Over 1500 unique and challenging trainers, from the Pokemon ROM hacks Radical Red (v3.02) and Unbound (v2.0.3.2) as well as the main series games Brilliant Diamond/Shining Pearl, that will spawn naturally in your world.
Over 1500 unique and challenging trainers, from the Pokemon ROM hacks Radical Red (v3.02) and Unbound (v2.0.3.2) as well as the main series games Brilliant Diamond/Shining Pearl, that will spawn naturally in your world.
Trainer spawning: Encounter different trainers in different biomes.

Textures were procedurally generated in advance so trainer appearances do not resemble any specific figures.
Story Mode: Defeat leaders, rivals and many more to become the ultimate champion.


Choose your path: Seek out the Trainer Association to start a journey of your choice.



Player Progression: Limits how far players can progress by preventing pokemon in their party, below a certain level (level cap), to gain any exp until they have defeated the next key trainer (e. g. leader).

Trainer Card: The Trainer Card will help you to keep track of your progress, find information about trainers and to locate the next key trainer to increase your level cap, when they spawn nearby.


Endgame: There are many challenging trainers for you to encounter, even after becoming a champion. Seek out stronger trainers for better loot, or complete multiple series (again) to permanently boost your luck!

Overview of the series feature (added with 0.14) by Pocketcraft:
Awesome guide by Jonathan's Playroom (applies to version 0.13 for the most part):
Another great guide for 0.13 by Pocketcraft:
The mod contains many config options and has an extensive data pack support. Please refer to the documentation for more information, guides and the FAQ.
Only install one of these.
These are just some suggestions. There are most likely many more exciting addons out there.
0)~~defeat_count)~~You can find a Discord Channel for this mod in the Cobblemon Discord Server.
Required
Required
Умови використання, зміни та поширення цього товару.
12.04.2026 · Modrinth
As of version 0.18.0-beta, Radical Cobblemon Trainers may only be redistributed under the terms of the MCOML License.
Fixed:
Скриншоти та зображення з оригінальної сторінки Modrinth.




















Опубліковані версії та оригінальні файли Modrinth.
12.04.2026 · 1 330 312 завантаження
As of version 0.18.0-beta, Radical Cobblemon Trainers may only be redistributed under the terms of the MCOML License.
Fixed:
12.04.2026 · 83 531 завантаження
As of version 0.18.0-beta, Radical Cobblemon Trainers may only be redistributed under the terms of the MCOML License.
Fixed:
11.04.2026 · 2 728 завантаження
As of version 0.18.0-beta, Radical Cobblemon Trainers may only be redistributed under the terms of the MCOML License.
Added:
format=<format> argument for the get progress graph command. Possible values are:png: Generate an image file, saved on the clientsvg: Generate a vector graphic file, saved on the clientuml: Generate a PlantUML graph, can be viewed online, old behaviour, defaulthideTrainerIdentities: Determines if trainer names/is are hidden in the progress graph (see #400) unless they are required or have been beaten beforerequiredSeries: Similar to requiredDefeats allows to define series that a player has to complete before a trainer can be challenged (shoutout to Kile for implementing this)Changed:
get progress graph command to generate graphs in dedicated threads, which reduces overall load on the server during the processrctapi to 0.15.0-betaFixed:
get progress graph sometimes unexpectedly failing for certain seriesRemoved:
include_defeated, include_optionals and include_singles from player get progress graph (use defeated/optionals/singles=<boolean> instead)11.04.2026 · 581 завантаження
As of version 0.18.0-beta, Radical Cobblemon Trainers may only be redistributed under the terms of the MCOML License.
Added:
format=<format> argument for the get progress graph command. Possible values are:png: Generate an image file, saved on the clientsvg: Generate a vector graphic file, saved on the clientuml: Generate a PlantUML graph, can be viewed online, old behaviour, defaulthideTrainerIdentities: Determines if trainer names/is are hidden in the progress graph (see #400) unless they are required or have been beaten beforerequiredSeries: Similar to requiredDefeats allows to define series that a player has to complete before a trainer can be challenged (shoutout to Kile for implementing this)Changed:
get progress graph command to generate graphs in dedicated threads, which reduces overall load on the server during the processrctapi to 0.15.0-betaFixed:
get progress graph sometimes unexpectedly failing for certain seriesRemoved:
include_defeated, include_optionals and include_singles from player get progress graph (use defeated/optionals/singles=<boolean> instead)19.03.2026 · 998 192 завантаження
Added:
logRepelRods: Enables logging for additional information about trainer repel rodsChanged:
data/rctmod.spawn.chunks.repel.map.dat)Fixed:
19.03.2026 · 9 661 завантаження
Added:
logRepelRods: Enables logging for additional information about trainer repel rodsChanged:
data/rctmod.spawn.chunks.repel.map.dat)Fixed:
29.01.2026 · 1 215 533 завантаження
Fixed:
nbt argument in trainer summon commands not being optional as supposed to29.01.2026 · 20 763 завантаження
Fixed:
nbt argument in trainer summon commands not being optional as supposed to27.01.2026 · 7 223 завантаження
Added:
Changed:
rctmod player get progress graph now accepts the flags defeated=<boolean>, optionals=<boolean> and singles=<boolean> with defeated and optionals defaulting to true while singles defaults to false (activating this flag will let the graph hit the limits of PlantUML but it may have its uses in the future)rctmod trainer summon and summon_persistent now optionally accept an nbt tag as last argument (like vanilla summon)requiredDefeats and requiredSeries of trainer mobs and series respectively are now more lenient towards the format of data they accept (<example input> => <how it will be interpreted>):"example" => [["example"]]["example1", "example2"] => [["example1"], ["example2"]][["example1", "example2"], "example3"] => [["example1", "example2"], ["example3"]]inverted: Inverts how the block reacts to redstone (i.e. it will be boosted if not powered). The value is set to false by default, use setblock to create a spawner with custom block states (e.g. rctmod:trainer_spawner[inverted=true]).Fixed:
[1, 100] instead of [-100, 100]Deprecated:
include_defeated, include_optionals and include_singles (these will for now attempt to set the corresponding new flag to true but with a lower priority, see also #381). They are scheduled to be removed completely with 0.18.0-beta.27.01.2026 · 1 187 завантаження
Added:
Changed:
rctmod player get progress graph now accepts the flags defeated=<boolean>, optionals=<boolean> and singles=<boolean> with defeated and optionals defaulting to true while singles defaults to false (activating this flag will let the graph hit the limits of PlantUML but it may have its uses in the future)rctmod trainer summon and summon_persistent now optionally accept an nbt tag as last argument (like vanilla summon)requiredDefeats and requiredSeries of trainer mobs and series respectively are now more lenient towards the format of data they accept (<example input> => <how it will be interpreted>):"example" => [["example"]]["example1", "example2"] => [["example1"], ["example2"]][["example1", "example2"], "example3"] => [["example1", "example2"], ["example3"]]inverted: Inverts how the block reacts to redstone (i.e. it will be boosted if not powered). The value is set to false by default, use setblock to create a spawner with custom block states (e.g. rctmod:trainer_spawner[inverted=true]).Fixed:
[1, 100] instead of [-100, 100]Deprecated:
include_defeated, include_optionals and include_singles (these will for now attempt to set the corresponding new flag to true but with a lower priority, see also #381). They are scheduled to be removed completely with 0.18.0-beta.30.11.2025 · 2 049 535 завантаження
Changed:
Fixed:
Removed:
/summon (use /rctmod trainer summon instead)30.11.2025 · 64 908 завантаження
Changed:
Fixed:
Removed:
/summon (use /rctmod trainer summon instead)29.11.2025 · 24 106 завантаження
Fixed:
29.11.2025 · 1 515 завантаження
Fixed:
27.11.2025 · 11 819 завантаження
Changed:
maxLevelDiff to spawn trainers will now scale linearly with a players level relative to 100. It will never go below 4 (unless explicitly set to a lower value). An exception to this are key trainers, who always may spawn with a level difference up to maxLevelDiff (basically as it worked before with all trainers).Fixed:
27.11.2025 · 2 205 завантаження
Changed:
maxLevelDiff to spawn trainers will now scale linearly with a players level relative to 100. It will never go below 4 (unless explicitly set to a lower value). An exception to this are key trainers, who always may spawn with a level difference up to maxLevelDiff (basically as it worked before with all trainers).Fixed:
24.11.2025 · 13 937 завантаження
Changed:
Fixed:
Removed:
24.11.2025 · 3 000 завантаження
Changed:
Fixed:
Removed:
22.11.2025 · 26 241 завантаження
Added:
forceBattleLookTicks: Number of ticks a player needs to stare at a trainer to get forced into a battleforceBattleMaxDistance: Max distance at which trainers can force players into a battleforceBattleMaxLevelDiff: Maximum level difference between a trainers and players to allow forced battlesforceBattleOnSight: Determines if trainers can force players into a battle on sightforceBattleOnSight, forceBattleMaxDistance, forceBattleLookTicks and forceBattleMaxLevelDiff (these will take precedence over the global config values if set for a trainer)Changed:
1.7.00.14.0-betaFixed:
22.11.2025 · 2 198 завантаження
Added:
forceBattleLookTicks: Number of ticks a player needs to stare at a trainer to get forced into a battleforceBattleMaxDistance: Max distance at which trainers can force players into a battleforceBattleMaxLevelDiff: Maximum level difference between a trainers and players to allow forced battlesforceBattleOnSight: Determines if trainers can force players into a battle on sightforceBattleOnSight, forceBattleMaxDistance, forceBattleLookTicks and forceBattleMaxLevelDiff (these will take precedence over the global config values if set for a trainer)Changed:
1.7.00.14.0-betaFixed:
22.11.2025 · 5 707 завантаження
Note that the latest 0.16 version only supports Cobblemon 1.6. Version 0.17 is coming soon.
Added:
initialLevelCap and relativeLevelCap for series: Overwrites the global config value for a series if setrelativeLevelCap for trainer mobs: Overwrites the global config value and series property for a trainer if setChanged:
trainer get required/reward_level_cap now require a player selector argumentadditiveLevelCapRequirement -> relativeLevelCap (the option will reset to its default value 0)Ancient Origin Ball after their first defeat and this is only possible for trainers with pokemon at or above level 50 (the item was originally considered to be removed)Fixed:
title or description in series metadata causing a crash22.11.2025 · 929 завантаження
Note that the latest 0.16 version only supports Cobblemon 1.6. Version 0.17 is coming soon.
