The most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.

TaCZ was developed by reorganizing the original TaC development team devs, completely rewriting all the code, remaking the models and animations, and adding and modifying many features-
How to install:(1.0.3 release version and earlier)
Open the .minecraft folder, go to "config/tacz/custom", put the .zip file in it (no need to unzip), and it's ready to play. If not, try command "/tacz reload" in game.
How to install:(1.1.4 release version and later)
Open your game version folder, go to ".minecraft/tacz," put the .zip file in it (there's no need to unzip), and it's ready to play. If not, try the command "/tacz reload" or the command "/reload" in-game.
**Attention: **
The in-game auto-convert system will not work on nonstandard gun packs. If you can't convert your unpack, please wait for the author of that unpack to update to the 1.1.4 version instead of contacting us.
Please support us on Patreon to get more perks!
REQUIRES(mandatory): No mandatory mod required! The current version will have a better shadow experience on Oculus.
Linkage:
Community add-ons:
TaC-Reforged: LesRaisins Append Pack
Community gun packs: (You need to install gun packs following their instructions, they are not mods!)
Discord
We strongly recommend you join our discord server to get the latest information on mod updates.
Click Here
Wiki
Crowdin
You can translate this mod into various languages using the TACZ Crowdin project!
https://crowdin.com/project/tacz
Timeless and Classics Zero's code is licensed under the terms of the GNU GPL 3.0
found here https://www.gnu.org/licenses/gpl-3.0.txt
All the assets are licensed under the terms of the CC BY-NC-ND 4.0
found here https://creativecommons.org/licenses/by-nc-nd/4.0/
Required
Required
Умови використання, зміни та поширення цього товару.
25.05.2026 · Modrinth
Скриншоти та зображення з оригінальної сторінки Modrinth.



![[TaCZ] Timeless and Classics Zero](https://cdn.modrinth.com/data/cached_images/9108495a9fe2ae5a24362a78f0090d1c499452b5.png)
![[TaCZ] Timeless and Classics Zero](https://cdn.modrinth.com/data/cached_images/1ac3a1ef2909e3434bd01e7b46ff5a0694fda5b4.png)
![[TaCZ] Timeless and Classics Zero](https://cdn.modrinth.com/data/cached_images/91d5a63f52a3b3c62f2d06036d77ba5216cda5a8.png)
![[TaCZ] Timeless and Classics Zero](https://cdn.modrinth.com/data/cached_images/45ecd4ec9d86fce5493ab9e5eeaf82a61743f864.jpeg)
![[TaCZ] Timeless and Classics Zero](https://cdn.modrinth.com/data/cached_images/6af21838e3317f2d68bdcc0b3d612ec4e6bf0abe.png)
Опубліковані версії та оригінальні файли Modrinth.
25.05.2026 · 2 230 360 завантаження
08.05.2026 · 568 816 завантаження
Updated textures for the existing ammunition models and added a large number of new ammo models. Additionally, the positioning groups for bullet models have been reworked to prevent clipping issues when placed in display frames.
It is now possible to configure independent charge-up behaviors for different firing modes in the data files, along with corresponding logic machine/state machine methods. As part of this feature, the logic machine can now also apply temporary bonus damage and projectile velocity multipliers to the current shot.
Added a simple loot table injector. It is now possible to inject desired items directly into the game's loot tables. Usage examples can be found in the default pack under tacz_loot_injectors.
Optimized the resource loading strategy. Memory usage and loading speed should now be significantly improved when loading large numbers of gun packs.
This feature can be disabled in the configuration. Disabling it will revert to full preloading.
Reorganized the ammunition category tabs in the TaCZ Ammunition Assembly Workbench GUI into six major categories:
This makes it easier for players to locate the ammunition they need. All ammunition slot textures have also been updated to match their category colors. The generic "Ammunition" tab has been retained to prevent crafting issues with some addon packs.
gunpack_info version number -> 1.1.8sight-type optics. ADS transitions are now more nonlinear, and reticles now use a 45-degree angled plate design to prevent dimming.Adjusted slug ammunition attachment properties: all accuracy bonuses now significantly improve aiming precision.
