Modern Fabric port of the cooking and farming mod, "Farmer's Delight"

This is a modern, feature complete and faithful unofficial Fabric port of vectorwing's Farmer's Delight. You can find the Forge mod here.
This port is only for 1.20.1+, if you want a Fabric port for older Minecraft versions, you can find it here.
Have any issues with this port? Refer to us directly in either of our Discord servers instead:
Farmer's Delight is a mod that gently expands upon farming and cooking in Minecraft.
Using a simple cooking system and a few familiar ingredients, you'll be able to prepare a wide variety of hearty meals: from sandwiches to salads and stews, from beautiful desserts to mouth-watering feasts, no ingredient will be left behind in your kitchen!
It also introduces a rich set of utilities: a way to improve the very soil your crops grow in, a brand new kind of tool to scavenge resources with, cute decorations for your builds, and many blocks and items to help you on your adventure!
It's time to farm a little bit of everything!
Follow the advancements! Much of its progression is described through them. By default, press the (L) key to open the Advancements screen.
If you'd rather get a more straight-forward guide, we wrote a Getting Started to help you learn the basics!
Required
Required
Умови використання, зміни та поширення цього товару.
01.09.2026 · Modrinth
Скриншоти та зображення з оригінальної сторінки Modrinth.





Опубліковані версії та оригінальні файли Modrinth.
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This release ports Farmer's Delight v1.3.4 for 1.21.1.
31.08.2026 · 826 завантаження
This release ports Farmer's Delight v1.3.4 for 1.21.1.
31.08.2026 · 4 023 завантаження
This release ports Farmer's Delight v1.3.4 for 1.20.1.
31.08.2026 · 1 755 завантаження
This release ports Farmer's Delight v1.3.4 for 1.21.1.
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This is intended to be the final update for 1.20.1. For further updates, please update to 1.21.1 or 26.1.2.
vectorwing.farmersdelight.refabricated.FDRefabricatedTags package. The original fields are now deprecated and redirect over to this class.straw_blocks tag, due to not being actually made with Straw.mineable/knife, which is the main use of the tag above.farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;farmersdelight:feasts: Blocks which represent a placeable feast;farmersdelight:pies: Blocks which represent a placeable pie;farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;farmersdelight:pies: Items which represent a whole pie;planted_from_below:tomatoes (old block) and tomatoes_on_rope (new):tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;tomatoes_on_rope should now properly update their connections when placed;CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;farmersdelight:terrain tag when generating;minecraft:dirt tag when generating;forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;<wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;offhand_equipment: Deprecated with the new Cutting Board mechanics;wolf_prey: Replaced by forge:raw_meat when making Dog Food;RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);tool field (thanks, BobVarioa!);hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;FeastBlock.bush_crop -> template_bush_cropcrop_cross -> template_crop_cross;crop_with_rope -> template_crop_with_rope;pie -> template_pie;pie_slice[1-3] -> template_pie_slice[1-3];26.07.2026 · 9 756 завантаження
25.07.2026 · 2 165 завантаження
23.07.2026 · 3 822 завантаження
This is intended to be the final update for 1.21.11. For further updates, please update to 26.1+.
vectorwing.farmersdelight.refabricated.FDRefabricatedTags package. The original fields are now deprecated and redirect over to this class.26.1 branch is updated.farmersdelight:survives/* and farmersdelight:does_not_survive/* block tags in favor of vanilla's supports plant block tags.farmersdelight:grows_mushroom_colonies block tag, deprecating the original farmersdelight:mushroom_colonies_growable_on tag.straw_blocks tag, due to not being actually made with Straw.mineable/knife, which is the main use of the tag above.furnace_fuels.json:FuelItem and FuelBlockItem classes have been deprecated, and will be removed in the next major/minor update;farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;farmersdelight:feasts: Blocks which represent a placeable feast;farmersdelight:pies: Blocks which represent a placeable pie;farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;farmersdelight:pies: Items which represent a whole pie;planted_from_below:tomatoes (old block) and tomatoes_on_rope (new):tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;tomatoes_on_rope should now properly update their connections when placed;CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;farmersdelight:terrain tag when generating;minecraft:dirt tag when generating;forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;<wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;offhand_equipment: Deprecated with the new Cutting Board mechanics;wolf_prey: Replaced by forge:raw_meat when making Dog Food;c:foods/milk: Deprecated in favor of c:drinks/milk;RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);tool field (thanks, BobVarioa!);hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;FeastBlock.bush_crop -> template_bush_cropcrop_cross -> template_crop_cross;crop_with_rope -> template_crop_with_rope;pie -> template_pie;pie_slice[1-3] -> template_pie_slice[1-3];22.07.2026 · 37 352 завантаження
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straw_blocks tag, due to not being actually made with Straw.mineable/knife, which is the main use of the tag above.furnace_fuels.json:FuelItem and FuelBlockItem classes have been deprecated, and will be removed in the next major/minor update;14.05.2026 · 600 793 завантаження
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farmersdelight:drops_leather entity type tag.29.04.2026 · 1 490 завантаження
vectorwing.farmersdelight.refabricated.FDRefabricatedTags package. The original fields are now deprecated and redirect over to this class.26.1 branch is updated.farmersdelight:survives/* and farmersdelight:does_not_survive/* block tags in favor of vanilla's supports plant block tags.farmersdelight:grows_mushroom_colonies block tag, deprecating the original farmersdelight:mushroom_colonies_growable_on tag.Minor note: This version is unrelated to any of the latest branches' 3.3.0, treat versioning as separate between branches.
farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;farmersdelight:feasts: Blocks which represent a placeable feast;farmersdelight:pies: Blocks which represent a placeable pie;farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;farmersdelight:pies: Items which represent a whole pie;planted_from_below:tomatoes (old block) and tomatoes_on_rope (new):tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;tomatoes_on_rope should now properly update their connections when placed;CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;farmersdelight:terrain tag when generating;minecraft:dirt tag when generating;forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;<wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;offhand_equipment: Deprecated with the new Cutting Board mechanics;wolf_prey: Replaced by forge:raw_meat when making Dog Food;c:foods/milk: Deprecated in favor of c:drinks/milk;RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);tool field (thanks, BobVarioa!);hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;FeastBlock.bush_crop -> template_bush_cropcrop_cross -> template_crop_cross;crop_with_rope -> template_crop_with_rope;pie -> template_pie;pie_slice[1-3] -> template_pie_slice[1-3];29.04.2026 · 35 074 завантаження
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vectorwing.farmersdelight.refabricated.FDRefabricatedTags package. The original fields are now deprecated and redirect over to this class.26.1 branch is updated.farmersdelight:survives/rich_soil_farmland block tag instead of the farmersdelight:survives/rich_soil block tag to determine what is allowed to be placed on RIch Soil.Minor note: This version is unrelated to any of the latest branches' 3.3.0, treat versioning as separate between branches.
farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;farmersdelight:feasts: Blocks which represent a placeable feast;farmersdelight:pies: Blocks which represent a placeable pie;farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;farmersdelight:pies: Items which represent a whole pie;planted_from_below:tomatoes (old block) and tomatoes_on_rope (new):tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;tomatoes_on_rope should now properly update their connections when placed;CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;farmersdelight:terrain tag when generating;minecraft:dirt tag when generating;forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;<wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;offhand_equipment: Deprecated with the new Cutting Board mechanics;wolf_prey: Replaced by forge:raw_meat when making Dog Food;c:foods/milk: Deprecated in favor of c:drinks/milk;RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);tool field (thanks, BobVarioa!);hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;FeastBlock.bush_crop -> template_bush_cropcrop_cross -> template_crop_cross;crop_with_rope -> template_crop_with_rope;pie -> template_pie;pie_slice[1-3] -> template_pie_slice[1-3];27.04.2026 · 3 122 завантаження
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Fixed recipes for Barbeque Stick and Stuffed Pumpkin.