Added:
initialLevelCap and relativeLevelCap for series: Overwrites the global config value for a series if setrelativeLevelCap for trainer mobs: Overwrites the global config value and series property for a trainer if setChanged:
trainer get required/reward_level_cap now require a player selector argumentadditiveLevelCapRequirement -> relativeLevelCap (the option will reset to its default value 0)Ancient Origin Ball after their first defeat and this is only possible for trainers with pokemon at or above level 50 (the item was originally considered to be removed)Fixed:
title or description in series metadata causing a crash16.10.2025 · 76 396 завантаження
Fixed:
16.10.2025 · 7 920 завантаження
Fixed:
06.10.2025 · 173 921 завантаження
Changed:
Fixed:
06.10.2025 · 2 730 завантаження
Changed:
Fixed:
15.09.2025 · 96 703 завантаження
Added:
ticksToDespawnIfUnseen (default 6000, 5 minutes): Despawn trainers if not seen by any player for the configured number of ticksChanged:
uniqueTrainerRadius from -1 to 500Fixed:
15.09.2025 · 4 305 завантаження
Added:
ticksToDespawnIfUnseen (default 6000, 5 minutes): Despawn trainers if not seen by any player for the configured number of ticksChanged:
uniqueTrainerRadius from -1 to 500Fixed:
11.09.2025 · 6 706 завантаження
Fixed:
maxTrainersTotal was set to 011.09.2025 · 1 282 завантаження
Fixed:
maxTrainersTotal was set to 007.07.2025 · 291 757 завантаження
Added:
uniqueTrainerRadius: Specify a radius for trainers to check for the existence of other trainers with the same identity when a spawn attempt is made (default is -1 = whole world)Fixed:
07.07.2025 · 53 607 завантаження
Added:
uniqueTrainerRadius: Specify a radius for trainers to check for the existence of other trainers with the same identity when a spawn attempt is made (default is -1 = whole world)Fixed:
24.06.2025 · 101 966 завантаження
Fixed:
24.06.2025 · 3 770 завантаження
Fixed:
21.06.2025 · 4 088 завантаження
Changed:
en_us) of empty series title (series.rctmod.empty.title) to "No Series"unbound series from 9 to 8Fixed:
Removed:
trainer_type.rctmod.all.title21.06.2025 · 729 завантаження
Changed:
en_us) of empty series title (series.rctmod.empty.title) to "No Series"unbound series from 9 to 8Fixed:
Removed:
trainer_type.rctmod.all.title17.06.2025 · 6 763 завантаження
Fixed:
17.06.2025 · 6 024 завантаження
Fixed:
16.06.2025 · 1 022 завантаження
Changed:
Fixed:
PlayerState before it was initialized16.06.2025 · 254 завантаження
Changed:
Fixed:
PlayerState before it was initialized06.06.2025 · 72 455 завантаження
Changed:
0.13.0-beta: Trainers are now capable of using gimmicks like zmoves or mega evolutions (requires mega showdown)Fixed:
06.06.2025 · 2 170 завантаження
Changed:
0.13.0-beta: Trainers are now capable of using gimmicks like zmoves or mega evolutions (requires mega showdown)Fixed:
13.05.2025 · 213 331 завантаження
Added:
freeroamRequiresCompletedSeries: Configure freeroam series requirementinitialSeries: Defines a series new players are automatically assigned tocommands.rctmod.errors.unknown_series: Error when attempting to set a player to an unknwon seriesgui.rctmod.actionbar.warning.level_cap: Notification shown to players that attempt to level up pokemon at or above their level capgui.rctmod.title.series_continued: Title display when a series was continuedgui.rctmod.title.series_paused: Title display when a series was pausedgui.rctmod.trainer_association.series_continue: Notice of series continuation in trainer association trade (instead of "Important" section)series.rctmod.freeroam.description: Freeroam series descriptionseries.rctmod.freeroam.title: Freeroam series title100 and allows to pause the current seriesChanged:
0.12.0-betanickname property. Format: pokemon.rctmod.<trainer_id>.<position>.nickname (<position> starts at 0; the literal of a nickname may not be empty, or the translation will be ignored)description property. Format: series.rctmod.<series_id>.descriptiontitle property. Format: series.rctmod.<series_id>.titlename property. Format: trainer.rctmod.<trainer_id>.namename property. Format: trainer_type.rctmod.<type_id>.nameliteral as fallback if no translation was foundFixed:
player set/get defeats commands not working for trainers that are in a different seriesRemoved:
considerEmptySeriesCompleted (use initialSeries="freeroam" instead)13.05.2025 · 5 179 завантаження
Added:
freeroamRequiresCompletedSeries: Configure freeroam series requirementinitialSeries: Defines a series new players are automatically assigned tocommands.rctmod.errors.unknown_series: Error when attempting to set a player to an unknwon seriesgui.rctmod.actionbar.warning.level_cap: Notification shown to players that attempt to level up pokemon at or above their level capgui.rctmod.title.series_continued: Title display when a series was continuedgui.rctmod.title.series_paused: Title display when a series was pausedgui.rctmod.trainer_association.series_continue: Notice of series continuation in trainer association trade (instead of "Important" section)series.rctmod.freeroam.description: Freeroam series descriptionseries.rctmod.freeroam.title: Freeroam series title100 and allows to pause the current seriesChanged:
0.12.0-betanickname property. Format: pokemon.rctmod.<trainer_id>.<position>.nickname (<position> starts at 0; the literal of a nickname may not be empty, or the translation will be ignored)description property. Format: series.rctmod.<series_id>.descriptiontitle property. Format: series.rctmod.<series_id>.titlename property. Format: trainer.rctmod.<trainer_id>.namename property. Format: trainer_type.rctmod.<type_id>.nameliteral as fallback if no translation was foundFixed:
player set/get defeats commands not working for trainers that are in a different seriesRemoved:
considerEmptySeriesCompleted (use initialSeries="freeroam" instead)25.04.2025 · 37 808 завантаження
Changed:
locked block state to the Trainer Spawner block: Prevents players from applying any signature items (false by default)TrainerIds tag from the Trainer Spawner block to an array (instead of an object)25.04.2025 · 3 262 завантаження
Changed:
locked block state to the Trainer Spawner block: Prevents players from applying any signature items (false by default)TrainerIds tag from the Trainer Spawner block to an array (instead of an object)24.04.2025 · 1 719 завантаження
Added:
7x7 chunk areaChanged:
InBattle boolean tag to trainer entitiesmissing_required_trainer_light_of_ruinmissing_required_trainer_team_galacticmissing_required_trainer_team_shadowmissing_required_trainerwrong_series (currently not in use)battle_lost -> on_battle_lostbattle_start -> on_battle_startbattle_won -> on_battle_wondone_generic -> unknown_reasondone_looser -> trainer_lostdone_winner -> trainer_wonis_busy -> trainer_busymissing_badges -> missing_required_trainer_leadermissing_beaten_champs -> missing_required_trainer_champmissing_beaten_e4 -> missing_required_trainer_e4missing_beaten_rival -> missing_required_trainer_rivalmissing_beaten_team_rocket -> missing_required_trainer_team_rockettitle and description of series, the name of trainer types as well as dialogs now alternatively accept a json object with a translatable and/or literal field as value (setting directly a string is equivalent to defining a object with a literal field having that string). Support for the name of trainers will be added at a later point in timeen_us language keys for most content from this modsignatureItem property for trainers: Formerly known as trainerSpawnerItems these are now configured per trainer mob (data pack object), yet they still serve the same purpose (items to configure a Trainer Spawner). Updated current trainers to match the previous default configuration and defined signature items for all required trainers from the bdsp and unbound series as well as the ev trainers (friendly coaches)TrainerIds block entity tag: Now also supports trainers that do not have any signature items configured (e.g. it is now possible to generate Trainer Spawners with arbitrary lists of trainer ids)lootable (default is true): Set to false to prevent signature items from getting droppedrenderItemKey block entity tag: Render items are now derived from the configured trainer id list (see also #275)maxTrainerWins and maxTrainerDefeats may now accept negative values to represent infinity (updated all trainers from this mod accordingly)Fixed:
Removed:
trainerSpawnerItems (see also #275)24.04.2025 · 291 завантаження
Added:
7x7 chunk areaChanged:
InBattle boolean tag to trainer entitiesmissing_required_trainer_light_of_ruinmissing_required_trainer_team_galacticmissing_required_trainer_team_shadowmissing_required_trainerwrong_series (currently not in use)battle_lost -> on_battle_lostbattle_start -> on_battle_startbattle_won -> on_battle_wondone_generic -> unknown_reasondone_looser -> trainer_lostdone_winner -> trainer_wonis_busy -> trainer_busymissing_badges -> missing_required_trainer_leadermissing_beaten_champs -> missing_required_trainer_champmissing_beaten_e4 -> missing_required_trainer_e4missing_beaten_rival -> missing_required_trainer_rivalmissing_beaten_team_rocket -> missing_required_trainer_team_rockettitle and description of series, the name of trainer types as well as dialogs now alternatively accept a json object with a translatable and/or literal field as value (setting directly a string is equivalent to defining a object with a literal field having that string). Support for the name of trainers will be added at a later point in timeen_us language keys for most content from this modsignatureItem property for trainers: Formerly known as trainerSpawnerItems these are now configured per trainer mob (data pack object), yet they still serve the same purpose (items to configure a Trainer Spawner). Updated current trainers to match the previous default configuration and defined signature items for all required trainers from the bdsp and unbound series as well as the ev trainers (friendly coaches)TrainerIds block entity tag: Now also supports trainers that do not have any signature items configured (e.g. it is now possible to generate Trainer Spawners with arbitrary lists of trainer ids)lootable (default is true): Set to false to prevent signature items from getting droppedrenderItemKey block entity tag: Render items are now derived from the configured trainer id list (see also #275)maxTrainerWins and maxTrainerDefeats may now accept negative values to represent infinity (updated all trainers from this mod accordingly)Fixed:
Removed:
trainerSpawnerItems (see also #275)30.03.2025 · 161 251 завантаження
Important: Version 0.14 introduces the series system. Existing player saves will automatically be assigned to the radicalred series. New players will start with the empty series and have to pick a series first (see also #233 Trainer Association).
Changed:
rctapi to 0.10.15-betaFixed:
/reload30.03.2025 · 5 631 завантаження
Important: Version 0.14 introduces the series system. Existing player saves will automatically be assigned to the radicalred series. New players will start with the empty series and have to pick a series first (see also #233 Trainer Association).
Changed:
rctapi to 0.10.15-betaFixed:
/reload26.03.2025 · 9 267 завантаження
Important: Version 0.14 introduces the series system. Existing player saves will automatically be assigned to the radicalred series. New players will start with the empty series and have to pick a series first (see also #233 Trainer Association).
Added:
/all, /types/<typeId> and /series/<seriesId> for set defeats commandChanged:
set series command: ... -> emptydata directory can be an additional safety measureFixed:
invalid stream header (note: it was difficult to reliably reproduce this issue but I did not run it anymore in any of my tests after this fix, thanks to AGGStudios for helping out testing this)100 in the Trainer Card (without relog) after series completion26.03.2025 · 1 074 завантаження
Important: Version 0.14 introduces the series system. Existing player saves will automatically be assigned to the radicalred series. New players will start with the empty series and have to pick a series first (see also #233 Trainer Association).
Added:
/all, /types/<typeId> and /series/<seriesId> for set defeats commandChanged:
set series command: ... -> emptydata directory can be an additional safety measureFixed:
invalid stream header (note: it was difficult to reliably reproduce this issue but I did not run it anymore in any of my tests after this fix, thanks to AGGStudios for helping out testing this)100 in the Trainer Card (without relog) after series completion17.03.2025 · 45 561 завантаження
Important: Version 0.14 introduces the series system. Existing player saves will automatically be assigned to the radicalred series. New players will start with the empty series and have to pick a series first (see also #233 Trainer Association).
Changed:
unbound series will now be unlocked by completing either bdsp or radicalredFixed:
100 after completing a series (without defeating all optional trainers as well)additiveLevelCapRequirement setting having no effect for trainers other than the first of a series17.03.2025 · 2 091 завантаження
Important: Version 0.14 introduces the series system. Existing player saves will automatically be assigned to the radicalred series. New players will start with the empty series and have to pick a series first (see also #233 Trainer Association).
