Experience Minecraft like never before! This DataPack adds a variety of new content, adding new bosses, NPCs, custom structures, powerful items and most importantly, epic abilities! Abilities vary from being used for movement, survival, building, fighting, mining and whatever you can imagine!
Currently, the most recent version adds a total of 16 different powers which are:
Phasing, Lightning, Flora, Slime, Explosion, Ice, Gravity, Dimension Travel, Harpie, Fire, Void, Time, Healing, Death, Copy and Water!
In "Options", click "Resource Packs..." and click "Open Pack Folder", now just drag-drop the datapack, go back to Minecraft and go to "Options", then "Resource Packs", click the SVM Powers Pack and click "Done" and that should load your resources
(In short, assets are inside of the Datapack file, so just copy-paste it in the resourcepack folder)
Download newest full version of the datapack
In "Singleplayer", click "Create New World", then go into "More" and click "Data Packs", then click "Open Pack Folder" and datapack folder will open, then just drag/copy-paste the downloaded file to the opened folder, then click on the datapack in-game so it's in "Selected" instead of "Available".
In "Singleplayer", select your world where you want to install the pack, click "Edit" and then "Open World Folder", then go into "datapacks" folder and drag/copy-paste the downloaded file to the opened folder.
Mod version doesn't require anything besides putting the downloaded file to .minecraft/mods folder AND requires the "Load My Resources" Mod to work
Q - How to get powers? - Various powers have various obtainment methods, you have all the guides on the menu! Use either "/trigger svm_ep.menu" command or shift-click at 9th hotbar slot which should display a "Menu"
Q - Is it multiplayer friendly? - Yes!
Q - How do I progress? - Various mobs drop various golden food such as: Golden hearts, bones, fleshes and more, they are rare variants of the normal items and for example: Golden Heart - Gives more HP, Golden Eye - Upgrades your mana bar.
Q - How do I obtain and use abilities? - After getting yourself a power, unlock new abilities using Menu, to open the menu use "/trigger svm_ep.menu" or go to 9th hotbar slot and shift-click, then click "Powers Info" select a power you want to unlock moves for and then pick a move you want to unlock
Optional
Required
Terms for using, modifying and redistributing this product.
16.06.2026 · Modrinth
updated to 26.2
Screenshots and images from the original Modrinth page.















Published versions and original Modrinth files.
16.06.2026 · 7 935 downloads
updated to 26.2
16.06.2026 · 2 800 downloads
updated to 26.2
11.06.2026 · 3 257 downloads
| SVM POWERS 1.86.1 Update
Fixed spawning the item when binding an ability to an item
11.06.2026 · 834 downloads
| SVM POWERS 1.86.1 Update
Fixed spawning the item when binding an ability to an item
Flora's Vine ability and Copy's Cobweb launch now decreases fall damage of the next fall
24.05.2026 · 2 160 downloads
| SVM POWERS 1.86 Update
| UPDATED TO 26.1.2
| POWERS
- Killing an entity using powers gives you 1-10 power level score, amount is determined by your power level
-
| OTHER
- Added ability presets
- Command to give: /function svm_ep:menu/bind/item/with_preset/give
| ISSUES
- Some Flora's abilities may not work the same as in previous versions, please report if you find any ability not working properly
24.05.2026 · 757 downloads
| SVM POWERS 1.86 Update
| UPDATED TO 26.1.2
| POWERS
- Killing an entity using powers gives you 1-10 power level score, amount is determined by your power level
-
| OTHER
- Added ability presets
- Command to give: /function svm_ep:menu/bind/item/with_preset/give
| ISSUES
- Some Flora's abilities may not work the same as in previous versions, please report if you find any ability not working properly
10.04.2026 · 8 619 downloads
| SVM POWERS 1.85 Update
| POWERS
- Harpy:
- Re-textured wings item
- Wings are now unbreakable
- Increased cooldowns of:
- Razor Feather, Ultra Jump, Feather Lift, Grab, Manipulation
| UI
- Mana bar now also display the current power level
- Slightly updated cooldown display
| TECHNICAL
- Added "versions" for updating some data once
08.04.2026 · 2 708 downloads
| SVM POWERS 1.85 Update
| POWERS
- Harpy:
- Re-textured wings item
- Wings are now unbreakable
- Increased cooldowns of:
- Razor Feather, Ultra Jump, Feather Lift, Grab, Manipulation
| UI
- Mana bar now also display the current power level
- Slightly updated cooldown display
| TECHNICAL
- Added "versions" for updating some data once
07.04.2026 · 205 downloads
| SVM POWERS 1.84 Update
| POWERS
- Ice:
- Launch Ice (on a marked block) now requires 0.5s to actually launch the ice block
| OTHER
- Added a prevention for infinite timestop effects
07.04.2026 · 59 downloads
| SVM POWERS 1.84 Update
| POWERS
- Ice:
- Launch Ice (on a marked block) now requires 0.5s to actually launch the ice block
| OTHER
- Added a prevention for infinite timestop effects
20.03.2026 · 1 797 downloads
| SVM POWERS 1.83 Update
| EPIC FEATURES:
- Added ability leveling
- You can now walk and sprint while holding right-click with Use Ability
- Added an Admin Panel
- 3 NEW POWERS in development
| POWERS
- Ice:
- Ice Tongue
- Using while having Ice Slide selected makes you travel along the ice bridge
- Speed of the projectile increases with levels 25, 75, 150 and 225
- Lowered base speed
- Having Ice Slide active increases the projectile speed
- Ice Creation
- Using while having Iceberg selected shoots ice platforms that fall and create ice after the ability finishes
- Created ice blocks can be shot with Launch Ice for a short period of time (are auto selected for Launch Ice)
- Ice Slide
- Added an Active indicator on abilities UI when ability is on\
- Added Toggle effects
- Particles now display only when on ice
- Launch Ice
- Works on mobs hit by Freeze Touch
- Long range variant selects ice blocks at cursor, can use again to launch them at cursor
- If blocks are manipulated and hit anything and the owner has Ice Creation selected, the blocks are placed on the hit location instead of breaking blocks
- Dimension Traveler
- Hostile mobs no longer spawn in the cherry dimension
- Flora:
- Added an indicator of Forestify being charged while overcharging Tree Growth
- Using Manipulation with wood blocks with Harvest selected, launches the blocks at cursor
- Holding Jump key while manipulating wood blocks, makes you ride them
- Using Plant Growth with Manipulation selected, grows additional blocks around cursor
- Slightly reduced Tree Growths' leaf count on all trees
- Explosion:
- Optimized and accelerated the process of Explosion Wand/Earth Destroyer
- Snow (wip):
- Added Creation
- Added Clear Snow
- Added Manipulation
- Added Snow Launcher (doesnt have functionality for now)
- Added Blizzard
- Invisibility (wip)
- Added Invisibility Toggle
- Added Reveal
- Added Give Invisibility
- Added Item Modifier
- Blood (very much wip)
- Added Blood Creation
wip - works in progress
| WORLDGEN
- Overhauled Blessed Island's terrain generation
- Slightly updated Paradise terrain generation
| MENU
- Added an Admin Panel under /function a:admin_menu
- Power Info:
- Removed "Perks and Leveling" from most powers, from now it won't be used for variants and ability upgrades
- Added "Variants" button to some abilities
- Lost my mind overhauling the system (For the players this changes absolutely nothing, simply an easier system to work with)
- Gamerules:
- startGiveAbilityItem determines whenever new players have re-giving the ability item disabled
ADD COMMAND TO DISABLE ABILITIES
20.03.2026 · 554 downloads
| SVM POWERS 1.83 Update
| EPIC FEATURES:
- Added ability leveling
- You can now walk and sprint while holding right-click with Use Ability
- Added an Admin Panel
- 3 NEW POWERS in development
| POWERS
- Ice:
- Ice Tongue
- Using while having Ice Slide selected makes you travel along the ice bridge
- Speed of the projectile increases with levels 25, 75, 150 and 225
- Lowered base speed
- Having Ice Slide active increases the projectile speed
- Ice Creation
- Using while having Iceberg selected shoots ice platforms that fall and create ice after the ability finishes
- Created ice blocks can be shot with Launch Ice for a short period of time (are auto selected for Launch Ice)
- Ice Slide
- Added an Active indicator on abilities UI when ability is on\
- Added Toggle effects
- Particles now display only when on ice
- Launch Ice
- Works on mobs hit by Freeze Touch
- Long range variant selects ice blocks at cursor, can use again to launch them at cursor
- If blocks are manipulated and hit anything and the owner has Ice Creation selected, the blocks are placed on the hit location instead of breaking blocks
- Dimension Traveler
- Hostile mobs no longer spawn in the cherry dimension
- Flora:
- Added an indicator of Forestify being charged while overcharging Tree Growth
- Using Manipulation with wood blocks with Harvest selected, launches the blocks at cursor
- Holding Jump key while manipulating wood blocks, makes you ride them
- Using Plant Growth with Manipulation selected, grows additional blocks around cursor
- Slightly reduced Tree Growths' leaf count on all trees
- Explosion:
- Optimized and accelerated the process of Explosion Wand/Earth Destroyer
- Snow (wip):
- Added Creation
- Added Clear Snow
- Added Manipulation
- Added Snow Launcher (doesnt have functionality for now)
- Added Blizzard
- Invisibility (wip)
- Added Invisibility Toggle
- Added Reveal
- Added Give Invisibility
- Added Item Modifier
- Blood (very much wip)
- Added Blood Creation
wip - works in progress
| WORLDGEN
- Overhauled Blessed Island's terrain generation
- Slightly updated Paradise terrain generation
| MENU
- Added an Admin Panel under /function a:admin_menu
- Power Info:
- Removed "Perks and Leveling" from most powers, from now it won't be used for variants and ability upgrades
- Added "Variants" button to some abilities
- Lost my mind overhauling the system (For the players this changes absolutely nothing, simply an easier system to work with)
- Gamerules:
- startGiveAbilityItem determines whenever new players have re-giving the ability item disabled
ADD COMMAND TO DISABLE ABILITIES
27.12.2025 · 8 801 downloads
27.12.2025 · 7 078 downloads
fixed golden flesh
27.12.2025 · 805 downloads
fixed golden flesh
25.12.2025 · 2 757 downloads
25.12.2025 · 2 373 downloads
fixed slimeport cooldowns and mana cost
25.12.2025 · 741 downloads
fixed slimeport cooldowns and mana cost
24.12.2025 · 268 downloads
fixed FAQ fixed not being able to level-up
24.12.2025 · 73 downloads
fixed FAQ fixed not being able to level-up
24.12.2025 · 78 downloads
fixed FAQ
fixed not being able to level-up
24.12.2025 · 40 downloads
fixed FAQ
fixed not being able to level-up
24.12.2025 · 336 downloads
| SVM POWERS 1.81 Void (everything) Update
| LEVELING
- Added Leveling system
- Levels decrease your base cooldowns and costs for (~98%) power abilities
- You gain score by regenerating mana, not regenerating enough mana for some time decreases your score over time
| POWERS
- Void:
- Charging Void:
- Decreased cooldown
- Increased lifetime
- Damaging mobs doesn't decrease the lifetime as much
- Manipulation:
- Can be now held to drag void projectiles around
- Using with Void Step selected extends the projectile
- Void Step:
- Instead of going into spectator mode, it instantly teleports you in-front based off charged length
- Erases blocks and damages mobs in the way
- Black Hole
- Decreased time required to get kicked
- Leaving the black hole requires staying inside for 20 seconds and holding space for 1.5 seconds
- Decreased damage rates
- Fire:
- Blaze's damage decreased from extra fire
- Flame will set mobs on fire
- Fire Leap:
- Lowered drain and exhaustion
- Dashing won't reset your charge anymore
- Dashing/Jumping will decrease your charge by 50%/33% respectively
- Flaming Barrage: Burning Ray variant requires power level 25
- Flame max range increases with level
- Phase:
- Micro, Regular and Full Phase now cost 20, 40, 80 mana
- Clear Eyes cooldown reduction requires 5, 10, 15 levels for phase types
- Clear Eyes length is increased by power level
- Flora:
- Piercing Thorns:
- Level 30 clears projectiles, level 75 increases range
- Nearby dropped Berries are consumed and produce the same effect, can chain into other berries nearby
- Increased damage
- Increased cooldown
- Decreased cooldown gain
- Increased cost for longer usage
- Tree Growth speed is increased with levels
- Tree Growth: Forestify variant requires level 30
- Harvest + Manipulation variant requires level 25
- Picking items with harvest requires level 10
- Plant Growth range increases with Level, increases score for the chance when growing far away
- Healing:
- Increased healing on levels 25, 50 and 75
- Death:
- Death Scythe:
- Increased cooldown by 5 seconds
- Cooldown decreases with levels
- Copy:
- Levels increase amount of copied abilities
- Levels 25, 50, 75, 100, 125 decrease the health requirement to copy by 15HP
- Lowered copy cooldown on mobs
- Water:
- Creation + Manipulation variant now requires level 15
- Using Droplet + Manipulation collects nearby droplets and shoots a stream
- Using Collect + Manipulation collects water at cursor with increased size by level
- Using Rising Water + Manipulation multiplies water at cursor with increased size by level
- Harpie:
- Feather Lift
- Decreased based count of feathers
- Levels 10, 25, 50, 100 add extra feathers
- Ultra Jump
- Level 25 while flying dashes forward, levels increase the strength a bit
- Gravity:
- Levels increase strength's speed of enlarging gravity fields and increase the amount of time of high gravity on mobs
- Revert
- Level 75 adds a toggle mechanic
- Toggled mode drains mana per attack but doesn't disable the effect
- Low Gravity - Low Zone
- Decreased base effect range
- Levels 50, 75, 150 increase the effect range
- Ice:
- Iceberg max size is now dependent on users' power level
