Makes the explosion animation look cooler.
Explosive Enhancement is a simple mod that makes explosions look better. It adds many new particles, any of which you can enable/disable at will. You can also completely enable/disable the mod via the config too!
There is also a special underwater explosion effect for when an explosion occurs underwater. You can make it so that there are lots of bubbles during an underwater explosion for a very satisfying effect!
Requires Fabric API and YetAnotherConfigLib.
Also requires Mod Menu if you wish to edit the config.
Required
Unsupported
Умови використання, зміни та поширення цього товару.
20.06.2026 · Modrinth

Something something take your chaos to the third level with power! Haha, get it? Because cubed is to the power of three and-
Simple 26.2 port, nothing has been intentionally changed, added, or removed (not even Herobrine was removed this time!). Enjoy!
Скриншоти та зображення з оригінальної сторінки Modrinth.







Опубліковані версії та оригінальні файли Modrinth.
20.06.2026 · 318 750 завантаження

Something something take your chaos to the third level with power! Haha, get it? Because cubed is to the power of three and-
Simple 26.2 port, nothing has been intentionally changed, added, or removed (not even Herobrine was removed this time!). Enjoy!
04.04.2026 · 450 558 завантаження

A mostly simply 26.1 port.
If you find any issues, feel free to report them on the GitHub. Otherwise, enjoy!
25.12.2025 · 976 290 завантаження

A simple Minecraft 1.21.11 port. No features have been changed or added.
Enjoy :)
29.10.2025 · 166 613 завантаження
Minecraft 1.21.9/10 The Copper Age is now supported!

look at this picture I spent 2 hours getting :)
And guess what? Mojang even had a surprise waiting for us! Explosion powers are synced to the client again, meaning dynamic explosions on servers are supported again!!!! The way I jumped out of my chair when I realized that, oh my goodness!
I was actually so happy for dynamic explosions being possible again that I rewrote most of the backend of all the particles out of pure joy, mostly cleaning them up and finally taking advantage of custom particle parameters for scaling instead of a particle's velocity.
Anyways, here's the full changelog that I can remember:
- Readded dynamic scaling on servers, now that explosion powers are synced to the client again.
- With that, most config options which were compromises for the loss of dynamic scaling on servers(e.g. options/notes for dynamic explosions on singleplayer, attempt dynamic scaling from knockback, and extra small/big explosion powers) were removed.
- Added a config option to disable the reintroduced vanilla smoke particles, true by default (but does look nice when combined - give it a try!). This means that the "disable vanilla particles" option (which is still true by default) does NOT affect the vanilla smoke particles.
- Rewrote almost every particle's backend to take advantage of particle parameters (instead of velocity for things like scaling), and generally being cleaner and easier to work with.
- Possibly maybe perhaps (I really have no clue) fixed a possible bug with my mixin which accidentally cancelled the remaining client onExplosion method when vanilla particles were disabled instead of just cancelling the addParticle method call. I'm unsure if this actually caused any issues, since (I think) it was at the very end of the method (at least on older versions) but either way it should be better now.
- Added Argentine Spanish (Thanks Texaliuz!)
Please report any bugs you find! A lot changed this update, especially with handling config options internally, so there may be some bugs sneaking around!
Beyond that, enjoy!
21.12.2024 · 874 460 завантаження
Hopefully fixed the video game from crashing on 1.20.5-1.21.1 because of “no refMaps loaded”, and hopefully fixed the video game from crashing on 1.20-1.20.4 because of a missing shadow on the mixin.
Because of this, "1.20.x" has been split into "1.20-1.20.4" & "1.20.5-1.20.6". This also helps with Java versioning problems I had.
A massive thanks to everyone who has reported issues. If you find any other issues, feel free to report it!
21.12.2024 · 7 216 завантаження
Hopefully fixed the video game from crashing on 1.20.5-1.21.1 because of “no refMaps loaded”, and hopefully fixed the video game from crashing on 1.20-1.20.4 because of a missing shadow on the mixin.
Because of this, "1.20.x" has been split into "1.20-1.20.4" & "1.20.5-1.20.6". This also helps with Java versioning problems I had.
A massive thanks to everyone who has reported issues. If you find any other issues, feel free to report it!
