Removed the Amplified and Large Biomes presets from the world type selector.
Large Biomes is redundant due to the new ___ Scale config options. This also drastically reduces the amount of duplicated code needed for the mod to fully function.
The floor of underground rivers near entrances has been raised a few blocks.
Smoothened the transition between rivers and swamps.
Made stony shores steeper.
Fixed most instances of Deep Dark leaking into underground rivers.
Fixed aquifer issues on the underground river floor.
Fixed plateau biome (e.g. meadow) generating next to rivers with Terralith installed.
Fixed the Increased Height option not working with Terralith installed.
13.05.2025 · 21 593 загрузки
Updated the config screen. Every option now has an explanatory tooltip and its default value.
Removed the Amplified and Large Biomes presets from the world type selector.
Large Biomes is redundant due to the new ___ Scale config options. This also drastically reduces the amount of duplicated code needed for the mod to fully function.
The floor of underground rivers near entrances has been raised a few blocks.
Smoothened the transition between rivers and swamps.
Made stony shores steeper.
Fixed most instances of Deep Dark leaking into underground rivers.
Fixed aquifer issues on the underground river floor.
Fixed plateau biome (e.g. meadow) generating next to rivers with Terralith installed.
Fixed the Increased Height option not working with Terralith installed.
13.05.2025 · 14 288 загрузки
Updated the config screen. Every option now has an explanatory tooltip and its default value.
Removed the Amplified and Large Biomes presets from the world type selector.
Large Biomes is redundant due to the new ___ Scale config options. This also drastically reduces the amount of duplicated code needed for the mod to fully function.
The floor of underground rivers near entrances has been raised a few blocks.
Smoothened the transition between rivers and swamps.
Made stony shores steeper.
Fixed most instances of Deep Dark leaking into underground rivers.
Fixed aquifer issues on the underground river floor.
Fixed plateau biome (e.g. meadow) generating next to rivers with Terralith installed.
Fixed the Increased Height option not working with Terralith installed.
27.04.2025 · 2 076 загрузки
Inland swamps have been removed.
Fixed an issue where ground around jungle pillars would be stone.
27.04.2025 · 13 695 загрузки
Inland swamps have been removed.
Fixed an issue where ground around jungle pillars would be stone.
27.04.2025 · 17 413 загрузки
Inland swamps have been removed.
Fixed an issue where ground around jungle pillars would be stone.
27.04.2025 · 28 049 загрузки
Inland swamps have been removed.
Fixed an issue where ground around jungle pillars would be stone.
19.04.2025 · 1 413 загрузки
Fixed crashing on dedicated servers.
19.04.2025 · 7 565 загрузки
Fixed crashing on dedicated servers.
19.04.2025 · 145 загрузки
This is the first beta of Tectonic v3, the second rewrite in Tectonic's history.
Please take note of the following missing features:
- Terrain Blending (will be introduced later)
- Terralith compatibility (will return later)
- Large Biomes compatibility (will return later)
- Continents compatibility (may not return later)
- Lava Rivers (may not return later)
Continents and Islands
Terrain in v2 was split roughly 50/50 between land and ocean, with no coherent shape for either. In v3, terrain now forms into more coherent "continents". Continents will generate thousands to tens of thousands of blocks wide to account for the massive mountain ranges and new terrain types.
In the oceans between continents you'll find relatively smaller "islands", ranging up to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings.
New Terrain Types
Tectonic now features several new terrain shaping types to spice up your travels.
While Tectonic v2 did feature three-tiered plateaus, v3 polishes this feature up significantly. There are now both two and three-tiered plateaus, with both sometimes having smoother slopes to climb up them in survival more easily.
While plateaus usually elevate plateau biomes, some Cherry Groves and Pale Gardens have the plateaus surround the biome, turning the biome into a valley.
Some forest, jungle and taiga biomes generate very close to sea level and generate frequent ponds and lakes.
Some badlands form massive canyons with rivers running through them.
Badlands that don't generate canyons will instead have low terrain with occasional isolated plateaus.
Some plains, flower forest and ice spike biomes will feature smooth rolling hills.
Dunes have been overhauled in v3, looking much closer to the new rolling hill terrain.
Some jungles feature massive pillars that can extend upwards of a hundred blocks tall, reminiscent of the Zhangjiajie National Forest Park in China.
Deep oceans are much more varied than before, having dynamic heights and sometimes generating overhangs and deep trenches.
Config Overhaul
The config has gotten another overhaul, with several new options. On top of that, there is finally a config screen!
Improved Underground Rivers
Underground rivers have received a full rewrite, largely based off of my standalone Underground Rivers mod.
Terrain inside of rivers varies significantly more. This includes varying sizes and shapes.
Transitions between normal and underground rivers have been improved. The transition point has been moved further from mountains to make the terrain drop less steep, and the varying sizes mean the ceiling is no longer consistently super flat at entrances.
Entrances are significantly taller than before, usually being more blocks tall than wide.
Pillars are significantly more common.
[Mod Only] Increased glow lichen rates from Tectonic v1 have returned.
Seaside Cliff Changes
Less Smooth Terrain
Vanilla's noise used to roughen up terrain that has the inadvertent affect of making sloped terrain "staircase" has been reintroduced. This has been done for a few reasons:
Windswept terrain better integrates with the rest of the world.
Slopes are easier to build on, with median areas at each staircase step.
The underlying noise that makes Tectonic work is better obfuscated, making terrain less predictable.
Improved Windswept Savannas
Windswept Savannas have received a significant upgrade. While in previous versions you could find sizable areas of flat areas of the biome, that should no longer happen.
19.04.2025 · 11 400 загрузки
This is the first beta of Tectonic v3, the second rewrite in Tectonic's history.
Please take note of the following missing features:
- Terrain Blending (will be introduced later)
- Terralith compatibility (will return later)
- Large Biomes compatibility (will return later)
- Continents compatibility (may not return later)
- Lava Rivers (may not return later)
Continents and Islands
Terrain in v2 was split roughly 50/50 between land and ocean, with no coherent shape for either. In v3, terrain now forms into more coherent "continents". Continents will generate thousands to tens of thousands of blocks wide to account for the massive mountain ranges and new terrain types.
In the oceans between continents you'll find relatively smaller "islands", ranging up to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings.
New Terrain Types
Tectonic now features several new terrain shaping types to spice up your travels.
While Tectonic v2 did feature three-tiered plateaus, v3 polishes this feature up significantly. There are now both two and three-tiered plateaus, with both sometimes having smoother slopes to climb up them in survival more easily.
While plateaus usually elevate plateau biomes, some Cherry Groves and Pale Gardens have the plateaus surround the biome, turning the biome into a valley.
Some forest, jungle and taiga biomes generate very close to sea level and generate frequent ponds and lakes.
Some badlands form massive canyons with rivers running through them.