- Ice Launch + Shatter variant now reiquires level 30
- Ice Launch + Iceberg
- Requires level 15
- Max amount of extra ice blocks depends on users' power leve
- Freezing Touch:
- Effect length now increases with power level
- Reduced the weakness effect post freeze
- Ice Tongue has less windup
- Explosion:
- Explosion, Explosive Bullet, Explosive Dash charge speed increases with levels
- Using Explosion/Explosive Bullet with Explosive Dash ability selected uses explodes continuously
- Lightning:
- Lightning's range is level-dependent
- Slime:
- Slimy Rain's projectile count is level-based
- Regeneration passive unlocks at level 35
- Added support for F-click, Q-click ability usage (info below in menu section)
- Dimension Traveler:
- Front Gates:
- Holdable now
- Displays where the gate is about to be placed or if it's going to remove an existing gate at cursor
- Can be placed mid-air
- Max range is dependent on the level
| NPCs
- Paradise Trader has Wandering Traders' sounds instead of being silent
- Added Calcite Gatherers
- Added Calcite Hunters
| ITEMS
- Golden Heart health boost doesn't need to be re eaten for hearts after death
- Added Fire Spear, not obtainable yet /loot give @s loot svm_ep:items/fire_spear)
- Added Thunder Blade, not obtainable yet (/loot give @s loot svm_ep:items/thunder_blade)
- Golden Foods drops increase with looting, additional 10% chance for drop in Paradise
| WORLDGEN
- Paradise:
- Re-added clouds
- Non-flooded caves generate more consistently now
- Changed the generation from Y 0 - 256 to -64 - 320
- Added Rocky Meadow biome
- Added Mega Cherry Grove biome
- Added Golden Fields
- Added Snowy Fields
- Cold Temples now only spawn in Snowy Fields
- Sniffed Meadow:
- Fixed mobs not spawning
- Replaced Red Sandstone with Coarse Dirt
- Added Blessed Islands (WIP, not accessible yet)
- Main generation are small islands, can also find large islands up to max world height and low islands being below the main level
- New Biomes:
- Amethyst Buds
- Birch Grove
- Crimson Plains
- Desert
- Fields
- Mossy Plains
- Redwood Forest
- Tall Forest
- Calcite Tax
- Can be paid with 32 calcite or 16 amethyst shards
- Every 40s, a random player in the dimension will get selected as a target, Calcite Gatherer comes who you can pay the tax to, ignoring the tax or attacking the Gatherer makes you a target
- Gatherers won't come to targeted players and instead 3 hunters will spawn
- Calcite Hunters
- Spawn in place of Calcite Gatherers if the player hasn't paid the tax
- Spawn in groups of 3 in Blessed Islands
- Can spawn with either a bow or an iron sword
- They have the ability to dash
- Infinite Slow Falling
- Very high health and follow distance
| MENU
- ADDED PLAYER & STATS SECTION:
- Displays your:
- Power Level
- Power Level Score, Score required for the next level and a progress bar
- Mana & Cooldown reduction
- Ability Points
- Max Mana
- Mana Drainage Threshold
- Settings:
- Added new Ability Input section where you can give yourself the input item
- Powers Info:
- Abilities have a new button to bind the abilities to the Ability Input item
- Added a section Perks & Leveling for some powers to give info on perks from higher power levels
| OTHER
- Cooldowns & Costs:
- this took me over 4 hours to finish and ngl i feel lobotomized it was 140 files to modify manually
24.12.2025 · 115 downloads
| SVM POWERS 1.81 Void (everything) Update
| LEVELING
- Added Leveling system
- Levels decrease your base cooldowns and costs for (~98%) power abilities
- You gain score by regenerating mana, not regenerating enough mana for some time decreases your score over time
| POWERS
- Void:
- Charging Void:
- Decreased cooldown
- Increased lifetime
- Damaging mobs doesn't decrease the lifetime as much
- Manipulation:
- Can be now held to drag void projectiles around
- Using with Void Step selected extends the projectile
- Void Step:
- Instead of going into spectator mode, it instantly teleports you in-front based off charged length
- Erases blocks and damages mobs in the way
- Black Hole
- Decreased time required to get kicked
- Leaving the black hole requires staying inside for 20 seconds and holding space for 1.5 seconds
- Decreased damage rates
- Fire:
- Blaze's damage decreased from extra fire
- Flame will set mobs on fire
- Fire Leap:
- Lowered drain and exhaustion
- Dashing won't reset your charge anymore
- Dashing/Jumping will decrease your charge by 50%/33% respectively
- Flaming Barrage: Burning Ray variant requires power level 25
- Flame max range increases with level
- Phase:
- Micro, Regular and Full Phase now cost 20, 40, 80 mana
- Clear Eyes cooldown reduction requires 5, 10, 15 levels for phase types
- Clear Eyes length is increased by power level
- Flora:
- Piercing Thorns:
- Level 30 clears projectiles, level 75 increases range
- Nearby dropped Berries are consumed and produce the same effect, can chain into other berries nearby
- Increased damage
- Increased cooldown
- Decreased cooldown gain
- Increased cost for longer usage
- Tree Growth speed is increased with levels
- Tree Growth: Forestify variant requires level 30
- Harvest + Manipulation variant requires level 25
- Picking items with harvest requires level 10
- Plant Growth range increases with Level, increases score for the chance when growing far away
- Healing:
- Increased healing on levels 25, 50 and 75
- Death:
- Death Scythe:
- Increased cooldown by 5 seconds
- Cooldown decreases with levels
- Copy:
- Levels increase amount of copied abilities
- Levels 25, 50, 75, 100, 125 decrease the health requirement to copy by 15HP
- Lowered copy cooldown on mobs
- Water:
- Creation + Manipulation variant now requires level 15
- Using Droplet + Manipulation collects nearby droplets and shoots a stream
- Using Collect + Manipulation collects water at cursor with increased size by level
- Using Rising Water + Manipulation multiplies water at cursor with increased size by level
- Harpie:
- Feather Lift
- Decreased based count of feathers
- Levels 10, 25, 50, 100 add extra feathers
- Ultra Jump
- Level 25 while flying dashes forward, levels increase the strength a bit
- Gravity:
- Levels increase strength's speed of enlarging gravity fields and increase the amount of time of high gravity on mobs
- Revert
- Level 75 adds a toggle mechanic
- Toggled mode drains mana per attack but doesn't disable the effect
- Low Gravity - Low Zone
- Decreased base effect range
- Levels 50, 75, 150 increase the effect range
- Ice:
- Iceberg max size is now dependent on users' power level
- Ice Launch + Shatter variant now reiquires level 30
- Ice Launch + Iceberg
- Requires level 15
- Max amount of extra ice blocks depends on users' power leve
- Freezing Touch:
- Effect length now increases with power level
- Reduced the weakness effect post freeze
- Ice Tongue has less windup
- Explosion:
- Explosion, Explosive Bullet, Explosive Dash charge speed increases with levels
- Using Explosion/Explosive Bullet with Explosive Dash ability selected uses explodes continuously
- Lightning:
- Lightning's range is level-dependent
- Slime:
- Slimy Rain's projectile count is level-based
- Regeneration passive unlocks at level 35
- Added support for F-click, Q-click ability usage (info below in menu section)
- Dimension Traveler:
- Front Gates:
- Holdable now
- Displays where the gate is about to be placed or if it's going to remove an existing gate at cursor
- Can be placed mid-air
- Max range is dependent on the level
| NPCs
- Paradise Trader has Wandering Traders' sounds instead of being silent
- Added Calcite Gatherers
- Added Calcite Hunters
| ITEMS
- Golden Heart health boost doesn't need to be re eaten for hearts after death
- Added Fire Spear, not obtainable yet /loot give @s loot svm_ep:items/fire_spear)
- Added Thunder Blade, not obtainable yet (/loot give @s loot svm_ep:items/thunder_blade)
- Golden Foods drops increase with looting, additional 10% chance for drop in Paradise
| WORLDGEN
- Paradise:
- Re-added clouds
- Non-flooded caves generate more consistently now
- Changed the generation from Y 0 - 256 to -64 - 320
- Added Rocky Meadow biome
- Added Mega Cherry Grove biome
- Added Golden Fields
- Added Snowy Fields
- Cold Temples now only spawn in Snowy Fields
- Sniffed Meadow:
- Fixed mobs not spawning
- Replaced Red Sandstone with Coarse Dirt
- Added Blessed Islands (WIP, not accessible yet)
- Main generation are small islands, can also find large islands up to max world height and low islands being below the main level
- New Biomes:
- Amethyst Buds
- Birch Grove
- Crimson Plains
- Desert
- Fields
- Mossy Plains
- Redwood Forest
- Tall Forest
- Calcite Tax
- Can be paid with 32 calcite or 16 amethyst shards
- Every 40s, a random player in the dimension will get selected as a target, Calcite Gatherer comes who you can pay the tax to, ignoring the tax or attacking the Gatherer makes you a target
- Gatherers won't come to targeted players and instead 3 hunters will spawn
- Calcite Hunters
- Spawn in place of Calcite Gatherers if the player hasn't paid the tax
- Spawn in groups of 3 in Blessed Islands
- Can spawn with either a bow or an iron sword
- They have the ability to dash
- Infinite Slow Falling
- Very high health and follow distance
| MENU
- ADDED PLAYER & STATS SECTION:
- Displays your:
- Power Level
- Power Level Score, Score required for the next level and a progress bar
- Mana & Cooldown reduction
- Ability Points
- Max Mana
- Mana Drainage Threshold
- Settings:
- Added new Ability Input section where you can give yourself the input item
- Powers Info:
- Abilities have a new button to bind the abilities to the Ability Input item
- Added a section Perks & Leveling for some powers to give info on perks from higher power levels
| OTHER
- Cooldowns & Costs:
- this took me over 4 hours to finish and ngl i feel lobotomized it was 140 files to modify manually
24.12.2025 · 67 downloads
| SVM POWERS 1.81 Void (everything) Update
| LEVELING
- Added Leveling system
- Levels decrease your base cooldowns and costs for (~98%) power abilities
- You gain score by regenerating mana, not regenerating enough mana for some time decreases your score over time
| POWERS
- Void:
- Charging Void:
- Decreased cooldown
- Increased lifetime
- Damaging mobs doesn't decrease the lifetime as much
- Manipulation:
- Can be now held to drag void projectiles around
- Using with Void Step selected extends the projectile
- Void Step:
- Instead of going into spectator mode, it instantly teleports you in-front based off charged length
- Erases blocks and damages mobs in the way
- Black Hole
- Decreased time required to get kicked
- Leaving the black hole requires staying inside for 20 seconds and holding space for 1.5 seconds
- Decreased damage rates
- Fire:
- Blaze's damage decreased from extra fire
- Flame will set mobs on fire
- Fire Leap:
- Lowered drain and exhaustion
- Dashing won't reset your charge anymore
- Dashing/Jumping will decrease your charge by 50%/33% respectively
- Flaming Barrage: Burning Ray variant requires power level 25
- Flame max range increases with level
- Phase:
- Micro, Regular and Full Phase now cost 20, 40, 80 mana
- Clear Eyes cooldown reduction requires 5, 10, 15 levels for phase types
- Clear Eyes length is increased by power level
- Flora:
- Piercing Thorns:
- Level 30 clears projectiles, level 75 increases range
- Nearby dropped Berries are consumed and produce the same effect, can chain into other berries nearby
- Increased damage
- Increased cooldown
- Decreased cooldown gain
- Increased cost for longer usage
- Tree Growth speed is increased with levels
- Tree Growth: Forestify variant requires level 30
- Harvest + Manipulation variant requires level 25
- Picking items with harvest requires level 10
- Plant Growth range increases with Level, increases score for the chance when growing far away
- Healing:
- Increased healing on levels 25, 50 and 75
- Death:
- Death Scythe:
- Increased cooldown by 5 seconds
- Cooldown decreases with levels
- Copy:
- Levels increase amount of copied abilities
- Levels 25, 50, 75, 100, 125 decrease the health requirement to copy by 15HP
- Lowered copy cooldown on mobs
- Water:
- Creation + Manipulation variant now requires level 15
- Using Droplet + Manipulation collects nearby droplets and shoots a stream
- Using Collect + Manipulation collects water at cursor with increased size by level
- Using Rising Water + Manipulation multiplies water at cursor with increased size by level
- Harpie:
- Feather Lift
- Decreased based count of feathers
- Levels 10, 25, 50, 100 add extra feathers
- Ultra Jump
- Level 25 while flying dashes forward, levels increase the strength a bit
- Gravity:
- Levels increase strength's speed of enlarging gravity fields and increase the amount of time of high gravity on mobs
- Revert
- Level 75 adds a toggle mechanic
- Toggled mode drains mana per attack but doesn't disable the effect
- Low Gravity - Low Zone
- Decreased base effect range
- Levels 50, 75, 150 increase the effect range
- Ice:
- Iceberg max size is now dependent on users' power level
- Ice Launch + Shatter variant now reiquires level 30
- Ice Launch + Iceberg
- Requires level 15
- Max amount of extra ice blocks depends on users' power leve
- Freezing Touch:
- Effect length now increases with power level
- Reduced the weakness effect post freeze
- Ice Tongue has less windup
- Explosion:
- Explosion, Explosive Bullet, Explosive Dash charge speed increases with levels
- Using Explosion/Explosive Bullet with Explosive Dash ability selected uses explodes continuously
- Lightning:
- Lightning's range is level-dependent
- Slime:
- Slimy Rain's projectile count is level-based
- Regeneration passive unlocks at level 35
- Added support for F-click, Q-click ability usage (info below in menu section)
- Dimension Traveler:
- Front Gates:
- Holdable now
- Displays where the gate is about to be placed or if it's going to remove an existing gate at cursor
- Can be placed mid-air
- Max range is dependent on the level
| NPCs