Changed:
unbound series will now be unlocked by completing either bdsp or radicalredFixed:
100 after completing a series (without defeating all optional trainers as well)additiveLevelCapRequirement setting having no effect for trainers other than the first of a series15.03.2025 · 5 250 завантаження
Important: Version 0.14 introduces the series system. Existing player saves will automatically be assigned to the radicalred series. New players will start with the empty series and have to unlock later series first by completing the bdsp series (see also #233 Trainer Association).
Added:
currentSeries property (defaults to the empty series)player add progress (before|after): Update progress without resetting current progression (useful for optional/alternative progression paths)player get luck: Retrieves the accumulated luck of a player (based of how many series the player has completed)player get progress graph: Generate a visual representation of a players series progression that can be viewed online (powered by PlantUML)player get series [completed]: Retrieves the current or all completed series of a playerplayer set series <seriesId> [completed <count>]: Updates the current or completed series of a playerconsiderEmptySeriesCompletedspawnTrainerAssociationspawningRequiresTrainerCardseries and substitutes, a list of series ids the trainer belongs to (the trainer will belong to every series if empty or not set) and a list of trainers that may serve as replacement in terms of series progression/summon and persisted by placing them in a boat or by naming them with a name tag)Changed:
2 blocksdefeat_champion -> defeat_champion_terrydefeat_elite_four -> defeat_elite_four_kantosimpletms or pkgbadges)Fixed:
summon_pesistent or by setting their Persistent tag to 1 (e.g. by placing them in a boat)15.03.2025 · 600 завантаження
Important: Version 0.14 introduces the series system. Existing player saves will automatically be assigned to the radicalred series. New players will start with the empty series and have to unlock later series first by completing the bdsp series (see also #233 Trainer Association).
Added:
currentSeries property (defaults to the empty series)player add progress (before|after): Update progress without resetting current progression (useful for optional/alternative progression paths)player get luck: Retrieves the accumulated luck of a player (based of how many series the player has completed)player get progress graph: Generate a visual representation of a players series progression that can be viewed online (powered by PlantUML)player get series [completed]: Retrieves the current or all completed series of a playerplayer set series <seriesId> [completed <count>]: Updates the current or completed series of a playerconsiderEmptySeriesCompletedspawnTrainerAssociationspawningRequiresTrainerCardseries and substitutes, a list of series ids the trainer belongs to (the trainer will belong to every series if empty or not set) and a list of trainers that may serve as replacement in terms of series progression/summon and persisted by placing them in a boat or by naming them with a name tag)Changed:
2 blocksdefeat_champion -> defeat_champion_terrydefeat_elite_four -> defeat_elite_four_kantosimpletms or pkgbadges)Fixed:
summon_pesistent or by setting their Persistent tag to 1 (e.g. by placing them in a boat)30.01.2025 · 269 701 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Changed:
Fixed:
allowOverleveling was enabled)30.01.2025 · 5 845 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Changed:
Fixed:
allowOverleveling was enabled)22.01.2025 · 13 548 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed:
22.01.2025 · 1 459 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed:
21.01.2025 · 1 301 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed:
rctmod:player_state package on neoforge (hopefully)21.01.2025 · 207 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed:
rctmod:player_state package on neoforge (hopefully)21.01.2025 · 160 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Changed:
RCTApi to version 0.10.7-beta (further improvements to compatibility with other mods using the same api and some bugfixes)Fixed:
21.01.2025 · 80 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Changed:
RCTApi to version 0.10.7-beta (further improvements to compatibility with other mods using the same api and some bugfixes)Fixed:
20.01.2025 · 3 053 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed:
20.01.2025 · 281 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed:
18.01.2025 · 1 777 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed:
18.01.2025 · 364 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed:
18.01.2025 · 681 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Changed:
RCTApi to version 0.10.6-beta (better compatibility with mods using the same api)Fixed:
18.01.2025 · 116 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Changed:
RCTApi to version 0.10.6-beta (better compatibility with mods using the same api)Fixed:
16.01.2025 · 1 615 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Changed:
100Fixed:
additiveLevelCapRequirement having unwanted side effects when set to negative valuesallowOverleveling also allowing to battle trainers with pokemon above a players level cap when enabled (use initialLevelCap for that)16.01.2025 · 366 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Changed:
100Fixed:
additiveLevelCapRequirement having unwanted side effects when set to negative valuesallowOverleveling also allowing to battle trainers with pokemon above a players level cap when enabled (use initialLevelCap for that)14.01.2025 · 1 703 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Added:
dimensionBlacklist (thanks Vaniron)dimensionWhitelistChanged:
Fixed:
globalSpawnChance and maxTrainersPerPlayer into account (see #180)14.01.2025 · 303 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Added:
dimensionBlacklist (thanks Vaniron)dimensionWhitelistChanged:
Fixed:
globalSpawnChance and maxTrainersPerPlayer into account (see #180)07.01.2025 · 6 292 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed:
07.01.2025 · 702 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed:
06.01.2025 · 321 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Added:
globalSpawnChanceMinimum: Minimum spawn chance for trainers based of how many trainers already spawned for a playerspawnIntervalTicksMaximum: Maximum spawn interval for trainers based of how many trainers already spawned for a playerChanged:
globalSpawnChance from 1 to 0.85maxTrainersPerPlayer from 8 to 12maxTrainersTotal from 24 to 60spawnIntervalTicks from 600 to 120initialLevelCap is set to 100)globalSpawnChance and trainers spawned by that block will not count towards a players spawn cap anymore (i.e. can still spawn even if a player has filled up their maxTrainerPerPlayer)Fixed:
additiveLevelCapRequirement being subtracted from initialLevelCap rather than added06.01.2025 · 121 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Added:
globalSpawnChanceMinimum: Minimum spawn chance for trainers based of how many trainers already spawned for a playerspawnIntervalTicksMaximum: Maximum spawn interval for trainers based of how many trainers already spawned for a playerChanged:
globalSpawnChance from 1 to 0.85maxTrainersPerPlayer from 8 to 12maxTrainersTotal from 24 to 60spawnIntervalTicks from 600 to 120initialLevelCap is set to 100)globalSpawnChance and trainers spawned by that block will not count towards a players spawn cap anymore (i.e. can still spawn even if a player has filled up their maxTrainerPerPlayer)Fixed:
additiveLevelCapRequirement being subtracted from initialLevelCap rather than added28.12.2024 · 7 522 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Changed
defeat_count conditions comparator values (EQUAL -> ==, LESS -> <, <= (new), GREATER -> >, >= (new), MODULO -> %), changed default count from 0 to 1 (default comparator is ==)Fixed
comparator for loot table defeat_count condition causing a crash28.12.2024 · 822 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Changed
defeat_count conditions comparator values (EQUAL -> ==, LESS -> <, <= (new), GREATER -> >, >= (new), MODULO -> %), changed default count from 0 to 1 (default comparator is ==)Fixed
comparator for loot table defeat_count condition causing a crash28.12.2024 · 583 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed
initialLevelCap to high values also affecting the required level cap of trainers, which could prevent trainers from spawning if players don't have pokemon close to that level28.12.2024 · 171 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed
initialLevelCap to high values also affecting the required level cap of trainers, which could prevent trainers from spawning if players don't have pokemon close to that level24.12.2024 · 5 091 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed
24.12.2024 · 388 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed
24.12.2024 · 158 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed
24.12.2024 · 65 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed
15.12.2024 · 545 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed
15.12.2024 · 163 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Fixed
15.12.2024 · 52 613 завантаження
Fixed
15.12.2024 · 53 501 завантаження
Fixed
11.12.2024 · 990 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Added
player get progress [player]: Outputs a list of all trainers a player has defeated that are part of the required progressionplayer set progress [player(s)] (before|after) <trainerId>allowOverLeveling: Specifies if players should be allowed to level their pokemon above their level cap (default: false)trainerSpawnerItems: Allows to specify what items can be used to configure a trainer spawner to summon specific trainers2 item usesHomePos block positon tag for trainer npcs: Trainers will stay/move to the defined position, trainers spawned from a Trainer Spawner block will have that block set as their home position (this is also the case for any trainers nearby a matching Trainer Spawner block)Changed
trainer_id now an array trainer_ids (of which only one must be defeated for an advancement to be granted)trainer_type are defeated if a negative count is giventrainer get required_defeats now prints a list of required trainers30 to 12 seconds2 to 3 and against other trainers from 3 to 5bonusLevelCap -> additiveLevelCapRequirement (works slightly different but effectively serves the same purpose)1.6, Minecraft 1.21.1, Fabric/NeoforgeRIVAL names are now colored goldFixed
Removed
player set level_cap (see player set progress for alternative)maxOverLevelCap (too much of a corner case and barely useful, see allowOverLeveling and additiveLevelCapRequirement for alternatives)BOSS (former bosses are now either of type RIVAL or TEAM_ROCKET)11.12.2024 · 202 завантаження
Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.
Added
player get progress [player]: Outputs a list of all trainers a player has defeated that are part of the required progressionplayer set progress [player(s)] (before|after) <trainerId>allowOverLeveling: Specifies if players should be allowed to level their pokemon above their level cap (default: false)trainerSpawnerItems: Allows to specify what items can be used to configure a trainer spawner to summon specific trainers2 item usesHomePos block positon tag for trainer npcs: Trainers will stay/move to the defined position, trainers spawned from a Trainer Spawner block will have that block set as their home position (this is also the case for any trainers nearby a matching Trainer Spawner block)Changed
trainer_id now an array trainer_ids (of which only one must be defeated for an advancement to be granted)trainer_type are defeated if a negative count is giventrainer get required_defeats now prints a list of required trainers30 to 12 seconds2 to 3 and against other trainers from 3 to 5bonusLevelCap -> additiveLevelCapRequirement (works slightly different but effectively serves the same purpose)1.6, Minecraft 1.21.1, Fabric/NeoforgeRIVAL names are now colored goldFixed
Removed
player set level_cap (see player set progress for alternative)maxOverLevelCap (too much of a corner case and barely useful, see allowOverLeveling and additiveLevelCapRequirement for alternatives)BOSS (former bosses are now either of type RIVAL or TEAM_ROCKET)03.10.2024 · 19 067 завантаження
Added
bonusLevelCap: Adjust difficulty with a single valueChanged
20 to 30defeat_count condition now supports a comparator field (EQUAL, SMALLER, GREATER or MODULO)Fixed
03.10.2024 · 7 682 завантаження
Added
bonusLevelCap: Adjust difficulty with a single valueChanged
20 to 30defeat_count condition now supports a comparator field (EQUAL, SMALLER, GREATER or MODULO)Fixed
31.08.2024 · 45 511 завантаження
Fixed
31.08.2024 · 22 156 завантаження
Fixed
07.08.2024 · 5 364 завантаження
Changed
maxTrainersPerPlayer from 4 to 8 and maxTrainersTotal from 20 to 24 (since trainers should be more spread out due to the changes in they behaviour)0.1.1.11 (dropped support for earlier versions so make sure to update both!)Fixed
07.08.2024 · 3 116 завантаження
Changed
maxTrainersPerPlayer from 4 to 8 and maxTrainersTotal from 20 to 24 (since trainers should be more spread out due to the changes in they behaviour)0.1.1.11 (dropped support for earlier versions so make sure to update both!)Fixed
16.07.2024 · 5 081 завантаження
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
Fixed
16.07.2024 · 2 681 завантаження
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
Fixed
15.07.2024 · 638 завантаження
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
Changed
Fixed
15.07.2024 · 360 завантаження
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
Changed
Fixed
30.06.2024 · 3 061 завантаження
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
Added
Changed