Badlands that don't generate canyons will instead have low terrain with occasional isolated plateaus.
Some plains, flower forest and ice spike biomes will feature smooth rolling hills.
Dunes have been overhauled in v3, looking much closer to the new rolling hill terrain.
Some jungles feature massive pillars that can extend upwards of a hundred blocks tall, reminiscent of the Zhangjiajie National Forest Park in China.
Deep oceans are much more varied than before, having dynamic heights and sometimes generating overhangs and deep trenches.
Config Overhaul
The config has gotten another overhaul, with several new options. On top of that, there is finally a config screen!
Improved Underground Rivers
Underground rivers have received a full rewrite, largely based off of my standalone Underground Rivers mod.
Terrain inside of rivers varies significantly more. This includes varying sizes and shapes.
Transitions between normal and underground rivers have been improved. The transition point has been moved further from mountains to make the terrain drop less steep, and the varying sizes mean the ceiling is no longer consistently super flat at entrances.
Entrances are significantly taller than before, usually being more blocks tall than wide.
Pillars are significantly more common.
[Mod Only] Increased glow lichen rates from Tectonic v1 have returned.
Seaside Cliff Changes
Less Smooth Terrain
Vanilla's noise used to roughen up terrain that has the inadvertent affect of making sloped terrain "staircase" has been reintroduced. This has been done for a few reasons:
Windswept terrain better integrates with the rest of the world.
Slopes are easier to build on, with median areas at each staircase step.
The underlying noise that makes Tectonic work is better obfuscated, making terrain less predictable.
Improved Windswept Savannas
Windswept Savannas have received a significant upgrade. While in previous versions you could find sizable areas of flat areas of the biome, that should no longer happen.
19.04.2025 · 429 загрузки
This is the first beta of Tectonic v3, the second rewrite in Tectonic's history.
Please take note of the following missing features:
- Terrain Blending (will be introduced later)
- Terralith compatibility (will return later)
- Large Biomes compatibility (will return later)
- Continents compatibility (may not return later)
- Lava Rivers (may not return later)
Continents and Islands
Terrain in v2 was split roughly 50/50 between land and ocean, with no coherent shape for either. In v3, terrain now forms into more coherent "continents". Continents will generate thousands to tens of thousands of blocks wide to account for the massive mountain ranges and new terrain types.
In the oceans between continents you'll find relatively smaller "islands", ranging up to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings.
New Terrain Types
Tectonic now features several new terrain shaping types to spice up your travels.
While Tectonic v2 did feature three-tiered plateaus, v3 polishes this feature up significantly. There are now both two and three-tiered plateaus, with both sometimes having smoother slopes to climb up them in survival more easily.
While plateaus usually elevate plateau biomes, some Cherry Groves and Pale Gardens have the plateaus surround the biome, turning the biome into a valley.
Some forest, jungle and taiga biomes generate very close to sea level and generate frequent ponds and lakes.
Some badlands form massive canyons with rivers running through them.
Badlands that don't generate canyons will instead have low terrain with occasional isolated plateaus.
Some plains, flower forest and ice spike biomes will feature smooth rolling hills.
Dunes have been overhauled in v3, looking much closer to the new rolling hill terrain.
Some jungles feature massive pillars that can extend upwards of a hundred blocks tall, reminiscent of the Zhangjiajie National Forest Park in China.
Deep oceans are much more varied than before, having dynamic heights and sometimes generating overhangs and deep trenches.
Config Overhaul
The config has gotten another overhaul, with several new options. On top of that, there is finally a config screen!
Improved Underground Rivers
Underground rivers have received a full rewrite, largely based off of my standalone Underground Rivers mod.
Terrain inside of rivers varies significantly more. This includes varying sizes and shapes.
Transitions between normal and underground rivers have been improved. The transition point has been moved further from mountains to make the terrain drop less steep, and the varying sizes mean the ceiling is no longer consistently super flat at entrances.
Entrances are significantly taller than before, usually being more blocks tall than wide.
Pillars are significantly more common.
[Mod Only] Increased glow lichen rates from Tectonic v1 have returned.
Seaside Cliff Changes
Less Smooth Terrain
Vanilla's noise used to roughen up terrain that has the inadvertent affect of making sloped terrain "staircase" has been reintroduced. This has been done for a few reasons:
Windswept terrain better integrates with the rest of the world.
Slopes are easier to build on, with median areas at each staircase step.
The underlying noise that makes Tectonic work is better obfuscated, making terrain less predictable.
Improved Windswept Savannas
Windswept Savannas have received a significant upgrade. While in previous versions you could find sizable areas of flat areas of the biome, that should no longer happen.
19.04.2025 · 11 784 загрузки
This is the first beta of Tectonic v3, the second rewrite in Tectonic's history.
Please take note of the following missing features:
- Terrain Blending (will be introduced later)
- Terralith compatibility (will return later)
- Large Biomes compatibility (will return later)
- Continents compatibility (may not return later)
- Lava Rivers (may not return later)
Continents and Islands
Terrain in v2 was split roughly 50/50 between land and ocean, with no coherent shape for either. In v3, terrain now forms into more coherent "continents". Continents will generate thousands to tens of thousands of blocks wide to account for the massive mountain ranges and new terrain types.
In the oceans between continents you'll find relatively smaller "islands", ranging up to around a thousand blocks across. These islands use vanilla's mountain terrain shaping, now making it possible to find traditional mountain rings.
New Terrain Types
Tectonic now features several new terrain shaping types to spice up your travels.
While Tectonic v2 did feature three-tiered plateaus, v3 polishes this feature up significantly. There are now both two and three-tiered plateaus, with both sometimes having smoother slopes to climb up them in survival more easily.
While plateaus usually elevate plateau biomes, some Cherry Groves and Pale Gardens have the plateaus surround the biome, turning the biome into a valley.
Some forest, jungle and taiga biomes generate very close to sea level and generate frequent ponds and lakes.
Some badlands form massive canyons with rivers running through them.
Badlands that don't generate canyons will instead have low terrain with occasional isolated plateaus.
Some plains, flower forest and ice spike biomes will feature smooth rolling hills.
Dunes have been overhauled in v3, looking much closer to the new rolling hill terrain.
Some jungles feature massive pillars that can extend upwards of a hundred blocks tall, reminiscent of the Zhangjiajie National Forest Park in China.
Deep oceans are much more varied than before, having dynamic heights and sometimes generating overhangs and deep trenches.
Config Overhaul
The config has gotten another overhaul, with several new options. On top of that, there is finally a config screen!
Improved Underground Rivers
Underground rivers have received a full rewrite, largely based off of my standalone Underground Rivers mod.
Terrain inside of rivers varies significantly more. This includes varying sizes and shapes.
Transitions between normal and underground rivers have been improved. The transition point has been moved further from mountains to make the terrain drop less steep, and the varying sizes mean the ceiling is no longer consistently super flat at entrances.