04.04.2026 · 26 817 завантаження
Merged Farmer's Delight v1.2.10, detailed below:
farmersdelight:snacks: Non-sweet foods made of multiple ingredients, which don't need containers;farmersdelight:sweets: Sweet foods made of multiple ingredients, such as desserts;c:foods, as well as adding them to relevant sub-tags:c:foods/food_poisoning;c:foods/pie. The full pies already exist in c:foods/edible_when_placed;c:foods/dough/wheat to accomodate Wheat Dough within c:foods/dough, as per NeoForge specs;c:foods/dough, as any type of grain is allowed;c:foods/milk is being sunsetted in favor of the official c:drinks/milk tag;c:drinks/milk;c:foods/milk still exists for backwards compatibility, but will be removed in the next minor release.foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;30.03.2026 · 46 793 завантаження
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Merged Farmer's Delight v1.2.10, detailed below:
farmersdelight:snacks: Non-sweet foods made of multiple ingredients, which don't need containers;farmersdelight:sweets: Sweet foods made of multiple ingredients, such as desserts;c:foods, as well as adding them to relevant sub-tags:c:foods/food_poisoning;c:foods/pie. The full pies already exist in c:foods/edible_when_placed;c:foods/dough/wheat to accomodate Wheat Dough within c:foods/dough, as per NeoForge specs;c:foods/dough, as any type of grain is allowed;c:foods/milk is being sunsetted in favor of the official c:drinks/milk tag;c:drinks/milk;c:foods/milk still exists for backwards compatibility, but will be removed in the next minor release.foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;17.02.2026 · 14 611 завантаження
17.02.2026 · 268 завантаження
Merged Farmer's Delight v1.2.10, details are below:
farmersdelight:snacks: Non-sweet foods made of multiple ingredients, which don't need containers;farmersdelight:sweets: Sweet foods made of multiple ingredients, such as desserts;c:foods, as well as adding them to relevant sub-tags:c:foods/food_poisoning;c:foods/pie. The full pies already exist in c:foods/edible_when_placed;c:foods/dough/wheat to accomodate Wheat Dough within c:foods/dough, as per NeoForge specs;c:foods/dough, as any type of grain is allowed;c:foods/milk is being sunsetted in favor of the official c:drinks/milk tag;c:drinks/milk;c:foods/milk still exists for backwards compatibility, but will be removed in the next minor release.foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;12.01.2026 · 98 590 завантаження
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Experimental release that supports 25w46a, matches 3.4.1 for 1.21.10.
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offhand_equipment tag now includes forge:tools/shields by default, extending default compatibility;minecraft:is_beach (thanks, lyaneii!);minecraft namespace;#meals - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;#drinks - Groups drinkable FD items that are not potions;#feasts - Groups the full forms of feasts. Their portions reside in #meals;forge:buckets/water (unofficial);c:buckets/water;breaks_decorated_pots tag;create:upright_on_belt to include all bowl, plate and bottle items;meals tag, but does not update with the tag itself;turnToDirt converting it into normal dirt (thanks, SarahIsWeird!);unaffected_by_rich_soil tag:storage_blocks/<material> tags for each storage block (crates, bags, bales) in the mod:forge;c;unaffected_by_rich_soil tag;waterlogged=true;tomatoes not having a map color;farmersdelight:campfire_signal_smoke. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;signs and hanging_signs item tags;tomatoes were temporarily removed from the crops tag, as bee pollination was breaking ropelogged vines unpredictably;create:brittle tag, to prevent them from being deleted randomly when disassembling contraptions;farmersdelight:flat_on_cutting_board: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.maxStackSize() calls;overrideAllSoupItems config option has been removed, due to performance and usability concerns;flat_on_cutting_board tag will be used instead. Wrongly-angled items should be added to this tag;origins:meat tag from the Origins mod:meat() in properties;createaddition:plants and createaddition:plant_foods (thanks, moltenwolfcub!);tconstruct:seeds tag from Tinker's Construct, to replant with Harvest modifiers;farmersdelight:terrain: Blocks commonly present in biome surfaces. Populated by minecraft:dirt and minecraft:sand, and used for wild crop generation;farmersdelight:horse_feed_tempted: Entities which will be tempted by Horse Feed when held;farmersdelight:serving_containers: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;replaceable and replaceable_by_trees: Sandy Shrub;create:upright_on_belt with newer FD drinks;fan_heaters to passive_boiler_heaters, according to Create 0.5 specs;fan_heaters is still present for legacy compatibility with Create 0.4;minecraft:sand, instead of hardcoded to normal sand;tomatoes and budding_tomatoes (thanks, RaymondBlaze!);forge:is_overworld on placed features, since the tag is unused by most mods;recipe_book_tab and farmersdelight:tool_action to CT scripts;tomatoes instead of budding_tomatoes, making it impossible to complete;"recipe_book_tab" field for cooking recipes, which lets the recipe specify which tab it goes into:meals, drinks, misc. If not provided, the recipe's tab will be determined in-code;forge:dough: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;forge:berries: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;farmersdelight:cabinets: This, together with cabinets/wooden, is used to classify cabinet items for searching, crafting and integration;budding_tomatoes. The normal tomatoes block involves four fruiting stages;unaffected_by_rich_soil, while non-bonemealable plants such as ferns/grasses were;farmersdelight:add_features_by_filter biome modifier:forge:add_features, with allowed and denied biome filters, as well as temperature ranges.allowed_biomes are optional.add_loot_table loot modifier:lootTable paths;generateFDChestLoot config; if set to false, it doesn't do anything.add_item can now safely specify a count for the added item (optional);drops_cake_slice tag, used for vanilla cake variants (e.g. candle cakes) which should drop a Cake Slice (thanks, Umpaz!)forge:dirt being removed in Forge 39.0.18 (using the vanilla tag instead);farmersdelight:straw_blocks - Tag for blocks made (predominantly) out of Straw. Mineable with knives by default;farmersdelight:mineable/knife has been properly configured:#carpet and #wool;forge:mineable/knife by default;forge:mineable/knife being registered but not generated, causing reload problems on servers;_pantry IDs instead of _cabinet;rice_crop to rice;rice_upper_crop to rice_panicles;comfort_foods tag. The mod now only adds the Comfort effect to vanilla SoupItems, which can be disabled in the config;small_flowers to tall_flowers;comfort_foods will work, but won't have an effect tooltip to them;comfort_foods tag, for now;comfort_foods from 5 to 2 minutes;mushroom_colony_growable_on tag: blocks that allow Mushroom Colonies to continue growing until mature;heat_conductors, up to 1 block of space:tall_rice_crop) has been permanently removed in favor of the new one (rice_upper_crop). See the Breaking Changes for more info;stream when they shouldn't be;offhand_equipment tag:farmersdelight:cabbage_roll_ingredients for valid fillings (thank you, bagel!);type parameter and allowing custom ingredients (thank you, ochotonida!)SoupItem's from vanilla, using a list inside the configs. You can add more items to it, but it only affects SoupItem items;SoupItem stack to 16, except the ones listed in the config. This affects other mods, so be careful!dog_food_users determines which living entities can be fed Dog Food;horse_feed_users determines which living entities can be fed Horse Feed;farmersdelight:unaffected_by_rich_soil for blocks that shouldn't receive growth boosts;1.16.3+
- Re-implemented world generation to the new .json system:
- Configs for wild patches have been changed, and are using new defaults;
- Beach wild patches (Wild Cabbage and Sea Beet) now use a different weight pattern, so values are similar to other crops;
- These two should change themselves on all instances, but we advise all players and modpack makers to reset their configs once, if migrating.
1.15.2+
- Adds Compost Heaps to village generation
- These structures house heaps of Organic Compost, which farmers lay down to decompose into Rich Soil. Each biome has a different composting strategy based on their biome and climate!
- Some of them have small farms mixed in, or examples of other mechanics;
- They often have a few blocks of Rich Soil ready for taking!
- Adds 3 new meals: Cooked Rice, Grilled Salmon and Baked Cod Stew;
- Adds Tatami, a traditional flooring based on straw and canvas:
- Tatami Blocks place as a "half-mat" by default. Placing another tatami against them will complete a "full-mat" pair! You can sneak-place to suppress pairing;
- Tatami Mats are carpet-thin, come in Full and Half, and can be interchanged to and fro via crafting. They have a simpler placement and behave like carpets.
- Thanks to Vazkii for sharing some placement code with me! A similar block to Tatami should soon be in Quark as well!
- Rename my "unofficial" Forge tool tags to be fully plural;
- Improves configs and integration options for modpack makers
- Prettifies the mod's meta files, and the info on the Mods page of Minecraft
- Makes Wild Patches non-replaceable like Tall Grass, closes issue #70
- Fixes containers vanishing if used to right-click an empty pot, closes issue #71
- Removes knives from being a crafting ingredient, delegating it to the Cutting Board if needed
- Fixes Grindstone repairing for knives, and some duplication cases with other mods
- More extensions to IE and MCAbnormals integration;
- Straw harvesting now checks "farmersdelight:straw_harvesters" for items that can harvest straw from grassy plants.
1.16.1+
- Added Crimson and Warped Pantries;
- Added Netherite tools to tags, so they can be used on cutting boards.
1.15.2+
- Fix server crash when crafting any recipes using knives;
- Fix server crash when trying to load knife enchantments;
- (Grimmauld) Fix shears' default dispenser behaviour being overriden, and enhances behaviour compatibilities overall;
- Cooking Pot can now throw containers high enough to enter a hopper to its side;
- Add more compostables;
- Add several new salvaging recipes using the Cutting Board;
- Cabbage can now be portioned into 2 Cabbage Leaves for efficiency;
- Fixes Rich Soil Farmland decaying into normal Dirt if not hydrated;
- Adds up license definition in mods.toml;
- Mod Integrations, Volume 1:
- Botany Pots: crops and soils;
- Immersive Engineering: Garden Cloche integration;
- MCAbnormals: meals for the Cooking Pot;
- Create: milling and mixing for some items.
1.16.1+
- Netherite Knife added to knife tags;
- Added Soul Fire to tray_heat_sources.