21.12.2024 · 660 779 завантаження
Hopefully fixed the video game from crashing on 1.20.5-1.21.1 because of “no refMaps loaded”, and hopefully fixed the video game from crashing on 1.20-1.20.4 because of a missing shadow on the mixin.
Because of this, "1.20.x" has been split into "1.20-1.20.4" & "1.20.5-1.20.6". This also helps with Java versioning problems I had.
A massive thanks to everyone who has reported issues. If you find any other issues, feel free to report it!
20.12.2024 · 1 255 завантаження
Hopefully made it so the video game actually launches on versions using Java 17 (I guess that's sort of important huh?) and made a change to the mixins refmaps thing that might help I have no clue
Note for the 1.20-1.20.4 version: 1.20-1.20.4 is supported, and 1.20.5-1.20.6 will be coming shortly.
20.12.2024 · 2 161 завантаження
Hopefully made it so the video game actually launches on versions using Java 17 (I guess that's sort of important huh?) and made a change to the mixins refmaps thing that might help I have no clue
Note for the 1.20-1.20.4 version: 1.20-1.20.4 is supported, and 1.20.5-1.20.6 will be coming shortly.
20.12.2024 · 596 завантаження
Hopefully made it so the video game actually launches on versions using Java 17 (I guess that's sort of important huh?) and made a change to the mixins refmaps thing that might help I have no clue
Note for the 1.20-1.20.4 version: 1.20-1.20.4 is supported, and 1.20.5-1.20.6 will be coming shortly.
20.12.2024 · 8 594 завантаження
Hopefully made it so the video game actually launches on versions using Java 17 (I guess that's sort of important huh?) and made a change to the mixins refmaps thing that might help I have no clue
Note for the 1.20-1.20.4 version: 1.20-1.20.4 is supported, and 1.20.5-1.20.6 will be coming shortly.
20.12.2024 · 957 995 завантаження
Explosive Enhancement is finally here for 1.21.2-4! Some big code changes were made(especially for multiplayer use), so please read the TLDR!
TLDR: Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning I can no longer dynamically scale explosions ON MULTIPLAYER. This DOES NOT affect singleplayer, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
20.12.2024 · 13 548 завантаження
Explosive Enhancement is finally here for 1.21.2-4! Some big code changes were made(especially for multiplayer use), so please read the TLDR!
TLDR: Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning I can no longer dynamically scale explosions ON MULTIPLAYER. This DOES NOT affect singleplayer, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
20.12.2024 · 1 334 завантаження
Explosive Enhancement is finally here for 1.21.2-4! Some big code changes were made(especially for multiplayer use), so please read the TLDR!
TLDR: Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning I can no longer dynamically scale explosions ON MULTIPLAYER. This DOES NOT affect singleplayer, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
20.12.2024 · 410 завантаження
Explosive Enhancement is finally here for 1.21.2-4! Some big code changes were made(especially for multiplayer use), so please read the TLDR!
TLDR: Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning I can no longer dynamically scale explosions ON MULTIPLAYER. This DOES NOT affect singleplayer, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
20.12.2024 · 84 завантаження
Explosive Enhancement is finally here for 1.21.2-4! Some big code changes were made(especially for multiplayer use), so please read the TLDR!
TLDR: Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning I can no longer dynamically scale explosions ON MULTIPLAYER. This DOES NOT affect singleplayer, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
20.12.2024 · 92 завантаження
Explosive Enhancement is finally here for 1.21.2-4! Some big code changes were made(especially for multiplayer use), so please read the TLDR!
TLDR: Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning I can no longer dynamically scale explosions ON MULTIPLAYER. This DOES NOT affect singleplayer, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
20.12.2024 · 108 завантаження
Explosive Enhancement is finally here for 1.21.2-4! Some big code changes were made(especially for multiplayer use), so please read the TLDR!
TLDR: Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning I can no longer dynamically scale explosions ON MULTIPLAYER. This DOES NOT affect singleplayer, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
13.06.2024 · 414 526 завантаження
I do plan on backporting this update to older versions at some point in time. In the meantime however, enjoy!