Entrances are significantly taller than before, usually being more blocks tall than wide.
Pillars are significantly more common.
[Mod Only] Increased glow lichen rates from Tectonic v1 have returned.
Seaside Cliff Changes
Less Smooth Terrain
Vanilla's noise used to roughen up terrain that has the inadvertent affect of making sloped terrain "staircase" has been reintroduced. This has been done for a few reasons:
Windswept terrain better integrates with the rest of the world.
Slopes are easier to build on, with median areas at each staircase step.
The underlying noise that makes Tectonic work is better obfuscated, making terrain less predictable.
Improved Windswept Savannas
Windswept Savannas have received a significant upgrade. While in previous versions you could find sizable areas of flat areas of the biome, that should no longer happen.
17.02.2025 · 231 293 загрузки
Fixed crash
17.02.2025 · 145 638 загрузки
deeper_oceans option into three fields, old configs will automagically upgrade to the new format.17.02.2025 · 6 624 загрузки
deeper_oceans option into three fields, old configs will automagically upgrade to the new format.17.02.2025 · 537 262 загрузки
deeper_oceans option into three fields, old configs will automagically upgrade to the new format.17.02.2025 · 70 171 загрузки
deeper_oceans option into three fields, old configs will automagically upgrade to the new format.17.02.2025 · 1 491 загрузки
deeper_oceans option into three fields, old configs will automagically upgrade to the new format.1.20 support is being dropped due to escalating time spent maintaining three versions. Fabric's last release is this one (2.4.3), while Forge's is 2.4.1.
03.12.2024 · 63 199 загрузки
Bump version number to support 1.21.2/3/4.
03.12.2024 · 71 125 загрузки
Bump version numbers to support 1.21.4
03.12.2024 · 17 271 загрузки
Bump version numbers to support 1.21.4
22.10.2024 · 9 579 загрузки
Mark as 1.21.2 compatible
22.10.2024 · 20 401 загрузки
11.09.2024 · 442 414 загрузки
increased_height still not properly working with Terralith on Fabric.30.08.2024 · 24 665 загрузки
First 1.20.1-exclusive release. Support for all versions other than 1.21 and 1.20.1 has been dropped.
Features
snow_start_offset config option with default of 128. This should prevent biomes like Old Growth Taigas generating snow on top of their leaves near mountain ranges.Changes
Large internal refactoring has occured, fixing several long-standing issues.
increased_height not properly working with Terralith.30.08.2024 · 1 924 532 загрузки
First 1.20.1-exclusive release. Support for all versions other than 1.21 and 1.20.1 has been dropped.
Features
snow_start_offset config option with default of 128. This should prevent biomes like Old Growth Taigas generating snow on top of their leaves near mountain ranges.Changes
Large internal refactoring has occured, fixing several long-standing issues.
increased_height not properly working with Terralith.18.08.2024 · 393 932 загрузки
mod_enabled config option function on Neoforge18.08.2024 · 10 720 загрузки
mod_enabled config option function on Neoforge07.08.2024 · 26 473 загрузки
Features
- Added snow_start_offset config option with default of 128. This should prevent biomes like Old Growth Taigas generating snow on top of their leaves near mountain ranges.
Changes
Large internal refactoring has occured, fixing several long-standing issues.
- Fixed aquifer strangeness near rivers and in swamps.
- Fixed increased_height not properly working with Terralith.
- Fixed terrain not being windswept in a variety of Terralith biomes such as Haze Mountains and Mirage Isles.
- Added Terralith's megacaves to Tectonic terrain generation.
- Fixed generation issues with several packs such as Tropicraft, Ad Astra and The Bumblezone.
- Fixed rare issues with Tectonic pack ordering.
07.08.2024 · 3 348 загрузки
Features
- Added snow_start_offset config option with default of 128. This should prevent biomes like Old Growth Taigas generating snow on top of their leaves near mountain ranges.
Changes
Large internal refactoring has occured, fixing several long-standing issues.
- Fixed aquifer strangeness near rivers and in swamps.
- Fixed increased_height not properly working with Terralith.
- Fixed terrain not being windswept in a variety of Terralith biomes such as Haze Mountains and Mirage Isles.
- Added Terralith's megacaves to Tectonic terrain generation.
- Fixed generation issues with several packs such as Tropicraft, Ad Astra and The Bumblezone.
- Fixed rare issues with Tectonic pack ordering.
18.06.2024 · 157 449 загрузки
18.06.2024 · 3 392 загрузки
15.06.2024 · 29 934 загрузки
14.06.2024 · 2 630 загрузки
Jump update from v2.2 to v2.4!
configuring.md in the pack files to pull up a guide to configuring everything in the datapack that is configurable in the mod.05.06.2024 · 535 736 загрузки
05.06.2024 · 9 037 загрузки
05.06.2024 · 16 080 загрузки
05.06.2024 · 165 781 загрузки
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04.06.2024 · 50 627 загрузки
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04.06.2024 · 1 520 загрузки
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04.06.2024 · 330 загрузки
04.06.2024 · 1 791 загрузки
01.05.2024 · 4 381 загрузки
24.04.2024 · 68 995 загрузки
23.04.2024 · 19 689 загрузки
10.04.2024 · 1 410 загрузки
10.04.2024 · 2 700 загрузки
08.04.2024 · 298 загрузки
desert_dunes and deeper_ocean toggles in the config swapping values upon loading the game08.04.2024 · 6 092 загрузки
desert_dunes and deeper_ocean toggles in the config swapping values upon loading the game08.04.2024 · 3 721 загрузки
desert_dunes and deeper_ocean toggles in the config swapping values upon loading the game08.04.2024 · 67 566 загрузки
desert_dunes and deeper_ocean toggles in the config swapping values upon loading the game08.04.2024 · 6 593 загрузки
desert_dunes and deeper_ocean toggles in the config swapping values upon loading the game08.04.2024 · 4 841 загрузки
desert_dunes and deeper_ocean toggles in the config swapping values upon loading the game08.04.2024 · 167 759 загрузки
desert_dunes and deeper_ocean toggles in the config swapping values upon loading the game08.04.2024 · 4 750 загрузки
desert_dunes and deeper_ocean toggles in the config swapping values upon loading the game04.04.2024 · 963 загрузки
04.04.2024 · 550 загрузки
04.04.2024 · 5 910 загрузки
04.04.2024 · 1 495 загрузки
04.04.2024 · 300 загрузки
04.04.2024 · 10 689 загрузки
04.04.2024 · 825 загрузки
04.04.2024 · 177 загрузки
03.04.2024 · 292 загрузки
Minimum terrain depth is capped at around y-32. This should prevent oceans colliding with the lava layer with increased terrain scale values.
03.04.2024 · 223 загрузки
Minimum terrain depth is capped at around y-32. This should prevent oceans colliding with the lava layer with increased terrain scale values.