Buffed the M134 Minigun: improved cooling efficiency and reduced overheating likelihood.
Nerfed the SPAS-12 Multifunction Shotgun’s semi-auto mode accuracy and armor penetration.
Restored the M16A4 Standard Rifle's "old school" style (?).
12.03.2026 · 1 852 132 завантаження
01.01.2026 · 2 932 740 завантаження
Added compatibility with the Accelerated Rendering mod
Based on testing, FPS can be improved by approximately 2–3× under ideal conditions. Actual performance gains depend on GPU capability and shader settings.
(Special thanks to the Accelerated Rendering mod author @Argon4W for assisting with the adaptation)
lang files for other languages01.12.2025 · 6 420 953 завантаження
Updated animations for:
- M700 Sniper Rifle
- Type 95 “Longbow” Assault Rifle
- AUG Assault Rifle
- B93R Machine Pistol
- Type 81-1 Service Rifle
- G3 Battle Rifle
shotgun_extended_mag refit_extended_mag_view for db_shortlang/eu_es15.06.2025 · 4 217 142 завантаження
GlobalBulletSpeedModifier to compensate the side effects caused by fixing shooter input issues in 1.1.609.06.2025 · 109 604 завантаження
11.05.2025 · 595 090 завантаження
laser_beam, compatible with any type of attachment or gun. view positions can be set for a single sight and switched between. EnableDefaultGunSmithTableFilter in the serverconfig (located in serverconfig/tacz-server.toml under your world save directory; can also be set globally via defaultconfigs)./tacz config <key> <true/false> to configure some serverconfig options in-game:defaultTableLimit: Enable/disable default workbench recipe restrictions. serverShootNetworkCheck: Debug option. Enable/disable server shooting network validation. If you cannot shoot at all in certain environments, try disabling this. serverShootCooldownCheck: Debug option. Enable/disable server shooting cooldown validation. serverShootNetworkCheck doesn't help.Sights:
- OKP-7 Reflex Sight
- FastFire Reflex Sight
- FastFire Elevated Reflex Sight
- ACRO P-1 Reflex Sight
- ACRO P-1 Elevated Reflex Sight
- DeltaPoint Reflex Sight
- DeltaPoint Elevated Reflex Sight
- SRS-02 Reflex Sight
- PK06 Reflex Sight
- PK06 Elevated Reflex Sight
- Voodoo 1-6x Hybrid Precision Scope
- HAMR 3x Hybrid Optic
- Mark 5 HD 5-25x Hybrid Scope
- Vintage Springfield Sharpshooter Scope
- Contender 4x Scope
Grips:
- SI Angled Stop
- RK-6 Light Foregrip
- RK-0 Vertical Grip
- P-2 Tactical Vertical Grip
- RK-1 Angled Grip
- SE-5 Angled Grip
- TD Skeleton Angled Grip
Stocks:
- Izhmash Tactical Stock
- MOE Lightweight Stock
- SBA3 Stock
- KS Tactical Stock
- M4SS Tactical Stock
- RS Ultra-Lightweight Stock
Lasers:
- Militech Compact Laser
- Lopro Tactical Laser
- Nightstick Compact Laser
09.01.2025 · 3 225 310 завантаження
Some bugs were fixed.
1. Fixed the issue where weapons may not function properly after respawning or returning to the Overworld from the End.
2. Synchronized a framework to fix concurrency issues during entity generation.
3. Fixed the issue where delayed-trigger weapons continue to shoot normally after being dropped.
4. Fixed the issue with firearm usage after death and respawn in older versions.
09.01.2025 · 656 394 завантаження
Some bugs were fixed.
1. Fixed the issue where weapons may not function properly after respawning or returning to the Overworld from the End.
2. Synchronized a framework to fix concurrency issues during entity generation.
3. Fixed the issue where delayed-trigger weapons continue to shoot normally after being dropped.
4. Fixed the issue with firearm usage after death and respawn in older versions.
09.01.2025 · 216 953 завантаження
Some bugs were fixed.