1.15.2+
- Add the ability to smelt metal Knives for nuggets;
- Fix Wild Crops occasionally spawning themselves as items spontaneously;
- Fix drinking animation for Milk Bottle and Hot Cocoa on third person.
1.16.1+
- Added Netherite Knife;
- Added Nether Salad;
1.15.2+
- Mulch has been renamed and remapped to Rich Soil - a more sensible name for its function.
- BACKUP YOUR WORLDS!! The mod will try to remap existing mulch, so you won't lose your progress.
- Some errors from other mods on world load might interrupt the remapping. If anything wrong happens, address the errors and try again with a backup.
- Treat this as a breaking change. While existing mulch will usually be remapped safely, it's better to start a new world if you're not sure.
- Adds the Cutting Board - a hard surface to split items apart using certain tools
- Tool items can be carved into the board for display by sneak-right-clicking;
- Knives can portion meats and some fruits, to be more efficient when cooking meals;
- Pickaxes can separate brick blocks back into individual bricks;
- Axes can strip logs and harvest the removed tree bark, useful for composting;
- With this change, Knives are no longer able to strip logs for bark;
- Shears can salvage Saddles. Maybe more later!
- Current recipes are proofs of concept; we plan to add more in the future!
- Adds Pantries - decorative storage blocks for every wood type;
- Adds Pies - placeable desserts made from often overlooked sweet ingredients!
- Apple Pie, Sweet Berry Cheesecake and Chocolate Pie;
- They have 4 slices, can be eaten by hand, or sliced off with Knives;
- All pies provide a brief boost in Speed;
- Pumpkin Pie compatibility planned for the future.
- Pumpkins can now be cut into 4 edible slices, to contrast with a Melon's 9 slices;
- Several tagging changes, both mod-scope and Forge-scope, to allow more customization;
- Many blocks in Farmer's Delight now send comparator signals;
- Flammable blocks and items are now fuels!
- New food effect: Comfort
- Makes the user immune to cold and sickness (Hunger, Slowness and Weakness), and instantly heals these effects when obtained;
- Provided by soups and stews, which are traditionally warm and wintry foods;
- Small tweaks to Tomato crop harvesting;
- Adds a few strong effects to vanilla soup items, to make them more interesting to consume;
- Wild Crops can now be multiplied by bone-mealing, at a small chance of success;
- General asset improvements.
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offhand_equipment tag now includes forge:tools/shields by default, extending default compatibility;minecraft:is_beach (thanks, lyaneii!);minecraft namespace;#meals - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;#drinks - Groups drinkable FD items that are not potions;#feasts - Groups the full forms of feasts. Their portions reside in #meals;forge:buckets/water (unofficial);c:buckets/water;breaks_decorated_pots tag;create:upright_on_belt to include all bowl, plate and bottle items;meals tag, but does not update with the tag itself;turnToDirt converting it into normal dirt (thanks, SarahIsWeird!);storage_blocks tags not being nested in their parent (thanks, Lucky-56!);unaffected_by_rich_soil tag:storage_blocks/<material> tags for each storage block (crates, bags, bales) in the mod:forge;c;unaffected_by_rich_soil tag;waterlogged=true;tomatoes not having a map color;farmersdelight:campfire_signal_smoke. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;signs and hanging_signs item tags;tomatoes were temporarily removed from the crops tag, as bee pollination was breaking ropelogged vines unpredictably;forge tags have been updated to the c namespace, with a few changes and additions:c:foods/ subgroup, except for c:crops/grain, since the items are inedible;farmersdelight:wolf_prey, in favor of using c:foods/raw_meat instead;c:foods/safe_raw_fish, a version of c:foods/raw_fish which does not include Pufferfish;create:brittle tag, to prevent them from being deleted randomly when disassembling contraptions;farmersdelight:flat_on_cutting_board: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.maxStackSize() calls;overrideAllSoupItems config option has been removed, due to performance and usability concerns;flat_on_cutting_board tag will be used instead. Wrongly-angled items should be added to this tag;origins:meat tag from the Origins mod:meat() in properties;createaddition:plants and createaddition:plant_foods (thanks, moltenwolfcub!);tconstruct:seeds tag from Tinker's Construct, to replant with Harvest modifiers;farmersdelight:terrain: Blocks commonly present in biome surfaces. Populated by minecraft:dirt and minecraft:sand, and used for wild crop generation;farmersdelight:horse_feed_tempted: Entities which will be tempted by Horse Feed when held;farmersdelight:serving_containers: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;replaceable and replaceable_by_trees: Sandy Shrub;create:upright_on_belt with newer FD drinks;fan_heaters to passive_boiler_heaters, according to Create 0.5 specs;fan_heaters is still present for legacy compatibility with