03.04.2024 · 950 загрузки
Minimum terrain depth is capped at around y-32. This should prevent oceans colliding with the lava layer with increased terrain scale values.
03.04.2024 · 258 загрузки
Minimum terrain depth is capped at around y-32. This should prevent oceans colliding with the lava layer with increased terrain scale values.
03.04.2024 · 2 881 загрузки
Minimum terrain depth is capped at around y-32. This should prevent oceans colliding with the lava layer with increased terrain scale values.
03.04.2024 · 136 загрузки
Minimum terrain depth is capped at around y-32. This should prevent oceans colliding with the lava layer with increased terrain scale values.
03.04.2024 · 184 загрузки
Minimum terrain depth is capped at around y-32. This should prevent oceans colliding with the lava layer with increased terrain scale values.
03.04.2024 · 109 загрузки
Minimum terrain depth is capped at around y-32. This should prevent oceans colliding with the lava layer with increased terrain scale values.
03.04.2024 · 2 568 загрузки
Fixed the Increased Height setting not consistently working on Fabric.
As a result of the fix, Fabric 1.19.3 support has ended.
03.04.2024 · 165 загрузки
Fixed the Increased Height setting not consistently working on Fabric.
As a result of the fix, Fabric 1.19.3 support has ended.
03.04.2024 · 108 загрузки
Fixed the Increased Height setting not consistently working on Fabric.
As a result of the fix, Fabric 1.19.3 support has ended.
02.04.2024 · 310 загрузки
Large Biomes now uses the newer Tectonic mountain peak generation.
02.04.2024 · 240 загрузки
Large Biomes now uses the newer Tectonic mountain peak generation.
02.04.2024 · 1 189 загрузки
Large Biomes now uses the newer Tectonic mountain peak generation.
02.04.2024 · 306 загрузки
Large Biomes now uses the newer Tectonic mountain peak generation.
02.04.2024 · 5 684 загрузки
Large Biomes now uses the newer Tectonic mountain peak generation.
Last Fabric 1.19.3 release.
02.04.2024 · 185 загрузки
Large Biomes now uses the newer Tectonic mountain peak generation.
02.04.2024 · 196 загрузки
Large Biomes now uses the newer Tectonic mountain peak generation.
02.04.2024 · 109 загрузки
Large Biomes now uses the newer Tectonic mountain peak generation.
01.04.2024 · 97 загрузки
Fixed Terratonic 1.18.2 not having surfaces or oceans
01.04.2024 · 77 загрузки
Fixed Terratonic 1.18.2 not having surfaces or oceans
01.04.2024 · 119 загрузки
Fixed a critical issue preventing the Neoforge version from loading at all
01.04.2024 · 3 336 загрузки
Fixed a critical issue preventing loading Fabric 1.19.3+ on any version below 1.20.2.
01.04.2024 · 133 загрузки
This isn't an April Fools joke, I promise.
The Config Update
- Added a proper config to the mod version at config/tectonic.json, with three categories to play around with.
- Legacy: Controls the legacy mode, which was introduced earlier in v2.1 to allow safe upgrading of Tectonic v1 worlds.
- Features: Allows some features of the mod to be toggled on and off. This includes deeper oceans, underground rivers, lava rivers, and desert dunes.
- Experimental: Adds some extra configuration options just for fun. It includes the following:
- An increased height setting, which will increase the overworld's build and generation limits to y640.
- A terrain scale setting, which will vertically scale the terrain by a given factor. Combined with the increased height setting, you can make mountains stretch to over 500 blocks tall.
- A horizontal mountain scale setting, which horizontally scales mountains (how shocking). This can make mountains thicker and more spread out.
- On top of these three categories, there's a setting for if the mod is enabled. Tectonic will lie dormant and not affect the game if this is turned on.
There's been a lot of backend work going on to make the update possible. As a result, there's been some merges and splits of mod jars.
a. The multi-loader 1.20.1 and 1.19.2 versions have been split into separate Fabric and Forge versions.
b. The Fabric 1.19.3-1.20.1 and Fabric 1.20.2+ versions have been merged into a single version.
01.04.2024 · 273 загрузки
This isn't an April Fools joke, I promise.
The Config Update
- Added a proper config to the mod version at config/tectonic.json, with three categories to play around with.
- Legacy: Controls the legacy mode, which was introduced earlier in v2.1 to allow safe upgrading of Tectonic v1 worlds.
- Features: Allows some features of the mod to be toggled on and off. This includes deeper oceans, underground rivers, lava rivers, and desert dunes.
- Experimental: Adds some extra configuration options just for fun. It includes the following:
- An increased height setting, which will increase the overworld's build and generation limits to y640.
- A terrain scale setting, which will vertically scale the terrain by a given factor. Combined with the increased height setting, you can make mountains stretch to over 500 blocks tall.
- A horizontal mountain scale setting, which horizontally scales mountains (how shocking). This can make mountains thicker and more spread out.
- On top of these three categories, there's a setting for if the mod is enabled. Tectonic will lie dormant and not affect the game if this is turned on.
There's been a lot of backend work going on to make the update possible. As a result, there's been some merges and splits of mod jars.
a. The multi-loader 1.20.1 and 1.19.2 versions have been split into separate Fabric and Forge versions.
b. The Fabric 1.19.3-1.20.1 and Fabric 1.20.2+ versions have been merged into a single version.
01.04.2024 · 2 078 загрузки
This isn't an April Fools joke, I promise.
The Config Update
- Added a proper config to the mod version at config/tectonic.json, with three categories to play around with.
- Legacy: Controls the legacy mode, which was introduced earlier in v2.1 to allow safe upgrading of Tectonic v1 worlds.
- Features: Allows some features of the mod to be toggled on and off. This includes deeper oceans, underground rivers, lava rivers, and desert dunes.
- Experimental: Adds some extra configuration options just for fun. It includes the following:
- An increased height setting, which will increase the overworld's build and generation limits to y640.
- A terrain scale setting, which will vertically scale the terrain by a given factor. Combined with the increased height setting, you can make mountains stretch to over 500 blocks tall.
- A horizontal mountain scale setting, which horizontally scales mountains (how shocking). This can make mountains thicker and more spread out.
- On top of these three categories, there's a setting for if the mod is enabled. Tectonic will lie dormant and not affect the game if this is turned on.
There's been a lot of backend work going on to make the update possible. As a result, there's been some merges and splits of mod jars.
a. The multi-loader 1.20.1 and 1.19.2 versions have been split into separate Fabric and Forge versions.
b. The Fabric 1.19.3-1.20.1 and Fabric 1.20.2+ versions have been merged into a single version.
01.04.2024 · 273 загрузки
This isn't an April Fools joke, I promise.
The Config Update
- Added a proper config to the mod version at config/tectonic.json, with three categories to play around with.