1. Fixed the issue where weapons may not function properly after respawning or returning to the Overworld from the End.
2. Synchronized a framework to fix concurrency issues during entity generation.
3. Fixed the issue where delayed-trigger weapons continue to shoot normally after being dropped.
4. Fixed the issue with firearm usage after death and respawn in older versions.
06.01.2025 · 67 712 завантаження
1.1.4 Release:
Major Version Content:
1. Gun Pack File Structure Upgrade:
// The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function).
// The new gun pack is in the .minecraft/tacz directory.
// The new gun pack can utilize all the resource and data pack' features.
// Extremely optimized the loading speed of gun pack resources and world entry.
// PBR (Physically Based Rendering) support has been restored under the Optifine environment.
// You can add recipes from the original game or other mods, or customize them using mods like KubeJS.
2. New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts:
// You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic.
// The default gun pack provides several example scripts, including one for pump loading, as a reference.
Add:
1. Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun.
2. Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory.
// Every time you enter the world, a prompt will be shown if the old directory contains content.
// Gun packs in the folder do not support automatic conversion, please compress them first.
3. Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available.
4. Added a button to open the new gun pack folder in the gun refit screen.
5. Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions.
6. Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount."
7. Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H).
Fix:
1. Fixed a crash related to audio playback when quickly switching guns (CME error).
2. Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun.
3. Fixed a sound issue when switching audio devices, causing audio distortion.
// From https://github.com/TartaricAcid/TouhouLittleMaid/pull/574
4. Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks.
// Thanks to SNWCreations, https://github.com/MCModderAnchor/TACZ/pull/291
5. Fixed a group server issue that might happened to crash.
6. Fixed a FOV scale issue that happened under spectator mode.
Adjust:
1. Adjusted recoil curves for some guns to improve the sense of impact.
2. Adjusted the aiming sight behavior of some guns to provide a better field of view.
3. Updated some gun sound effects.
4. Updated kill sound effects.
5. Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects.
6. No longer using mixin for lang, which may help fix some mod compatibility issues.
7. The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder.
8. The sort setting number now sorts attachments.
Attention:
1. The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.
06.01.2025 · 8 742 завантаження
1.1.4 Release:
Major Version Content:
1. Gun Pack File Structure Upgrade:
// The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function).
// The new gun pack is in the .minecraft/tacz directory.
// The new gun pack can utilize all the resource and data pack' features.
// Extremely optimized the loading speed of gun pack resources and world entry.
// PBR (Physically Based Rendering) support has been restored under the Optifine environment.
// You can add recipes from the original game or other mods, or customize them using mods like KubeJS.
2. New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts:
// You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic.
// The default gun pack provides several example scripts, including one for pump loading, as a reference.
Add:
1. Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun.
2. Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory.
// Every time you enter the world, a prompt will be shown if the old directory contains content.
// Gun packs in the folder do not support automatic conversion, please compress them first.
3. Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available.
4. Added a button to open the new gun pack folder in the gun refit screen.
5. Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions.
6. Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount."
7. Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H).
Fix:
1. Fixed a crash related to audio playback when quickly switching guns (CME error).
2. Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun.
3. Fixed a sound issue when switching audio devices, causing audio distortion.
// From https://github.com/TartaricAcid/TouhouLittleMaid/pull/574
4. Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks.
// Thanks to SNWCreations, https://github.com/MCModderAnchor/TACZ/pull/291
5. Fixed a group server issue that might happened to crash.
6. Fixed a FOV scale issue that happened under spectator mode.
Adjust:
1. Adjusted recoil curves for some guns to improve the sense of impact.
2. Adjusted the aiming sight behavior of some guns to provide a better field of view.
3. Updated some gun sound effects.
4. Updated kill sound effects.
5. Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects.
6. No longer using mixin for lang, which may help fix some mod compatibility issues.
7. The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder.
8. The sort setting number now sorts attachments.
Attention:
1. The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.
06.01.2025 · 11 631 завантаження
1.1.4 Release:
Major Version Content:
1. Gun Pack File Structure Upgrade:
// The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function).
// The new gun pack is in the .minecraft/tacz directory.
// The new gun pack can utilize all the resource and data pack' features.
// Extremely optimized the loading speed of gun pack resources and world entry.
// PBR (Physically Based Rendering) support has been restored under the Optifine environment.
// You can add recipes from the original game or other mods, or customize them using mods like KubeJS.