- Paradise Trader has Wandering Traders' sounds instead of being silent
- Added Calcite Gatherers
- Added Calcite Hunters
| ITEMS
- Golden Heart health boost doesn't need to be re eaten for hearts after death
- Added Fire Spear, not obtainable yet /loot give @s loot svm_ep:items/fire_spear)
- Added Thunder Blade, not obtainable yet (/loot give @s loot svm_ep:items/thunder_blade)
- Golden Foods drops increase with looting, additional 10% chance for drop in Paradise
| WORLDGEN
- Paradise:
- Re-added clouds
- Non-flooded caves generate more consistently now
- Changed the generation from Y 0 - 256 to -64 - 320
- Added Rocky Meadow biome
- Added Mega Cherry Grove biome
- Added Golden Fields
- Added Snowy Fields
- Cold Temples now only spawn in Snowy Fields
- Sniffed Meadow:
- Fixed mobs not spawning
- Replaced Red Sandstone with Coarse Dirt
- Added Blessed Islands (WIP, not accessible yet)
- Main generation are small islands, can also find large islands up to max world height and low islands being below the main level
- New Biomes:
- Amethyst Buds
- Birch Grove
- Crimson Plains
- Desert
- Fields
- Mossy Plains
- Redwood Forest
- Tall Forest
- Calcite Tax
- Can be paid with 32 calcite or 16 amethyst shards
- Every 40s, a random player in the dimension will get selected as a target, Calcite Gatherer comes who you can pay the tax to, ignoring the tax or attacking the Gatherer makes you a target
- Gatherers won't come to targeted players and instead 3 hunters will spawn
- Calcite Hunters
- Spawn in place of Calcite Gatherers if the player hasn't paid the tax
- Spawn in groups of 3 in Blessed Islands
- Can spawn with either a bow or an iron sword
- They have the ability to dash
- Infinite Slow Falling
- Very high health and follow distance
| MENU
- ADDED PLAYER & STATS SECTION:
- Displays your:
- Power Level
- Power Level Score, Score required for the next level and a progress bar
- Mana & Cooldown reduction
- Ability Points
- Max Mana
- Mana Drainage Threshold
- Settings:
- Added new Ability Input section where you can give yourself the input item
- Powers Info:
- Abilities have a new button to bind the abilities to the Ability Input item
- Added a section Perks & Leveling for some powers to give info on perks from higher power levels
| OTHER
- Cooldowns & Costs:
- this took me over 4 hours to finish and ngl i feel lobotomized it was 140 files to modify manually
24.12.2025 · 35 downloads
| SVM POWERS 1.81 Void (everything) Update
| LEVELING
- Added Leveling system
- Levels decrease your base cooldowns and costs for (~98%) power abilities
- You gain score by regenerating mana, not regenerating enough mana for some time decreases your score over time
| POWERS
- Void:
- Charging Void:
- Decreased cooldown
- Increased lifetime
- Damaging mobs doesn't decrease the lifetime as much
- Manipulation:
- Can be now held to drag void projectiles around
- Using with Void Step selected extends the projectile
- Void Step:
- Instead of going into spectator mode, it instantly teleports you in-front based off charged length
- Erases blocks and damages mobs in the way
- Black Hole
- Decreased time required to get kicked
- Leaving the black hole requires staying inside for 20 seconds and holding space for 1.5 seconds
- Decreased damage rates
- Fire:
- Blaze's damage decreased from extra fire
- Flame will set mobs on fire
- Fire Leap:
- Lowered drain and exhaustion
- Dashing won't reset your charge anymore
- Dashing/Jumping will decrease your charge by 50%/33% respectively
- Flaming Barrage: Burning Ray variant requires power level 25
- Flame max range increases with level
- Phase:
- Micro, Regular and Full Phase now cost 20, 40, 80 mana
- Clear Eyes cooldown reduction requires 5, 10, 15 levels for phase types
- Clear Eyes length is increased by power level
- Flora:
- Piercing Thorns:
- Level 30 clears projectiles, level 75 increases range
- Nearby dropped Berries are consumed and produce the same effect, can chain into other berries nearby
- Increased damage
- Increased cooldown
- Decreased cooldown gain
- Increased cost for longer usage
- Tree Growth speed is increased with levels
- Tree Growth: Forestify variant requires level 30
- Harvest + Manipulation variant requires level 25
- Picking items with harvest requires level 10
- Plant Growth range increases with Level, increases score for the chance when growing far away
- Healing:
- Increased healing on levels 25, 50 and 75
- Death:
- Death Scythe:
- Increased cooldown by 5 seconds
- Cooldown decreases with levels
- Copy:
- Levels increase amount of copied abilities
- Levels 25, 50, 75, 100, 125 decrease the health requirement to copy by 15HP
- Lowered copy cooldown on mobs
- Water:
- Creation + Manipulation variant now requires level 15
- Using Droplet + Manipulation collects nearby droplets and shoots a stream
- Using Collect + Manipulation collects water at cursor with increased size by level
- Using Rising Water + Manipulation multiplies water at cursor with increased size by level
- Harpie:
- Feather Lift
- Decreased based count of feathers
- Levels 10, 25, 50, 100 add extra feathers
- Ultra Jump
- Level 25 while flying dashes forward, levels increase the strength a bit
- Gravity:
- Levels increase strength's speed of enlarging gravity fields and increase the amount of time of high gravity on mobs
- Revert
- Level 75 adds a toggle mechanic
- Toggled mode drains mana per attack but doesn't disable the effect
- Low Gravity - Low Zone
- Decreased base effect range
- Levels 50, 75, 150 increase the effect range
- Ice:
- Iceberg max size is now dependent on users' power level
- Ice Launch + Shatter variant now reiquires level 30
- Ice Launch + Iceberg
- Requires level 15
- Max amount of extra ice blocks depends on users' power leve
- Freezing Touch:
- Effect length now increases with power level
- Reduced the weakness effect post freeze
- Ice Tongue has less windup
- Explosion:
- Explosion, Explosive Bullet, Explosive Dash charge speed increases with levels
- Using Explosion/Explosive Bullet with Explosive Dash ability selected uses explodes continuously
- Lightning:
- Lightning's range is level-dependent
- Slime:
- Slimy Rain's projectile count is level-based
- Regeneration passive unlocks at level 35
- Added support for F-click, Q-click ability usage (info below in menu section)
- Dimension Traveler:
- Front Gates:
- Holdable now
- Displays where the gate is about to be placed or if it's going to remove an existing gate at cursor
- Can be placed mid-air
- Max range is dependent on the level
| NPCs
- Paradise Trader has Wandering Traders' sounds instead of being silent
- Added Calcite Gatherers
- Added Calcite Hunters
| ITEMS
- Golden Heart health boost doesn't need to be re eaten for hearts after death
- Added Fire Spear, not obtainable yet /loot give @s loot svm_ep:items/fire_spear)
- Added Thunder Blade, not obtainable yet (/loot give @s loot svm_ep:items/thunder_blade)
- Golden Foods drops increase with looting, additional 10% chance for drop in Paradise
| WORLDGEN
- Paradise:
- Re-added clouds
- Non-flooded caves generate more consistently now
- Changed the generation from Y 0 - 256 to -64 - 320
- Added Rocky Meadow biome
- Added Mega Cherry Grove biome
- Added Golden Fields
- Added Snowy Fields
- Cold Temples now only spawn in Snowy Fields
- Sniffed Meadow:
- Fixed mobs not spawning
- Replaced Red Sandstone with Coarse Dirt
- Added Blessed Islands (WIP, not accessible yet)
- Main generation are small islands, can also find large islands up to max world height and low islands being below the main level
- New Biomes:
- Amethyst Buds
- Birch Grove
- Crimson Plains
- Desert
- Fields
- Mossy Plains
- Redwood Forest
- Tall Forest
- Calcite Tax
- Can be paid with 32 calcite or 16 amethyst shards
- Every 40s, a random player in the dimension will get selected as a target, Calcite Gatherer comes who you can pay the tax to, ignoring the tax or attacking the Gatherer makes you a target
- Gatherers won't come to targeted players and instead 3 hunters will spawn
- Calcite Hunters
- Spawn in place of Calcite Gatherers if the player hasn't paid the tax
- Spawn in groups of 3 in Blessed Islands
- Can spawn with either a bow or an iron sword
- They have the ability to dash
- Infinite Slow Falling
- Very high health and follow distance
| MENU
- ADDED PLAYER & STATS SECTION:
- Displays your:
- Power Level
- Power Level Score, Score required for the next level and a progress bar
- Mana & Cooldown reduction
- Ability Points
- Max Mana
- Mana Drainage Threshold
- Settings:
- Added new Ability Input section where you can give yourself the input item
- Powers Info:
- Abilities have a new button to bind the abilities to the Ability Input item
- Added a section Perks & Leveling for some powers to give info on perks from higher power levels
| OTHER
- Cooldowns & Costs:
- this took me over 4 hours to finish and ngl i feel lobotomized it was 140 files to modify manually
14.12.2025 · 749 downloads
updated to 1.21.11
14.12.2025 · 299 downloads
updated to 1.21.11
09.11.2025 · 3 115 downloads
Updated Command Items version
09.11.2025 · 1 062 downloads
Updated Command Items version
09.11.2025 · 2 168 downloads
Updated Command Items version
09.11.2025 · 439 downloads
Updated Command Items version
28.10.2025 · 888 downloads
| SVM POWERS 1.8 Brighter Fire Update
| POWERS
- Fire:
- Flame is now holdable
- Fire Arms last longer if the user is on fire
- Flaming Barrage when shot with "Blaze" selected, activates Burning Ray
- Fire Leap:
- When clicking Sprint key, launches forward
- Jumping/Dashing with the ability won't end it so you can do several jumps/dashes in a row without using the ability again
- Blaze:
- Now creates Fire, the more fire there is, the more it will spread
- Damage increases with fire around
- Player has Fire Resistance throughout the whole ability
- Removed Burning Ray as a seperate ability due to it now being a variant of Flaming Barrage
| NPCs
- Paradise Traders now sell Re-Explode ability scroll
28.10.2025 · 1 090 downloads
| SVM POWERS 1.8 Brighter Fire Update
| POWERS
- Fire:
- Flame is now holdable
- Fire Arms last longer if the user is on fire
- Flaming Barrage when shot with "Blaze" selected, activates Burning Ray
- Fire Leap:
- When clicking Sprint key, launches forward
- Jumping/Dashing with the ability won't end it so you can do several jumps/dashes in a row without using the ability again
- Blaze:
- Now creates Fire, the more fire there is, the more it will spread
- Damage increases with fire around
- Player has Fire Resistance throughout the whole ability
- Removed Burning Ray as a seperate ability due to it now being a variant of Flaming Barrage
| NPCs
- Paradise Traders now sell Re-Explode ability scroll
23.10.2025 · 436 downloads
Updated 1.79 to 1.21.9-1.21.10
23.10.2025 · 167 downloads
Updated 1.79 to 1.21.9-1.21.10
22.10.2025 · 654 downloads
| SVM POWERS 1.79 Fully Bloomed update
| POWERS:
- Flora
- Tree: Trees now spawn with a randomized bend, also tend to be slightly thicker
- Reworked Vine ability
- Updated most of the Ability UIs
- Crop Growth renamed to Plant Growth
- The more you use, the further it is usable, distance decreases the chance of succeeding
- Now works on saplings
- Climate features now only grow if you hold Climate Selection ability (or Switch Climate)
- Climate Selection got split into 2
- Climate Selection: Menu based selection
- Switch Climate: Simple click to switch to next/previous climate
- Climate Ability got split into 2
- Dynamic: Changes each time you use the Manual variant or when you change your climate
- Manual: Opens a menu with unlocked climate abilities, choosing one will attempt to use the ability
- Item Creation: now opens a menu of unlocked climates, choosing one will pop up items from this climate to be created
- Decreased damage from Cacti Grenade
- Tweaked Climate Features: (they grow with climate plant growth and Tree: Forestify variant)
- Decreased forest flowers
- Tweaked bamboo placing
- Added saplings spread around
- Added Manipulation
- Rooted Dirt variant
- Pumpkin variant
- Cactus variant (heldable)
- Sweet Berry Bush variant (heldable)
- Flower variant
- Twisting Vine/Lily Pad/Big Dripleaf variant
- Wood variant (heldable)
- Moss variant
- Vine/Pale Hanging Moss/Weeping Vines/Glow Lichen variant
- Added Harvest
- Collects blocks from cursor based on the first block that's destroyed
- Holding manipulation breaks same blocks around
- Piercing Vines are now chargeable
- Wooden Branch now explodes if it's been launched with very little solid blocks around
- Time
- You can now end Time Stop early by using it again
| ITEMS:
- Added "Power Chooser (Admin)" which a menu based power chooser, only works for operators, available with /function give:power_chooser
| FIGHTING STYLES:
- Removed all fighting style related content
22.10.2025 · 162 downloads
| SVM POWERS 1.79 Fully Bloomed update
| POWERS:
- Flora
- Tree: Trees now spawn with a randomized bend, also tend to be slightly thicker
- Reworked Vine ability
- Updated most of the Ability UIs
- Crop Growth renamed to Plant Growth
- The more you use, the further it is usable, distance decreases the chance of succeeding
- Now works on saplings
- Climate features now only grow if you hold Climate Selection ability (or Switch Climate)
- Climate Selection got split into 2
- Climate Selection: Menu based selection
- Switch Climate: Simple click to switch to next/previous climate
- Climate Ability got split into 2
- Dynamic: Changes each time you use the Manual variant or when you change your climate
- Manual: Opens a menu with unlocked climate abilities, choosing one will attempt to use the ability
- Item Creation: now opens a menu of unlocked climates, choosing one will pop up items from this climate to be created
- Decreased damage from Cacti Grenade
- Tweaked Climate Features: (they grow with climate plant growth and Tree: Forestify variant)
- Decreased forest flowers
- Tweaked bamboo placing
- Added saplings spread around
- Added Manipulation
- Rooted Dirt variant
- Pumpkin variant