spawnIntervalTicks from 1200 to 600 (30 sec.) (you may remove the setting from the config file or delete the complete file to update)maxTrainersPerPlayer from 4 to 6 (you may remove the setting from the config file or delete the complete file to update)Fixed
30.06.2024 · 1 393 завантаження
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
Added
Changed
spawnIntervalTicks from 1200 to 600 (30 sec.) (you may remove the setting from the config file or delete the complete file to update)maxTrainersPerPlayer from 4 to 6 (you may remove the setting from the config file or delete the complete file to update)Fixed
24.06.2024 · 1 388 завантаження
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
Added
summon_persistent: As the name suggests summons a trainer with the Persistent tag already setidentity can now be set per trainer with a data pack and is used instead of the displayName to determine if different trainers refer to the same person (if not defined falls back to displayName)Changed
Fixed
Persistent trainers despawning on serversRemoved
24.06.2024 · 674 завантаження
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
Added
summon_persistent: As the name suggests summons a trainer with the Persistent tag already setidentity can now be set per trainer with a data pack and is used instead of the displayName to determine if different trainers refer to the same person (if not defined falls back to displayName)Changed
Fixed
Persistent trainers despawning on serversRemoved
21.06.2024 · 564 завантаження
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
Changed
LEADER=green, E4=blue, CHAMP=light_purple, TEAM_ROCKET=dark_gray, BOSS=gold50 to 47TRAINER trainer type and added BOSS trainer typeFixed
player set defeats command failure when used for trainers that have never been interacted withAdded
Fixed
defeat_count loot condition not beeing registeredplayer set defeats command not changing values on the server sideChanged
Fixed
Added
unregister_persistent: Utility command for server administrators to unregister persistent trainers manuallymaxTrainerWins and/or maxTrainerDefeats to 0)Persistent tag for trainers (0/false by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.Changed
"this" property of defeat count condition for achievementsmaxHorizontalDistanceToPlayers from 80 to 70minHorizontalDistanceToPlayers from 30 to 25spawnIntervalTicks from 2400 to 1200 (1 min)maxTrainersTotal from 15 to 20Fixed
Removed
despawnDelayTicksAdded
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count21.06.2024 · 340 завантаження
Due to the changes in the gameplay progression aswell as to some advancements in 0.10.0 it is likely that there will be indescrepencies with the current state of players that are past Erika from earlier versions. I've included a small guide in the documentation that goes into detail how the states of players can be modified/reverted without starting a new world. The current state of the gameplay progression is considered final and I am moving my thoughts towards setting milestones for the beta :).
Changed
LEADER=green, E4=blue, CHAMP=light_purple, TEAM_ROCKET=dark_gray, BOSS=gold50 to 47TRAINER trainer type and added BOSS trainer typeFixed
player set defeats command failure when used for trainers that have never been interacted withAdded
Fixed
defeat_count loot condition not beeing registeredplayer set defeats command not changing values on the server sideChanged
Fixed
Added
unregister_persistent: Utility command for server administrators to unregister persistent trainers manuallymaxTrainerWins and/or maxTrainerDefeats to 0)Persistent tag for trainers (0/false by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.Changed
"this" property of defeat count condition for achievementsmaxHorizontalDistanceToPlayers from 80 to 70minHorizontalDistanceToPlayers from 30 to 25spawnIntervalTicks from 2400 to 1200 (1 min)maxTrainersTotal from 15 to 20Fixed
Removed
despawnDelayTicksAdded
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count18.06.2024 · 544 завантаження
Added
Fixed
defeat_count loot condition not beeing registeredplayer set defeats command not changing values on the server side (therefore changes where only visual)Changed
Fixed
Added
unregister_persistent: Utility command for server administrators to unregister persistent trainers manuallymaxTrainerWins and/or maxTrainerDefeats to 0)Persistent tag for trainers (0/false by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.Changed
"this" property of defeat count condition for achievementsmaxHorizontalDistanceToPlayers from 80 to 70minHorizontalDistanceToPlayers from 30 to 25spawnIntervalTicks from 2400 to 1200 (1 min)maxTrainersTotal from 15 to 20Fixed
Removed
despawnDelayTicksAdded
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count18.06.2024 · 429 завантаження
Added
Fixed
defeat_count loot condition not beeing registeredplayer set defeats command not changing values on the server side (therefore changes where only visual)Changed
Fixed
Added
unregister_persistent: Utility command for server administrators to unregister persistent trainers manuallymaxTrainerWins and/or maxTrainerDefeats to 0)Persistent tag for trainers (0/false by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.Changed
"this" property of defeat count condition for achievementsmaxHorizontalDistanceToPlayers from 80 to 70minHorizontalDistanceToPlayers from 30 to 25spawnIntervalTicks from 2400 to 1200 (1 min)maxTrainersTotal from 15 to 20Fixed
Removed
despawnDelayTicksAdded
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count17.06.2024 · 302 завантаження
Changed
Fixed
Added
unregister_persistent: Utility command for server administrators to unregister persistent trainers manuallymaxTrainerWins and/or maxTrainerDefeats to 0)Persistent tag for trainers (0/false by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.Changed
"this" property of defeat count condition for achievementsmaxHorizontalDistanceToPlayers from 80 to 70minHorizontalDistanceToPlayers from 30 to 25spawnIntervalTicks from 2400 to 1200 (1 min)maxTrainersTotal from 15 to 20Fixed
Removed
despawnDelayTicksAdded
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count17.06.2024 · 174 завантаження
Changed
Fixed
Added
unregister_persistent: Utility command for server administrators to unregister persistent trainers manuallymaxTrainerWins and/or maxTrainerDefeats to 0)Persistent tag for trainers (0/false by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.Changed
"this" property of defeat count condition for achievementsmaxHorizontalDistanceToPlayers from 80 to 70minHorizontalDistanceToPlayers from 30 to 25spawnIntervalTicks from 2400 to 1200 (1 min)maxTrainersTotal from 15 to 20Fixed
Removed
despawnDelayTicksAdded
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count16.06.2024 · 366 завантаження
Fixed
Added
unregister_persistent: Utility command for server administrators to unregister persistent trainers manuallymaxTrainerWins and/or maxTrainerDefeats to 0)Persistent tag for trainers (0/false by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.Changed