2. New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts:
// You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic.
// The default gun pack provides several example scripts, including one for pump loading, as a reference.
Add:
1. Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun.
2. Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory.
// Every time you enter the world, a prompt will be shown if the old directory contains content.
// Gun packs in the folder do not support automatic conversion, please compress them first.
3. Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available.
4. Added a button to open the new gun pack folder in the gun refit screen.
5. Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions.
6. Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount."
7. Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H).
Fix:
1. Fixed a crash related to audio playback when quickly switching guns (CME error).
2. Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun.
3. Fixed a sound issue when switching audio devices, causing audio distortion.
// From https://github.com/TartaricAcid/TouhouLittleMaid/pull/574
4. Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks.
// Thanks to SNWCreations, https://github.com/MCModderAnchor/TACZ/pull/291
5. Fixed a group server issue that might happened to crash.
6. Fixed a FOV scale issue that happened under spectator mode.
Adjust:
1. Adjusted recoil curves for some guns to improve the sense of impact.
2. Adjusted the aiming sight behavior of some guns to provide a better field of view.
3. Updated some gun sound effects.
4. Updated kill sound effects.
5. Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects.
6. No longer using mixin for lang, which may help fix some mod compatibility issues.
7. The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder.
8. The sort setting number now sorts attachments.
Attention:
1. The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.
14.09.2024 · 953 192 завантаження
1.0.3 Release:
Add:
1. Add LOD assets for M16A4.
2. Add SCAR-L assault rifle, M320 grenade launcher, HK416D assault rifle, MK14 DMR, P320 pistol, AUG assault rifle, and its default sights (as a sample for using default attachment).
3. Add functionality to add NBT data for bullets, guns, and attachments during crafting.
4. Add two grip attachments.
5. Add Controllable Mod support, enabling gun control with a controller. Controller button prompts are also supported (button prompts are limited to versions 1.18 and 1.19).
6. Add crawling capabilities (can be disabled via Config file), providing a more stable shooting posture.
7. Add three new suppressor muzzle attachments.
8. Add fire mode control for gun data.
9. Add vibration feedback when using a game controller (version 1.20.1 only).
10. Add a new weapon attachment data system with multiple configurable items.
11. Add a feature to back up gun pack files before overwriting.
12. Add a version-checking feature.
13. Add a mechanism to control damage types via tags (version 1.20.1 only).
14. Add a data configuration for block destruction by explosions.
15. Add an accessory attribute for block destruction by explosions.
16. Add gun data for recoil reduction while crawling.
17. Add a default attachment feature (e.g., for AUG).
18. Add a feature to hide attachments in the Creative Mode inventory.
19. Add a weight system that affects player movement speed.
20. Add a configuration option to disable FOV changes based on movement speed when holding a weapon.
21. Add ammo plugins.
22. Add a feature to display the current ammo count as a percentage.
23. Add a feature that allows refilling the entire capacity by consuming a single ammo item.
24. Add a feature to display the crafting count in the gun workbench.
Fix:
1. Fix an issue with abnormal horizontal recoil behavior.
2. Fix flaws in the M16A1 LOD model.
3. Fix the issue where defaultDisplay was null.
4. Fix errors when attaching the guns’ recipes in versions 1.18 and 1.19.
5. Fix the issue of ignoring blocks in melee combat;
6. Fix an issue with inaccuracy values being called during moving.
7. Fix the position of the third-person model.
8. Fix some compatibility issues with Optifine.
9. Fix some compatibility issues with Oculus.
10. Fix texture errors with RPG7 LOD.
11. Fix an issue where Ender Dragon was injured incorrectly.
12. Fix abnormal playback of offhand weapon switch animation;
13. Fix dummy ammo unload error while changing the magazine;
Adjust:
1. Adjust the manufacturing settings of some weapons to have the factory stock initially.
2. Limit gun text prompts to a maximum of three lines, each 300px wide.
3. Readjust gun recoil settings.
4. Make explosive knockback affected by both damage and radius.
5. Adjust the sneaking walk animation.
6. Enhance bullet gravity performance.
7. Remove the design of bullet close-range damage.
8. The refit screen will now display the effective range.
9. The refit screen will now display the current fire mode.
10. The refit screen will now have a foldable button for value display.
11. Tracer will now appear closer to the muzzle than the eye position.
12. Allow extending EntityKineticBullet.
13. Adapt attachments for PBR.
14. Replace hardcoded bullet penetration controls with tags.
15. The value display screen will now allow switching fire modes.
16. Supplement a lot of attachment tags for gun pack integration.
14.09.2024 · 35 826 завантаження
1.0.3 Release:
Add:
1. Add LOD assets for M16A4.
2. Add SCAR-L assault rifle, M320 grenade launcher, HK416D assault rifle, MK14 DMR, P320 pistol, AUG assault rifle, and its default sights (as a sample for using default attachment).
3. Add functionality to add NBT data for bullets, guns, and attachments during crafting.
4. Add two grip attachments.
5. Add Controllable Mod support, enabling gun control with a controller. Controller button prompts are also supported (button prompts are limited to versions 1.18 and 1.19).
6. Add crawling capabilities (can be disabled via Config file), providing a more stable shooting posture.
7. Add three new suppressor muzzle attachments.
8. Add fire mode control for gun data.
9. Add vibration feedback when using a game controller (version 1.20.1 only).
10. Add a new weapon attachment data system with multiple configurable items.
11. Add a feature to back up gun pack files before overwriting.
12. Add a version-checking feature.
13. Add a mechanism to control damage types via tags (version 1.20.1 only).
14. Add a data configuration for block destruction by explosions.
15. Add an accessory attribute for block destruction by explosions.
16. Add gun data for recoil reduction while crawling.
17. Add a default attachment feature (e.g., for AUG).
18. Add a feature to hide attachments in the Creative Mode inventory.
19. Add a weight system that affects player movement speed.
20. Add a configuration option to disable FOV changes based on movement speed when holding a weapon.
21. Add ammo plugins.
22. Add a feature to display the current ammo count as a percentage.
23. Add a feature that allows refilling the entire capacity by consuming a single ammo item.
24. Add a feature to display the crafting count in the gun workbench.
Fix:
1. Fix an issue with abnormal horizontal recoil behavior.
2. Fix flaws in the M16A1 LOD model.
3. Fix the issue where defaultDisplay was null.
4. Fix errors when attaching the guns’ recipes in versions 1.18 and 1.19.
5. Fix the issue of ignoring blocks in melee combat;
6. Fix an issue with inaccuracy values being called during moving.
7. Fix the position of the third-person model.
8. Fix some compatibility issues with Optifine.
9. Fix some compatibility issues with Oculus.
10. Fix texture errors with RPG7 LOD.
11. Fix an issue where Ender Dragon was injured incorrectly.
12. Fix abnormal playback of offhand weapon switch animation;
13. Fix dummy ammo unload error while changing the magazine;
Adjust:
1. Adjust the manufacturing settings of some weapons to have the factory stock initially.
2. Limit gun text prompts to a maximum of three lines, each 300px wide.
3. Readjust gun recoil settings.
4. Make explosive knockback affected by both damage and radius.
5. Adjust the sneaking walk animation.
6. Enhance bullet gravity performance.
7. Remove the design of bullet close-range damage.
8. The refit screen will now display the effective range.
9. The refit screen will now display the current fire mode.
10. The refit screen will now have a foldable button for value display.
11. Tracer will now appear closer to the muzzle than the eye position.
12. Allow extending EntityKineticBullet.
13. Adapt attachments for PBR.
14. Replace hardcoded bullet penetration controls with tags.
15. The value display screen will now allow switching fire modes.
16. Supplement a lot of attachment tags for gun pack integration.
14.09.2024 · 20 918 завантаження
1.0.3 Release:
Add:
1. Add LOD assets for M16A4.
2. Add SCAR-L assault rifle, M320 grenade launcher, HK416D assault rifle, MK14 DMR, P320 pistol, AUG assault rifle, and its default sights (as a sample for using default attachment).
3. Add functionality to add NBT data for bullets, guns, and attachments during crafting.
4. Add two grip attachments.
5. Add Controllable Mod support, enabling gun control with a controller. Controller button prompts are also supported (button prompts are limited to versions 1.18 and 1.19).