- Legacy: Controls the legacy mode, which was introduced earlier in v2.1 to allow safe upgrading of Tectonic v1 worlds.
- Features: Allows some features of the mod to be toggled on and off. This includes deeper oceans, underground rivers, lava rivers, and desert dunes.
- Experimental: Adds some extra configuration options just for fun. It includes the following:
- An increased height setting, which will increase the overworld's build and generation limits to y640.
- A terrain scale setting, which will vertically scale the terrain by a given factor. Combined with the increased height setting, you can make mountains stretch to over 500 blocks tall.
- A horizontal mountain scale setting, which horizontally scales mountains (how shocking). This can make mountains thicker and more spread out.
- On top of these three categories, there's a setting for if the mod is enabled. Tectonic will lie dormant and not affect the game if this is turned on.
There's been a lot of backend work going on to make the update possible. As a result, there's been some merges and splits of mod jars.
a. The multi-loader 1.20.1 and 1.19.2 versions have been split into separate Fabric and Forge versions.
b. The Fabric 1.19.3-1.20.1 and Fabric 1.20.2+ versions have been merged into a single version.
01.04.2024 · 248 загрузки
This isn't an April Fools joke, I promise.
The Config Update
- Added a proper config to the mod version at config/tectonic.json, with three categories to play around with.
- Legacy: Controls the legacy mode, which was introduced earlier in v2.1 to allow safe upgrading of Tectonic v1 worlds.
- Features: Allows some features of the mod to be toggled on and off. This includes deeper oceans, underground rivers, lava rivers, and desert dunes.
- Experimental: Adds some extra configuration options just for fun. It includes the following:
- An increased height setting, which will increase the overworld's build and generation limits to y640.
- A terrain scale setting, which will vertically scale the terrain by a given factor. Combined with the increased height setting, you can make mountains stretch to over 500 blocks tall.
- A horizontal mountain scale setting, which horizontally scales mountains (how shocking). This can make mountains thicker and more spread out.
- On top of these three categories, there's a setting for if the mod is enabled. Tectonic will lie dormant and not affect the game if this is turned on.
There's been a lot of backend work going on to make the update possible. As a result, there's been some merges and splits of mod jars.
a. The multi-loader 1.20.1 and 1.19.2 versions have been split into separate Fabric and Forge versions.
b. The Fabric 1.19.3-1.20.1 and Fabric 1.20.2+ versions have been merged into a single version.
01.04.2024 · 223 загрузки
This isn't an April Fools joke, I promise.
The Config Update
- Added a proper config to the mod version at config/tectonic.json, with three categories to play around with.
- Legacy: Controls the legacy mode, which was introduced earlier in v2.1 to allow safe upgrading of Tectonic v1 worlds.
- Features: Allows some features of the mod to be toggled on and off. This includes deeper oceans, underground rivers, lava rivers, and desert dunes.
- Experimental: Adds some extra configuration options just for fun. It includes the following:
- An increased height setting, which will increase the overworld's build and generation limits to y640.
- A terrain scale setting, which will vertically scale the terrain by a given factor. Combined with the increased height setting, you can make mountains stretch to over 500 blocks tall.
- A horizontal mountain scale setting, which horizontally scales mountains (how shocking). This can make mountains thicker and more spread out.
- On top of these three categories, there's a setting for if the mod is enabled. Tectonic will lie dormant and not affect the game if this is turned on.
There's been a lot of backend work going on to make the update possible. As a result, there's been some merges and splits of mod jars.
a. The multi-loader 1.20.1 and 1.19.2 versions have been split into separate Fabric and Forge versions.
b. The Fabric 1.19.3-1.20.1 and Fabric 1.20.2+ versions have been merged into a single version.
01.04.2024 · 102 загрузки
This isn't an April Fools joke, I promise.
The Config Update
- Added a proper config to the mod version at config/tectonic.json, with three categories to play around with.
- Legacy: Controls the legacy mode, which was introduced earlier in v2.1 to allow safe upgrading of Tectonic v1 worlds.
- Features: Allows some features of the mod to be toggled on and off. This includes deeper oceans, underground rivers, lava rivers, and desert dunes.
- Experimental: Adds some extra configuration options just for fun. It includes the following:
- An increased height setting, which will increase the overworld's build and generation limits to y640.
- A terrain scale setting, which will vertically scale the terrain by a given factor. Combined with the increased height setting, you can make mountains stretch to over 500 blocks tall.
- A horizontal mountain scale setting, which horizontally scales mountains (how shocking). This can make mountains thicker and more spread out.
- On top of these three categories, there's a setting for if the mod is enabled. Tectonic will lie dormant and not affect the game if this is turned on.
There's been a lot of backend work going on to make the update possible. As a result, there's been some merges and splits of mod jars.
a. The multi-loader 1.20.1 and 1.19.2 versions have been split into separate Fabric and Forge versions.
b. The Fabric 1.19.3-1.20.1 and Fabric 1.20.2+ versions have been merged into a single version.
01.04.2024 · 460 загрузки
This isn't an April Fools joke, I promise.
The Config Update
- Added a proper config to the mod version at config/tectonic.json, with three categories to play around with.
- Legacy: Controls the legacy mode, which was introduced earlier in v2.1 to allow safe upgrading of Tectonic v1 worlds.
- Features: Allows some features of the mod to be toggled on and off. This includes deeper oceans, underground rivers, lava rivers, and desert dunes.
- Experimental: Adds some extra configuration options just for fun. It includes the following:
- An increased height setting, which will increase the overworld's build and generation limits to y640.
- A terrain scale setting, which will vertically scale the terrain by a given factor. Combined with the increased height setting, you can make mountains stretch to over 500 blocks tall.
- A horizontal mountain scale setting, which horizontally scales mountains (how shocking). This can make mountains thicker and more spread out.
- On top of these three categories, there's a setting for if the mod is enabled. Tectonic will lie dormant and not affect the game if this is turned on.
There's been a lot of backend work going on to make the update possible. As a result, there's been some merges and splits of mod jars.
a. The multi-loader 1.20.1 and 1.19.2 versions have been split into separate Fabric and Forge versions.
b. The Fabric 1.19.3-1.20.1 and Fabric 1.20.2+ versions have been merged into a single version.
23.03.2024 · 1 126 загрузки
1.18.2-Only Hotfix
- Fixed crashing with Terralith.
23.03.2024 · 491 загрузки
1.18.2-Only Hotfix
- Fixed crashing with Terralith.
13.03.2024 · 7 949 загрузки
Several fixes!
13.03.2024 · 484 загрузки
Several fixes!
13.03.2024 · 99 457 загрузки
Several fixes!
13.03.2024 · 6 705 загрузки
Several fixes!
13.03.2024 · 814 загрузки
Several fixes!
13.03.2024 · 29 722 загрузки
Several fixes!
13.03.2024 · 328 загрузки
Several fixes!