- Cactus variant (heldable)
- Sweet Berry Bush variant (heldable)
- Flower variant
- Twisting Vine/Lily Pad/Big Dripleaf variant
- Wood variant (heldable)
- Moss variant
- Vine/Pale Hanging Moss/Weeping Vines/Glow Lichen variant
- Added Harvest
- Collects blocks from cursor based on the first block that's destroyed
- Holding manipulation breaks same blocks around
- Piercing Vines are now chargeable
- Wooden Branch now explodes if it's been launched with very little solid blocks around
- Time
- You can now end Time Stop early by using it again
| ITEMS:
- Added "Power Chooser (Admin)" which a menu based power chooser, only works for operators, available with /function give:power_chooser
| FIGHTING STYLES:
- Removed all fighting style related content
30.08.2025 · 3 393 downloads
| SVM POWERS 1.78 Menu update
| MENU:
- Overhauled the entire menu
- Added a way to bind abilities to sneak and shift buttons
- Removed cosmetics section
| POWERS:
- Death
- Reduced cooldown for Death Compass and on end it clears the blindness and made the pointer more arrowy like
- Flora
- Removed "Forestify", turned into "Tree"s' overcharged variant
- "Tree" upon charged for 1.5 seconds after it reached 100%, will spawn a forest (basically use the Forestify ability)
30.08.2025 · 1 336 downloads
| SVM POWERS 1.78 Menu update
| MENU:
- Overhauled the entire menu
- Added a way to bind abilities to sneak and shift buttons
- Removed cosmetics section
| POWERS:
- Death
- Reduced cooldown for Death Compass and on end it clears the blindness and made the pointer more arrowy like
- Flora
- Removed "Forestify", turned into "Tree"s' overcharged variant
- "Tree" upon charged for 1.5 seconds after it reached 100%, will spawn a forest (basically use the Forestify ability)
30.08.2025 · 1 717 downloads
made right-click ability usage by default
fixed settings showing up for other players when a diff player uses the menu
30.08.2025 · 365 downloads
made right-click ability usage by default
fixed settings showing up for other players when a diff player uses the menu
26.08.2025 · 420 downloads
Fixed blocks not working
26.08.2025 · 141 downloads
Fixed blocks not working
25.08.2025 · 229 downloads
| SVM POWERS 1.77 wet update
| POWERS:
- Added Water Power:
- Water Creation
- Collect
- Flowing Movement
- Manipulation
- Water Droplet
- Rising Water (WIP)
- Ice:
- Ice Creation:
- Now creates ice only next to blocks (can't place mid air)
- Decreased mana cost from 0.33 per block to 0.15 per block
- Now ice creates slower (starting from 3 blocks per tick)
- Added particles when placing ice
- Decreased the cooldown
- Ice Launch:
- When holding the block, having Iceberg selected will pick up even more blocks, the more blocks, the larger the hitbox will be
- Lightning
- Decreased Blasts damage by 20%
- Harpie
- Wings now clear properly if the user isn't a harpie
- Flora
- Power Info now displays not unlocked climates
- Tree Growth
- Chargeup % is more accurate and the slowness clears upon placing the tree
- Brought back trees launching mobs upwards
| FIGHTING STYLES:
- Sword Style:
- Decreased all costs
- Decreased cooldowns of Triple Slash, Jump and Running Combo by around 33%
- Abilities used with the Wooden Katana will deal 67% less damage, giving as it's supposed to be a training weapon (wooden bokken)
| OTHER:
- Turning obtainability of a power will prevent the power scrolls from being usable
- Added "/function a:custom_abilities" command for simpler accessibility of custom features
- Brought back the "Unbind Ability" and Ability Points for Powers Info
- Fixed the "Unbind Ability" button
- Removed Mana Always On Display setting
- Item Abilities won't work with Silenced Power setting
- its crazy how yall arent aware of how much work this stuff took
- Slightly simplified Menu - removed max mana, mob kills and death count as they are easily accessible in other places
- Menu and Power Toggle are no longer binded by default to 8th and 9th slots
- Added Shift/RC ability inputs to the Settings
- Added RC Input giving item ON/OFF to the Settings
- i spend several hours daily on changing, optimising and simplifying the code and i cant even mention it here
- Updated icons
| ISSUES:
- Old admin abilities won't work (only the newer ones)
- Moveset/Hotbar Change ID has been changed to 9997 (basically you just need to rebind it in settings)
25.08.2025 · 96 downloads
| SVM POWERS 1.77 wet update
| POWERS:
- Added Water Power:
- Water Creation
- Collect
- Flowing Movement
- Manipulation
- Water Droplet
- Rising Water (WIP)
- Ice:
- Ice Creation:
- Now creates ice only next to blocks (can't place mid air)
- Decreased mana cost from 0.33 per block to 0.15 per block
- Now ice creates slower (starting from 3 blocks per tick)
- Added particles when placing ice
- Decreased the cooldown
- Ice Launch:
- When holding the block, having Iceberg selected will pick up even more blocks, the more blocks, the larger the hitbox will be
- Lightning
- Decreased Blasts damage by 20%
- Harpie
- Wings now clear properly if the user isn't a harpie
- Flora
- Power Info now displays not unlocked climates
- Tree Growth
- Chargeup % is more accurate and the slowness clears upon placing the tree
- Brought back trees launching mobs upwards
| FIGHTING STYLES:
- Sword Style:
- Decreased all costs
- Decreased cooldowns of Triple Slash, Jump and Running Combo by around 33%
- Abilities used with the Wooden Katana will deal 67% less damage, giving as it's supposed to be a training weapon (wooden bokken)
| OTHER:
- Turning obtainability of a power will prevent the power scrolls from being usable
- Added "/function a:custom_abilities" command for simpler accessibility of custom features
- Brought back the "Unbind Ability" and Ability Points for Powers Info
- Fixed the "Unbind Ability" button
- Removed Mana Always On Display setting
- Item Abilities won't work with Silenced Power setting
- its crazy how yall arent aware of how much work this stuff took
- Slightly simplified Menu - removed max mana, mob kills and death count as they are easily accessible in other places
- Menu and Power Toggle are no longer binded by default to 8th and 9th slots
- Added Shift/RC ability inputs to the Settings
- Added RC Input giving item ON/OFF to the Settings
- i spend several hours daily on changing, optimising and simplifying the code and i cant even mention it here
- Updated icons
| ISSUES:
- Old admin abilities won't work (only the newer ones)
- Moveset/Hotbar Change ID has been changed to 9997 (basically you just need to rebind it in settings)
23.07.2025 · 2 446 downloads
another bugfix cuz im stupid
fixed dimension traveler dimension selection not displaying
brought back previous worldgen for paradise
10.07.2025 · 882 downloads
another bugfix cuz im stupid
fixed dimension traveler dimension selection not displaying
brought back previous worldgen for paradise
30.06.2025 · 537 downloads
another bugfix cuz im stupid
fixed dimension traveler dimension selection not displaying
brought back previous worldgen for paradise
30.06.2025 · 1 265 downloads
another bugfix cuz im stupid
fixed dimension traveler dimension selection not displaying
brought back previous worldgen for paradise
30.06.2025 · 76 downloads
bugfix cuz i messed up the .mcmeta file :p
30.06.2025 · 43 downloads
bugfix cuz i messed up the .mcmeta file :p
28.06.2025 · 266 downloads
small content update
| SVM POWERS 1.76 update
| FIGHTING STYLES:
- Sword Style:
- Decreased cooldowns for Dash, Triple Combo, Jump and Running Combo
| MOBS & NPCs:
- Husks, Zombified Piglins, Drowneds and Zombie Villagers can now be swordsmen
- Increased cooldowns for Ice Creation and Iceberg abilities for mobs with powers
| ITEMS:
- Added "Drawn Katana" obtainable from Rainbow Paper with Katana
| ADVANCEMENTS:
- Added "Over-Powered"
- Added "Swordsmen Hunter"
- Advancements now give 10 ability points each instead of randomly from 5 to 10
- "Hard as Rock" now gives recipes for Sharpening Pebble and Rainbow Paper
- "Special Talent" now gives recipe for Power Reseter
| OTHER:
- Fixed Phasing Scrolls bought from Pemc
28.06.2025 · 123 downloads
small content update
| SVM POWERS 1.76 update
| FIGHTING STYLES:
- Sword Style:
- Decreased cooldowns for Dash, Triple Combo, Jump and Running Combo
| MOBS & NPCs:
- Husks, Zombified Piglins, Drowneds and Zombie Villagers can now be swordsmen
- Increased cooldowns for Ice Creation and Iceberg abilities for mobs with powers
| ITEMS:
- Added "Drawn Katana" obtainable from Rainbow Paper with Katana
| ADVANCEMENTS:
- Added "Over-Powered"
- Added "Swordsmen Hunter"
- Advancements now give 10 ability points each instead of randomly from 5 to 10
- "Hard as Rock" now gives recipes for Sharpening Pebble and Rainbow Paper
- "Special Talent" now gives recipe for Power Reseter
| OTHER:
- Fixed Phasing Scrolls bought from Pemc
20.06.2025 · 711 downloads
20.06.2025 · 265 downloads
20.06.2025 · 64 downloads
| SVM POWERS 1.75 Jack of All Trades update
| POWERS:
- Added Copy (obtainable via golden flesh)
- Copy
- Armadillo Armor
- Underwater Adaptation
- Night Vision
- Fireball
- Fire Adaptation
- Wind Charge
- Poisonous Bite
- Heart of The Creaking
- Self-Destruct
- Guardians Watch
- Dragons Breath
- Teleportation
- Fangs of The Mansion
- Invisibility
- Mushroom Refill
- Shulker Bullet
- Cobweb Launch
- Sonic Boom
- Withering Touch
- Wither Head
- Phase
- Lightning
- Flora
- Slime
- Explosion
- Ice
- Gravity
- Harpie
- Dimension Traveler
- Fire
- Void
- Time
- Healing
- Death
- Flora:
- Phasing Moss now works on Pale Moss
- Trees:
- Added vines to Jungle and Mangrove variants
- Mangrove variant now grows roots
- Decreased Wooden Branch damage by half
- Forestify:
- Increased cooldown from 1 to 3 minutes
- Added bushes and more bamboo when using with Jungle climate
- Mangrove Tower when charging and looking down will generate the tower in front rather than at cursor upwards
- Explosion:
- Explosion:
- If the user isn't on ground, will launch the user from the explosion
- XP Level no longer increases damage
- The further away the mob is, the less damage it will get
- Time:
- Time Stop:
- Capped max length to 10 seconds
- Added windup before stopping, the more time you want to stop, the longer it gets
- Added configurable max length (default is 200 ticks/10 seconds)
- Acceleration:
- Added configurable max level (default is 90/10x/1000% acceleration)
- The UI displays your total speed acceleration instead of additional
- Decreased speed and cost of increasing acceleration length
- Capped max length to 120 seconds
- Added configurable max length (default is 1200 ticks/60 seconds)
- Acceleration now fully resets on death
- Acceleration decreases faster
- Gravity:
- Gravity Field:
- Added new pretty particles around
- Tweaked previous particle range and sizes
- They can now pull blocks, turned off by default
- Only castor is now immune to gravity fields
- Strengthen:
- Increased cost for enlarging Gravity Fields, it now scales up with mobs inside and it's current size exponentially
- Ground Variant is now a projectile that activates after 0.5 seconds, break blocks and strengthens gravity of mobs closeby
- Increased cooldown for the ground variant
- Manipulation:
- Increased cost when used, scales up with mobs, floating blocks inside and strength/size exponentially
- Can now manipulate Gravity Blasts direction
- Can now manipulate Gravity Strengthen direction (ground variant)
- If used with "Low Gravity", will "Compress" the gravity field:
- Compressed Gravity Fields cannot be manipulated
- Compressed Fields get smaller faster, but they stay at lower sizes
- Compressed Fields will stay for 10 seconds
- Revert now amplifies your gravity by -1, rather than previous -0.5
- Harpie:
- Added "Feather Manipulation" which launches Razor Feathers to your cursor location
- Razor Feathers now stay on ground
- Wings (experimental, off by default)
- When flying, holding Right/Left keys will slightly move you that direction, holding both just gives you speed boost
- Feather Lift now spawn Razor Feathers on ground
- Grabbed mobs will be grabbed for shorter ammount of time if they were being damaged while grabbed
- Dimension Traveler:
- Added "Destination" ability, used to select your dimension
- Dimensional Gate now launches automatically, destination is determined by your selected dimension
- Portal deals additional fire damage if it's been launched with Nether destination
- Void:
- Void Step will bring you back to your last location if you teleport away with the spectator bar
- Increased Charging Voids cooldown to 9 seconds (still increases with usage)
- Increased Void Steps cooldown to 6 seconds (still increases with usage)
- Void Bullet now sets a 2 second cooldown if you damage a mob with the bullet
- Black Hole will now dissapear after 30 seconds even if it wasn't loaded during that period
- Black Hole will now kick out mobs after they've been there for 25 seconds
- Black Holes are bigger now
- Fire:
- Severly decreased mana drain from using Extinguish
- Fire Barrage:
- Now deals damage accurately (idk it was bugged previously idk why)
- Decreased the offset from your position of launched projectiles
- Charges new projectiles faster
- Projectiles now curve more based on their lifetime
- Updated projectile hit visuals
- Flame now drains exactly 5 mana per use, additional 10 if you cook an item
- Healing:
- Heal heals more health if held for longer
- Death:
- Death Scythe:
- Wither Effect attack has a 0.5 second cooldown
- Dash cooldown will only increase with amount of Death Scythes in hotbar instead of entire inventory
- Ice Launch now unlocks properly
| FIGHTING STYLES:
- Sword Style:
- Slashes now correctly redirect arrows and projectiles
- Katanas can now actually break by slashing solid blocks if taken enough damage
- Katanas can now break glass
- Reworked "Running Combo"
- The longer are you running, the faster you'll slash
- Added ability to "perfect slash", when using a sword style ability, right clicking just before the slash will amplify its damage
- Added Awakening:
- To enter the awakening, land at least 3 perfect slashes in a row and land a charged perfect slash
- Length scales by how many perfect slashes have you landed in a row
- Decreases windups, cooldowns and mana costs
- Increases damage and speed by 65%
| MOBS & NPCs:
- Prevented Pemc from displaying a wandering trader
- Cherry Guards
- Are slower and they spawn weakened
- Won't target each other
- Won't damage each other
| ITEMS:
- Remodeled and retextured Sword of The Mountain
- Rainbow Paper on Katanas won't be consumed upon usage and will be usable even on katanas with skins - in creative gamemode
- Changed items which Paradise Traders want for scrolls
- Item Abilities:
- Added cooldowns
- They now activate on single shift-click usage
- Cooldowns will scale up if you have more items with abilities in your hotbar
- If used with Fighting Styles, cost is 50% lower
- Removed descriptions
- Made the ability displays prettier (holy beloved gradients <3)
- Item Ability Appliers:
- Can now only apply abilities to items if they're single in a slot
- Now require double-shift click to apply to an item
- Added a warning text before applying the ability
- Added "Cherry Blessing" item ability which spawns Cherry Guards (unobtainable yet)
| WORLDGEN AND STRUCTURES:
- Cherry Houses:
- Cherry Guards are weaker right after spawning
- Cherry Guards spawn further away from the player
- Decreased the range from which guards spawn
- Added big rare lakes
- Fixed extreme squid spawn in pine kingdom
- Pine Kingdom:
- Updated biome colors
- Removed oak trees, replaced with new spruce trees
| OTHER:
- Mobs and players when going back to previous dimension (from ex. Black Hole), now supports custom dimensions
- "Power Info" in the menu, now shows you just your current power
- Switching slots will now clear your previous displayed ability/actionbar
- Added new "Update Item" button to Settings in the menu used to update katanas, gauntlets and fix item abilities not working on modern versions
- Added damage indicators to some abilities, toggleable with gamerules (off by default)
- Fixed calcite guards not spawning
- Fixed "/function a:gamerule/all_gamerules" not being able to click to change
- Fixed particles left by some abilities like Phase
- Fixed barrier blocks (like leaf blocks from Leaf Shield)
- Fixed bugs
- Moved all commands from "function a:commands/" to "function a:"
- Renamed "function a:gamerule/all_gamerules" to "function a:gamerule/all"
- Added 11 new gamerules, accessible by "function a:gamerule/all"
- maxTimeStopTime
- maxAccelerationLvl
- maxAcceleratedTime
- gravityFieldPullBlocks
- damageIndicators
- harpieWingsBoost
- teamNicknames
- startMaxCopiedAbilities
- maxCopiedAbilities
- startMaxMana
- startAbilityPoints
- Removed sendCommandFeedback, command feedback is set to false only on first load of the datapack
- Added descriptions for each gamerule when hovered in "function a:gamerule/all"
- Added "/function svm_ep:system/reset_cds" to fully reset the cooldown system (in case of rare bugs)
- Added "/function a:toggle_power_obtainment" to change which powers can be obtained by scrolls/golden flesh
- Made it easy to add custom abilities (like existing Hollow Purple)
- Made it easy to add custom item abilities (like existing Phasing Distortion or Lightning Flash)
- Power Chooser is now data driven making it easy to add new powers into the chooser
- Rolled power from Golden Flesh is now data driven
| KNOWN ISSUES:
- Old items with abilities (Piercing Thorns, Phasing Distortion, Lightning Flash etc.) won't function any longer
- Old Death Scythes won't give wither effect on attack
- Old Power Scrolls won't work
20.06.2025 · 51 downloads
| SVM POWERS 1.75 Jack of All Trades update
| POWERS:
- Added Copy (obtainable via golden flesh)
- Copy
- Armadillo Armor
- Underwater Adaptation
- Night Vision
- Fireball
- Fire Adaptation
- Wind Charge
- Poisonous Bite
- Heart of The Creaking
- Self-Destruct
- Guardians Watch
- Dragons Breath
- Teleportation
- Fangs of The Mansion
- Invisibility
- Mushroom Refill
- Shulker Bullet
- Cobweb Launch
- Sonic Boom
- Withering Touch
- Wither Head
- Phase
- Lightning
- Flora
- Slime
- Explosion
- Ice
- Gravity
- Harpie
- Dimension Traveler
- Fire
- Void
- Time
- Healing
- Death
- Flora:
- Phasing Moss now works on Pale Moss
- Trees:
- Added vines to Jungle and Mangrove variants
- Mangrove variant now grows roots
- Decreased Wooden Branch damage by half
- Forestify:
- Increased cooldown from 1 to 3 minutes
- Added bushes and more bamboo when using with Jungle climate
- Mangrove Tower when charging and looking down will generate the tower in front rather than at cursor upwards
- Explosion:
- Explosion:
- If the user isn't on ground, will launch the user from the explosion
- XP Level no longer increases damage
- The further away the mob is, the less damage it will get
- Time:
- Time Stop:
- Capped max length to 10 seconds
- Added windup before stopping, the more time you want to stop, the longer it gets
- Added configurable max length (default is 200 ticks/10 seconds)
- Acceleration:
- Added configurable max level (default is 90/10x/1000% acceleration)
- The UI displays your total speed acceleration instead of additional
- Decreased speed and cost of increasing acceleration length
- Capped max length to 120 seconds
- Added configurable max length (default is 1200 ticks/60 seconds)
- Acceleration now fully resets on death
- Acceleration decreases faster
- Gravity:
- Gravity Field:
- Added new pretty particles around
- Tweaked previous particle range and sizes
- They can now pull blocks, turned off by default
- Only castor is now immune to gravity fields
- Strengthen:
- Increased cost for enlarging Gravity Fields, it now scales up with mobs inside and it's current size exponentially
- Ground Variant is now a projectile that activates after 0.5 seconds, break blocks and strengthens gravity of mobs closeby
- Increased cooldown for the ground variant
- Manipulation:
- Increased cost when used, scales up with mobs, floating blocks inside and strength/size exponentially
- Can now manipulate Gravity Blasts direction
- Can now manipulate Gravity Strengthen direction (ground variant)
- If used with "Low Gravity", will "Compress" the gravity field:
- Compressed Gravity Fields cannot be manipulated
- Compressed Fields get smaller faster, but they stay at lower sizes
- Compressed Fields will stay for 10 seconds
- Revert now amplifies your gravity by -1, rather than previous -0.5
- Harpie:
- Added "Feather Manipulation" which launches Razor Feathers to your cursor location
- Razor Feathers now stay on ground
- Wings (experimental, off by default)
- When flying, holding Right/Left keys will slightly move you that direction, holding both just gives you speed boost
- Feather Lift now spawn Razor Feathers on ground
- Grabbed mobs will be grabbed for shorter ammount of time if they were being damaged while grabbed
- Dimension Traveler:
- Added "Destination" ability, used to select your dimension
- Dimensional Gate now launches automatically, destination is determined by your selected dimension
- Portal deals additional fire damage if it's been launched with Nether destination
- Void:
- Void Step will bring you back to your last location if you teleport away with the spectator bar
- Increased Charging Voids cooldown to 9 seconds (still increases with usage)
- Increased Void Steps cooldown to 6 seconds (still increases with usage)
- Void Bullet now sets a 2 second cooldown if you damage a mob with the bullet
- Black Hole will now dissapear after 30 seconds even if it wasn't loaded during that period
- Black Hole will now kick out mobs after they've been there for 25 seconds
- Black Holes are bigger now
- Fire:
- Severly decreased mana drain from using Extinguish
- Fire Barrage:
- Now deals damage accurately (idk it was bugged previously idk why)
- Decreased the offset from your position of launched projectiles
- Charges new projectiles faster
- Projectiles now curve more based on their lifetime
- Updated projectile hit visuals
- Flame now drains exactly 5 mana per use, additional 10 if you cook an item
- Healing:
- Heal heals more health if held for longer
- Death:
- Death Scythe:
- Wither Effect attack has a 0.5 second cooldown
- Dash cooldown will only increase with amount of Death Scythes in hotbar instead of entire inventory
- Ice Launch now unlocks properly
| FIGHTING STYLES:
- Sword Style:
- Slashes now correctly redirect arrows and projectiles
- Katanas can now actually break by slashing solid blocks if taken enough damage
- Katanas can now break glass
- Reworked "Running Combo"
- The longer are you running, the faster you'll slash
- Added ability to "perfect slash", when using a sword style ability, right clicking just before the slash will amplify its damage
- Added Awakening:
- To enter the awakening, land at least 3 perfect slashes in a row and land a charged perfect slash
- Length scales by how many perfect slashes have you landed in a row
- Decreases windups, cooldowns and mana costs
- Increases damage and speed by 65%
| MOBS & NPCs:
- Prevented Pemc from displaying a wandering trader
- Cherry Guards
- Are slower and they spawn weakened
- Won't target each other
- Won't damage each other
| ITEMS:
- Remodeled and retextured Sword of The Mountain
- Rainbow Paper on Katanas won't be consumed upon usage and will be usable even on katanas with skins - in creative gamemode
- Changed items which Paradise Traders want for scrolls
- Item Abilities:
- Added cooldowns
- They now activate on single shift-click usage
- Cooldowns will scale up if you have more items with abilities in your hotbar
- If used with Fighting Styles, cost is 50% lower
- Removed descriptions
- Made the ability displays prettier (holy beloved gradients <3)
- Item Ability Appliers:
- Can now only apply abilities to items if they're single in a slot
- Now require double-shift click to apply to an item
- Added a warning text before applying the ability
- Added "Cherry Blessing" item ability which spawns Cherry Guards (unobtainable yet)
| WORLDGEN AND STRUCTURES:
- Cherry Houses:
- Cherry Guards are weaker right after spawning
- Cherry Guards spawn further away from the player
- Decreased the range from which guards spawn
- Added big rare lakes
- Fixed extreme squid spawn in pine kingdom
- Pine Kingdom:
- Updated biome colors
- Removed oak trees, replaced with new spruce trees
| OTHER:
- Mobs and players when going back to previous dimension (from ex. Black Hole), now supports custom dimensions
- "Power Info" in the menu, now shows you just your current power
- Switching slots will now clear your previous displayed ability/actionbar
- Added new "Update Item" button to Settings in the menu used to update katanas, gauntlets and fix item abilities not working on modern versions
- Added damage indicators to some abilities, toggleable with gamerules (off by default)
- Fixed calcite guards not spawning
- Fixed "/function a:gamerule/all_gamerules" not being able to click to change
- Fixed particles left by some abilities like Phase
- Fixed barrier blocks (like leaf blocks from Leaf Shield)
- Fixed bugs
- Moved all commands from "function a:commands/" to "function a:"
- Renamed "function a:gamerule/all_gamerules" to "function a:gamerule/all"
- Added 11 new gamerules, accessible by "function a:gamerule/all"
- maxTimeStopTime
- maxAccelerationLvl
- maxAcceleratedTime
- gravityFieldPullBlocks
- damageIndicators
- harpieWingsBoost
- teamNicknames
- startMaxCopiedAbilities
- maxCopiedAbilities
- startMaxMana
- startAbilityPoints
- Removed sendCommandFeedback, command feedback is set to false only on first load of the datapack
- Added descriptions for each gamerule when hovered in "function a:gamerule/all"
- Added "/function svm_ep:system/reset_cds" to fully reset the cooldown system (in case of rare bugs)
- Added "/function a:toggle_power_obtainment" to change which powers can be obtained by scrolls/golden flesh
- Made it easy to add custom abilities (like existing Hollow Purple)
- Made it easy to add custom item abilities (like existing Phasing Distortion or Lightning Flash)
- Power Chooser is now data driven making it easy to add new powers into the chooser
- Rolled power from Golden Flesh is now data driven
| KNOWN ISSUES:
- Old items with abilities (Piercing Thorns, Phasing Distortion, Lightning Flash etc.) won't function any longer
- Old Death Scythes won't give wither effect on attack
- Old Power Scrolls won't work
17.06.2025 · 209 downloads
Nothing changed it just works on 1.21.6 properly
17.06.2025 · 106 downloads
Nothing changed it just works on 1.21.6 properly
24.05.2025 · 3 204 downloads
bugfix for dimension gate
24.05.2025 · 1 101 downloads
bugfix for dimension gate
24.05.2025 · 505 downloads
bugfix for dimension gate
24.05.2025 · 198 downloads
bugfix for dimension gate
24.05.2025 · 17 393 downloads
bugfix for dimension gate
24.05.2025 · 2 729 downloads
bugfix for dimension gate
10.04.2025 · 4 303 downloads
| SVM POWERS 1.74 THE CREAKING update
| POWERS:
- Lightning Power:
- Added a passive when it's thunder
- Added a passive when in water
- Passives are in the menu
- Death Power:
- Decreased damage of Cleaving Cut from 62 to 42 (at max charge)
- Dimension Traveler:
- Fixed not being able to select the dimension with Dimensional Gate
- Removed the "Transition" ability (which did absolutely nothing)
- Ice Power:
- Overhauled the Freezing Touch ability:
- Made a prettier display of the frozen mob
- Attacking a frozen mob will shatter the ice faster
- Added extra damage (1.5x +5 damage) when frozen mob is hit by the Ice Breaker
- Ice Creation now freezes water
- Raised cooldown of Icy Tongue (from 1 to 7 seconds at start)
- Raised cooldown of Iceberg (from 1 to 4 seconds at start)
- Launch Ice:
- When holding the ice, and selecting the "Shatter Ice" ability, will shoot ice shards
- Harpie:
- Wings:
- Made a custom texture for the wings
- Can no longer replace your current chestplate (was a bug)
- Flora:
- Added "Pale Climate" which interacts with abilities which interact with selected climate
- Added items from 1.21.5 to Item Creation ability (Flora, Forest, Plains, Desert, Birch)
- Added new "Heart of The Creaking" for Pale climate
| OVERHAULED SWORD STYLE
- Removed old forms system
- Forms system is now simple selection between Slash, Dash, Triple Combo, Jump, Running Combo (however you need to unlock each one)
- You can make the ability charged by shifting when activating the ability
- Slash type is now dependent on what keys are you pressing on the moment of slash activation
- Sword Style abilities are now "learnable" (basically you can't rid of them and you need to learn it once)
- Sword Style abilities are now displayed in advancement tab (along with their activation)
- Cooldown and cost scales by 7/3 when using the charged variant
- 360 and Stab slashes no longer break solid blocks (excluding some like pumpkins)
- 360 slash now increases damage if closer
- Made the FOV effects shorter
- Katanas can break if you slash a solid block, hitting a mob will prevent the sword breaking
| MOBS & NPCs
- Flora user zombies can now use any flora ability
| ITEMS:
- Thunder Hammers now don't destroy by picking them next to a lightning (basically they dont dissapear)
| STRUCTURES:
- Fixed colloseum block spawning without a proper model
- Fixed loot and added additional loot to:
- Cold Temples
- Crow Cottages
- Cobble Hammers
- Crimson Pedestals
- Colosseums
| OTHER:
- Fixed bugs related to spawning tnt (like explosion train spawning tnt)
- Fixed Thunder Gods messages when spawning and on death
- Fixed Menu's ability unlocking costs to be accurate
- Fixed Pemc not having the Phasing Scroll trade
| KNOWN ISSUES:
- Old sword ability items won't work
- Players from previous versions will lose the Sword Mastery advancement (they can regain it by using a sword style scroll)
10.04.2025 · 3 233 downloads
| SVM POWERS 1.74 THE CREAKING update
| POWERS:
- Lightning Power:
- Added a passive when it's thunder
- Added a passive when in water
- Passives are in the menu
- Death Power:
- Decreased damage of Cleaving Cut from 62 to 42 (at max charge)
- Dimension Traveler:
- Fixed not being able to select the dimension with Dimensional Gate
- Removed the "Transition" ability (which did absolutely nothing)
- Ice Power:
- Overhauled the Freezing Touch ability:
- Made a prettier display of the frozen mob
- Attacking a frozen mob will shatter the ice faster
- Added extra damage (1.5x +5 damage) when frozen mob is hit by the Ice Breaker
- Ice Creation now freezes water
- Raised cooldown of Icy Tongue (from 1 to 7 seconds at start)
- Raised cooldown of Iceberg (from 1 to 4 seconds at start)
- Launch Ice:
- When holding the ice, and selecting the "Shatter Ice" ability, will shoot ice shards
- Harpie:
- Wings:
- Made a custom texture for the wings
- Can no longer replace your current chestplate (was a bug)
- Flora:
- Added "Pale Climate" which interacts with abilities which interact with selected climate
- Added items from 1.21.5 to Item Creation ability (Flora, Forest, Plains, Desert, Birch)
- Added new "Heart of The Creaking" for Pale climate
| OVERHAULED SWORD STYLE
- Removed old forms system
- Forms system is now simple selection between Slash, Dash, Triple Combo, Jump, Running Combo (however you need to unlock each one)
- You can make the ability charged by shifting when activating the ability
- Slash type is now dependent on what keys are you pressing on the moment of slash activation
- Sword Style abilities are now "learnable" (basically you can't rid of them and you need to learn it once)
- Sword Style abilities are now displayed in advancement tab (along with their activation)
- Cooldown and cost scales by 7/3 when using the charged variant
- 360 and Stab slashes no longer break solid blocks (excluding some like pumpkins)
- 360 slash now increases damage if closer
- Made the FOV effects shorter
- Katanas can break if you slash a solid block, hitting a mob will prevent the sword breaking
| MOBS & NPCs
- Flora user zombies can now use any flora ability
| ITEMS:
- Thunder Hammers now don't destroy by picking them next to a lightning (basically they dont dissapear)
| STRUCTURES:
- Fixed colloseum block spawning without a proper model
- Fixed loot and added additional loot to:
- Cold Temples
- Crow Cottages
- Cobble Hammers
- Crimson Pedestals
- Colosseums
| OTHER:
- Fixed bugs related to spawning tnt (like explosion train spawning tnt)
- Fixed Thunder Gods messages when spawning and on death
- Fixed Menu's ability unlocking costs to be accurate
- Fixed Pemc not having the Phasing Scroll trade
| KNOWN ISSUES:
- Old sword ability items won't work
- Players from previous versions will lose the Sword Mastery advancement (they can regain it by using a sword style scroll)
03.04.2025 · 544 downloads
| SVM POWERS 1.73 1.21.5 update
| POWERS:
- Updated Flora Powers:
- Destroy Log now interacts with pale wood
| OTHER:
- Decreased performance issues caused by many items on ground
| ISSUES:
- Fire Arrow Scroll (from previous versions) won't work
- Nunchucks won't work
- Old Katanas and Gauntlets won't work
03.04.2025 · 224 downloads
| SVM POWERS 1.73 1.21.5 update
| POWERS:
- Updated Flora Powers:
- Destroy Log now interacts with pale wood
| OTHER:
- Decreased performance issues caused by many items on ground
| ISSUES:
- Fire Arrow Scroll (from previous versions) won't work
- Nunchucks won't work
- Old Katanas and Gauntlets won't work
03.04.2025 · 1 136 downloads
03.04.2025 · 151 downloads
03.04.2025 · 865 downloads
03.04.2025 · 69 downloads
03.04.2025 · 1 465 downloads
SVM POWERS 1.72 LIFE OR DEATH update
| ADDED SHARPENING
- You can now upgrade your katanas with Sharpening Pebble over a grindstone
- Failing a sharpening will decrease your durability and get rid of the 10% damage amplifier you get after 1st sharpening
| POWERS:
- Added Healing Powers:
- Heal
- Regenerational Aura
- Marking
- Health Spread
- Helping Hand
- Immortality
- Added Death Powers:
- Summon Scythe
- Life Drain
- Cleaving Cut
- Memento Mori
- Death Compass
- Updated Dimension Traveler Powers:
- Front-Gates now have a distance limit of 120 blocks
- Dimension Punch deals 2/3 of original damage
- You need to visit the dimension first in order to make it one of your destinations (excluding overworld and cherry island)
- Dimensional Gate consumes projectiles as well
- Added cosmetic particles for Time Powers
- pdated Slime Powers:
- Slime Spit has new visuals
- Slime Blocks are now temporary
- Added visuals for slime blocks
- pdated Flora Powers:
- Phasing Moss now interacts with leaf blocks
- Forestify now has more randomized tree sizes
- Forestify now spawns vegetation from selected climate
- Updated Gravity Powers:
- Upgraded sounds for Gravity Field
- Added Repel Zone (obtainable via Paradise Trader)
| FIGHTING STYLES:
- Sword Style:
- Non players deal 50% less damage (swordsmen zombies)
- Damage is now also increased if you slash more parts of the mob
| MOBS AND NPCs:
- Paradise Trader:
- Now sells Repel Zone scrolls
- Now sells every item ability scroll
- Decreased prices for Katanas, Gauntlets and Ice Breakers
- Increased Scroll prices
- Cherry Katanas (in Cherry Houses) now spawn Cherry Guards around nearby players
| ITEMS:
- Using Rainbow Paper on a Katana now merges with the previous Katana (like Item Abilities)
- Battle Bamboo is now usable without powers
- Added Time, Healing and Death Scroll craftings
- Added Sharpening Pebble, crafted with 3 tuff and 1 diamond (you unlock the recipe by crafting a katana)
| STRUCTURES AND WORLD GENERATION:
- Reworked the Plains biome in Paradise dimension
- SLIGHTLY updated Paradise terrain (overall made more like big hills and i think its better than it used to)
- Decreased frequency of spawning structures:
- Cold Temple
- Crow Cottage
- Cobble Hammer
- Clock Tower
- Increased frequency of spawning structures:
- Calcite Ruins
- Cherry House
| ADVANCEMENTS:
- Added "Pillar of The Team"
- Added "To how it once was..."
- Renamed "Kaboom!" to "Glorious King"
| QUALITY OF LIFE AND OTHER:
- Added "/function a:gamerule/all_gamerules" for easier managment of gamerules
- Removed the duplicate of the "How to change a power" question in FAQ
- Increased performance
- Increased performance again
- Fixed Charging Void being unusable without commands
- Hopefully fixed abilities bugging when on death
- Junglification stops if user loses their Flora powers
- Junglification resets on death
- Players when dying after time stop, aren't stopped any longer
- Time stop doesn't affect players in spectator
| ISSUES:
- Fire Arrow Scroll (from previous versions) won't work
- Nunchucks won't work
- Old Katanas and Gauntlets won't work
03.04.2025 · 403 downloads
SVM POWERS 1.72 LIFE OR DEATH update
| ADDED SHARPENING
- You can now upgrade your katanas with Sharpening Pebble over a grindstone
- Failing a sharpening will decrease your durability and get rid of the 10% damage amplifier you get after 1st sharpening
| POWERS:
- Added Healing Powers:
- Heal
- Regenerational Aura
- Marking
- Health Spread
- Helping Hand
- Immortality
- Added Death Powers:
- Summon Scythe
- Life Drain
- Cleaving Cut
- Memento Mori
- Death Compass
- Updated Dimension Traveler Powers:
- Front-Gates now have a distance limit of 120 blocks
- Dimension Punch deals 2/3 of original damage
- You need to visit the dimension first in order to make it one of your destinations (excluding overworld and cherry island)
- Dimensional Gate consumes projectiles as well
- Added cosmetic particles for Time Powers
- pdated Slime Powers:
- Slime Spit has new visuals
- Slime Blocks are now temporary
- Added visuals for slime blocks
- pdated Flora Powers:
- Phasing Moss now interacts with leaf blocks
- Forestify now has more randomized tree sizes
- Forestify now spawns vegetation from selected climate
- Updated Gravity Powers:
- Upgraded sounds for Gravity Field
- Added Repel Zone (obtainable via Paradise Trader)
| FIGHTING STYLES:
- Sword Style:
- Non players deal 50% less damage (swordsmen zombies)
- Damage is now also increased if you slash more parts of the mob
| MOBS AND NPCs:
- Paradise Trader:
- Now sells Repel Zone scrolls
- Now sells every item ability scroll
- Decreased prices for Katanas, Gauntlets and Ice Breakers
- Increased Scroll prices
- Cherry Katanas (in Cherry Houses) now spawn Cherry Guards around nearby players
| ITEMS:
- Using Rainbow Paper on a Katana now merges with the previous Katana (like Item Abilities)
- Battle Bamboo is now usable without powers
- Added Time, Healing and Death Scroll craftings
- Added Sharpening Pebble, crafted with 3 tuff and 1 diamond (you unlock the recipe by crafting a katana)
| STRUCTURES AND WORLD GENERATION:
- Reworked the Plains biome in Paradise dimension
- SLIGHTLY updated Paradise terrain (overall made more like big hills and i think its better than it used to)
- Decreased frequency of spawning structures:
- Cold Temple
- Crow Cottage
- Cobble Hammer
- Clock Tower
- Increased frequency of spawning structures:
- Calcite Ruins
- Cherry House
| ADVANCEMENTS:
- Added "Pillar of The Team"
- Added "To how it once was..."
- Renamed "Kaboom!" to "Glorious King"
| QUALITY OF LIFE AND OTHER:
- Added "/function a:gamerule/all_gamerules" for easier managment of gamerules
- Removed the duplicate of the "How to change a power" question in FAQ
- Increased performance
- Increased performance again
- Fixed Charging Void being unusable without commands
- Hopefully fixed abilities bugging when on death
- Junglification stops if user loses their Flora powers
- Junglification resets on death
- Players when dying after time stop, aren't stopped any longer
- Time stop doesn't affect players in spectator
| ISSUES:
- Fire Arrow Scroll (from previous versions) won't work
- Nunchucks won't work
- Old Katanas and Gauntlets won't work
- Basically every old custom texture won't work (versions 1.21.4+)
29.01.2025 · 2 014 downloads
SVM POWERS 1.7 Timeless update
| ADDED ABILITY POINTS:
- Replaced Experience Levels with Ability Points in ability unlocking
- Players get 10 ability points at start
| POWERS:
- Time:
- Added Time Skip
- Added Timestamp
- Added Rewind
- Made time powers obtainable via golden flesh
- Overall completed Time Powers
- Lightning:
- Electric String looks better now
- Flora:
- Increased cooldown on Mangrove Tower
- Explosion:
- Earth Destroyer (explosion staff ability)
- Now creates blocks around (magma,fire etc)
- Raised cooldown
- Added damage to mobs around
- Raised mana cost from 10 to 250
- Ice:
- Ice Slide is now a toggleable ability which boosts your speed on ice
- Added Ice Tongue which follows your cursor and places temporary ice
- Added Freezing Touch ability which freezes your next attacked mob
- Void:
- Updated all projectile visuals so they look like more like black holes
- Added messages when trying to cast the move on cooldown and if the player is using another move
| FIGHTING STYLES:
- Removed the | - + - | above your cursor when style is active
- Changed the sounds of changing forms
- Sword Slashes now accurately break blocks
| MOBS AND NPCs:
- Added Paradise Trader
| ITEMS:
- Added Smash ability for Ice Breaker on right-click
- Added Regular, Golden and Silver Duck gauntlet skins
- Added Fire Arrow Scroll (obtainable from Paradise Trader)
| STRUCTURES AND WORLD GENERATION:
- Paradise:
-Raised water level from 61 to 73
- Updated terrain generation
- Added Pine Kingdom biome
- Paradise Connectors, Crow Cottages, Colloseums and Cold Temples now spawn in Pine Kingdom
- Cold Temples now spawn only in Pine Kingdom
| ADVANCEMENTS
- Added Business of The Paradise
- Wonderful Journey now requires visiting Pine Kingdom
| QUALITY OF LIFE AND OTHER
- Added gamerule for block replacement (example: fire cant place magma, slime cant place slime blocks)
- Added gamerule for spawning Paradise Traders
- Updated the info on Phase Scroll obtainment in menu
- Slightly updated menu visuals
- Menu now displays ability points
- Updated in-game FAQ
- Included Ability Points in new FAQ