Create 0.4;minecraft:sand, instead of hardcoded to normal sand;tomatoes and budding_tomatoes (thanks, RaymondBlaze!);forge:is_overworld on placed features, since the tag is unused by most mods;recipe_book_tab and farmersdelight:tool_action to CT scripts;tomatoes instead of budding_tomatoes, making it impossible to complete;"recipe_book_tab" field for cooking recipes, which lets the recipe specify which tab it goes into:meals, drinks, misc. If not provided, the recipe's tab will be determined in-code;forge:dough: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;forge:berries: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;farmersdelight:cabinets: This, together with cabinets/wooden, is used to classify cabinet items for searching, crafting and integration;budding_tomatoes. The normal tomatoes block involves four fruiting stages;unaffected_by_rich_soil, while non-bonemealable plants such as ferns/grasses were;farmersdelight:add_features_by_filter biome modifier:forge:add_features, with allowed and denied biome filters, as well as temperature ranges.allowed_biomes are optional.add_loot_table loot modifier:lootTable paths;generateFDChestLoot config; if set to false, it doesn't do anything.add_item can now safely specify a count for the added item (optional);drops_cake_slice tag, used for vanilla cake variants (e.g. candle cakes) which should drop a Cake Slice (thanks, Umpaz!)forge:dirt being removed in Forge 39.0.18 (using the vanilla tag instead);farmersdelight:straw_blocks - Tag for blocks made (predominantly) out of Straw. Mineable with knives by default;farmersdelight:mineable/knife has been properly configured:#carpet and #wool;forge:mineable/knife by default;forge:mineable/knife being registered but not generated, causing reload problems on servers;_pantry IDs instead of _cabinet;rice_crop to rice;rice_upper_crop to rice_panicles;comfort_foods tag. The mod now only adds the Comfort effect to vanilla SoupItems, which can be disabled in the config;small_flowers to tall_flowers;comfort_foods will work, but won't have an effect tooltip to them;comfort_foods tag, for now;comfort_foods from 5 to 2 minutes;mushroom_colony_growable_on tag: blocks that allow Mushroom Colonies to continue growing until mature;heat_conductors, up to 1 block of space:tall_rice_crop) has been permanently removed in favor of the new one (rice_upper_crop). See the Breaking Changes for more info;stream when they shouldn't be;offhand_equipment tag:farmersdelight:cabbage_roll_ingredients for valid fillings (thank you, bagel!);type parameter and allowing custom ingredients (thank you, ochotonida!)SoupItem's from vanilla, using a list inside the configs. You can add more items to it, but it only affects SoupItem items;SoupItem stack to 16, except the ones listed in the config. This affects other mods, so be careful!dog_food_users determines which living entities can be fed Dog Food;horse_feed_users determines which living entities can be fed Horse Feed;farmersdelight:unaffected_by_rich_soil for blocks that shouldn't receive growth boosts;1.16.3+
- Re-implemented world generation to the new .json system:
- Configs for wild patches have been changed, and are using new defaults;
- Beach wild patches (Wild Cabbage and Sea Beet) now use a different weight pattern, so values are similar to other crops;
- These two should change themselves on all instances, but we advise all players and modpack makers to reset their configs once, if migrating.
1.15.2+
- Adds Compost Heaps to village generation
- These structures house heaps of Organic Compost, which farmers lay down to decompose into Rich Soil. Each biome has a different composting strategy based on their biome and climate!
- Some of them have small farms mixed in, or examples of other mechanics;
- They often have a few blocks of Rich Soil ready for taking!
- Adds 3 new meals: Cooked Rice, Grilled Salmon and Baked Cod Stew;
- Adds Tatami, a traditional flooring based on straw and canvas:
- Tatami Blocks place as a "half-mat" by default. Placing another tatami against them will complete a "full-mat" pair! You can sneak-place to suppress pairing;
- Tatami Mats are carpet-thin, come in Full and Half, and can be interchanged to and fro via crafting. They have a simpler placement and behave like carpets.
- Thanks to Vazkii for sharing some placement code with me! A similar block to Tatami should soon be in Quark as well!
- Rename my "unofficial" Forge tool tags to be fully plural;
- Improves configs and integration options for modpack makers
- Prettifies the mod's meta files, and the info on the Mods page of Minecraft
- Makes Wild Patches non-replaceable like Tall Grass, closes issue #70
- Fixes containers vanishing if used to right-click an empty pot, closes issue #71
- Removes knives from being a crafting ingredient, delegating it to the Cutting Board if needed
- Fixes Grindstone repairing for knives, and some duplication cases with other mods
- More extensions to IE and MCAbnormals integration;
- Straw harvesting now checks "farmersdelight:straw_harvesters" for items that can harvest straw from grassy plants.
