Phial

Phial

v1.0.1
Modrinth 47 followers 13 688 downloads
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Post-processing shader that aims to mimic the style of pixel art

Product

About

Phial

Phial is a work-in-progess shader that aims to add several post-processing options to mimic pixel art.

As of the latest version it has:

  • Color quantization to limit the screen colors to a arbitrary color palette. (defaults to the Ressurect 64 palette)

  • Customizable pixel mapping to lower the screen resolution

  • Ordered dithering

  • Customizable vignette

Custom Palettes

To input custom palettes, you can unzip the shader and locate the palette file at:

shaders\assets\palette.glsl

This requires a special format of storing colors, namely a vector 3 normalized GLSL array. To quickly convert a list of hex colors to this format, you can use the following site:

https://snorfield.github.io/palette-to-shader/

Once converted, you can simply open the palette.glsl file in a text editor such a notepad and replace the contents. Don't forget to save!

All you need to do to see the changes is reload the shader.

SLSO8 Palette (https://lospec.com/palette-list/slso8)

Preview

Product images

Environment

Requirements & compatibility

Compatibility & requirements

Iris1.20 – 1.21.10

Local host

Required

Hosting on services

Unsupported

Terms

License

Terms for using, modifying and redistributing this product.

MIT LicenseModrinth
Release

Latest release

v1.0.1

25.10.2025 · Modrinth

Silly me made a pretty serious mistake which caused terrain to just not render :(