"this" property of defeat count condition for achievementsmaxHorizontalDistanceToPlayers from 80 to 70minHorizontalDistanceToPlayers from 30 to 25spawnIntervalTicks from 2400 to 1200 (1 min)maxTrainersTotal from 15 to 20Fixed
Removed
despawnDelayTicksAdded
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count16.06.2024 · 217 завантаження
Fixed
Added
unregister_persistent: Utility command for server administrators to unregister persistent trainers manuallymaxTrainerWins and/or maxTrainerDefeats to 0)Persistent tag for trainers (0/false by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.Changed
"this" property of defeat count condition for achievementsmaxHorizontalDistanceToPlayers from 80 to 70minHorizontalDistanceToPlayers from 30 to 25spawnIntervalTicks from 2400 to 1200 (1 min)maxTrainersTotal from 15 to 20Fixed
Removed
despawnDelayTicksAdded
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count15.06.2024 · 298 завантаження
Added
unregister_persistent: Utility command for server administrators to unregister persistent trainers manuallymaxTrainerWins and/or maxTrainerDefeats to 0)Persistent tag for trainers (0/false by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.Changed
"this" property of defeat count condition for achievementsmaxHorizontalDistanceToPlayers from 80 to 70minHorizontalDistanceToPlayers from 30 to 25spawnIntervalTicks from 2400 to 1200 (1 min)maxTrainersTotal from 15 to 20Fixed
Removed
despawnDelayTicksAdded
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count15.06.2024 · 179 завантаження
Added
unregister_persistent: Utility command for server administrators to unregister persistent trainers manuallymaxTrainerWins and/or maxTrainerDefeats to 0)Persistent tag for trainers (0/false by default). Persistent trainers will never despawn and do not count towards the spawn caps. Care must be taken when enabling this tag for trainers since other trainers will not spawn as long as another trainer with the same name exists.Changed
"this" property of defeat count condition for achievementsmaxHorizontalDistanceToPlayers from 80 to 70minHorizontalDistanceToPlayers from 30 to 25spawnIntervalTicks from 2400 to 1200 (1 min)maxTrainersTotal from 15 to 20Fixed
Removed
despawnDelayTicksAdded
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count10.06.2024 · 1 186 завантаження
Added
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count10.06.2024 · 506 завантаження
Added
logSpawning: Debugging option to log information about trainer (de)spawning (disabled by default)biomeTagBlackList and biomeTagWhitelist as global options for all trainers (in addition to the tags defined per trainer (group) with data packs)Fixed
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count03.06.2024 · 1 661 завантаження
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count03.06.2024 · 319 завантаження
Fixed
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count02.06.2024 · 139 завантаження
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count02.06.2024 · 107 завантаження
Added
RIVAL and TRAINERChanged
advancement command.minHorizontalDistanceToPlayers which is 30 by default)Fixed
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count29.05.2024 · 864 завантаження
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count29.05.2024 · 251 завантаження
Changed
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count29.05.2024 · 109 завантаження
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count29.05.2024 · 101 завантаження
Added
player get defeats <trainerId> [<player>]player set defeats <trainerId> [<players>] <value>trainer get reward_level_cap <trainerId>trainer get type <trainerId>Changed
100player get defeats ... to player get type_defeats <type> [<player>]2000 to 600 ticks3 to 4, decreased spawn interval from 3600 to 2400 ticks and decreased despawn delay from 24000 to 5000 ticks, in short higher spawn rates by default (changed default values will not be applied to existing configs)TrainerId tag manually using the data command. A list of all id changes can be found in the documentation.Fixed
Removed
player set defeats <type> [<players>]Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count19.05.2024 · 1 251 завантаження
Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count19.05.2024 · 547 завантаження
Fixed
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count16.05.2024 · 390 завантаження
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count16.05.2024 · 224 завантаження
Fixed
maxTrainersTotalValue setting a different config value maxLevelDiffmaxTrainersTotal (this time actually)Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count13.05.2024 · 729 завантаження
Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count13.05.2024 · 213 завантаження
Fixed
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count12.05.2024 · 218 завантаження
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count12.05.2024 · 135 завантаження
Fixed
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count12.05.2024 · 168 завантаження
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count12.05.2024 · 83 завантаження
Added
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count10.05.2024 · 305 завантаження
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count10.05.2024 · 154 завантаження
Added
config/rctmod-client.toml. Options: showTrainerTypeSymbols = false, showTrainerTypeColors = truemaxOverLevelCap: Trainers will refuse to battle players that have pokemon in their party with a level greater than the set value + the level cap of the player (default 0)Changed
Fixed
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count06.05.2024 · 269 завантаження
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count06.05.2024 · 139 завантаження
Changed
47 to 50 (fixes softlock at Leader Giovanni)Fixed
trainer get required_level_cap command returning reward level cap insteadFixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count05.05.2024 · 165 завантаження
Fixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count05.05.2024 · 98 завантаження
Fixed
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count04.05.2024 · 116 завантаження
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count04.05.2024 · 136 завантаження
Added
trainers makebattle command)Changed
Fixed
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count02.05.2024 · 506 завантаження
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count02.05.2024 · 114 завантаження
Added
Changed
spawnChance property to spawnWeightFactorFixed
globalSpawnChance config options not having any effect (changed default from 0.25 to 1.0, the config value from existing configs will not be changed)Added
level_rangedefeat_count27.04.2024 · 232 завантаження
Initial release.
Added
level_rangedefeat_count27.04.2024 · 623 завантаження
Initial release.
Added
level_rangedefeat_count