19.10.2023 · 1 148 289 завантаження
Made the explosions optionally emissive(enabled by default). This allows the explosions to be lit up in darker areas, and even has some bonus effects when using shaders(depending on the shader pack, sorta an accidental feature honestly but I like it). The smoke particles fade from completely emissive to the correct light level based on how long it has been since the explosion.
If you find any issues, please report them on Explosive Enhancement's GitHub! Enjoy!
19.10.2023 · 4 745 завантаження
Made the explosions optionally emissive(enabled by default). This allows the explosions to be lit up in darker areas, and even has some bonus effects when using shaders(depending on the shader pack, sorta an accidental feature honestly but I like it). The smoke particles fade from completely emissive to the correct light level based on how long it has been since the explosion.
If you find any issues, please report them on Explosive Enhancement's GitHub! Enjoy!
19.10.2023 · 2 920 завантаження
Made the explosions optionally emissive(enabled by default). This allows the explosions to be lit up in darker areas, and even has some bonus effects when using shaders(depending on the shader pack, sorta an accidental feature honestly but I like it). The smoke particles fade from completely emissive to the correct light level based on how long it has been since the explosion.
If you find any issues, please report them on Explosive Enhancement's GitHub! Enjoy!
19.10.2023 · 89 962 завантаження
Made the explosions optionally emissive(enabled by default). This allows the explosions to be lit up in darker areas, and even has some bonus effects when using shaders(depending on the shader pack, sorta an accidental feature honestly but I like it). The smoke particles fade from completely emissive to the correct light level based on how long it has been since the explosion.
If you find any issues, please report them on Explosive Enhancement's GitHub! Enjoy!
02.09.2023 · 39 392 завантаження
Added a simple API for spawning the explosion effect! This API can be used by anyone in their own mods to spawn the enhanced explosion particles. You can see how to use it on Explosive Enhancement's wiki.
YetAnotherConfigLib is now optional(but still recommended).
The config's code has been revamped, allowing for pretty printing. If you experience any issues with your config, please submit an issue on Explosive Enhancement's GitHub.
Added a config option to render the particles from further away(which has the side effect of also rendering on lower particle settings)
Bigger explosions have a slightly slower animation.
Removed the @Redirect in favor of an @Inject and cancel in the main mixin.
If you experience any issues, please submit an issue report.
02.09.2023 · 490 завантаження
Added a simple API for spawning the explosion effect! This API can be used by anyone in their own mods to spawn the enhanced explosion particles. You can see how to use it on Explosive Enhancement's wiki.
YetAnotherConfigLib is now optional(but still recommended).
The config's code has been revamped, allowing for pretty printing. If you experience any issues with your config, please submit an issue on Explosive Enhancement's GitHub.
Added a config option to render the particles from further away(which has the side effect of also rendering on lower particle settings)
Bigger explosions have a slightly slower animation.
Removed the @Redirect in favor of an @Inject and cancel in the main mixin.
If you experience any issues, please submit an issue report.
02.09.2023 · 228 завантаження
Added a simple API for spawning the explosion effect! This API can be used by anyone in their own mods to spawn the enhanced explosion particles. You can see how to use it on Explosive Enhancement's wiki.
YetAnotherConfigLib is now optional(but still recommended).
The config's code has been revamped, allowing for pretty printing. If you experience any issues with your config, please submit an issue on Explosive Enhancement's GitHub.
Added a config option to render the particles from further away(which has the side effect of also rendering on lower particle settings)
Bigger explosions have a slightly slower animation.
Removed the @Redirect in favor of an @Inject and cancel in the main mixin.
If you experience any issues, please submit an issue report.
02.09.2023 · 179 178 завантаження
Added a simple API for spawning the explosion effect! This API can be used by anyone in their own mods to spawn the enhanced explosion particles. You can see how to use it on Explosive Enhancement's wiki.
YetAnotherConfigLib is now optional(but still recommended).
The config's code has been revamped, allowing for pretty printing. If you experience any issues with your config, please submit an issue on Explosive Enhancement's GitHub.
Added a config option to render the particles from further away(which has the side effect of also rendering on lower particle settings)
Bigger explosions have a slightly slower animation.
Removed the @Redirect in favor of an @Inject and cancel in the main mixin.
If you experience any issues, please submit an issue report.