1.16.1+
- Added Crimson and Warped Pantries;
- Added Netherite tools to tags, so they can be used on cutting boards.
1.15.2+
- Fix server crash when crafting any recipes using knives;
- Fix server crash when trying to load knife enchantments;
- (Grimmauld) Fix shears' default dispenser behaviour being overriden, and enhances behaviour compatibilities overall;
- Cooking Pot can now throw containers high enough to enter a hopper to its side;
- Add more compostables;
- Add several new salvaging recipes using the Cutting Board;
- Cabbage can now be portioned into 2 Cabbage Leaves for efficiency;
- Fixes Rich Soil Farmland decaying into normal Dirt if not hydrated;
- Adds up license definition in mods.toml;
- Mod Integrations, Volume 1:
- Botany Pots: crops and soils;
- Immersive Engineering: Garden Cloche integration;
- MCAbnormals: meals for the Cooking Pot;
- Create: milling and mixing for some items.
1.16.1+
- Netherite Knife added to knife tags;
- Added Soul Fire to tray_heat_sources.
1.15.2+
- Add the ability to smelt metal Knives for nuggets;
- Fix Wild Crops occasionally spawning themselves as items spontaneously;
- Fix drinking animation for Milk Bottle and Hot Cocoa on third person.
1.16.1+
- Added Netherite Knife;
- Added Nether Salad;
1.15.2+
- Mulch has been renamed and remapped to Rich Soil - a more sensible name for its function.
- BACKUP YOUR WORLDS!! The mod will try to remap existing mulch, so you won't lose your progress.
- Some errors from other mods on world load might interrupt the remapping. If anything wrong happens, address the errors and try again with a backup.
- Treat this as a breaking change. While existing mulch will usually be remapped safely, it's better to start a new world if you're not sure.
- Adds the Cutting Board - a hard surface to split items apart using certain tools
- Tool items can be carved into the board for display by sneak-right-clicking;
- Knives can portion meats and some fruits, to be more efficient when cooking meals;
- Pickaxes can separate brick blocks back into individual bricks;
- Axes can strip logs and harvest the removed tree bark, useful for composting;
- With this change, Knives are no longer able to strip logs for bark;
- Shears can salvage Saddles. Maybe more later!
- Current recipes are proofs of concept; we plan to add more in the future!
- Adds Pantries - decorative storage blocks for every wood type;
- Adds Pies - placeable desserts made from often overlooked sweet ingredients!
- Apple Pie, Sweet Berry Cheesecake and Chocolate Pie;
- They have 4 slices, can be eaten by hand, or sliced off with Knives;
- All pies provide a brief boost in Speed;
- Pumpkin Pie compatibility planned for the future.
- Pumpkins can now be cut into 4 edible slices, to contrast with a Melon's 9 slices;
- Several tagging changes, both mod-scope and Forge-scope, to allow more customization;
- Many blocks in Farmer's Delight now send comparator signals;
- Flammable blocks and items are now fuels!
- New food effect: Comfort
- Makes the user immune to cold and sickness (Hunger, Slowness and Weakness), and instantly heals these effects when obtained;
- Provided by soups and stews, which are traditionally warm and wintry foods;
- Small tweaks to Tomato crop harvesting;
- Adds a few strong effects to vanilla soup items, to make them more interesting to consume;
- Wild Crops can now be multiplied by bone-mealing, at a small chance of success;
- General asset improvements.
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ru_ru.json). (#197)12.07.2025 · 9 650 завантаження
ru_ru.json). (#197)28.06.2025 · 10 047 завантаження
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en_us and ru_ru lang files for parity with 1.21.1.28.06.2025 · 90 завантаження
en_us and ru_ru lang files for parity with 1.21.1.28.06.2025 · 253 завантаження
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ru_ru) translation file.26.06.2025 · 1 328 завантаження
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forge tag rather than a c tag. #16026.05.2025 · 136 440 завантаження
fixed another quirk with inventories
improved farmland detection for crops
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portinglib:can_item_perform_ability no longer exists, and has been replaced with farmersdelight:can_item_perform_ability.farmersdelight:drops_leather. Used with knives to make sure that leather dropping entities will drop an extra leather upon death.farmersdelight:ignored/hot_cocoafarmersdelight:ignored/milk_bottleIf you have an addon, you will need to update if you utilise any Porting Lib systems in your mod.