- Unlock Buttons now tell if the ability is unlocked or you don't have the points
29.01.2025 · 556 downloads
SVM POWERS 1.7 Timeless update
| ADDED ABILITY POINTS:
- Replaced Experience Levels with Ability Points in ability unlocking
- Players get 10 ability points at start
| POWERS:
- Time:
- Added Time Skip
- Added Timestamp
- Added Rewind
- Made time powers obtainable via golden flesh
- Overall completed Time Powers
- Lightning:
- Electric String looks better now
- Flora:
- Increased cooldown on Mangrove Tower
- Explosion:
- Earth Destroyer (explosion staff ability)
- Now creates blocks around (magma,fire etc)
- Raised cooldown
- Added damage to mobs around
- Raised mana cost from 10 to 250
- Ice:
- Ice Slide is now a toggleable ability which boosts your speed on ice
- Added Ice Tongue which follows your cursor and places temporary ice
- Added Freezing Touch ability which freezes your next attacked mob
- Void:
- Updated all projectile visuals so they look like more like black holes
- Added messages when trying to cast the move on cooldown and if the player is using another move
| FIGHTING STYLES:
- Removed the | - + - | above your cursor when style is active
- Changed the sounds of changing forms
- Sword Slashes now accurately break blocks
| MOBS AND NPCs:
- Added Paradise Trader
| ITEMS:
- Added Smash ability for Ice Breaker on right-click
- Added Regular, Golden and Silver Duck gauntlet skins
- Added Fire Arrow Scroll (obtainable from Paradise Trader)
| STRUCTURES AND WORLD GENERATION:
- Paradise:
-Raised water level from 61 to 73
- Updated terrain generation
- Added Pine Kingdom biome
- Paradise Connectors, Crow Cottages, Colloseums and Cold Temples now spawn in Pine Kingdom
- Cold Temples now spawn only in Pine Kingdom
| ADVANCEMENTS
- Added Business of The Paradise
- Wonderful Journey now requires visiting Pine Kingdom
| QUALITY OF LIFE AND OTHER
- Added gamerule for block replacement (example: fire cant place magma, slime cant place slime blocks)
- Added gamerule for spawning Paradise Traders
- Updated the info on Phase Scroll obtainment in menu
- Slightly updated menu visuals
- Menu now displays ability points
- Updated in-game FAQ
- Included Ability Points in new FAQ
- Unlock Buttons now tell if the ability is unlocked or you don't have the points
12.01.2025 · 527 downloads
Fixed bugs with mainly item scrolls
12.01.2025 · 158 downloads
Fixed bugs with mainly item scrolls
12.12.2024 · 828 downloads
SVM POWERS 1.62 update
| POWERS:
- Updated Harpie:
- Wings ability no longer drains mana
- Having Wings on decreases fall damage by 75%
- Descreased cost of holding Razor Feather
- Decreased cooldown of Razor Feater
- Descreased mana cost of Ultra Jump (50 -> 25)
- Added Feather Lift ability
- Added Grab ability
- Updated Fire:
- Added Fire Arrow ability (wip, no obtainment)
- Blaze now deals damage to mobs on fire in range
- Added Time Powers (wip)
- Time Stop
- Acceleration
| ITEMS:
- Lowered Golden Steak drop
- Added crafting recipe for wooden katana
- Recipes now display their item in crafting recipe
| STRUCTURES AND WORLD GENERATION:
- Added Connector of The Paradise structure
| ADVANCEMENTS
- Added Golden Activation
| MOBS AND NPCs
- Made mobs with powers use their abilities less
| QUALITY OF LIFE AND OTHER
- Added new options for settings:
-
- Shift click is now registered whenever you can shift or not (inside blocks/gliding/swimming)
- Fixed incorrect obtainment for Ice Power abilities
- Made explosions or overall terrain damage look more natural/spherical
- Added gamerules for spawning mobs with powers/fighting styles
- Added gamerules for adjusting power/fighting style mob spawnrates
12.12.2024 · 346 downloads
SVM POWERS 1.62 update
| POWERS:
- Updated Harpie:
- Wings ability no longer drains mana
- Having Wings on decreases fall damage by 75%
- Descreased cost of holding Razor Feather
- Decreased cooldown of Razor Feater
- Descreased mana cost of Ultra Jump (50 -> 25)
- Added Feather Lift ability
- Added Grab ability
- Updated Fire:
- Added Fire Arrow ability (wip, no obtainment)
- Blaze now deals damage to mobs on fire in range
- Added Time Powers (wip)
- Time Stop
- Acceleration
| ITEMS:
- Lowered Golden Steak drop
- Added crafting recipe for wooden katana
- Recipes now display their item in crafting recipe
| STRUCTURES AND WORLD GENERATION:
- Added Connector of The Paradise structure
| ADVANCEMENTS
- Added Golden Activation
| MOBS AND NPCs
- Made mobs with powers use their abilities less
| QUALITY OF LIFE AND OTHER
- Added new options for settings:
-
- Shift click is now registered whenever you can shift or not (inside blocks/gliding/swimming)
- Fixed incorrect obtainment for Ice Power abilities
- Made explosions or overall terrain damage look more natural/spherical
- Added gamerules for spawning mobs with powers/fighting styles
- Added gamerules for adjusting power/fighting style mob spawnrates
03.11.2024 · 11 108 downloads
SVM POWERS 1.611 update
| POWERS:
- Gravity:
- Overall made the power less mana draining
- Strengthen and Manipulation no longer changes the colour of Gravity Fields
- Pull now pulls mobs and/or items on cursor
- Strengthen now keeps on doing the same action instead of changing (for example: now if you look at a gravity field it will only strengthen the field and not affect mobs which get in the way)
- Strengthen used on mobs will give increased cooldown
- Manipulation now drains a lot less mana
- Replaced Anchor with Revert:
- Placed Gravity Field will repel instead of pulling
- Punching a mob will revert its gravity
| ITEMS:
- Every katana deals the same damage and has the same windup
| QUALITY OF LIFE AND OTHER
- Fixed incorrect obtainment for Ice Power abilities
03.11.2024 · 781 downloads
SVM POWERS 1.611 update
| POWERS:
- Gravity:
- Overall made the power less mana draining
- Strengthen and Manipulation no longer changes the colour of Gravity Fields
- Pull now pulls mobs and/or items on cursor
- Strengthen now keeps on doing the same action instead of changing (for example: now if you look at a gravity field it will only strengthen the field and not affect mobs which get in the way)
- Strengthen used on mobs will give increased cooldown
- Manipulation now drains a lot less mana
- Replaced Anchor with Revert:
- Placed Gravity Field will repel instead of pulling
- Punching a mob will revert its gravity
| ITEMS:
- Every katana deals the same damage and has the same windup
| QUALITY OF LIFE AND OTHER
- Fixed incorrect obtainment for Ice Power abilities
03.11.2024 · 1 221 downloads
SVM POWERS 1.611 update
| POWERS:
- Gravity:
- Overall made the power less mana draining
- Strengthen and Manipulation no longer changes the colour of Gravity Fields
- Pull now pulls mobs and/or items on cursor
- Strengthen now keeps on doing the same action instead of changing (for example: now if you look at a gravity field it will only strengthen the field and not affect mobs which get in the way)
- Strengthen used on mobs will give increased cooldown
- Manipulation now drains a lot less mana
- Replaced Anchor with Revert:
- Placed Gravity Field will repel instead of pulling
- Punching a mob will revert its gravity
| ITEMS:
- Every katana deals the same damage and has the same windup
| QUALITY OF LIFE AND OTHER
- Fixed incorrect obtainment for Ice Power abilities
03.11.2024 · 321 downloads
SVM POWERS 1.611 update
| POWERS:
- Gravity:
- Overall made the power less mana draining
- Strengthen and Manipulation no longer changes the colour of Gravity Fields
- Pull now pulls mobs and/or items on cursor
- Strengthen now keeps on doing the same action instead of changing (for example: now if you look at a gravity field it will only strengthen the field and not affect mobs which get in the way)
- Strengthen used on mobs will give increased cooldown
- Manipulation now drains a lot less mana
- Replaced Anchor with Revert:
- Placed Gravity Field will repel instead of pulling
- Punching a mob will revert its gravity
| ITEMS:
- Every katana deals the same damage and has the same windup
| QUALITY OF LIFE AND OTHER
- Fixed incorrect obtainment for Ice Power abilities
03.11.2024 · 91 downloads
SVM POWERS 1.61 update
| POWERS:
- Gravity:
- Overall made the power less mana draining
- Strengthen and Manipulation no longer changes the colour of Gravity Fields
- Pull now pulls mobs and/or items on cursor
- Strengthen now keeps on doing the same action instead of changing (for example: now if you look at a gravity field it will only strengthen the field and not affect mobs which get in the way)
- Strengthen used on mobs will give increased cooldown
- Manipulation now drains a lot less mana
- Replaced Anchor with Revert:
- Placed Gravity Field will repel instead of pulling
- Punching a mob will revert its gravity
| ITEMS:
- Every katana deals the same damage and has the same windup
03.11.2024 · 50 downloads
SVM POWERS 1.61 update
| POWERS:
- Gravity:
- Overall made the power less mana draining
- Strengthen and Manipulation no longer changes the colour of Gravity Fields
- Pull now pulls mobs and/or items on cursor
- Strengthen now keeps on doing the same action instead of changing (for example: now if you look at a gravity field it will only strengthen the field and not affect mobs which get in the way)
- Strengthen used on mobs will give increased cooldown
- Manipulation now drains a lot less mana
- Replaced Anchor with Revert:
- Placed Gravity Field will repel instead of pulling
- Punching a mob will revert its gravity
| ITEMS:
- Every katana deals the same damage and has the same windup
28.10.2024 · 276 downloads
SVM POWERS Flow of The Florist (1.6) update
| POWERS:
- Added cooldown indicators for abilities
- Dimension Traveler:
- Decreased the windup time for Dimension Hop
- Flora:
- Moved Vine to climate abilities
- Upgraded Forestify ability
- Upgraded Tree ability:
- Can now be charged to increase their size
- Shape for different trees
- Lag prevention if a lot of trees growing
- Log Destroy now damages mobs closeby
- Added Climate Selection ability
- Added Item Creation ability
- Added Climate Abilities:
- Root Entangle (Forest)
- Piercing Thorns (Taiga)
- Vine (Jungle)
- Cacti Grenade (Desert)
- Spore Cloud (Mushroom)
- Warped Fungus (Warped)
- Piercing Vines (Cimson)
- Flower Field (Plains)
- Kelp Slap (Ocean)
- Wooden Branch (Dark Oak)
- Grass Step (Savanna)
- Petals of Peace (Cherry)
- Mangrove Tower (Mangrove)
- Leaf Storm (Birch)
- Phasing Moss (Moss)
- Ice:
- Iceberg:
- Increased range
- Updated shape to more spiky and chunky
- They now create all types of ice
- They now damage mobs and launch them in-front
- Ice Shatter now works on other types of ice
- Launch Ice now works on other types of ice
- Fire:
- Fire Arms now boosts damage of Blazing Ray and strengthens Fire Leap
| ITEMS:
- Added "Item Abilities" - they can be added to any item and used without powers
- Phasing Distortion (found in Clock Towers)
- Piercing Thorns (found in Calcite Ruins)
- Lightning Flash (drops from Thunder God)
- Thunder-Shot (drops from Thunder God)
- Weight Neutralizer (unobtainable in survival)
- Gravity Inverter (unobtainable in survival)
Command to give: "/loot give @s loot svm_ep:items/power_ability/"
- Golden Foods are now consumable all the time and do not give the hunger effect
- Katanas from Rainbow Paper are now more evenly random
- Added 2 new katana skins:
- Murasama
- Holy Blade
- Added 4 new gauntlet skins:
- Black
- Corrupted
- Devil Claw
- Gauntlet of Dread
- Gauntlets now have punch impact displays when you punch a mob, similar to sword slashes with katanas
- Made the normal gauntlet look more similar to the skin versions
| NPCs:
- Thunder God now has a random loot table with Thunder-Shot/Lightning Flash and Thunder Katana/Thunder Hammer (Lightning Chestplate still has 100% droprate)
- Pemc now has new trades:
- A trade for Sword Style Scroll
- Randomized trades with for example Golden Steaks, Sword Style Abilities and Katanas
| STRUCTURES:
- All structures now generate in Paradise (however Crimson Pedestal stays in nether)
| FIGHTING STYLES:
- Sword Style:
- You can't use abilities while using any other move
- Buffed overall damage
- Charged abilities deal 7/3 of normal damage instead of +4
| QUALITY OF LIFE AND OTHER
- You can now change Mana displays, presets are in "/function svm_ep:menu/cosmetics/mana_displays/"
- Added a command to toggle powers "/trigger svm_ep.toggle_power"
- Fixed Explosion Train not working
- Fixed Thunder Gods and Pemcs HP
- Fixed Thunder Gods model not despawning after death
- Fixed Right/Left-Clicks not being detected (fighting styles)
- Fixed Recipes not working on second and later uses
- Fixed lag after explosion from Explosion Staff
- Fixed Pemcs prices being only 1 of each ingot
- Fixed Pemcs model floating
- Fixed Cherry Island dimension spawning vanilla structures
28.10.2024 · 141 downloads
SVM POWERS Flow of The Florist (1.6) update
| POWERS:
- Added cooldown indicators for abilities
- Dimension Traveler:
- Decreased the windup time for Dimension Hop
- Flora:
- Moved Vine to climate abilities
- Upgraded Forestify ability
- Upgraded Tree ability:
- Can now be charged to increase their size
- Shape for different trees
- Lag prevention if a lot of trees growing
- Log Destroy now damages mobs closeby
- Added Climate Selection ability
- Added Item Creation ability
- Added Climate Abilities:
- Root Entangle (Forest)
- Piercing Thorns (Taiga)
- Vine (Jungle)
- Cacti Grenade (Desert)
- Spore Cloud (Mushroom)
- Warped Fungus (Warped)
- Piercing Vines (Cimson)
- Flower Field (Plains)
- Kelp Slap (Ocean)
- Wooden Branch (Dark Oak)
- Grass Step (Savanna)
- Petals of Peace (Cherry)
- Mangrove Tower (Mangrove)
- Leaf Storm (Birch)
- Phasing Moss (Moss)
- Ice:
- Iceberg:
- Increased range
- Updated shape to more spiky and chunky
- They now create all types of ice
- They now damage mobs and launch them in-front
- Ice Shatter now works on other types of ice
- Launch Ice now works on other types of ice
- Fire:
- Fire Arms now boosts damage of Blazing Ray and strengthens Fire Leap