13.03.2024 · 9 849 загрузки
Several fixes!
13.01.2024 · 4 409 загрузки
Finally updated 1.18.2 to Tectonic v2.2, bringing the version on par with the 1.19+ versions of the project.
13.01.2024 · 1 203 загрузки
Finally updated 1.18.2 to Tectonic v2.2, bringing the version on par with the 1.19+ versions of the project.
13.01.2024 · 193 736 загрузки
Massively improved mountain generation to be less spiky and more like proper mountains, thanks to HB Stratos!
13.01.2024 · 24 118 загрузки
Massively improved mountain generation to be less spiky and more like proper mountains, thanks to HB Stratos!
13.01.2024 · 4 693 загрузки
Massively improved mountain generation to be less spiky and more like proper mountains, thanks to HB Stratos!
13.01.2024 · 2 980 загрузки
Massively improved mountain generation to be less spiky and more like proper mountains, thanks to HB Stratos!
13.01.2024 · 31 763 загрузки
Massively improved mountain generation to be less spiky and more like proper mountains, thanks to HB Stratos!
13.01.2024 · 10 355 загрузки
Massively improved mountain generation to be less spiky and more like proper mountains, thanks to HB Stratos!
10.12.2023 · 6 965 загрузки
07.12.2023 · 423 загрузки
07.12.2023 · 663 загрузки
07.12.2023 · 997 загрузки
06.12.2023 · 3 993 загрузки
1.20.3 update
25.10.2023 · 9 591 загрузки
Fixed seed being set to -123 permanently on Forge 1.18.2
19.09.2023 · 6 236 загрузки
Once again functions on 1.18.2. I hate 1.18.2.
17.09.2023 · 27 026 загрузки
17.09.2023 · 787 559 загрузки
17.09.2023 · 972 загрузки
02.08.2023 · 5 689 загрузки
Changes
31.07.2023 · 4 832 загрузки
31.07.2023 · 39 463 загрузки
31.07.2023 · 461 загрузки
14.07.2023 · 1 553 загрузки
14.07.2023 · 342 загрузки
02.07.2023 · 8 326 загрузки
Now once again compatible with Terralith!
14.06.2023 · 5 330 загрузки
14.06.2023 · 3 415 загрузки
04.05.2023 · 20 893 загрузки
Changes
- Fixed grass and dirt not generating in Jungles and Savannas.
04.05.2023 · 454 загрузки
Changes
- Fixed grass and dirt not generating in Jungles and Savannas.
28.04.2023 · 4 283 загрузки
Changes
- Removed custom Tectonic trees
- Tectonic trees had some performance issues that could not be fixed
- Tectonic is shifting towards focusing solely on terrain generation, and this is the first step towards that. If you wish to still have improved tree generation, I'd recommend checking out Arboria
- Dead desert trees and Evergreen trees remain in the pack
- Fixed an issue with stone/packed mud on cliffs
- Ported stone/packed mud on cliffs to 1.18.2
- Unified version numbers across all datapack and mod versions to 1.1.10
- Updated mod summary and authors
28.04.2023 · 58 323 загрузки
Changes
- Removed custom Tectonic trees
- Tectonic trees had some performance issues that could not be fixed
- Tectonic is shifting towards focusing solely on terrain generation, and this is the first step towards that. If you wish to still have improved tree generation, I'd recommend checking out Arboria
- Dead desert trees and Evergreen trees remain in the pack
- Fixed an issue with stone/packed mud on cliffs
- Ported stone/packed mud on cliffs to 1.18.2
- Unified version numbers across all datapack and mod versions to 1.1.10
- Updated mod summary and authors
28.04.2023 · 1 882 загрузки
Changes
- Removed custom Tectonic trees
- Tectonic trees had some performance issues that could not be fixed
- Tectonic is shifting towards focusing solely on terrain generation, and this is the first step towards that. If you wish to still have improved tree generation, I'd recommend checking out Arboria
- Dead desert trees and Evergreen trees remain in the pack
- Fixed an issue with stone/packed mud on cliffs
- Ported stone/packed mud on cliffs to 1.18.2
- Unified version numbers across all datapack and mod versions to 1.1.10
- Updated mod summary and authors
28.04.2023 · 191 загрузки
Changes
- Removed custom Tectonic trees
- Tectonic trees had some performance issues that could not be fixed
- Tectonic is shifting towards focusing solely on terrain generation, and this is the first step towards that. If you wish to still have improved tree generation, I'd recommend checking out Arboria
- Dead desert trees and Evergreen trees remain in the pack
- Fixed an issue with stone/packed mud on cliffs
- Ported stone/packed mud on cliffs to 1.18.2
- Unified version numbers across all datapack and mod versions to 1.1.10
- Updated mod summary and authors
28.04.2023 · 113 загрузки
Changes
- Removed custom Tectonic trees
- Tectonic trees had some performance issues that could not be fixed
- Tectonic is shifting towards focusing solely on terrain generation, and this is the first step towards that. If you wish to still have improved tree generation, I'd recommend checking out Arboria
- Dead desert trees and Evergreen trees remain in the pack
- Fixed an issue with stone/packed mud on cliffs
- Ported stone/packed mud on cliffs to 1.18.2
- Unified version numbers across all datapack and mod versions to 1.1.10
- Updated mod summary and authors
18.03.2023 · 1 719 загрузки
18.03.2023 · 1 669 загрузки
14.03.2023 · 991 загрузки
First 1.19.4 datapack release.
14.03.2023 · 732 загрузки
First 1.19.4 mod release.
03.03.2023 · 1 211 загрузки
Changes
- Added a file so that the new worldgen datapack map website uses the correct colors for Tectonic biomes
27.02.2023 · 878 загрузки
Other than bug fixes, this will likely be the last version of Tectonic until Minecraft 1.20 releases. My time and effort is going to be spent on other projects.
Additions
- Added stone generation to steeper areas of the terrain. In Savannas and Jungles, this is packed mud instead.
Changes
- Sugarcane placement has been increased where sand generates, and the amount of sugarcane per patch on average has increased.
- This change has been made to combat the fact that biomes in Tectonic without sand generation do not have sugarcane at all.
- Clay now generates in rivers and is not just limited to Lush Caves and Swamps.
- Fixed an issue with strange riverbed generation in modded biomes. These will now use vanilla's disks of sand, gravel, and clay instead of just dirt.
27.02.2023 · 880 загрузки
Other than bug fixes, this will likely be the last version of Tectonic until Minecraft 1.20 releases. My time and effort is going to be spent on other projects.
Additions
- Added stone generation to steeper areas of the terrain. In Savannas and Jungles, this is packed mud instead.
Changes
- Sugarcane placement has been increased where sand generates, and the amount of sugarcane per patch on average has increased.
- This change has been made to combat the fact that biomes in Tectonic without sand generation do not have sugarcane at all.