6. Add crawling capabilities (can be disabled via Config file), providing a more stable shooting posture.
7. Add three new suppressor muzzle attachments.
8. Add fire mode control for gun data.
9. Add vibration feedback when using a game controller (version 1.20.1 only).
10. Add a new weapon attachment data system with multiple configurable items.
11. Add a feature to back up gun pack files before overwriting.
12. Add a version-checking feature.
13. Add a mechanism to control damage types via tags (version 1.20.1 only).
14. Add a data configuration for block destruction by explosions.
15. Add an accessory attribute for block destruction by explosions.
16. Add gun data for recoil reduction while crawling.
17. Add a default attachment feature (e.g., for AUG).
18. Add a feature to hide attachments in the Creative Mode inventory.
19. Add a weight system that affects player movement speed.
20. Add a configuration option to disable FOV changes based on movement speed when holding a weapon.
21. Add ammo plugins.
22. Add a feature to display the current ammo count as a percentage.
23. Add a feature that allows refilling the entire capacity by consuming a single ammo item.
24. Add a feature to display the crafting count in the gun workbench.
Fix:
1. Fix an issue with abnormal horizontal recoil behavior.
2. Fix flaws in the M16A1 LOD model.
3. Fix the issue where defaultDisplay was null.
4. Fix errors when attaching the guns’ recipes in versions 1.18 and 1.19.
5. Fix the issue of ignoring blocks in melee combat;
6. Fix an issue with inaccuracy values being called during moving.
7. Fix the position of the third-person model.
8. Fix some compatibility issues with Optifine.
9. Fix some compatibility issues with Oculus.
10. Fix texture errors with RPG7 LOD.
11. Fix an issue where Ender Dragon was injured incorrectly.
12. Fix abnormal playback of offhand weapon switch animation;
13. Fix dummy ammo unload error while changing the magazine;
Adjust:
1. Adjust the manufacturing settings of some weapons to have the factory stock initially.
2. Limit gun text prompts to a maximum of three lines, each 300px wide.
3. Readjust gun recoil settings.
4. Make explosive knockback affected by both damage and radius.
5. Adjust the sneaking walk animation.
6. Enhance bullet gravity performance.
7. Remove the design of bullet close-range damage.
8. The refit screen will now display the effective range.
9. The refit screen will now display the current fire mode.
10. The refit screen will now have a foldable button for value display.
11. Tracer will now appear closer to the muzzle than the eye position.
12. Allow extending EntityKineticBullet.
13. Adapt attachments for PBR.
14. Replace hardcoded bullet penetration controls with tags.
15. The value display screen will now allow switching fire modes.
16. Supplement a lot of attachment tags for gun pack integration.
13.07.2024 · 168 046 завантаження
Add:
1. Add gun melee system (melee, bayonet);
2. Add interactive blocks "Statues" for placing guns for decorating;
3. Add virtual ammo (dummy ammo) to provide better server special support;
4. Add some events and API methods for add-on producers to call;
5. Add support for the playerAnimator mod to provide more detailed third-person animation;
// https://www.curseforge.com/minecraft/mc-mods/playeranimator
6. Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
7. Increased hit feedback for part entities such as Ender Dragon;
8. Supplement the missing LOD model;
9. Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
10. Add the crosshair support of the third-person perspective;
11. Add the determination of whether the shooter is dead at the time of the shooting;
12. Add the detailed data display of the refit screen;
13. Add instructions for the use of ammo boxes;
14. Add more detailed tooltip content and controls;
15. Add more types of ammo boxes;
Fix:
1. Fix model defects of scar-h and cz75;
2. Further fix Mixin compatibility issues;
3. Fix the problem that the animation performance in the game does not match the design;
4. Fix inability to bind keyboard keys to mouse (and mouse side keys);
5. Fix an issue where bullets could not hit entities such as the end crystal;
6. Fix an issue where target minecarts and targets do not display player textures;
7. Fix an issue where the highest game graphics caused the gun model to disappear;
Adjust:
1. The data design of all weapons was adjusted;
2. Modify the playing type of shooting animation;
3. Preliminarily optimize rendering performance;