24.07.2023 · 13 553 завантаження
Added dynamic explosion sizes! Depending on the explosion's power, the particle effects will dynamically change size accordingly. The effect can be toggled for both normal explosions and underwater explosions separately.
The sparks size and opacity sliders will now be greyed out if the sparks particle is disabled.
Rearranged the config slightly.
Fixed a bug where the default explosion/mod being disabled would sometimes show a particle emitter, instead of a single particle for low powered explosions.
24.07.2023 · 341 завантаження
Added dynamic explosion sizes! Depending on the explosion's power, the particle effects will dynamically change size accordingly. The effect can be toggled for both normal explosions and underwater explosions separately.
The sparks size and opacity sliders will now be greyed out if the sparks particle is disabled.
Rearranged the config slightly.
Fixed a bug where the default explosion/mod being disabled would sometimes show a particle emitter, instead of a single particle for low powered explosions.
24.07.2023 · 186 завантаження
Added dynamic explosion sizes! Depending on the explosion's power, the particle effects will dynamically change size accordingly. The effect can be toggled for both normal explosions and underwater explosions separately.
The sparks size and opacity sliders will now be greyed out if the sparks particle is disabled.
Rearranged the config slightly.
Fixed a bug where the default explosion/mod being disabled would sometimes show a particle emitter, instead of a single particle for low powered explosions.
24.07.2023 · 3 165 завантаження
Added dynamic explosion sizes! Depending on the explosion's power, the particle effects will dynamically change size accordingly. The effect can be toggled for both normal explosions and underwater explosions separately.
The sparks size and opacity sliders will now be greyed out if the sparks particle is disabled.
Rearranged the config slightly.
Fixed a bug where the default explosion/mod being disabled would sometimes show a particle emitter, instead of a single particle for low powered explosions.
20.06.2023 · 4 253 завантаження
Explosive Enhancement is now available for Minecraft versions 1.20.0 & 1.20.1, using the same file!!
Now requires YACL v3.
Made some of the config tooltips more helpful. Images/gifs will probably come in the next update.
I will attempt to continue support for 1.19.2-1.20.1.
22.05.2023 · 1 033 завантаження
Added a special underwater explosion effect whenever an explosion occurs underwater. This effect includes bubbles, shockwaves, and underwater blastwaves!
Added sparks particle, a new particle to help add some power to the explosion. Also applies to the underwater explosion(disabled by default). You can configure the size and opacity of the sparks particle.
Overhauled the names of all the particles. These new names are much more descriptive of the particle.
Changed config library from MidnightLib to YACL(YetAnotherConfigLib).
Fixed a bug where the mod's source would lead to the Fabric Example mod instead of the actual mod's GitHub repo.
22.05.2023 · 297 завантаження
Added a special underwater explosion effect whenever an explosion occurs underwater. This effect includes bubbles, shockwaves, and underwater blastwaves!
Added sparks particle, a new particle to help add some power to the explosion. Also applies to the underwater explosion(disabled by default). You can configure the size and opacity of the sparks particle.
Overhauled the names of all the particles. These new names are much more descriptive of the particle.
Changed config library from MidnightLib to YACL(YetAnotherConfigLib).
Fixed a bug where the mod's source would lead to the Fabric Example mod instead of the actual mod's GitHub repo.
22.05.2023 · 6 593 завантаження
Added a special underwater explosion effect whenever an explosion occurs underwater. This effect includes bubbles, shockwaves, and underwater blastwaves!
Added sparks particle, a new particle to help add some power to the explosion. Also applies to the underwater explosion(disabled by default). You can configure the size and opacity of the sparks particle.
Overhauled the names of all the particles. These new names are much more descriptive of the particle.
Changed config library from MidnightLib to YACL(YetAnotherConfigLib).
Fixed a bug where the mod's source would lead to the Fabric Example mod instead of the actual mod's GitHub repo.
08.01.2023 · 3 042 завантаження
Backport of Explosive Enhancement for Minecraft 1.19.2, plus a fix for the in-game link to the source of the project if you happen to be using Mod Menu leading to the Fabric Example Mod instead of the actual source of this project. The issue is still in the 1.19.3 version of the mod, however, and will be fixed in the next update, whenever it comes out.
01.01.2023 · 1 586 завантаження
Initial Release + typo fix + fixing config option!