I'd suggest launching your game with Farmer's Delight 3.0.0, and seeing if your mod crashes or has inconsistent behaviour if you're unsure about whether you've used Porting Lib content or not.
A few classes have had their packages changed around to separate our custom additions from the base Farmer's Delight where we can.
These classes can be found inside vectorwing.farmersdelight.refabricated.
Referenced config values should remain the same, as Jukaar's config format is very close to the Porting Lib/Forge syntax.
If you were using Porting Lib as a config, you're best to go out and find a new config solution. There's like a million of them, write your own like I did (this post was made by Pug) if you're feeling cautious.
Registration has been refactored a little bit, but types are the same as before. Some class definitions may have moved around to suit classloading needs, but that's a case by case scenario.
Porting Lib's Item Abilities have been replaced with an enum that references specific Minecraft or Conventional item tags.
You should probably use tag checks for loot conditions and recipes if you aren't us, simply because we hardcode our Item Abilities to only be what we personally need.
Porting Lib's Forge inspired Loot Modification system has been replaced with native Fabric API loot modifications.
The main difference being that Fabric's system directly modifies the loot table on load, rather than applying to the returned items from a loot table each time.
https://docs.fabricmc.net/develop/events#listening-to-loot-table-loading
We have made our own inventory that hooks into Fabric's Transfer API to replace Porting Lib's inventory code.
Some of the classes and renames made to be closer to NeoForge's naming for parity are...
- SlottedStackStorage -> ItemHandler. A basic interface for item inventories, extends Fabric's SlottedStorage.
- SlotItemHandler -> ItemHandlerSlot. A Slot (Mojmap) implementation for a single ItemHandler slot.
- ItemStackHandlerContainer -> ItemStackHandler. - An item inventory implementation.
- ItemStackHandlerSlot -> ItemStackStorage. - An single item inside an ItemStackHandler.
- RecipeWrapper - A wrapper for ItemStackHandler. for recipe checks. Moved from common.utility to the refabricated package.
All of these classes are contained inside the vectorwing.farmersdelight.refabricated.inventory package.
Due to how Fabric's Transfer API works, you are unable to directly modify an obtained ItemStack from ItemHandler#getStackInSlot without running ItemHandler#commitModifiedStacks after you have made your changes.
If you're an addon dev and are struggling to update your mod, please reach out to me through the Greenhouse Modding Discord - Pug
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Updated README to explain some extra addon stuff.
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fabric dependency in fabric.mod.json to fabric-api to be more clear.04.12.2024 · 378 завантаження
fabric dependency in fabric.mod.json to fabric-api to be more clear.03.12.2024 · 286 завантаження
repositories {
- maven { url 'https://repo.greenhouse.house/snapshots/'}
+ maven { url "https://mvn.devos.one/snapshots/" } // Porting Lib
}
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Updated to have parity with 1.2.5.
Rewrote Skillet Flipping to be bound to the Attack key rather than being hardcoded to left click.
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farmersdelight:does_not_survive/rich_soil Does not survive on rich soil.farmersdelight:survives/rich_soil Survives on rich soil.farmersdelight:survives/rich_soil_farmland Survives on rich soil.farmersdelight:does_not_survive/rich_soil_farmland Does not survive on rich soil farmland.This should also make catching edge cases with these features easier going forth.
Allowed villagers to plant Farmer's Delight Seeds.
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farmersdelight:does_not_survive/rich_soil Does not survive on rich soil.farmersdelight:survives/rich_soil Survives on rich soil.farmersdelight:survives/rich_soil_farmland Survives on rich soil.farmersdelight:does_not_survive/rich_soil_farmland Does not survive on rich soil farmland.26.08.2024 · 5 178 завантаження
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The Porting Lib fork we have made is now hosted on https://repo.greenhouse.house/#/snapshots/.
Please read the README if you wish to know how to get this maven into your development environments.
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extract method within the Cooking Pot inventory, which should improve compatibility with content that utilises the Fabric Transfer API.ru_ru.json (#18)07.04.2024 · 1 221 завантаження
03.04.2024 · 3 509 завантаження
es_mx lang file. (#15 - TheLegendOfSaram) +refabricated in the version schema to allow for an easier time detecting which Farmer's Delight port is loaded.Below contains an example of how you may detect Farmer's Delight Refabricated following this change.
public static boolean isFDRefabricated() {
// Use Objects#equals to make sure it's null safe for Farmer's Delight Fabric, which should not contain a +.
return FabricLoader.getInstance().getModContainer("farmersdelight").map(container -> Objects.equals(container.getMetadata().getVersion().getFriendlyString().split("\\+")[1], "refabricated")).orElse(false);
}
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