4. Adjust some animation performance;
5. Optimize the gun workbench so that it can set more composite content;
6. Adjust the target minecart to be double-sided;
7. Change the default crosshairs to the point crosshair;
8. Adjust the third-person scaling of rpg7;
13.07.2024 · 42 570 завантаження
Add:
1. Add gun melee system (melee, bayonet);
2. Add interactive blocks "Statues" for placing guns for decorating;
3. Add virtual ammo (dummy ammo) to provide better server special support;
4. Add some events and API methods for add-on producers to call;
5. Add support for the playerAnimator mod to provide more detailed third-person animation;
// https://www.curseforge.com/minecraft/mc-mods/playeranimator
6. Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
7. Increased hit feedback for part entities such as Ender Dragon;
8. Supplement the missing LOD model;
9. Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
10. Add the crosshair support of the third-person perspective;
11. Add the determination of whether the shooter is dead at the time of the shooting;
12. Add the detailed data display of the refit screen;
13. Add instructions for the use of ammo boxes;
14. Add more detailed tooltip content and controls;
15. Add more types of ammo boxes;
Fix:
1. Fix model defects of scar-h and cz75;
2. Further fix Mixin compatibility issues;
3. Fix the problem that the animation performance in the game does not match the design;
4. Fix inability to bind keyboard keys to mouse (and mouse side keys);
5. Fix an issue where bullets could not hit entities such as the end crystal;
6. Fix an issue where target minecarts and targets do not display player textures;
7. Fix an issue where the highest game graphics caused the gun model to disappear;
Adjust:
1. The data design of all weapons was adjusted;
2. Modify the playing type of shooting animation;
3. Preliminarily optimize rendering performance;
4. Adjust some animation performance;
5. Optimize the gun workbench so that it can set more composite content;
6. Adjust the target minecart to be double-sided;
7. Change the default crosshairs to the point crosshair;
8. Adjust the third-person scaling of rpg7;
13.07.2024 · 15 281 завантаження
Add:
1. Add gun melee system (melee, bayonet);
2. Add interactive blocks "Statues" for placing guns for decorating;
3. Add virtual ammo (dummy ammo) to provide better server special support;
4. Add some events and API methods for add-on producers to call;
5. Add support for the playerAnimator mod to provide more detailed third-person animation;
// https://www.curseforge.com/minecraft/mc-mods/playeranimator
6. Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
7. Increased hit feedback for part entities such as Ender Dragon;
8. Supplement the missing LOD model;
9. Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
10. Add the crosshair support of the third-person perspective;
11. Add the determination of whether the shooter is dead at the time of the shooting;
12. Add the detailed data display of the refit screen;
13. Add instructions for the use of ammo boxes;
14. Add more detailed tooltip content and controls;
15. Add more types of ammo boxes;
Fix:
1. Fix model defects of scar-h and cz75;
2. Further fix Mixin compatibility issues;
3. Fix the problem that the animation performance in the game does not match the design;
4. Fix inability to bind keyboard keys to mouse (and mouse side keys);
5. Fix an issue where bullets could not hit entities such as the end crystal;
6. Fix an issue where target minecarts and targets do not display player textures;
7. Fix an issue where the highest game graphics caused the gun model to disappear;
Adjust:
1. The data design of all weapons was adjusted;
2. Modify the playing type of shooting animation;
3. Preliminarily optimize rendering performance;
4. Adjust some animation performance;
5. Optimize the gun workbench so that it can set more composite content;
6. Adjust the target minecart to be double-sided;
7. Change the default crosshairs to the point crosshair;
8. Adjust the third-person scaling of rpg7;
14.06.2024 · 60 387 завантаження
14.06.2024 · 21 565 завантаження
Synchronized with 1.20.1
14.06.2024 · 11 760 завантаження
Synchronized with 1.20.1
09.06.2024 · 41 341 завантаження
06.06.2024 · 27 707 завантаження
03.06.2024 · 8 424 завантаження
01.06.2024 · 4 217 завантаження
31.05.2024 · 2 763 завантаження
fix java.lang.NoClassDefFoundError: org/apache/commons/compress/utils/Lists crash
31.05.2024 · 4 459 завантаження
This is the first beta release