- Clay now generates in rivers and is not just limited to Lush Caves and Swamps.
- Fixed an issue with strange riverbed generation in modded biomes. These will now use vanilla's disks of sand, gravel, and clay instead of just dirt.
27.02.2023 · 292 загрузки
Other than bug fixes, this will likely be the last version of Tectonic until Minecraft 1.20 releases. My time and effort is going to be spent on other projects.
Additions
- Added stone generation to steeper areas of the terrain. In Savannas and Jungles, this is packed mud instead.
Changes
- Sugarcane placement has been increased where sand generates, and the amount of sugarcane per patch on average has increased.
- This change has been made to combat the fact that biomes in Tectonic without sand generation do not have sugarcane at all.
- Clay now generates in rivers and is not just limited to Lush Caves and Swamps.
- Fixed an issue with strange riverbed generation in modded biomes. These will now use vanilla's disks of sand, gravel, and clay instead of just dirt.
11.02.2023 · 833 загрузки
Changes
11.02.2023 · 830 загрузки
Changes
09.02.2023 · 257 загрузки
Additions
09.02.2023 · 260 загрузки
Additions
31.01.2023 · 390 загрузки
Changes
- v1.1.7 didn't load on 1.18.2. Whoops. It now actually loads!
31.01.2023 · 1 050 загрузки
Changes
- v1.1.7 didn't load on 1.18.2. Whoops. It now actually loads!
31.01.2023 · 1 159 загрузки
Changes
- The way islands are generated has been changed. They should now be much more common and aren't only found far into deep oceans.
- The Lagoon biome has been removed from generation.
31.01.2023 · 367 загрузки
Changes
- The way islands are generated has been changed. They should now be much more common and aren't only found far into deep oceans.
- The Lagoon biome has been removed from generation.
31.01.2023 · 387 загрузки
Changes
- The way islands are generated has been changed. They should now be much more common and aren't only found far into deep oceans.
- The Lagoon biome has been removed from generation.
31.01.2023 · 73 загрузки
Changes
- The way islands are generated has been changed. They should now be much more common and aren't only found far into deep oceans.
- The Lagoon biome has been removed from generation.
31.01.2023 · 136 загрузки
Changes
- The way islands are generated has been changed. They should now be much more common and aren't only found far into deep oceans.
- The Lagoon biome has been removed from generation.
22.01.2023 · 646 загрузки
Additions
- Forge users who use the mod version, Large Biomes support is now here! Just be sure to enable it in the config file. Only for game versions 1.19-1.19.2 currently.
Changes
- Split 1.19-1.19.2 mod versions from 1.19.3 versions. Other than the 1.19.3 mod version not having Large Biomes support on Forge, these versions are identical.
22.01.2023 · 438 загрузки
Additions
- Forge users who use the mod version, Large Biomes support is now here! Just be sure to enable it in the config file. Only for game versions 1.19-1.19.2 currently.
Changes
- Split 1.19-1.19.2 mod versions from 1.19.3 versions. Other than the 1.19.3 mod version not having Large Biomes support on Forge, these versions are identical.
21.01.2023 · 601 загрузки
Changes
- Fixed the biome temperature/downfall values. This should fix grass colors in a few cold biomes and in underground rivers.
- [1.19.x versions only] Now forwards compatible with 23w03a.
21.01.2023 · 101 загрузки
Changes
- Fixed the biome temperature/downfall values. This should fix grass colors in a few cold biomes and in underground rivers.
- [1.19.x versions only] Now forwards compatible with 23w03a.
21.01.2023 · 293 загрузки
Changes
- Fixed the biome temperature/downfall values. This should fix grass colors in a few cold biomes and in underground rivers.
- [1.19.x versions only] Now forwards compatible with 23w03a.
21.01.2023 · 175 загрузки
Changes
- Fixed the biome temperature/downfall values. This should fix grass colors in a few cold biomes and in underground rivers.
- [1.19.x versions only] Now compatible with 23w03a.
20.01.2023 · 269 загрузки
Additions
- Taiga update!
- Added a new Spruce tree variant and reintroduced Pine trees which had been missing since v1.0.3.
- Added cobblestone and mossy cobblestone rock generation.
- Added fallen spruce logs.
Changes
- Removed the Autumn Forest and Autumn Birch Forest biomes from worldgen.
- They will be reimplemented once the transition between them and other biomes can be improved.
- Tweaked the biome colors of the Grasslands and Savanna biomes.
- A few minor tweaks.
20.01.2023 · 65 загрузки
Additions
- Taiga update!
- Added a new Spruce tree variant and reintroduced Pine trees which had been missing since v1.0.3.
- Added cobblestone and mossy cobblestone rock generation.
- Added fallen spruce logs.
Changes
- Removed the Autumn Forest and Autumn Birch Forest biomes from worldgen.
- They will be reimplemented once the transition between them and other biomes can be improved.
- Tweaked the biome colors of the Grasslands and Savanna biomes.
- A few minor tweaks.
20.01.2023 · 269 загрузки
Additions
- Taiga update!
- Added a new Spruce tree variant and reintroduced Pine trees which had been missing since v1.0.3.
- Added cobblestone and mossy cobblestone rock generation.
- Added fallen spruce logs.
Changes
- Removed the Autumn Forest and Autumn Birch Forest biomes from worldgen.
- They will be reimplemented once the transition between them and other biomes can be improved.
- Tweaked the biome colors of the Grasslands and Savanna biomes.
- A few minor tweaks.
20.01.2023 · 163 загрузки
Additions
- Taiga update!
- Added a new Spruce tree variant and reintroduced Pine trees which had been missing since v1.0.3.
- Added cobblestone and mossy cobblestone rock generation.
- Added fallen spruce logs.
Changes
- Removed the Autumn Forest and Autumn Birch Forest biomes from worldgen.
- They will be reimplemented once the transition between them and other biomes can be improved.
- Tweaked the biome colors of the Grasslands and Savanna biomes.
- A few minor tweaks.
07.01.2023 · 173 загрузки
Additions
- For Fabric/Quilt users who use the mod version, there's a new built-in datapack in the Data Packs screen: Tectonic Large Biomes. Enable this when creating a new world to get Large Biomes with Tectonic!
Changes
- A small tweak to mountain generation. Mountain biomes should be a bit less flat.
07.01.2023 · 777 загрузки
Additions
- For Fabric/Quilt users who use the mod version, there's a new built-in datapack in the Data Packs screen: Tectonic Large Biomes. Enable this when creating a new world to get Large Biomes with Tectonic!
Changes
- A small tweak to mountain generation. Mountain biomes should be a bit less flat.
07.01.2023 · 187 загрузки
Additions
- For Fabric/Quilt users who use the mod version, there's a new built-in datapack in the Data Packs screen: Tectonic Large Biomes. Enable this when creating a new world to get Large Biomes with Tectonic!