| ITEMS:
- Added "Item Abilities" - they can be added to any item and used without powers
- Phasing Distortion (found in Clock Towers)
- Piercing Thorns (found in Calcite Ruins)
- Lightning Flash (drops from Thunder God)
- Thunder-Shot (drops from Thunder God)
- Weight Neutralizer (unobtainable in survival)
- Gravity Inverter (unobtainable in survival)
Command to give: "/loot give @s loot svm_ep:items/power_ability/"
- Golden Foods are now consumable all the time and do not give the hunger effect
- Katanas from Rainbow Paper are now more evenly random
- Added 2 new katana skins:
- Murasama
- Holy Blade
- Added 4 new gauntlet skins:
- Black
- Corrupted
- Devil Claw
- Gauntlet of Dread
- Gauntlets now have punch impact displays when you punch a mob, similar to sword slashes with katanas
- Made the normal gauntlet look more similar to the skin versions
| NPCs:
- Thunder God now has a random loot table with Thunder-Shot/Lightning Flash and Thunder Katana/Thunder Hammer (Lightning Chestplate still has 100% droprate)
- Pemc now has new trades:
- A trade for Sword Style Scroll
- Randomized trades with for example Golden Steaks, Sword Style Abilities and Katanas
| STRUCTURES:
- All structures now generate in Paradise (however Crimson Pedestal stays in nether)
| FIGHTING STYLES:
- Sword Style:
- You can't use abilities while using any other move
- Buffed overall damage
- Charged abilities deal 7/3 of normal damage instead of +4
| QUALITY OF LIFE AND OTHER
- You can now change Mana displays, presets are in "/function svm_ep:menu/cosmetics/mana_displays/"
- Added a command to toggle powers "/trigger svm_ep.toggle_power"
- Fixed Explosion Train not working
- Fixed Thunder Gods and Pemcs HP
- Fixed Thunder Gods model not despawning after death
- Fixed Right/Left-Clicks not being detected (fighting styles)
- Fixed Recipes not working on second and later uses
- Fixed lag after explosion from Explosion Staff
- Fixed Pemcs prices being only 1 of each ingot
- Fixed Pemcs model floating
- Fixed Cherry Island dimension spawning vanilla structures
21.09.2024 · 353 downloads
Bugfix for explosion train
21.09.2024 · 1 497 downloads
Bugfix for 1.4 for 1.20
17.09.2024 · 3 112 downloads
SVM POWERS 1.53 update
| POWERS:
- Added cooldown indicators for abilities
- Dimension Traveler:
- Decreased the windup time for Dimension Hop
- Flora:
- Added Climate Selection ability (WIP)
- Added Item Creation ability (WIP)
- Ice:
- Iceberg:
- Increased range
- Updated shape to more spiky and chunky
- They now create all types of ice
- Ice Shatter now works on other types of ice
- Launch Ice now works on other types of ice
| ITEMS:
- Added "Item Abilities" - they can be added to any item and used without powers
- Phasing Distortion (found in Clock Towers)
- Piercing Thorns (found in Calcite Ruins)
- Lightning Flash (drops from Thunder God)
- Thunder-Shot (drops from Thunder God)
- Weight Neutralizer (unobtainable in survival)
- Gravity Inverter (unobtainable in survival)
Command to give: /loot give @s loot svm_ep:items/power_ability/
| NPCs:
- Thunder God now has a random loot table with Thunder-Shot/Lightning Flash and Thunder Katana/Thunder Hammer (Lightning Chestplate still has 100% droprate)
| FIGHTING STYLES:
- Sword Style
- Buffed overall damage
- Charged abilities deal 7/3 of normal damage instead of +4
| QUALITY OF LIFE AND OTHER
- Fixed Explosion Train not working
- Fixed Thunder Gods and Pemcs HP
- Fixed Thunder Gods model not despawning after death
- Fixed Right/Left-Clicks not being detected (fighting styles)
- Fixed Recipes not working on second and later uses
KNOWS ISSUES:
- Trees generated by Flora Powers might generate incorrectly
17.09.2024 · 638 downloads
SVM POWERS 1.53 update
| POWERS:
- Added cooldown indicators for abilities
- Dimension Traveler:
- Decreased the windup time for Dimension Hop
- Flora:
- Added Climate Selection ability (WIP)
- Added Item Creation ability (WIP)
- Ice:
- Iceberg:
- Increased range
- Updated shape to more spiky and chunky
- They now create all types of ice
- Ice Shatter now works on other types of ice
- Launch Ice now works on other types of ice
| ITEMS:
- Added "Item Abilities" - they can be added to any item and used without powers
- Phasing Distortion (found in Clock Towers)
- Piercing Thorns (found in Calcite Ruins)
- Lightning Flash (drops from Thunder God)
- Thunder-Shot (drops from Thunder God)
- Weight Neutralizer (unobtainable in survival)
- Gravity Inverter (unobtainable in survival)
Command to give: /loot give @s loot svm_ep:items/power_ability/
| NPCs:
- Thunder God now has a random loot table with Thunder-Shot/Lightning Flash and Thunder Katana/Thunder Hammer (Lightning Chestplate still has 100% droprate)
| FIGHTING STYLES:
- Sword Style
- Buffed overall damage
- Charged abilities deal 7/3 of normal damage instead of +4
| QUALITY OF LIFE AND OTHER
- Fixed Explosion Train not working
- Fixed Thunder Gods and Pemcs HP
- Fixed Thunder Gods model not despawning after death
- Fixed Right/Left-Clicks not being detected (fighting styles)
- Fixed Recipes not working on second and later uses
KNOWS ISSUES:
- Trees generated by Flora Powers might generate incorrectly
08.09.2024 · 425 downloads
SVM POWERS 1.51 update
| ITEMS:
- Added "Item Abilities" - they can be added to any item and used without powers
- Phasing Distortion (unobtainable)
- Lightning Flash (unobtainable)
- Piercing Thorns (unobtainable)
- Weight Neutralizer (unobtainable)
- Gravity Inverter (unobtainable)
- Thunder-Shot (unobtainable)
Command to give: /loot give @s loot svm_ep:items/power_ability/
| FIGHTING STYLES:
- Sword Style
- Buffed overall damage
- Charged abilities deal 7/3 of normal damage instead of +4
| QUALITY OF LIFE AND OTHER
- Fixed Explosion Train not working
08.09.2024 · 174 downloads
SVM POWERS 1.51 update
| ITEMS:
- Added "Item Abilities" - they can be added to any item and used without powers
- Phasing Distortion (unobtainable)
- Lightning Flash (unobtainable)
- Piercing Thorns (unobtainable)
- Weight Neutralizer (unobtainable)
- Gravity Inverter (unobtainable)
- Thunder-Shot (unobtainable)
Command to give: /loot give @s loot svm_ep:items/power_ability/
| FIGHTING STYLES:
- Sword Style
- Buffed overall damage
- Charged abilities deal 7/3 of normal damage instead of +4
| QUALITY OF LIFE AND OTHER
- Fixed Explosion Train not working
07.09.2024 · 163 downloads
SVM POWERS 1.51 update
| ITEMS:
- Added "Item Abilities" - they can be added to any item and used without powers
- Phasing Distortion (unobtainable)
- Lightning Flash (unobtainable)
- Piercing Thorns (unobtainable)
- Weight Neutralizer (unobtainable)
- Gravity Inverter (unobtainable)
| QUALITY OF LIFE AND OTHER
- Fixed Explosion Train not working
07.09.2024 · 76 downloads
SVM POWERS 1.51 update
| ITEMS:
- Added "Item Abilities" - they can be added to any item and used without powers
- Phasing Distortion (unobtainable)
- Lightning Flash (unobtainable)
- Piercing Thorns (unobtainable)
- Weight Neutralizer (unobtainable)
- Gravity Inverter (unobtainable)
| QUALITY OF LIFE AND OTHER
- Fixed Explosion Train not working
27.08.2024 · 718 downloads
SVM POWERS 1.5 update
| POWERS:
- Reworked Gravity Power:
- Gravity Field
- Added:
- Strengthen
- Manipulation
- Pull
- Anchor
- Updated Slime Power:
- Slime Rain has a limit of 105
| QUALITY OF LIFE AND OTHER
- Added new /function a:command/get_all_abilities which unlocks all abilities instantly (intended for play testing)
- Fixed Calcite Ruins not spawning
27.08.2024 · 235 downloads
SVM POWERS 1.5 update
| POWERS:
- Reworked Gravity Power:
- Gravity Field
- Added:
- Strengthen
- Manipulation
- Pull
- Anchor
- Updated Slime Power:
- Slime Rain has a limit of 105
| QUALITY OF LIFE AND OTHER
- Added new /function a:command/get_all_abilities which unlocks all abilities instantly (intended for play testing)
- Fixed Calcite Ruins not spawning
27.08.2024 · 12 328 downloads
1.4 for 1.20-1.20.2
27.08.2024 · 201 downloads
1.4 for 1.20-1.20.2
27.08.2024 · 174 downloads
Version 1.4 for 1.20.2
27.08.2024 · 27 downloads
Version 1.4 for 1.20.2
28.07.2024 · 1 215 downloads
SVM POWERS 1.4 update
| POWERS:
Added Void Power (5 skills) Updated Phase Power: Phasing now sets you to your previous gamemode instead of survival all the time Updated Dimension Traveler Power: Using Dimension Hop once in Pocket Dimension will bring you back to your previous dimension (Note that it won't return you to custom dimensions outside the datapack but overworld) | FIGHTING STYLES
Fixed the "Jump" movement making a secondary jump after landing | ITEMS:
Added Void Scroll | NPCs:
Decreased the chance of zombie becoming a swordsmen Zombies can now become Power Users with a chance on spawn | ADVANCEMENTS:
Added new advancements Emptiness | WORLD GENERATION & STRUCTURES
Added custom textures to central block of Clay Colloseum | QUALITY OF LIFE AND OTHER
Improved performance to some extent
28.07.2024 · 514 downloads
SVM POWERS 1.4 update
| POWERS:
Added Void Power (5 skills) Updated Phase Power: Phasing now sets you to your previous gamemode instead of survival all the time Updated Dimension Traveler Power: Using Dimension Hop once in Pocket Dimension will bring you back to your previous dimension (Note that it won't return you to custom dimensions outside the datapack but overworld) | FIGHTING STYLES
Fixed the "Jump" movement making a secondary jump after landing | ITEMS:
Added Void Scroll | NPCs:
Decreased the chance of zombie becoming a swordsmen Zombies can now become Power Users with a chance on spawn | ADVANCEMENTS:
Added new advancements Emptiness | WORLD GENERATION & STRUCTURES
Added custom textures to central block of Clay Colloseum | QUALITY OF LIFE AND OTHER
Improved performance to some extent
28.07.2024 · 160 downloads
SVM POWERS 1.4 update
| POWERS:
Added Void Power (5 skills)
Updated Phase Power:
Phasing now sets you to your previous gamemode instead of survival all the time
Updated Dimension Traveler Power:
Using Dimension Hop once in Pocket Dimension will bring you back to your previous dimension (Note that it won't return you to custom dimensions outside the datapack but overworld)
| FIGHTING STYLES
Fixed the "Jump" movement making a secondary jump after landing
| ITEMS:
Added Void Scroll
| NPCs:
Decreased the chance of zombie becoming a swordsmen
Zombies can now become Power Users with a chance on spawn
| ADVANCEMENTS:
Added new advancements
Emptiness
| WORLD GENERATION & STRUCTURES
Added custom textures to central block of Clay Colloseum
| QUALITY OF LIFE AND OTHER
Improved performance to some extent
28.07.2024 · 45 downloads
SVM POWERS 1.4 update
| POWERS:
Added Void Power (5 skills)
Updated Phase Power:
Phasing now sets you to your previous gamemode instead of survival all the time
Updated Dimension Traveler Power:
Using Dimension Hop once in Pocket Dimension will bring you back to your previous dimension (Note that it won't return you to custom dimensions outside the datapack but overworld)
| FIGHTING STYLES
Fixed the "Jump" movement making a secondary jump after landing
| ITEMS:
Added Void Scroll
| NPCs:
Decreased the chance of zombie becoming a swordsmen
Zombies can now become Power Users with a chance on spawn
| ADVANCEMENTS:
Added new advancements
Emptiness
| WORLD GENERATION & STRUCTURES
Added custom textures to central block of Clay Colloseum
| QUALITY OF LIFE AND OTHER
Improved performance to some extent
28.07.2024 · 132 downloads
SVM POWERS 1.4 update
| POWERS:
- Added Void Power (5 skills)
- Updated Phase Power:
- Phasing now sets you to your previous gamemode instead of survival all the time
- Updated Dimension Traveler Power:
- Using Dimension Hop once in Pocket Dimension will bring you back to your previous dimension (Note that it won't return you to custom dimensions outside the datapack but overworld)
| FIGHTING STYLES
- Fixed the "Jump" movement making a secondary jump after landing
| ITEMS:
- Added Void Scroll
| NPCs:
- Decreased the chance of zombie becoming a swordsmen
- Zombies can now become Power Users with a chance on spawn
| ADVANCEMENTS:
- Added new advancements
- Emptiness
| WORLD GENERATION & STRUCTURES
- Added custom textures to central block of Clay Colloseum
| QUALITY OF LIFE AND OTHER
- Improved performance to some extent
28.07.2024 · 84 downloads
SVM POWERS 1.4 update
| POWERS:
- Added Void Power (5 skills)
- Updated Phase Power:
- Phasing now sets you to your previous gamemode instead of survival all the time
- Updated Dimension Traveler Power:
- Using Dimension Hop once in Pocket Dimension will bring you back to your previous dimension (Note that it won't return you to custom dimensions outside the datapack but overworld)
| FIGHTING STYLES
- Fixed the "Jump" movement making a secondary jump after landing
| ITEMS:
- Added Void Scroll
| NPCs:
- Decreased the chance of zombie becoming a swordsmen
- Zombies can now become Power Users with a chance on spawn
| ADVANCEMENTS:
- Added new advancements
- Emptiness
| WORLD GENERATION & STRUCTURES
- Added custom textures to central block of Clay Colloseum
| QUALITY OF LIFE AND OTHER
- Improved performance to some extent
11.06.2024 · 678 downloads
Changelogs on discord!
11.06.2024 · 462 downloads
Changelogs on discord!
11.06.2024 · 1 739 downloads
Changelogs on discord!
Note that TP to Death and Cherry Island Dimension is not present in the 1.20 version, for these features use 1.3 for 1.20.2
11.06.2024 · 420 downloads
Changelogs on discord!
Note that TP to Death and Cherry Island Dimension is not present in the 1.20 version, for these features use 1.3 for 1.20.2
19.05.2024 · 1 856 downloads
Fixed Explosion Bullet infinitely marking players
19.05.2024 · 383 downloads
Fixed Explosion Bullet infinitely marking players
01.11.2023 · 1 903 downloads
Changelogs on discord!
01.11.2023 · 1 011 downloads
Changelogs on discord!
18.09.2023 · 7 126 downloads
Changelogs on discord!
18.09.2023 · 1 098 downloads
Changelogs on discord!
11.09.2023 · 859 downloads
Changelogs on discord!
11.09.2023 · 517 downloads
Changelogs on discord!