Hex's Default Shaders Rewrite

Hex's Default Shaders Rewrite

vDH_HD0.1
Modrinth 27 followers 39 044 downloads
by HexBR_
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An shader made for myself! Semi-Realistic Style. (Hex Vanilla Shaders for og ppl)

Product

About

if you want to publish an modified version, or just modify it to help me as an colaborator, fork this github and send an pull request
Hex's Github Rep

What happened to Hexs Vanilla Shaders or Legacy Shaders?

They are still here, but now i am focusing on the new Rewrite one, fixed most of the bugs from older versions.

What is HDFR?

It's my Own shader! But now i rewrited some useful parts, and fixed most of the bugs.
Made for myself, but now for everyone! Now working with Iris 1.6.17+.

Github Repository

I am needing ppl to help me to fix these things:

Gbuffers_Terrain / Composite: Every entity is transparent, and i dont know how to fix it.
Skylightleak: In night time, there is some lights coming out of nowhere.

If you can help me, send an request to the git rep.

Credits

saada2006 Shader Tutorial - Used as the first base to the shader.

Acerola's Channel - Watched the Shaders video, then created some post processing techniques.

Preview

Product images

Environment

Requirements & compatibility

Compatibility & requirements

IrisOptifine1.10 – 1.21

Local host

Required

Hosting on services

Unsupported

Terms

License

Terms for using, modifying and redistributing this product.

LicenseRef-No-Rights-ReservedModrinth
Release

Latest release

vDH_HD0.1

02.07.2024 · Modrinth

Updates GHub

  • Modified Tonemap (now its Unchart2Custom)
  • Added trashy DH Support (no fog)
  • Better shadows