Changes
- A small tweak to mountain generation. Mountain biomes should be a bit less flat.
07.01.2023 · 720 загрузки
Additions
- For Fabric/Quilt users who use the mod version, there's a new built-in datapack in the Data Packs screen: Tectonic Large Biomes. Enable this when creating a new world to get Large Biomes with Tectonic!
Changes
- A small tweak to mountain generation. Mountain biomes should be a bit less flat.
04.01.2023 · 126 загрузки
Changes
- Minor tag issues fixed.
- (1.18.2 only) Biome categories have been fixed.
04.01.2023 · 270 загрузки
Changes
- Minor tag issues fixed.
- (1.18.2 only) Biome categories have been fixed.
04.01.2023 · 142 загрузки
Changes
- Minor tag issues fixed.
- (1.18.2 only) Biome categories have been fixed.
04.01.2023 · 260 загрузки
Changes
- Minor tag issues fixed.
- (1.18.2 only) Biome categories have been fixed.
29.12.2022 · 297 загрузки
Initial datapack release!
29.12.2022 · 113 загрузки
Initial datapack release!
27.12.2022 · 292 загрузки
Tectonic v1.1.1 is releasing to improve performance. World generation should now be up to 50% faster than before. Alongside this is a handful of minor fixes and tweaks.
Changes
- Major technical changes to worldgen to increase performance. The shape of underground rivers will be a bit different, but everything else should be the same.
- From early testing, this performance increase is anywhere from 20% faster to 50% faster.
- Increased flower and grass generation in all biomes a bit.
- Increased flower generation in the Flower Forest biome significantly.
- Increased sunflower generation in the Sunflower Plains biome significantly.
- Fixed the Autumn Birch Forest not having the new birch trees.
- Tweaked the grass and foliage colors of the Savanna biome.
- Added Chinese translations for Tectonic biomes.
27.12.2022 · 306 загрузки
Tectonic v1.1.1 is releasing to improve performance. World generation should now be up to 50% faster than before. Alongside this is a handful of minor fixes and tweaks.
Changes
- Major technical changes to worldgen to increase performance. The shape of underground rivers will be a bit different, but everything else should be the same.
- From early testing, this performance increase is anywhere from 20% faster to 50% faster.
- Increased flower and grass generation in all biomes a bit.
- Increased flower generation in the Flower Forest biome significantly.
- Increased sunflower generation in the Sunflower Plains biome significantly.
- Fixed the Autumn Birch Forest not having the new birch trees.
- Tweaked the grass and foliage colors of the Savanna biome.
- Added Chinese translations for Tectonic biomes.
17.12.2022 · 153 загрузки
First major update! With this update comes four new biomes and many changes, big and small. This will also be the first version of Tectonic to release for both 1.18.2 and 1.19 at the same time.
Have fun!
Additions
- Huge hoodoos in the Badlands Spires biome
- Moved the custom birch trees to the Evergreen Forest and Old Growth Evergreen Forest biome
- Improved the Birch Forest biome to make it look a bit more like the concept art from Minecraft Live 2021
- Cliffs made of Calcite and Diorite in the White Cliffs biome
- Stumps in some forest biome, that can sometimes have moss carpets on them
- More oak tree variants
Changes
- Major technical changes to mountain generation. Mountains should be about 50% more common.
- Changes to terrain shaping, mainly shifting around where highlands and flat terrain generates.
- Made oceans deeper
- Made cliffs beside the ocean only sometimes generate overhangs
- Added pillar generation inside underground rivers
- Removed the Ancient River biome from generation.
- The biome still exists in the files to ensure worlds from older versions don’t break.
- Improved the generation and placement of the Desert Dunes, Island, Lagoon, and Autumn Forest biomes
- The Island and Lagoon biomes should be about twice as common.
- The Desert Dunes and Autumn Forest biomes should be about as common as they were before.
- Reverted a change made in v1.0.3 that made rivers smoother.
- Attempted to improve aquifer generation around oceanside cliffs.
- Several other technical changes and tweaks.
17.12.2022 · 396 загрузки
First major update! With this update comes four new biomes and many changes, big and small. This will also be the first version of Tectonic to release for both 1.18.2 and 1.19 at the same time.
Have fun!
Additions
- Huge hoodoos in the Badlands Spires biome
- Moved the custom birch trees to the Evergreen Forest and Old Growth Evergreen Forest biome
- Improved the Birch Forest biome to make it look a bit more like the concept art from Minecraft Live 2021
- Cliffs made of Calcite and Diorite in the White Cliffs biome
- Stumps in some forest biome, that can sometimes have moss carpets on them
- More oak tree variants
Changes
- Major technical changes to mountain generation. Mountains should be about 50% more common.
- Changes to terrain shaping, mainly shifting around where highlands and flat terrain generates.
- Made oceans deeper
- Made cliffs beside the ocean only sometimes generate overhangs
- Added pillar generation inside underground rivers
- Removed the Ancient River biome from generation.
- The biome still exists in the files to ensure worlds from older versions don’t break.
- Improved the generation and placement of the Desert Dunes, Island, Lagoon, and Autumn Forest biomes
- The Island and Lagoon biomes should be about twice as common.
- The Desert Dunes and Autumn Forest biomes should be about as common as they were before.
- Reverted a change made in v1.0.3 that made rivers smoother.
- Attempted to improve aquifer generation around oceanside cliffs.
- Several other technical changes and tweaks.
14.11.2022 · 2 663 загрузки
Tectonic v1.0.3a is releasing to fix a crash.
13.11.2022 · 170 загрузки
Third minor update to Tectonic, with more bug fixes and tweaks.
12.11.2022 · 255 загрузки
Backport of Tectonic to 1.18.2. Fork of Tectonic v1.0.3 for 1.19. Most features are preserved, but a handful of biomes are removed and the way biomes are layed out is slightly different. Seed is not random on Fabric/Quilt.
19.10.2022 · 347 загрузки
Second minor update to Tectonic, with a handful of bug fixes and full Arboria compatibility!
(When using Arboria with Tectonic, Tectonic must be loaded above Arboria.)
12.10.2022 · 170 загрузки
Tectonic v1.0.1a is releasing to fix a crash with Terrablender, and to fix the Fabric mod ID.
11.10.2022 · 128 загрузки
First minor update to Tectonic, with bug fixes and a major change to biome placement.
If you want to update a world from Tectonic v1.0.0 to Tectonic v1.0.1, install the "Tectonic 1.0.0 Compatibility" datapack and install it into your datapack folder after updating to 1.0.1. If you do not do this, you will have some nasty chunk borders.
https://github.com/ApolloDatapacks/tectonic/releases/download/mc1.19-1.0.1/tectonic-v1.0.0-compatibility.zip
08.10.2022 · 321 загрузки
Initial release of Tectonic for 1.19.x, a worldgen datapack/mod with new terrain generation and biomes.